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Recurring Opportunities coming soon

First post
Author
SpartanXZero FoxNova
SMS Strategic Military Services
#2441 - 2016-05-28 05:56:01 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters



While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game.

As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE.

I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2442 - 2016-05-28 08:36:14 UTC
SpartanXZero FoxNova wrote:
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters



While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game.

As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE.

I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.

Don't give them any more idiotic ideas.
Visello Gaterau
The Scope
Gallente Federation
#2443 - 2016-05-28 09:21:40 UTC
FoxFire Ayderan wrote:

Forum Whiners Unite !
Lol

A remarkable number of people in Eve don't read or post in the fourms. Shocked I know right!

Seems that the majority who talk about this new Recurring Opportunity in game are quite happy about it.

So.... as usual the forums is largely a place for enjoying BVTs .

The newbros, and the oldbros, and the newish oldbros (like me) think this is great, as was the ability for SP laden oldtimers to transfer some of those SP to up-and-comers.




I doubt you are right in this when it comes to who want this feature in eve. i would rather use the word adapting to what ccp is during and that will have an end at somepoint.

The only reason for me to see why you like this idea is that you are one of those who have played eve on and off and have like 50% of the skillpoints that your toons age is.

One of the reason i dont like this is because when you first start feed the impatience you will see the demands of more stupid stuff like make the game pay to win.

Lugh Crow-Slave
#2444 - 2016-05-28 09:45:54 UTC  |  Edited by: Lugh Crow-Slave
Visello Gaterau wrote:
[

One of the reason i dont like this is because when you first start feed the impatience you will see the demands of more stupid stuff like make the game more pay to win.



fixed that for you


eve has been pay to win since plex. However plex was needed to slow rmt

in the future with the current path ccp is going i see no reason to think they won't add pay to win for the sake of pay to win.

maybe an arum attribute booster at first then when ppl get comfortable with that we will start seeing things like aurm chips to give you an edge in invention. scuttle things at first, things that wont affect the day to day game play of most until it gets more and more intrusive. Next thing you know you can buy keys to enter special gates in missions that have a much higher drop rate of faction and officer mods


i would like to think i will never see the day that i kill a rat and get a box i need to buy a key for but who knows


all of this will be discounted as not pay to win because you can sell and buy all these things for isk on the market
Shallanna Yassavi
qwertz corp
#2445 - 2016-05-28 11:29:11 UTC
SpartanXZero FoxNova wrote:
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters



While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game.

As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE.

I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.

If they do this, please paint "I ruined EVE' on your car windows.

If you've ever played SWTOR, you probably know about some of the bonuses you get for doing certain mostly-solo PvE things:
Clearing all of 8 class missions give you stronger companions on all characters. Kind of backwards: you go through everything Imperial, and your Republic characters get stronger. This is a very important thing to do if you want to make money efficiently. The class missions are that game's strong point, but some people just don't want to do them. I've heard people in Mumble complain about having to do them because they wanted the bonus at the end.
"Finding" all of the datacrons is a must if you're into the highly competitive end-game stuff. They all give you a small bonus to your stats-except, if the other guy in PvP has the bonus and you don't, you're at a disadvantage. If you like exploring, they're fun-but if you don't, it's just a long and seriously annoying checklist of stuff to "find" and get to.
Same thing with chatting with the PvE companions: if you don't get to the end of a good chunk of their conversations, you don't get some small attribute boosts-which endgame raids are balanced around. Again, in PvP, if you don't do this busy work, your character ends up a little weaker.

If they decide this game needs a feature like that, it's safe to say whoever's running the show wouldn't know a sandbox if you half-buried his chair and desk in one.

A signature :o

Lugh Crow-Slave
#2446 - 2016-05-29 04:30:33 UTC
SpartanXZero FoxNova wrote:
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters



While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game.

As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE.

I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.


again this argument is getting old.

CCP has stated it has nothing to do with new bros at all that is not the intent in any way.

if new players do need more SP then start them with more SP or make it easier for them to buy the starter packs that come with the accelerators.

it is not an issue of vets feeling cheated the issue is the ideology that spawns dailies is counter to the ideology of a player built open sand box where instant gratification is hard to come by. This coupled with the idea that just because you can't log in every day doesn't mean you fall behind in skills like you do with any other mmo is one of the things that drew many older players(in age not in how long we have played) to the game.

all that is just tossed away so CCP can make their numbers look better
Nunesamaniac
Federal Navy Academy
Gallente Federation
#2447 - 2016-05-29 04:39:56 UTC
CCP Rise wrote:
.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this...


This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space.
Sgt Ocker
What Corp is it
#2448 - 2016-05-29 06:21:39 UTC
Nunesamaniac wrote:
CCP Rise wrote:
.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this...


This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space.

So it would be a trade or indy alt?
In which case your farming the SP for future profit?

If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing.

My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day.
The hardest thing I have encountered is finding a belt that has live npc's in it...

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lugh Crow-Slave
#2449 - 2016-05-29 09:00:37 UTC
Sgt Ocker wrote:
Nunesamaniac wrote:
CCP Rise wrote:
.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this...


This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space.

So it would be a trade or indy alt?
In which case your farming the SP for future profit?

If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing.

My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day.
The hardest thing I have encountered is finding a belt that has live npc's in it...



but why should he have to train into something he has no interest in?
Sgt Ocker
What Corp is it
#2450 - 2016-05-29 12:25:16 UTC
Lugh Crow-Slave wrote:
Sgt Ocker wrote:
Nunesamaniac wrote:
CCP Rise wrote:
.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this...


This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space.

So it would be a trade or indy alt?
In which case your farming the SP for future profit?

If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing.

My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day.
The hardest thing I have encountered is finding a belt that has live npc's in it...



but why should he have to train into something he has no interest in?
Because he wants the benefit of the new opportunities. It is entirely his choice, if he doesn't want to spend a few hours and a bit of isk for skillbooks - He can do without the benefits it could gain him.

I want to use a Golem for my ratting for efficiency (making more isk) - But have to train the skills to do so. If I choose to not train those skills I am stuck using my Tengu for ratting at a slower pace.
There is no difference except the minimum training to allow his alt to benefit from better efficiency doing daily opportunities is far lower than for my Golem.

Eve is about choices - If you choose not to do something, it is no-ones fault, no-one is forcing him to do the daily, or spend a few hours training minimum combat skills to gain SP a little easier..

6 hours (which will train while he sleeps) to more easily make 70k SP per week, not too hard is it? After all he did comment about how hard it is for the alt to do the daily (40 mins to kill a single rat) - All I did was suggest a way to remove the "grind" a little for a minimum time and cost outlay.

Takes my trade alt (who has less than 100k in combat skills, including starter skills) takes less than 5 minutes to complete the daily - 44 days from now I'll have an injector to sell or give to one of my alts... You want the reward, you take 40 minutes to kill one npc or spend a few hours training basic skills and complete it in a few minutes (*Choice*)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rowan Garret
Aliastra
Gallente Federation
#2451 - 2016-05-29 12:52:58 UTC  |  Edited by: Rowan Garret
This is clearly the problem: instead of 20,000 players online at any given time, you each have 10 accounts and 30 characters, so really only 2000 people are playing this game. New players either have to shell out hundreds of dollars to get a leg up and be able to play the game, or shell out hundreds of dollars to be able to set a training queue long enough to be able to play the game in 3 months.. Y'all say sandbox like this game can be played any way other than forced PvP, and feel somehow entitled because you've been playing 30 characters X years to be able to completely force new players out. The game you all are describing isn't an MMO, it is a single player game that is run on an external server instead of your own rig.
And since you have 30 characters, what does that say about this concept of "where your choices have real consequences?" When you can make an unlimited number alts to perform every career specialization and trade all the things you need to do to run your entire industry in house without ever once having to interact with other players... Except when you are ganking newbros... Get over it. Isn't that what you tell us rookies?
This doesn't devalue SP, you did that yourself by making an alt for every occasion, then farming their SP for injectors after you trained all their necessary skills to perform their specific designated function. I was attracted to EVE's player-based economy and the idea that choices really did have consequences.. The most basic of which being, "what skills to train?" Turns out everyone just trains them all under different names and the only real choice of any consequence is choosing to only run character because you thought this was an MMO where you interact with other people and forge connections/alliances for mutual benefit hoping that the people you trust do not take you to the cleaners.
Frostys Virpio
State War Academy
Caldari State
#2452 - 2016-05-29 16:08:36 UTC
Lugh Crow-Slave wrote:



but why should he have to train into something he has no interest in?


You have to learn the basic of throwing to play fetch with your dog. Learning to throw isn't gonna help you at all in an accountant job but you also don't need major league baseball level of throw to launch a stick away so your dog go fetch it.
Skia Aumer
Planetary Harvesting and Processing LLC
#2453 - 2016-05-29 19:45:39 UTC
So, the feature is live on TQ.
Online numbers didn't grow.
When will it be removed?
Shallanna Yassavi
qwertz corp
#2454 - 2016-05-29 20:59:25 UTC  |  Edited by: Shallanna Yassavi
They're not going to let it go that easily. I give it a month minimum.

(Please let me be wrong)

A signature :o

Marneus Augestus
Dreddit
Test Alliance Please Ignore
#2455 - 2016-05-30 03:18:11 UTC  |  Edited by: Marneus Augestus
I'd like to see it expanded, perhaps with a multiplier, say if you do dailies for 7 days your next one gets 1.5x, the 2x for 14 days etc.
At least ive trained some pvp skills on my industry toon, and get him out for some dual boxing , go the rifter!
Luscius Uta
#2456 - 2016-05-30 11:25:10 UTC
Maybe someone else suggested that in this thread already, but could you add this information to API so that EVEMon can tell me when my characters are ready to do another daily?

Workarounds are not bugfixes.

Dracvlad
Taishi Combine
Astral Alliance
#2457 - 2016-05-30 11:34:37 UTC
I rather like this, means I can make more use of my alts. And people don't have to do it if they don't want to...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Raging Bull Unchained
Signal Lost
#2458 - 2016-05-30 11:36:05 UTC
Rowan Garret wrote:
[...] instead of 20,000 players online at any given time, you each have 10 accounts [...]

Sounds totaly like the average EvE player.
NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#2459 - 2016-05-30 14:34:48 UTC
Rowan Garret wrote:
This is clearly the problem: instead of 20,000 players online at any given time, you each have 10 accounts and 30 characters, so really only 2000 people are playing this game......


So what you are saying is that all the complainers in this thread is just one or two people posting on all their alts? Makes sense as only a miser would not like free SP for everyone.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Visello Gaterau
The Scope
Gallente Federation
#2460 - 2016-05-30 18:27:56 UTC  |  Edited by: Visello Gaterau
Marneus Augestus wrote:
I'd like to see it expanded, perhaps with a multiplier, say if you do dailies for 7 days your next one gets 1.5x, the 2x for 14 days etc.
At least ive trained some pvp skills on my industry toon, and get him out for some dual boxing , go the rifter!


And that has been my point that when we first start to feed the impatience we see them ask for more.
We can only hope that ccp would open their eyes and stop this so we do not see any one els asking stupid ideas that would end the ruin of a great game.