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Dailies... Lose the 22 hour reset and just have it reset at Downtime.

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-05-28 17:45:59 UTC  |  Edited by: Frostys Virpio
FT Diomedes wrote:
Lugh Crow-Slave wrote:
avoid creep? explain

and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days


Exactly. If the goal is to encourage people to log in at least once a day, then the game should be flexible enough to allow them to log in ANY time during that day.


If you make it reset ad DT, you can log in every other day on the calendar. For all we know, they want a more steady login graph so 22 hours insure we log in every day since you can't punt to get 2 opportunity within an hour and then not get on for the next ~46 hours.

I'm would guess it would of been easier to reset at DT (can't confirm of course) so adding a timer that coast through DT to it was probably extra effort. That extra effort was more then likely not invested for no reason.

EDIT : Actually, they probably used the jump clone code base for the timer with no skill to reduce it.
Angelique Duchemin
Team Evil
#22 - 2016-05-28 18:27:37 UTC
I'd prefer a reset at DT too. Though I appreciate the 22 hour cooldown instead of 24 hours.

24 hour cooldowns in other games meant that every day you lost a little time until it eventually passed into the night and you would lose that day.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Celthric Kanerian
Viziam
Amarr Empire
#23 - 2016-05-28 19:08:11 UTC
I like this idea very much, and it makes perfect sense.
Amarisen Gream
The.Kin.of.Jupiter
#24 - 2016-05-29 00:24:43 UTC
this was fought for in the original feedback thread. it didn't happen there ,and that was 100+ pages

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Petrified
Old and Petrified Syndication
#25 - 2016-05-29 05:51:47 UTC
Amarisen Gream wrote:
this was fought for in the original feedback thread. it didn't happen there ,and that was 100+ pages

Easy for things to get lost in 100 pages of posts. Thus, this thread.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lugh Crow-Slave
#26 - 2016-05-29 06:40:13 UTC
yeah particularly when ccp doesn't even bother to read it...
Tabyll Altol
Viziam
Amarr Empire
#27 - 2016-05-29 20:52:49 UTC
Petrified wrote:
Please do this. Not sure what the reasoning is behind 22 hours but you should really just tie it to reset at downtime for those of us who are more erratic in our play times and availability... and the sake of sanity as it is a predictable and reliable marker.

Thanks.

/sign
+1
Serendipity Lost
Repo Industries
#28 - 2016-05-30 05:52:56 UTC  |  Edited by: Serendipity Lost
So DT isn't just a daily event. We call it the daily downtime because it happens once / day and pretty much at the same time every day. This is a testament to how well CCP runs the physical part of the game and how bug free (on the server fails scale) Eve actually is.

There have been times in the past... the memory leak thing for example (and I don't know what that means, I just know what it did to my game time). Eve could have several forced down times a day if something goes amiss. There have been post patch times where Eve would run for minutes or maybe half an hour and then poof. Over and over again.

Something that maybe not everyone notices is that when Eve reboots (cycles through a down time) - a lot of crap gets reset. Anoms, belts... all kinds of stuff. I'm not sure exactly how the server resets work, but it's quite possible CCP had a good reason for not tying the daily SP thing to downtime and making it 22 hours instead of 24.


On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.

Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF???
Lugh Crow-Slave
#29 - 2016-05-30 06:02:07 UTC
Serendipity Lost wrote:

On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.

Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF???



yeah i love it when i swap dealers and they give me a free sample.




as to the DT thing they can tie it to the standard time dowtime starts not the mechanic of DT itself. CCP did have a good reason to do it this way that is true but it had nothing to do with behind the curtain machinery
FT Diomedes
The Graduates
#30 - 2016-05-30 16:48:06 UTC  |  Edited by: FT Diomedes
Serendipity Lost,

Your explanation makes sense as to why it should not reset at downtime. I hadn't thought about days with multiple downtimes... I just wish I had heard that from CCP. So, I'm okay with the 22 hour timer.

PS - I still hate dailies, even if I like the extra SP.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Petrified
Old and Petrified Syndication
#31 - 2016-05-31 00:50:19 UTC
Serendipity Lost wrote:
So DT isn't just a daily event. We call it the daily downtime because it happens once / day and pretty much at the same time every day. This is a testament to how well CCP runs the physical part of the game and how bug free (on the server fails scale) Eve actually is.

There have been times in the past... the memory leak thing for example (and I don't know what that means, I just know what it did to my game time). Eve could have several forced down times a day if something goes amiss. There have been post patch times where Eve would run for minutes or maybe half an hour and then poof. Over and over again.

Something that maybe not everyone notices is that when Eve reboots (cycles through a down time) - a lot of crap gets reset. Anoms, belts... all kinds of stuff. I'm not sure exactly how the server resets work, but it's quite possible CCP had a good reason for not tying the daily SP thing to downtime and making it 22 hours instead of 24.


On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.

Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF???


1 - You assume they could not have it reset at a specific time, such as 10 AM GMT.
2 - I would prefer for the dailies to be removed, period. But as that is not as likely as a change to the timing, I made this request.
3 - Sometimes free gold is heavy, just because it is free, does not mean it should not weight the same as other gold in the game. ie: reset when other things reset.

4 - The plus side is that CCP at least ensured it was 22 hours not 24 hours so you don't lose time.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Serendipity Lost
Repo Industries
#32 - 2016-05-31 07:02:01 UTC
Petrified wrote:
Serendipity Lost wrote:
So DT isn't just a daily event. We call it the daily downtime because it happens once / day and pretty much at the same time every day. This is a testament to how well CCP runs the physical part of the game and how bug free (on the server fails scale) Eve actually is.

There have been times in the past... the memory leak thing for example (and I don't know what that means, I just know what it did to my game time). Eve could have several forced down times a day if something goes amiss. There have been post patch times where Eve would run for minutes or maybe half an hour and then poof. Over and over again.

Something that maybe not everyone notices is that when Eve reboots (cycles through a down time) - a lot of crap gets reset. Anoms, belts... all kinds of stuff. I'm not sure exactly how the server resets work, but it's quite possible CCP had a good reason for not tying the daily SP thing to downtime and making it 22 hours instead of 24.


On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.

Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF???


1 - You assume they could not have it reset at a specific time, such as 10 AM GMT.
2 - I would prefer for the dailies to be removed, period. But as that is not as likely as a change to the timing, I made this request.
3 - Sometimes free gold is heavy, just because it is free, does not mean it should not weight the same as other gold in the game. ie: reset when other things reset.

4 - The plus side is that CCP at least ensured it was 22 hours not 24 hours so you don't lose time.



Dude - your perspective is skewed. You get extra SP. If you don't kill a freakin NPC on Tuesday - you don't LOSE anything. You miss out on a bonus. If not killing an NPC on Tuesday resulted in CCP taking away 10,000 SP, THEN you would lose something. You're trying to imprint your irrational view that someone else gaining something that you didn't as your loss instead of their gain. You're bonkers.

CCP gives you an extra daily benefit if you earn it (and the bar can't be made lower than it is). Honestly, if I were CCP, and I gave you extra stuff, and all you could do is ***** about how it's handed to you - I'd say "Ohhh, my mistake" and delete the whole concept from the game. Then I'd send out a dev blog explaining how Petrified ruined it for everyone, but that's just me.

The plus side is that CCP is giving players a really easy way to nab an extra 10,000 SP. If you're playing your character as a spoiled teen with an overly enlarged sense of entitlement - you are nailing it!!
Arya Regnar
Darwins Right Hand
#33 - 2016-05-31 09:08:17 UTC
Yes please, if we need to keep this crap at least make it reasonable.

EvE-Mail me if you need anything.

Borat Guereen
Doomheim
#34 - 2016-05-31 18:51:12 UTC
I like the current 22 hours reset better. First from one day to the next, I may not be able to login at the exact same time, so having the daily reset 2 hours earlier than the previous day is useful, and second I do not believe that any new mechanic should be tied to the daily downtime as CCP has already clearly said that they want to get rid of this downtime at some point.

Candidate for CSM XII

Poranius Fisc
State War Academy
Caldari State
#35 - 2016-05-31 20:35:54 UTC
Sobaan Tali wrote:
Forgive me if it somehow sounds arrogant; I'm confused as to why this is such a big deal to everyone. Why not, you know -- call me crazy, log in like normal?

STOP overthinking it!

Some of us dont allways log in "like normal" I support having it after DT.
Poranius Fisc
State War Academy
Caldari State
#36 - 2016-05-31 20:37:24 UTC
Borat Guereen wrote:
I like the current 22 hours reset better. First from one day to the next, I may not be able to login at the exact same time, so having the daily reset 2 hours earlier than the previous day is useful, and second I do not believe that any new mechanic should be tied to the daily downtime as CCP has already clearly said that they want to get rid of this downtime at some point.


Downtime will always be patch time. It will never die!
Cristl
#37 - 2016-06-01 11:07:58 UTC
You can't tie this to downtime otherwise Aussies like the OP (or people like myself in SE Asia) would only have to run 'dailies' every two days, 20 mins apart.

I mean it would be great for me, but totally unfair.

I suggest keeping a 22 hour cycle, but having a cap of 50k SP per week. That way everyone 'misses' two days of free SP per week, but not really if you know what I mean.
Cyrus Tybalt
Blap n Pew
#38 - 2016-06-01 11:31:36 UTC
They should've used a similar model to Dust 514 with a pool of bonus SP that you can accmulate during the month doing various activities at your own lesiure.

Dailies suck, plain and simple.
Scuzzy Logic
Space Spuds
#39 - 2016-06-01 15:20:32 UTC
I wholeheartedly endorse this.

C'mon CCP.
Scuzzy Logic
Space Spuds
#40 - 2016-06-01 15:23:33 UTC
Cyrus Tybalt wrote:
They should've used a similar model to Dust 514 with a pool of bonus SP that you can accmulate during the month doing various activities at your own lesiure.

Dailies suck, plain and simple.


Don't complain about free things.

I do agree that it should be a weekly pool, but the whole point was to make people undock as often as possible.
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