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[NEW MODULE] Autodestructive cargobay

Author
darkneko
Come And Get Your Love
#21 - 2016-06-02 02:11:29 UTC
Nana Skalski wrote:
Daichi Yamato wrote:
Cyrus Tybalt wrote:


Piracy is supposd to be a profession in this game, yes.

But how many real pirates do you know of that basically destroyed the ships they were targeting BEFORE looting them?


Great idea.

Module that allows you to steal loot right out of a ships cargo bay without destroying the target ship. User goes suspect.

Only after Autodestructive cargoholds will become a reality. That would make some sense then. But tie it with boarding parties and boarding mechanics. Of course every such boarding action in high sec would get you an instant suspect flag. Cool

And boarding should take some time.


make it similar to a hacking mod and you go suspect as soon as you turn it on then the instant you succeed concord comes after you and you lose sec stats like a normal attack,meaning you have a limited time to sort through what you want. this would be added on with the mod that destroys your cargo but no one knows you have it fit so they might still try to destroy you thinking they will get a portion of your cargo.

also to the guy who said something about care bares not being able to take a loss... this would still be a big loss but the one who killed you wouldn't get anything either except a kill mail.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#22 - 2016-06-02 05:07:15 UTC  |  Edited by: Nana Skalski
darkneko wrote:
Nana Skalski wrote:
Daichi Yamato wrote:
Cyrus Tybalt wrote:


Piracy is supposd to be a profession in this game, yes.

But how many real pirates do you know of that basically destroyed the ships they were targeting BEFORE looting them?


Great idea.

Module that allows you to steal loot right out of a ships cargo bay without destroying the target ship. User goes suspect.

Only after Autodestructive cargoholds will become a reality. That would make some sense then. But tie it with boarding parties and boarding mechanics. Of course every such boarding action in high sec would get you an instant suspect flag. Cool

And boarding should take some time.


make it similar to a hacking mod and you go suspect as soon as you turn it on then the instant you succeed concord comes after you and you lose sec stats like a normal attack,meaning you have a limited time to sort through what you want. this would be added on with the mod that destroys your cargo but no one knows you have it fit so they might still try to destroy you thinking they will get a portion of your cargo.

also to the guy who said something about care bares not being able to take a loss... this would still be a big loss but the one who killed you wouldn't get anything either except a kill mail.

Hacking mod, but you would basically make a mini strategic game, with outline of vessel where you can capture points on deck, disable automatic turrets, fight security onboard. All of that using and expending your own boarding parties that are limited before the fight. Also the capturing vessel could have those security guards. I think that more than suspect flag in high sec while doing such things would make things enough of hassle for the pirate. Also the boarding parties would have limited capacity to move stuff, that could be expanded in the form of transport units for the cost of the fighting force.

What stuff to loot you would have to choose beforehand, choosing it from the list in the scan results. That means the vessel would have to sacrifice more modules for the operation beforehand. Risky bisiness.
Cyrus Tybalt
Blap n Pew
#23 - 2016-06-02 13:13:07 UTC  |  Edited by: Cyrus Tybalt
Boarding actions is what Dust 514 should've been about, and whatever EVE FPS that CCP decides to develop should be about as well.

And it shouldn't just be a matter of stealing loot, but also planting explosives on vital ship components (like guns, power core, sensor controls, mainframe etc.) AND assassnating the capsuleer controlling the ship in question.

Of course, all vessels should include serious defense systems against boarding, and even be possiple for the capsuleer to exit his pod, pick up a gun and fight the boarders himself (finally! Some actual use for the Incarna update!)
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2016-06-02 13:20:18 UTC
If concord are coming after you it means you're criminal. If you are criminal you cant warp. So no of course concord won't come after you.

No bull **** mini-game either. Just activate, steal and go suspect. The target and any escorts he has can fight for their stuff back. Now we can have looting like 'real life pirates' \o/

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#25 - 2016-06-02 15:01:41 UTC
Black Pedro wrote:
I remind you that pirates are suppose to exist and ability to take each other's stuff is at the very core of the design of this full-time PvP sandbox.

Bunch of stuff snipped here read it above.

Eve has precious few conflict drivers as it is. Expect more ways to take other players stuff, not less, as we go forward.

Thank you for proving my point about gankers and raging over anything that adversely affects the profits from their game play. Also want to thank you for proving that you are all for added game play option when they benefit YOU, and against any game play options that may adversely affect you.

You still do not get it do you. It is not your pirate / ganking ways that many of us are against it is your entitled attitude that you deserve to profit from these activities simply because you choose to do them. Piracy in all it's forms throughout all of human history has carried an element of risk that you will gain nothing financially from the activity. That is until we come to EvE where profit from piracy is not only expected it is in fact demanded.

I find it very telling of your attitude that you consider piracy / ganking to be a conflict driver.
Webster definition of conflict
If you choose the wrong ship and in the wrong circumstances then piracy can and often does deliver conflict. On the other hand ganking is not a conflict driver it is simply going to a range and shooting at a target that cannot shoot back. Shooting well at a range is extremely difficult and so is ganking someone, but that difficulty does not make it a conflict.

In an odd twist I agree with you 100% this game needs more things that drive conflict between players or groups of players. By conflict I mean going out and shooting at players that want to shoot back at you, not going to a range and shooting things that cannot shoot back. Looking at the conflict driver from that angle making high sec significantly safer and dare I say it maybe even 100% safe in some limit ways or areas could be the biggest and easiest conflict driver CCP could make. If all of you elite PvP players that roam high sec as gankers had to actually go to low, nul or a worm hole to shoot at other players who would actually shoot back image the conflict that would create. I challenge you simpy try to imagine the glorious battles of all sizes that could occur all over the EvE universe if this was to happen. Now that would be a conflict driver, but no you do not want that type of conflict, what you want is the virtually risk free roam around high sec and shoot at those who cannot or will not shoot back thing that you champion as "conflict".

Oh and the answer is yes I am aware that by definition conflict can be a war of words, and if a war of words is what you want when you say we need more conflict then you and this game are indeed doomed to the scrap heap of gaming history.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#26 - 2016-06-02 15:17:34 UTC
Daichi Yamato wrote:
like 'real life pirates' \o/

You abviously dont have any knowledge about real life piracy and stealing stuff from ships. Straight
Black Pedro
Mine.
#27 - 2016-06-02 16:06:04 UTC
Donnachadh wrote:
Thank you for proving my point about gankers and raging over anything that adversely affects the profits from their game play. Also want to thank you for proving that you are all for added game play option when they benefit YOU, and against any game play options that may adversely affect you.
:) You have a very strange definition of "raging". I have been calmly explaining how this game has been designed, and why such a proposal as the OP is incompatible with that design. Why would I "rage" over something I am 100% convinced will never be implemented? You act like I am upset over some new change CCP is planning to remove piracy when nothing could be further from the truth. In fact, CCP has buffed direct piracy just this year with the wreck changes and there is no hint that CCP is considering any change to the basic design of the game.

You are the one whining for changes to the game to directly benefit you. I am just explaining why such a change (like the OP) will never be implemented. Interpret that how you will, but I think you are drifting well into hypocrite territory if you are accusing me of self-interest for just pointing out why a proposed change will not be implemented while you are actively lobbying to have your in-game activities made safer and easier for your direct profit.

Donnachadh wrote:

You still do not get it do you. It is not your pirate / ganking ways that many of us are against it is your entitled attitude that you deserve to profit from these activities simply because you choose to do them. Piracy in all it's forms throughout all of human history has carried an element of risk that you will gain nothing financially from the activity. That is until we come to EvE where profit from piracy is not only expected it is in fact demanded.

I find it very telling of your attitude that you consider piracy / ganking to be a conflict driver.
Webster definition of conflict
If you choose the wrong ship and in the wrong circumstances then piracy can and often does deliver conflict. On the other hand ganking is not a conflict driver it is simply going to a range and shooting at a target that cannot shoot back. Shooting well at a range is extremely difficult and so is ganking someone, but that difficulty does not make it a conflict.

Suicide ganking is how you pirate in highsec. Wars give enough warning they are effectively consensual (and you can opt-out), as are duels so the only way you can non-consensually take people's stuff is to sacrifice a ship to CONCORD.

Piracy is content and is conflict. It is content as it is predator-prey game play that is happening in our shared virtual universe and where the decisions each player makes will determine the outcome of the PvP engagement. It is conflict as there are two sides with opposing goals/desires - one wants to keep their stuff and one wants to take it for their own. It is exactly the type of criminal game play CCP has deliberately coded into the game as they have confirmed many times. Criminals don't have to shoot things that can shoot back. They can shoot things that can't or won't shoot back. I am not sure why you have a problem with this concept.

This nowhere-is-safe game play is a fundamental pillar of the game design. CCP doesn't hide this (the opposite in fact if you bother to read the New Pilot FAQ) nor is Eve a new game where players can claim they haven't heard this yet. If you don't like the fact that you can be shot without your consent, or when you are not prepared, you are playing the wrong game.

Donnachadh wrote:
In an odd twist I agree with you 100% this game needs more things that drive conflict between players or groups of players. By conflict I mean going out and shooting at players that want to shoot back at you, not going to a range and shooting things that cannot shoot back. Looking at the conflict driver from that angle making high sec significantly safer and dare I say it maybe even 100% safe in some limit ways or areas could be the biggest and easiest conflict driver CCP could make.
Meh, CCP isn't going in your carebear-y direction. All players are targets in this game, not just those that are seeking a fight. Citadels have put carebears at decidedly more risk, not less and there is no sign of CCP changing direction. In fact, I expect we are entering a phase of less-and-less safety for carebears as the new structures are implemented, and eventually major revisions to the faction police and CONCORD in order to let capitals back into highsec. Highsec will continue to be the full-time, open PvP zone it is and was always intended to be.

If you are playing this game that you are clearly not comfortable with because you have some faint hope that CCP is going to make highsec into your 100% safe, carebear paradise in the future, I think you should re-evaluate how you are spending your leisure time. Eve is always going to allow criminals and pirates to prey on the weak without their consent, exactly like it has for the last 13 years.

Eve Online is about conflict and player-driven content and piracy and non-consensual interactions are a central part of that. You are welcome to continue to regularly grovel on these forums begging CCP to change that, but I am afraid you are always going to remain a prey item for the other players as has been the case since the servers went live so long ago.

Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2016-06-02 16:20:37 UTC
Nana Skalski wrote:
Daichi Yamato wrote:
like 'real life pirates' \o/

You abviously dont have any knowledge about real life piracy and stealing stuff from ships. Straight

You should look at the post i originally replied to.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#29 - 2016-06-02 16:30:06 UTC  |  Edited by: Nana Skalski
Daichi Yamato wrote:
Nana Skalski wrote:
Daichi Yamato wrote:
like 'real life pirates' \o/

You abviously dont have any knowledge about real life piracy and stealing stuff from ships. Straight

You should look at the post i originally replied to.

But it was more about "No bull **** mini-game either. Just activate, steal and go suspect. "
You know there would be fight and it would take some time and skills to attack the vessel, and also , while in real you could steal whole ship, in EVE that would be impossible because it is piloted by capsuleer that effectively have power over it, and only coming inside the ship and destroying crew members would be feasible. Then after initial shock and surprise would fade away whole ship would initiate lockdown so you have time to grab only this most valuable thing to transport it to your vessel. Thing for which you are there in the first place.
Ran Dimaloun
Order and Prosperity
#30 - 2016-06-02 16:47:22 UTC
Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.

I like your idea of a destructible cargohold on freighters, but don't make it automatic.
It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wanted to detonate their cargo in time.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#31 - 2016-06-02 17:39:39 UTC
Ran Dimaloun wrote:
Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.

I like your idea of a destructible cargohold on freighters, but don't make it automatic.
It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wanted to detonate their cargo in time.

Actually, its a very good idea. I will update my post.
Dolorous Tremmens
The Scope
Gallente Federation
#32 - 2016-06-02 20:24:05 UTC
Ran Dimaloun wrote:
Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.

I like your idea of a destructible cargohold on freighters, but don't make it automatic.
It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wantethis detonate their cargo in time.

Now this idea is far too abusable to be taken seriously. There are already smart bombs in the game, and speaking as one who would abuse this idea to its fullest, they are enough. Really people, when you think of an idea, remember there are people that will use your idea to ruin other people's stuff regardless of cost in isk, standings and reputation.

The idea of destroying your stuff to deny other people looting your stuff is hardly a new idea but remember ccp balances things to favor the negative side. Should a module exist it would probably be balanced with a huge cargo penalty, highsec illegal customs status, and tricky wording. "Module destroys cargo bay contents" so fleet hangars and sma's would be untouched. Pi, ore, and anything carried in dst's would be dropped.

To fix this other mods will be proposed I'm sure, I have a feeling this is mod is imagined specifically for freighters. Remember the huge favor freighters got last time hauler begged for modules, and got their wish.

Get some Eve. Make it yours.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#33 - 2016-06-02 20:30:39 UTC  |  Edited by: Nana Skalski
Yeah I removed AOE. Else CONCORD would be really upset even seeing it equipped. Lol
Yes this is for freighter exclusively at that point.
Mike Voidstar
Voidstar Free Flight Foundation
#34 - 2016-06-03 04:32:51 UTC
Ran Dimaloun wrote:
Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.

I like your idea of a destructible cargohold on freighters, but don't make it automatic.
It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wanted to detonate their cargo in time.


You should look into Bombs, from bombers.

Nobody should be forced to do anything. Decisions and Consequences.

Just make it so that when the freighter explodes, it does massive AoE damage, and the Pod itself becomes criminal for a set time due to acts of terrorism.
Donnachadh
United Allegiance of Undesirables
#35 - 2016-06-03 14:56:15 UTC
Black Pedro wrote:
Eve Online is about conflict and player-driven content and piracy and non-consensual interactions are a central part of that. You are welcome to continue to regularly grovel on these forums begging CCP to change that, but I am afraid you are always going to remain a prey item for the other players as has been the case since the servers went live so long ago.

You are the one that stated that ganking was a conflict driver not me. Ganking is, was and always will be player driven content and I have never argued that point, what I did argue was your statement that ganking is a conflict driver.
If you want to restate your position that ganking is player driven content then we have no argument or debate, on the other hand if you want to continue to state that ganking is a conflict driver then we will continue this debate.

CCP has a tough decision to make, a decision that will force them to A. go against a long held principal of EvE or B, fail miserably at providing conflict drivers.
And that returns us to my thoughts from the last post.
If CCP wants to drive conflict in this game then they will have to remove or make it even harder to get kills by ganking or by shooting the lazy, careless or uniformed war dec targets and players like you are a shinning example of why. If you really wanted conflict then you would be in low, nul or worm holes where there is always conflict to be found or created and like the rest that enjoy that aspect of the game I doubt you would be here complaining about the need for more conflict drivers. Instead you roam high sec and shoot those who cannot or will not shoot back and then come here complaining about the need for more conflict drivers.

Last thought here.
I find it very interesting that those who actively seek out conflict rarely if ever post here about the need for more conflict drivers. And yet those who roam high sec looking for gank or war dec targets are always posting here about the need for more conflict drivers. Is this coincidence or something more.
Arya Regnar
Darwins Right Hand
#36 - 2016-06-03 15:14:29 UTC
Okay but only if the ships ehp sinks to 1/3 of base and stays locked at that state.

Ganking has been nerfed enough.

EvE-Mail me if you need anything.

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#37 - 2016-06-03 17:54:40 UTC
This would make ganking less profitable mabey dissencorage it but do nothing for the ganked, say if I lose 5 billion and ship, the same loss would exist.

If the mod made the ship have less hp and not boast cago space that would be a sufficent penalty (explosives take up space and if hit do nothing to help the strucuture)
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