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Warp Disruption Countermeasure I

Author
Simi Kusoni
HelloKittyFanclub
#61 - 2012-01-14 20:08:51 UTC
Valei Khurelem wrote:
Every time you have someone post something that would genuinely improve the game and make it more fun there always seems to be four or five of you ready to try and discredit them, granted, it means you actually have to argue your position but that's a little bit more difficult to do when all the person posts for a number of pages is "NO, IT'S STUPID" without explaining themselves or their position on the matter.

Maybe you should read a book or two, look at some good articles and learn how to write without sounding like an arrogant prat and if you want to cite numbers now 29 people have liked my thread so that makes your numbers argument pretty weak.

29 people have liked arguments against your proposal, not quite the same thing.

As for not explaining ourselves, you still haven't explained why a solo rifter should be able to venture around null sec freely. Or why this module is even necessary when a nano battlecruiser with ECM drones can already get around most of null sec pretty damn easily.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#62 - 2012-01-14 20:16:10 UTC  |  Edited by: Valei Khurelem
Because it's more fun that way!

You know? Fun? That emotion you used to get when you weren't going around trolling people on boards and ganking helpless newbies for lulz because you've turned into bitter and pathetic human beings?

Nevermind the likes because you two are obviously in denial about that, but the facts are that any of your proposals that already exist take hours and hours of ISK grinding and skill training, my proposal lets anyone at the very least get a fair chance of running away from people like you who are out to ruin their gaming experience.

Don't you lot want PvP to happen more and 0.0 space or lowsec to be more active?

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#63 - 2012-01-14 20:21:23 UTC
Valei Khurelem wrote:
Because it's more fun that way!

You know? Fun? That emotion you used to get when you weren't going around trolling people on boards and ganking helpless newbies for lulz because you've turned into bitter and pathetic human beings?

Nevermind the likes because you two are obviously in denial about that, but the facts are that any of your proposals that already exist take hours and hours of ISK grinding and skill training, my proposal lets anyone at the very least get a fair chance of running away from people like you who are out to ruin their gaming experience.

Don't you lot want PvP to happen more and 0.0 space or lowsec to be more active?

Not really, since I'm primarily a PvE toon nowadays Blink

But anyway, I do ninja plexing, and FYI I do it because I ENJOY going into hostile null sec and running their sites, evading their gate-camps and generally smack talking like a pro in local.

Your suggestion makes doing this dull as hell, and removes all skill from it. Instead of using the MWD+Cloak trick, ecm drones, a scout and a good healthy knowledge of aggro mechanics now all I do is hit a single button and warp off to a safe. That is just a terribly thought out idea and deserves all the flaming it's getting.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Neo160
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#64 - 2012-01-14 20:25:12 UTC
we already have Warp Core Stabillizers.

-1
Valei Khurelem
#65 - 2012-01-14 20:34:57 UTC
Neo160 wrote:
we already have Warp Core Stabillizers.

-1


And they already suck.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Goose99
#66 - 2012-01-14 20:36:20 UTC
+1

Oh, and bumpCool
Simi Kusoni
HelloKittyFanclub
#67 - 2012-01-14 20:37:37 UTC
Valei Khurelem wrote:
Neo160 wrote:
we already have Warp Core Stabillizers.

-1


And they already suck.

No, they don't, you just can't use them properly. Or ECM drones, or MWDs, or cloaks... etc.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danika Princip
GoonWaffe
Goonswarm Federation
#68 - 2012-01-14 20:40:09 UTC
Valei Khurelem wrote:
Because it's more fun that way!

You know? Fun? That emotion you used to get when you weren't going around trolling people on boards and ganking helpless newbies for lulz because you've turned into bitter and pathetic human beings?

Nevermind the likes because you two are obviously in denial about that, but the facts are that any of your proposals that already exist take hours and hours of ISK grinding and skill training, my proposal lets anyone at the very least get a fair chance of running away from people like you who are out to ruin their gaming experience.

Don't you lot want PvP to happen more and 0.0 space or lowsec to be more active?



Yeah, it's great fun when the invulnerable cyno ship that flew through your camp drops fifty titans on your CSAA pos. or when that bomber that flew past you ganks your miners, that viator drops fifty bubbles around your gates for giggles, or that lone titan you caught AFK at a pos and bumped out can just push button on this module and jump out, despite multiple bubbles/scripted HICs.

It's great fun when that enemy cap fleet RFing your pos hit their modules and jump out too, despite your tackles, or when you finally probe out that pesky tengu, point him and he warps out regardless. It'll be amazing when in literally any fight ever, the losing side simply kicks in these modules, warps out and runs off home instead of dying .

Less fights would be the product of this module. Less fights means less fun. I don't know if you've ever actually been to 0.0, I assume not from your posting, but maybe you should try it?
Goose99
#69 - 2012-01-14 20:41:48 UTC
Danika Princip wrote:
Valei Khurelem wrote:
Because it's more fun that way!

You know? Fun? That emotion you used to get when you weren't going around trolling people on boards and ganking helpless newbies for lulz because you've turned into bitter and pathetic human beings?

Nevermind the likes because you two are obviously in denial about that, but the facts are that any of your proposals that already exist take hours and hours of ISK grinding and skill training, my proposal lets anyone at the very least get a fair chance of running away from people like you who are out to ruin their gaming experience.

Don't you lot want PvP to happen more and 0.0 space or lowsec to be more active?



Yeah, it's great fun when the invulnerable cyno ship that flew through your camp drops fifty titans on your CSAA pos. or when that bomber that flew past you ganks your miners, that viator drops fifty bubbles around your gates for giggles, or that lone titan you caught AFK at a pos and bumped out can just push button on this module and jump out, despite multiple bubbles/scripted HICs.

It's great fun when that enemy cap fleet RFing your pos hit their modules and jump out too, despite your tackles, or when you finally probe out that pesky tengu, point him and he warps out regardless. It'll be amazing when in literally any fight ever, the losing side simply kicks in these modules, warps out and runs off home instead of dying .

Less fights would be the product of this module. Less fights means less fun. I don't know if you've ever actually been to 0.0, I assume not from your posting, but maybe you should try it?


The rage and butthurt produced will be magnificent. Thus, +1, and thx for explaining and bump.Big smile
Valei Khurelem
#70 - 2012-01-14 20:42:10 UTC
It would be actually! Think of all the combat going on! Alliances would actually have to defend themselves rather than just get to instantly gank anyone through chokepoints! *gasp*

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Mars Theran
Foreign Interloper
#71 - 2012-01-14 20:45:12 UTC
Danika Princip wrote:
Valei Khurelem wrote:
all the person posts for a number of pages is "NO, IT'S STUPID" without explaining themselves or their position on the matter.


You mean like you're doing to every criticism we make?

I can't speak for anyone else, but I only criticize suggestions that deserve it. Yours definitely does.

Also, for the record, a cloaky nullified t3 isn't really all that expensive, and WCS do exactly what they're supposed to. The penalty is a little strong, but a combat ship has other ways to get out of a scrap anyway.


Sorry to interject, but most of what is being done in this thread isn't criticism, it's denial.

Valei is challenging you to think up a more viable alternative, and you just can't do it.
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Danika Princip
GoonWaffe
Goonswarm Federation
#72 - 2012-01-14 20:57:11 UTC
Valei Khurelem wrote:
It would be actually! Think of all the combat going on! Alliances would actually have to defend themselves rather than just get to instantly gank anyone through chokepoints! *gasp*


What combat? I shoot you, you activate this module and run away, regardless of tackle/bubbles/etc. Where is the fun in that? I suppose it makes alpha ships even more powerful, at the expense of everything else, but that's still not fun.

And Mars, there is a more viable alternative. It's called a warp core stabiliser. Or a scout. Or a cloak/mwd. Or a covops cloak. Or an interdiction nullifier. Or ECM drones.
Simi Kusoni
HelloKittyFanclub
#73 - 2012-01-14 20:57:44 UTC  |  Edited by: Simi Kusoni
Mars Theran wrote:
Danika Princip wrote:
Valei Khurelem wrote:
all the person posts for a number of pages is "NO, IT'S STUPID" without explaining themselves or their position on the matter.


You mean like you're doing to every criticism we make?

I can't speak for anyone else, but I only criticize suggestions that deserve it. Yours definitely does.

Also, for the record, a cloaky nullified t3 isn't really all that expensive, and WCS do exactly what they're supposed to. The penalty is a little strong, but a combat ship has other ways to get out of a scrap anyway.


Sorry to interject, but most of what is being done in this thread isn't criticism, it's denial.

Valei is challenging you to think up a more viable alternative, and you just can't do it.

A viable alternative? Like ECM drones, WCS, MWDs, cloaks, ecm bursts, interdiction nullifiers, cov ops ships and scouting?

Quite simply this: https://forums.eveonline.com/default.aspx?g=posts&t=30338

Getting around, avoiding gate camps, escaping when caught etc. is fun. And it's part of the game. What the OP wants is for it to be simplified to the level where you don't need to learn any associated skills, and will be capable of doing it in a rifter. That just sucks. It will also be heavily abused by people like myself, who will just fit it on that spare high slot on my pimped ass Loki and do away with the scout I've been forced to use in the past.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#74 - 2012-01-14 21:02:14 UTC  |  Edited by: Valei Khurelem
The ecm drones are too specialised, expensive, take lots of training, the warp core stablisers aren't guranteed to work and take out your targeting, MWDs are too slow against large fleets and get pricey if you get blown up a couple of times, cloaks are too specialised, too pricey and take too long for a newbie to train, ecm bursts aren't guaranteed to work and scouting is only good for verbally mocking gate campers, they won't enable you to live in 0.0 or low sec space properly.

There are number of problems with these options you suggest and you know it and making it so that anyone can use the module is not 'abuse' it's called balanced because if everyone can use it when they please then that means no one has an advantage, that's what balancing is, it's making things equal.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Mars Theran
Foreign Interloper
#75 - 2012-01-14 21:07:58 UTC
Danika Princip wrote:
Valei Khurelem wrote:
It would be actually! Think of all the combat going on! Alliances would actually have to defend themselves rather than just get to instantly gank anyone through chokepoints! *gasp*


What combat? I shoot you, you activate this module and run away, regardless of tackle/bubbles/etc. Where is the fun in that? I suppose it makes alpha ships even more powerful, at the expense of everything else, but that's still not fun.

And Mars, there is a more viable alternative. It's called a warp core stabiliser. Or a scout. Or a cloak/mwd. Or a covops cloak. Or an interdiction nullifier. Or ECM drones.


I'm just wondering why you never consider thinking about a new idea, and figuring out if there is a way to make it work and not be an OP alternative to what exists now.

Regarding your alternatives:

WCS - These suck and everyone knows it. Severe penalties to combat capabilities, coupled with the use of low slots making for gimp fits only practical on low capacity cargo ships with no inherent combat capability.

Scout - Solo pointman. Could use one of these, provided it was balanced so as not to allow a 100% gtfo chance. Only useful if you actually have a fleet, because without one, you are the scout.

Cloak/MWD - Limited effectiveness, and only really useful on CovOps. Combination of the two makes CovOps fitting anything else next to impossible. Any other fit is gimped and only good for ratting.

CovOps Cloak - CovOps only. There is no problem with this functionality, and it works better than anything else.

Interdiction Nullifier - T3 only, and it gimps the T3 effectiveness a little, while limiting it's usefulness. Still, super awesome, and best option for scouting aside from the cost and skill requirements.

ECM drones - You're funny right?
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Simi Kusoni
HelloKittyFanclub
#76 - 2012-01-14 21:12:01 UTC
Valei Khurelem wrote:
The ecm drones are too specialised, expensive, take lots of training, the warp core stablisers aren't guranteed to work and take out your targeting, MWDs are too slow against large fleets and get pricey if you get blown up a couple of times, cloaks are too specialised, too pricey and take too long for a newbie to train, ecm bursts aren't guaranteed to work and scouting is only good for verbally mocking gate campers, they won't enable you to live in 0.0 or low sec space properly.

There are number of problems with these options you suggest and you know it and making it so that anyone can use the module is not 'abuse' it's called balanced because if everyone can use it when they please then that means no one has an advantage, that's what balancing is, it's making things equal.

ECM drones do not take a lot of training, same with T1 cloaks. Scouts won't let you live in low sec?! I live in low sec. I also go plexing in null sec, and I use nothing but the tactics listed above. Scouting is invaluable, if you think otherwise it probably explains why you die so much.

MWDs are too slow against large fleets? No, no they're not. Sometimes a fleet with a lachesis or other long scram will shut it down, that's one of the reasons ninja-plexing fits generally have dual props. But no, they are not "too slow", unless you're flying a rifter. In which case you deserve to die to a big fleet you just stupidly ran in to.

These are all valid tactics, when combined with experience they make you pretty much unkillable to all but the best camps. And yes, you will still die sometimes, that's part of the game.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#77 - 2012-01-14 21:18:41 UTC  |  Edited by: Valei Khurelem
I have a task for you now Simi, make an alt. train Drones V and see how long it takes, try that with training for a covert ops ship as well because you must have had your character so long you've forgotten what it's like to train up that many skills for so long with nothing much to do. I think maybe you do have a case with cloaking but the problem with that is they can only be fitted to certain ships and not all of them, if you made it instead perhaps that all ships could fit cloaks with training perhaps then that might be a decent alternative.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#78 - 2012-01-14 21:23:02 UTC
Mars Theran wrote:
WCS - These suck and everyone knows it. Severe penalties to combat capabilities, coupled with the use of low slots making for gimp fits only practical on low capacity cargo ships with no inherent combat capability.

No, they do not "suck". You want to get a ship a few jumps into low sec? Fit WCS, you'll probably be fine, then refit in station and go do that site you wanted. Alternatively, use the MWD+Cloak trick and scout as well, now it's really unlikely anyone will catch you.

Mars Theran wrote:
Scout - Solo pointman. Could use one of these, provided it was balanced so as not to allow a 100% gtfo chance. Only useful if you actually have a fleet, because without one, you are the scout.

Without a fleet, your alt is the scout. That will save you a lot of hassle. Don't have an alt? You'll die a little more often, live with it.

Mars Theran wrote:
Cloak/MWD - Limited effectiveness, and only really useful on CovOps. Combination of the two makes CovOps fitting anything else next to impossible. Any other fit is gimped and only good for ratting.

I take it you don't know the MWD trick. Well, I'm not going to teach it to you. Try learning how to play, or read the link I posted before. Also, I can run an 8/10 in a dual prop fit with a T1 cloak on it, so no it doesn't gimp your fit.

Mars Theran wrote:
CovOps Cloak - CovOps only. There is no problem with this functionality, and it works better than anything else.
It's useful for your scout, or for moving things about. You know, like in the covert ops haulers that are designed for this kind of thing.

Mars Theran wrote:
Interdiction Nullifier - T3 only, and it gimps the T3 effectiveness a little, while limiting it's usefulness. Still, super awesome, and best option for scouting aside from the cost and skill requirements.
If you're scouting in a T3, you're doing it wrong.

Also: FRIGGIN ECM DRONES. They are absolutely awesome, and if you cba to learn to use them when they're needed you deserve to die.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#79 - 2012-01-14 21:26:06 UTC
Valei Khurelem wrote:
I have a task for you now Simi, make an alt. train Drones V and see how long it takes, try that with training for a covert ops ship as well because you must have had your character so long you've forgotten what it's like to train up that many skills for so long with nothing much to do. I think maybe you do have a case with cloaking but the problem with that is they can only be fitted to certain ships and not all of them, if you made it instead perhaps that all ships could fit cloaks with training perhaps then that might be a decent alternative.

ECM Drones do not take that long to train, given that most new toons should be training for T2 drones anyway. If you expect them to have the skills required to go solo in nullsec inside of a month, that is just unrealistic.

To be honest, I would not expect any character with under maybe 5m SP to be going out into null solo and doing anything other than exploding. That's fine with me, this is not a low skill game and if low SP characters want to go into null early they can always join an alliance that will help them.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Torin Corax
Republic Military School
Minmatar Republic
#80 - 2012-01-14 21:32:09 UTC
Mars Theran wrote:

I'm just wondering why you never consider thinking about a new idea, and figuring out if there is a way to make it work and not be an OP alternative to what exists now.


Well in this case, because if you tweak this mod to be balanced you end up with....A warp core stabilizer, or something very much like an ECM mod. Already got 'em, don't really need another.

Quote:
WCS - These suck and everyone knows it. Severe penalties to combat capabilities, coupled with the use of low slots making for gimp fits only practical on low capacity cargo ships with no inherent combat capability.


Used wisely these can in fact work rather well. They certainly have drawbacks, but then those drawbacks are intended for a reason. I've missed out on kills before due to my target fitting a single WCS, I doubt I'm the only one either.

Quote:
ECM drones - You're funny right?


Drones work, ECM mods also work. They are not a certainty, but neither should they be. A single jam cycle on a tackler can be all you need to get out. And they''re not that expensive.

Null-sec can be very dangerous for a solo pilot, then again it's supposed to be. Want to go mixing it up in someone's sov space? Then you better have steady nerves and good insurance.

One other thing..One of the biggest complaints regarding the "old-school" nano-ships was how easily they could cut and run, a half decent vaga pilot was extremely hard to catch or kill, even when (s)he initiated combat deliberately. Nano's may of been nerfed, but it would seem the OP wants to give that ability to practically every ship, even those that would normally have to fully commit to any fight. No thanks, despite what the OP may think this would most likely kill solo/ small gang PvP. After all what would be the point of roaming day in, day out, just to have every target you find warp out with impunity?

It would be the Age of the Alpha fleet, and nothing else.