These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Nerf carriers.

Author
Zaq Phelps
School of Applied Knowledge
Caldari State
#61 - 2016-05-21 01:16:43 UTC
TBH, it's a tactics change issue that hasn't been solved yet. The biggest adaptation is going to be killing fighters first. This means multiple heavy tacklers with heavy tanks or disposable tanks. Picket ships like a dozen or so thrashers eating the fighters up are going to be a thing. Cloaky dictors, recons waiting for fighters to be sent way out on MWD before tackling, and high ehp RR battleships with grapplers to name a few potential tactical choices.

Some things I've seen in this thread:

Battleships can't solo frigs. Yes they can. Please see the arty Mach, neut domi, Vindicator, etc.

Heavy drones track worse than fighters. This actually has a bit of merit, but heavy drones don't have to reload, be manually directed or be slow as **** waiting for the MWD to cool down.

Carriers are cheap. Yea, cheapfit they are on par with an expensive fit pirate battleship or marauder. Pirate battleships can also solo small gangs. Please see the vindicator, kronos, RHML rattlesnake etc.

Carriers should be more expensive. Never balance on expense. Exhibit A: Titan proliferation.

Ratting carriers are harder to kill. Yes, yes they are. The pilots are more alert and fighters can kill better. There's also more of them and the EHP is half. Take a Chimera tanked against say Serpentis. His EM hole means that against a bunch of purifiers he only has 563k EHP. *Several maths later* Take 20-30 purifiers and a couple of Gravimetric Widows and he's dead in about 60 seconds or so. You lose max 4 bombers assuming no jams land at all and a full rack of missiles, he loses a carrier.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#62 - 2016-05-21 05:13:50 UTC
Everything is balanced on expense. Every single mod and ship in game is, the deimos is a flat out better thorax and thats ok cause its costs 20 times as much. A vindi is a better mega - which is ok because it costs more.


Balancing with isk is fine as long the ships dont break the meta. Also vindicator, kronos, RHML rattlesnake etc at the very least require links to be able to solo most gangs.
Netan MalDoran
Cathedral.
Shadow Cartel
#63 - 2016-05-21 07:05:58 UTC
I dont really have a problem about the power of the new carriers, seems reasonable.
What I DO have a problem with is that Network Sensor Array, caps shouldnt be able to instalock tiny things!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Syrias Bizniz
some random local shitlords
#64 - 2016-05-21 13:52:53 UTC
Netan MalDoran wrote:
I dont really have a problem about the power of the new carriers, seems reasonable.
What I DO have a problem with is that Network Sensor Array, caps shouldnt be able to instalock tiny things!



It never struck me why it should be the way that ships that are very huge and thus have the room for all the sensor arrays should behave like they have a pringel's box as antenna for locking stuff. I very much like Carriers locking that fast, and i'd actually like to see Battleships locking fast aswell.

But then again, we'd see 300k EHP battleships gatecamping.
We'll most likely also see Carriers gatecamping, but those at least are worth hotdropping.
Donnachadh
United Allegiance of Undesirables
#65 - 2016-05-21 14:14:52 UTC
The disclaimer needed before I post this. I have not been in or around the carriers since the release this is all based on conversations with and looking at the kill boards for the low sec corp my son is in. Disclaimer over here we go.

Since the changes to the carriers the low sec corp my son is in has had no noticeable change in the number of carrier kills per week, this gives me cause to wonder. Has the corp my son is in been extremely lucky in that they have come up against a bunch of idiots, or is it possible that they have adapted more quickly to the new reality than the OP?

Carriers in real life are more than capable of defending themselves against anything that may come there way. And yes I know this is a game and what happens in real life does not always happen or even should happen here. However considering that fighters are quite literally frigates with no pilots is there any doubt that a group of them could easily wipe out a solo frigate?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#66 - 2016-05-23 08:05:25 UTC
Syrias Bizniz wrote:
It never struck me why it should be the way that ships that are very huge and thus have the room for all the sensor arrays should behave like they have a pringel's box as antenna for locking stuff. I very much like Carriers locking that fast, and i'd actually like to see Battleships locking fast aswell.

I don't think it was ever about fluff or something. It was probably made so that smaller ships could GTFO or set an orbit before being instablapped. That makes more sense if we assume that this paradigm was accepted before tracking introduction.
Soldier Forrester
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#67 - 2016-05-23 09:45:47 UTC
Since the Citadel update we have already killed and flown carriers.

The combination of Instalock + fighter mwd speed + missile salvo makes them overpowerd, but also fun to fly.

Specialized Ceptor fits are not able to hold carriers down.

Sabres can't cloak because carriers lock them to faster.

Up to 25k Alpha gets Cruisers instapopped. (My poor Orthrus Cry )


If they are in a bubbled ratting pocket there is pretty much no way to get them.
Eve Serie7
Republic Military School
Minmatar Republic
#68 - 2016-05-23 11:13:47 UTC
Zathra Narazi wrote:
So last night I was somehow locked in less than 5 seconds and instapopped from 105km away while doing 3000+km/s at a 120° angle in a condor. Not cool.
.

Cool.

Poll: Want the ability Carrier with Drones back, or improve Fighters.
Anthar Thebess
#69 - 2016-05-23 11:46:59 UTC
For me as long as you can quite easily counter carriers on the battlefield - they are in very good position now.
Fighters can be easily countered when you have proper ships to do it.
I can confirm that a single interceptor (frigate to no tank cruiser) will have problem to tackle and hold a carrier - but i also don't consider this a bad thing.
This finally feal realistic, and put some challenge for the tacklers.
Earlier you could keep a carrier tackled in a no tank ceptor or interdictor.

When you check killboard, you will see still carriers dying at similar rate - so even if this is harder - it is not possible and people still do it every day.

I hope that this is one of the changes that will bring bigger ships to roaming gangs again, and we will see less double nano, no buffer triple point orthruses in the game.

Donnachadh
United Allegiance of Undesirables
#70 - 2016-05-23 13:40:11 UTC
Soldier Forrester wrote:
Since the Citadel update we have already killed and flown carriers.

The combination of Instalock + fighter mwd speed + missile salvo makes them overpowerd, but also fun to fly.

Specialized Ceptor fits are not able to hold carriers down.

Sabres can't cloak because carriers lock them to faster.

Up to 25k Alpha gets Cruisers instapopped. (My poor Orthrus Cry )


If they are in a bubbled ratting pocket there is pretty much no way to get them.

Then I suggest new tactics and different ships.
Was at my sons for dinner last night and they got two more carrier kills in less than 30 minutes which proves that is is still relatively easy to catch and kill carriers.

Now to this one specifically.
Soldier Forrester wrote:
If they are in a bubbled ratting pocket there is pretty much no way to get them.

Thank you once again for proving that nul sec is one of the safest places in the game.
The again perhaps this goes back to the need to change your tactics to fit the new reality of EvE.



Syrias Bizniz
some random local shitlords
#71 - 2016-05-23 15:54:38 UTC
Soldier Forrester wrote:
Since the Citadel update we have already killed and flown carriers.

The combination of Instalock + fighter mwd speed + missile salvo makes them overpowerd, but also fun to fly.

Specialized Ceptor fits are not able to hold carriers down.

Sabres can't cloak because carriers lock them to faster.

Up to 25k Alpha gets Cruisers instapopped. (My poor Orthrus Cry )


If they are in a bubbled ratting pocket there is pretty much no way to get them.



There's this ultra strong midslot utility module, it's called a Sensor Damp. You load the scan res script, and put it on the carrier. GG.
Arthur Aihaken
CODE.d
#72 - 2016-05-23 17:22:08 UTC
Netan MalDoran wrote:
I dont really have a problem about the power of the new carriers, seems reasonable.
What I DO have a problem with is that Network Sensor Array, caps shouldnt be able to instalock tiny things!

I don't know where this insta-lock originated. The Network Sensor Array is night and day to be sure, but it still takes a few seconds to lock frigates and drones.

I am currently away, traveling through time and will be returning last week.

Zhilia Mann
Tide Way Out Productions
#73 - 2016-05-23 18:28:57 UTC
Arthur Aihaken wrote:
I don't know where this insta-lock originated. The Network Sensor Array is night and day to be sure, but it still takes a few seconds to lock frigates and drones.


It comes from a drop called a Forum Hyperbole Generator. You only get one if a ship you're flying dies when you already have cargohold full of indignation. Drawbacks include, but are not limited to, being unable to so much as hear contradictory arguments let alone engage with them productively.
The Bigpuns
United Standings Improvement Agency
#74 - 2016-05-23 18:39:36 UTC
Zhilia Mann wrote:
Arthur Aihaken wrote:
I don't know where this insta-lock originated. The Network Sensor Array is night and day to be sure, but it still takes a few seconds to lock frigates and drones.


It comes from a drop called a Forum Hyperbole Generator. You only get one if a ship you're flying dies when you already have cargohold full of indignation. Drawbacks include, but are not limited to, being unable to so much as hear contradictory arguments let alone engage with them productively.


Quoted cos it's quality.

Zathra Narazi
Viziam
Amarr Empire
#75 - 2016-05-23 19:19:54 UTC  |  Edited by: Zathra Narazi
Terquil wrote:
True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

No I don't. Learn to read. I currently own 36 frigates. I donated an additional 14 of them to the corp to hand out to newbies a couple of days ago. I don't give the slightest trace of a f*** about losing them. I haven't complained at all about any of my other losses. It's not about dying. I legitimately think they're overpowered and have capabilities they shouldn't have.
Arthur Aihaken
CODE.d
#76 - 2016-05-23 21:18:48 UTC
https://www.youtube.com/watch?v=qsvbYKr19ng

I am currently away, traveling through time and will be returning last week.

Anthar Thebess
#77 - 2016-05-24 06:48:58 UTC
Zathra Narazi wrote:
Terquil wrote:
True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

No I don't. Learn to read. I currently own 36 frigates. I donated an additional 14 of them to the corp to hand out to newbies a couple of days ago. I don't give the slightest trace of a f*** about losing them. I haven't complained at all about any of my other losses. It's not about dying. I legitimately think they're overpowered and have capabilities they shouldn't have.


But why?
This is capital ship that is no longer capable of broken spider tank.

Svipul can kill a T1 frigate, but carrier cannot ?
Ship that is capable of doing stuff you stated cannot be tanked, well this was a t1 frigate so it could be tanked.
Terquil
Caldari Provisions
Caldari State
#78 - 2016-05-24 08:57:46 UTC
Zathra Narazi wrote:
Terquil wrote:
True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

No I don't. Learn to read. I currently own 36 frigates. I donated an additional 14 of them to the corp to hand out to newbies a couple of days ago. I don't give the slightest trace of a f*** about losing them. I haven't complained at all about any of my other losses. It's not about dying. I legitimately think they're overpowered and have capabilities they shouldn't have.


I die all the time. I die to all kinds of stuff. Because I'm in the wrong ship, wrong setup, wrong fleet, whatever.

Eve is a game which developes over MONTHS and YEARS. A cry for a nerf shorty after an update is not the way to go in Eve. It's just whining. mimimimimi they are so op, nerf em.

Take your time, work out a meta against 'em and after several months when everyone says nerf carriers because noone can kill 'em THEN you have the right to call for it.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#79 - 2016-05-24 09:52:13 UTC
Terquil wrote:
Zathra Narazi wrote:
Terquil wrote:
True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

No I don't. Learn to read. I currently own 36 frigates. I donated an additional 14 of them to the corp to hand out to newbies a couple of days ago. I don't give the slightest trace of a f*** about losing them. I haven't complained at all about any of my other losses. It's not about dying. I legitimately think they're overpowered and have capabilities they shouldn't have.


I die all the time. I die to all kinds of stuff. Because I'm in the wrong ship, wrong setup, wrong fleet, whatever.

Eve is a game which developes over MONTHS and YEARS. A cry for a nerf shorty after an update is not the way to go in Eve. It's just whining. mimimimimi they are so op, nerf em.

Take your time, work out a meta against 'em and after several months when everyone says nerf carriers because noone can kill 'em THEN you have the right to call for it.



The problem is not that they cannot die, they die rather easily. Its that they basicely negate the grid for anything bar a full fledged fleet, a carrier is insurable, cheap and has the power of multiple pirate BS at once. Its just to strong at what it does. Its basicely a super blops right now.

Theres carriers everywhere right now.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#80 - 2016-05-24 10:03:19 UTC
I just want to take a minute of your life to whine about 5LY.

It's easier to move the components and build it on the spot than to jump it where it needs to be.
5LY. I can pee that far.

Thank you for your time, that was all.