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Recurring opportunities will be deployed on May 24th

Author
Shallanna Yassavi
qwertz corp
#181 - 2016-05-23 11:49:30 UTC
The skill system was good the way it was for this reason:
You set a skill to train, then go off and do whatever you want. You could be a good little grind monkey and mine or mission all day, or you could just wander around this universe and meet people. Or it could be taking a week or two off, which this game's "XP bar" doesn't care about one bit.
This is a concept which seems to be lost on a lot of people. For a lot of people, "do what you want" is "print ISK all day." If that's the game you want to play, fine. If that's the game you want to make us play, expect to get buried in rotten tomatoes. This is a game many of us come to and stayed in to get away from that kind of thing. There are many many MMOs out there where everyone who wants to grind XP all day can do that all the XP grinding they want, so go play those instead. Or make an EVE-like with an XP grind. I've played one of those, so... won't see you there.

For these people, there's a reason for the general hostility toward this idea, and any time a grind-for-faster-skills "option" is presented: this kind of mechanism discourages anything any activity which doesn't get you SP, or anything to trade for it.

If we want to keep newbies, show them the true nature of the game. Show them that they're not safe, and they will get blown away if someone decides it's worth it (or is drunk/tired), and this includes hisec. Show them that scams are OK, that backstabbing is a legitimate strategy. Show them that taking smart risks will get them more rewards. And show them that outcomes are not guaranteed: things can, in fact, go bad and worse. The sooner they find out those little details, the sooner they know if they belong here.

A signature :o

T-Jay Charante
Black Sun Industry and Research
#182 - 2016-05-23 11:56:07 UTC
Can we please stop with the notion that shooting a rat for 2 minutes equals grinding for SP/XP all day long. It's making my brain hurt.
Ima Wreckyou
The Conference Elite
Safety.
#183 - 2016-05-23 12:08:55 UTC
Trader20 wrote:
Even in the past with no queues it took an alarm and under a minute to change a skill then back to sleep. It took more effort to get a drink of water in the middle of the night. People saying they stayed up all night to change a skill are being overly dramatic or didn't have an alarm.

You clearly sleep alone.
Lucas Kell
Solitude Trading
S.N.O.T.
#184 - 2016-05-23 12:13:48 UTC
Shallanna Yassavi wrote:
There are many many MMOs out there where everyone who wants to grind XP all day can do that all the XP grinding they want, so go play those instead.
Alternatively we can continue playing EVE as it progresses in ways we enjoy, and people like yourself who can't handle change can be the ones that go play something else.

Shallanna Yassavi wrote:
For these people, there's a reason for the general hostility toward this idea, and any time a grind-for-faster-skills "option" is presented: this kind of mechanism discourages anything any activity which doesn't get you SP, or anything to trade for it.
Same could be said not only about ISK - which people have actively chased instead of doing other less rewarding activities - but about implants. Implants allow people to generate SP at a faster rate, however having them in means you don't want to lose your pod, so many players simply don't take risks when in a pod kitted out for max SP gains

Shallanna Yassavi wrote:
If we want to keep newbies, show them the true nature of the game. Show them that they're not safe, and they will get blown away if someone decides it's worth it (or is drunk/tired), and this includes hisec.
Except many newbies don't appreciate being blown up by a veteran player then told to get over it. I'm fine with losing ships because I'm rich enough to buy a new one without giving it a second thought. Having newbies come in and try to progress earning small amounts of isk, then losing it to a veteran who outclasses them in very way isn't necessarily a good thing. These opportunities (being this one and the ones that will follow that are for other activities) give reasons to try out other activities and reward them with progression that can't be easily taken away, so even if they lose their ship they feel like they've gained something, not been reset to the beginning by a random bittervet.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lathael
Liga der aussergewoehnlichen Tattergreise
#185 - 2016-05-23 13:19:58 UTC  |  Edited by: Lathael
Let us see how it develops and give developers opportunities (word game!) to try things and see how they act in real environment.
Theorycrafting is a nice thing but in the end we have to see how the ecosystem react on the changes and if it goes wrong, well disable it again.

But until then "stay calm Lathael" is my chant.

I did the same with skill extractors. It was a bit bitter to see some people to be maxed out just by throwing enough money to CCP (bad memories about greed is good); but in the end I have the feeling that I like the extractors.

And to stay in that theme: My character gets 50K skillpoints from a booster which is okay but not awesome.
With 10K each day I can get the effect of a skill extractor all 5 days without spending money. I like that.

We will see the effect on the ecosystem soon.
Raging Bull Unchained
Signal Lost
#186 - 2016-05-23 13:28:44 UTC  |  Edited by: Raging Bull Unchained
@Lathael:

You lost a 'zero' somewhere. It´s 500k per injector (or a bit less). So the same effect as a free injector every 50 (or less) days. Probably 40 days (for 400k injections).

Or do i miss your poin?
Ohhhhhh Really
Doomheim
#187 - 2016-05-23 13:55:26 UTC
Finally
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#188 - 2016-05-23 13:57:35 UTC
Ohhhhhh Really wrote:
Finally


you make it sound like you have been waiting years for ccp to give you tasks because you feel you cant play without ccp providing content for you Roll

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Trader20
Hedion University
Amarr Empire
#189 - 2016-05-23 16:24:00 UTC  |  Edited by: Trader20
Lan Wang wrote:
Ohhhhhh Really wrote:
Finally


you make it sound like you have been waiting years for ccp to give you tasks because you feel you cant play without ccp providing content for you Roll


Logging in is content?
Titti Sabezan
SYNDIC Unlimited
#190 - 2016-05-23 18:50:24 UTC
Lucas Kell wrote:

Except many newbies don't appreciate being blown up by a veteran player then told to get over it. I'm fine with losing ships because I'm rich enough to buy a new one without giving it a second thought. Having newbies come in and try to progress earning small amounts of isk, then losing it to a veteran who outclasses them in very way isn't necessarily a good thing.


This is EvE. Hello Kitty World is down the corridor
Galaxy Pig
New Order Logistics
CODE.
#191 - 2016-05-23 19:55:35 UTC
I am also against the creation of SP through any means but training and feel that CCP was deceptive when they claimed that training would remain the only source of new SP.

If you just HAVE to implement this nonsense, then I must ask:

Why does it have to be an npc kill? Why not just a kill?

What SP injecting mechanic are you implementing that would benefit real pla-- I mean, pvpers?

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Cidanel Afuran
Grant Village
#192 - 2016-05-23 20:05:56 UTC
Galaxy Pig wrote:
I am also against the creation of SP through any means but training and feel that CCP was deceptive when they claimed that training would remain the only source of new SP.

If you just HAVE to implement this nonsense, then I must ask:

Why does it have to be an npc kill? Why not just a kill?

What SP injecting mechanic are you implementing that would benefit real pla-- I mean, pvpers?


I'm confused. Why is a member of code saying this? A HS gank is as easy as killing an NPC anyway....
Galaxy Pig
New Order Logistics
CODE.
#193 - 2016-05-23 20:24:44 UTC
I don't do carebear things.

You're asking me to do a carebear thing.

That's gross.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Zathra Narazi
Viziam
Amarr Empire
#194 - 2016-05-23 20:26:41 UTC  |  Edited by: Zathra Narazi
T-Jay Charante wrote:
Can we please stop with the notion that shooting a rat for 2 minutes equals grinding for SP/XP all day long. It's making my brain hurt.

Seriously. Unless you never undock it takes literally 0 extra effort. Just shoot a gate rate as you're going past.

Galaxy Pig wrote:
I don't do carebear things.

You're asking me to do a carebear thing.

That's gross.

Nobody is making you. You can refuse to do it and keep making the same SP you do now. If you decide to do it it takes an entire 2 or 3 seconds a day. I think you'll live.
Galaxy Pig
New Order Logistics
CODE.
#195 - 2016-05-23 20:28:47 UTC
Also, I don't think the people suggesting: "lol just hop out of your C6 and blap a sleeper XD" have ever even scanned a wormhole in their lives.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#196 - 2016-05-23 20:33:45 UTC
"If you decide to do it it takes an entire 2 or 3 seconds a day"

Another gross misrepresentation of how much of a pain in the ass this can be.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#197 - 2016-05-23 20:36:32 UTC
Trader20 wrote:
Lan Wang wrote:
Ohhhhhh Really wrote:
Finally


you make it sound like you have been waiting years for ccp to give you tasks because you feel you cant play without ccp providing content for you Roll


Logging in is content?


is the reward for logging in? did you even read anything? Roll

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cidanel Afuran
Grant Village
#198 - 2016-05-23 21:27:47 UTC
Galaxy Pig wrote:
I don't do carebear things.

You're asking me to do a carebear thing.

That's gross.


I'm still confused. You only shoot people who can't shoot back in HS. That's as carebear as mining.
Shallanna Yassavi
qwertz corp
#199 - 2016-05-23 21:34:08 UTC
Lucas Kell wrote:
Alternatively we can continue playing EVE as it progresses in ways we enjoy, and people like yourself who can't handle change can be the ones that go play something else.

A lot of the time, whenever someone wants a game or other franchise to get (or stay) big, they try to appeal to a broader audience, usually the least common denominator. In doing this, they have this habit of losing what made them different and special. And re-opening the market for that somewhere else, if that someone is smart enough to not try to go crazy huge.
Look what they did to the new Star Trek movies: action action action. Lots of fun visuals, but none of the philosophical-type questions which made the older ones Star Trek and unique. They're like re-skinned Star Wars movies.
Or Star Wars:Knights of the Old Republic 3. Instead of making an immersive solo-mode KOTOR3, they made SWTOR: WoW in Space With Lots of Expensive Voice Acted Cutscenes. And all the other immersion-breaking MMO things, like other players and respawning mobs. That game failed, so now they harpoon whales instead. That's possible to overdo as well: there were several threads "I went through three hypercrates [about $150] worth of stuff and didn't get super-rare item!" How many of those do you think are going to come back to the cash shop?
Quote:
Same could be said not only about ISK - which people have actively chased instead of doing other less rewarding activities - but about implants. Implants allow people to generate SP at a faster rate, however having them in means you don't want to lose your pod, so many players simply don't take risks when in a pod kitted out for max SP gains

The solution is to put a stupid fear-of-missing-out mechanism in? If they're having trouble with people farming SP, extracting it, and selling it, maybe they need to stop selling extractors?

I'd expect most of the bittervets know better than to let it run their game, because it's how they got to be vets. They also know how to draw a line between two points and guess where it's heading.

The "rested XP" system in WoW was designed to slow down the people who had all day to play. The original presentation of it was "You will get less XP if you play too long." The community didn't take it too well. All they changed was the presentation: you get bonus XP if you stay in a rest area, and aside from a few who were paying attention, nobody said anything.
A lot of us are ex- WoW players.
Quote:
Except many newbies don't appreciate being blown up by a veteran player then told to get over it. I'm fine with losing ships because I'm rich enough to buy a new one without giving it a second thought. Having newbies come in and try to progress earning small amounts of isk, then losing it to a veteran who outclasses them in very way isn't necessarily a good thing. These opportunities (being this one and the ones that will follow that are for other activities) give reasons to try out other activities and reward them with progression that can't be easily taken away, so even if they lose their ship they feel like they've gained something, not been reset to the beginning by a random bittervet.

Those don't belong here. Learning how to EVE will have you getting your ship getting exploded a lot. If they got all their wealth shot down in one go, they got a cardinal rule of EVE wrong: don't fly what you can't afford to lose. If they don't learn that lesson early, they're going to have a very hard time with the rest of the game.

If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid. -Q

And the other fundamental truth of this game: if you don't go places, meet people, and make friends and enemies, you're probably not going to last very long either, because that rule is even more important than "Don't fly what you can't afford to lose."

Right. This thing wasn't and still isn't about newbies.

A signature :o

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#200 - 2016-05-23 22:01:27 UTC
Galaxy Pig wrote:
"If you decide to do it it takes an entire 2 or 3 seconds a day"

Another gross misrepresentation of how much of a pain in the ass this can be.

Shooting a rat is hard?


I think we should accept this as a gift, a reward for those eager to play and go out and do stuff. It's not a punishment although I can see why some would feel they 'miss out'. The amount of SP involved, however, is pretty slim. Let's not forget that.

Some guys will min/max their stats. Some guys will have implants. I have an alt with more SP than my main because one is in a training clone all the time while the other is flying a Sabre in null (with no implants). Do the guys in a training pod in highsec deserve more SP than active pilots prone to losing their implants? Does it kill you to see someone else earn a meagre amount of extra SP? Do skillpoints really matter that much?