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Decrease war Dec price

Author
darkneko
Come And Get Your Love
#1 - 2016-05-29 20:49:42 UTC  |  Edited by: darkneko
PirateSo here is the basic idea. Make war Dec price based of the number of people attacking (100k) but with a 10 mill cap.(edit:cap should be 100 mill since curently cost to Dec a Corp is 50 mill and idk what the cap for decing an alliance should be )

Double it for every war Dec you start and double the cap.
Make every war a defending corp receives 25% more for the attacker.
Increase the cost by 10% per week and a redeclration time of one month. So that you can't un Dec and re Dec quickly. With a cap of 100%

So a war made by a 4 man corp vs a Corp with 1 Dec already would cost 500 for the first week then 540 for the second week and so on. And if the first corp that is attacking drops their Dec your cost would lose the 25%.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-05-29 21:27:23 UTC
still dose not fix the issue, the current war mechanics favour hub humping degenerates rather than focused wars.

fix that abd mass decs go away ... exept for pirat , they never gave a ****
darkneko
Come And Get Your Love
#3 - 2016-05-30 02:06:18 UTC
Ralph King-Griffin wrote:
still dose not fix the issue, the current war mechanics favour hub humping degenerates rather than focused wars.

fix that abd mass decs go away ... exept for pirat , they never gave a ****


Yeah but I don't have an idea on fixing that problem
Lugh Crow-Slave
#4 - 2016-05-30 02:55:21 UTC
So to avoid war decs I just have to make enough isk that I can keep my self perma deced by several other alt corps?
darkneko
Come And Get Your Love
#5 - 2016-05-30 04:03:28 UTC
Lugh Crow-Slave wrote:
So to avoid war decs I just have to make enough isk that I can keep my self perma deced by several other alt corps?


Or make more freinds then enemies. And you would still have the option of leaving your corp and making a new one at no cost or rejoining npc corps. But 8 did notice a typo I made. The cap should be 100 mill not 10.
Lugh Crow-Slave
#6 - 2016-05-30 04:05:53 UTC
even if i have more friends than enemies wars are still a pain

ccp has finally made it at least a little harder to drop and reform(not hard enough)

npc corp not always an option

just tossing isk at the issue however is very very easy
Serendipity Lost
Repo Industries
#7 - 2016-05-30 04:43:56 UTC
It's funny how this keeps coming up. Anyone that has been in the merc game long enough knows exactly when, how and why it went bad. The fix is to undo the how part. The why.... I don't see CCP breaking the current pattern.

Until then the current player farming will continue.
Anthar Thebess
#8 - 2016-05-30 08:14:47 UTC
What we need is rework of the wardec mechanic:
- limit of active offensive wardecs
- huge delay for inviting new members in the attacking corp/alliance
- solving the issue with the neutral logistic ships

Lugh Crow-Slave
#9 - 2016-05-30 08:35:55 UTC
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.
Ralph King-Griffin
New Eden Tech Support
#10 - 2016-05-30 08:38:57 UTC
Anthar Thebess wrote:
What we need is rework of the wardec mechanic:
- limit of active offensive wardecs
- huge delay for inviting new members in the attacking corp/alliance
- solving the issue with the neutral logistic ships


1) Again, treating a symptom,not the problem.
2) why ? Most of the agressive entities in highsec are well establised ,what is this supposed to adress exactly?
3) meh, suspect mecanics are a bit of a mess righ now so im not going to disagree but again its something of a symptom rather than a problem in and of itself,criewatch and inter corp/alliance mechanics in general neew looking at.
Ralph King-Griffin
New Eden Tech Support
#11 - 2016-05-30 08:41:36 UTC
Lugh Crow-Slave wrote:
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.

We need a reason to have them first though, we dont currently byond convinience or hubris to have a static asset in space.
Lugh Crow-Slave
#12 - 2016-05-30 08:46:24 UTC
yeah i know.

there are a lot of things with war decs that don't have an easy answer i feel if they did they would be fixed
Lugburz
Warcrows
Sedition.
#13 - 2016-05-30 10:44:57 UTC
just a thought more than an actual plan but maybe reducing the cost of wardecs considerably may work if you have to pay per region/system to operate in? in my mind this would keep the hubcampers where they want to be and allow for more focused wars?
Fort example the citadel/jita would cost quite a bit due to traffic whilst I dunno, verge vendor may be half of that?
Of course I don't see ccp even comtemplating this as insurance and bounties/killrights still look broken and yet are working as intended.. just my 5 cents.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-05-30 12:16:49 UTC
Lugh Crow-Slave wrote:
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.


It occured to me recently that CCP may have almost stumbled upon this.

-Remove watch lists and locator agents and incorporate them into observatories.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#15 - 2016-05-30 15:53:16 UTC
Currently there are groups willing and able to pay billions of ISK every week to have war decs and this serves to prove that nothing you can do from the ISK side will have any affect.

In a basic, overly simplistic way of looking at it the major problem with the current system is that the aggressors have complete control and there is nothing the defenders can do to change that. To change war decs you need to change this fundamental aspect and give both aggressors and defenders something to fight for. The defenders fight to end the dec early while the aggressors fight to keep it active. A structure based system seems to be a solid basic answer but the war dec crowd seems to be against it for reasons I will not go into here. I will simply say that there has been a lot of debate around the forums lately surrounding war decs and I encourage you to seek out and read those so you will know what reasons both sides have.
FT Diomedes
The Graduates
#16 - 2016-05-30 16:42:05 UTC
Daichi Yamato wrote:
Lugh Crow-Slave wrote:
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.


It occured to me recently that CCP may have almost stumbled upon this.

-Remove watch lists and locator agents and incorporate them into observatories.


Good idea!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cyrus Tybalt
Blap n Pew
#17 - 2016-05-30 16:57:46 UTC
Solution: restrict wardec's to the same interval as neural remaps: once a year (Faction Warfare excluded)

That way we can keep the real warfare out in null, low and w-space where it belongs.

Que crying highsec wardec-abusers outrage and tears...
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-05-30 17:07:08 UTC
Cyrus Tybalt wrote:
Solution: restrict wardec's to the same interval as neural remaps: once a year (Faction Warfare excluded)

That way we can keep the real warfare out in null, low and w-space where it belongs.

Que crying highsec wardec-abusers outrage and tears...

Well ccp , the current mechanics and thousands of players would disagree with you on those points.
Lugh Crow-Slave
#19 - 2016-05-31 04:29:40 UTC
FT Diomedes wrote:
Daichi Yamato wrote:
Lugh Crow-Slave wrote:
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.


It occured to me recently that CCP may have almost stumbled upon this.

-Remove watch lists and locator agents and incorporate them into observatories.


Good idea!



why wouldn't i just put these up with a neutral alt in a neutral corp? that has no connection with me
Frostys Virpio
State War Academy
Caldari State
#20 - 2016-05-31 04:32:52 UTC
Lugh Crow-Slave wrote:
FT Diomedes wrote:
Daichi Yamato wrote:
Lugh Crow-Slave wrote:
what is needed is the attacking group needs to have some assets at risk so they don't have full controll of when and how engagements happen.


It occured to me recently that CCP may have almost stumbled upon this.

-Remove watch lists and locator agents and incorporate them into observatories.


Good idea!



why wouldn't i just put these up with a neutral alt in a neutral corp? that has no connection with me


Where there is a will there is a way. They can make those locator only usable on war targets. I'm not saying it's a good idea tho.
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