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Hub Zero - An NPC Null-Sec Trade Hub and Blue Community

Author
Aaron
Eternal Frontier
#61 - 2016-05-18 02:29:28 UTC
Last episode I fell out badly with some friends due to disputes about how or if we should build a blue community, it resulted in me setting them back to neutral. I recently managed to catch up with them and it looks like they have now been forced out of the pocket of systems where they chose to live and have gone back to hi-sec. It turns out that there is a group of very experienced pilots living in that pocket, they had decided to move from that pocket just as my old friends were moving in and they only came back recently to reclaim their pocket. Feel free to comment if you feel my assessment of the situation is wrong.

This really frustrates me because I know that together we could have done well and made it more difficult for experienced players to drive them out. Alas, they are gone now and I must try to move forward. I feel disparaged that my skills and experience were overlooked here they felt that I had no value in their attempt to thrive in Stain.

It feels like its the same story with every episode of Hub Zero, people give it the big talk and never hesitate to tell me I am wrong, but then when it gets too hard they're off to Hi-sec and I'm left here alone. I'm not here to say "I told you so" I'm concerned that great opportunities for fun and adventure are being missed due to people's reluctance to try what I am suggesting.

It is difficult to build a corp these days and that is part of the reason why I do this, I hope the eve community can settle their differences one day and help a project like this work.





Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Arkady Romanov
Whole Squid
#62 - 2016-05-18 03:42:17 UTC
It seems to me like the main problem is that you keep attempting to do the same thing over and over again and expect a different result.

Whole Squid: Get Inked.

Shiloh Templeton
Cheyenne HET Co
#63 - 2016-05-19 00:11:15 UTC
Arkady Romanov wrote:
It seems to me like the main problem is that you keep attempting to do the same thing over and over again and expect a different result.

"Success is maintaining enthusiasm between failures" W. Churchill

Exaido
Fire Over Light
#64 - 2016-05-19 16:28:31 UTC
The idea of smaller-corporations in an alliance, it has appeal. It's something, I've certainly thought about it. Particularly with Medium Citadels being so fragile, having all alliance of the people that use the Citadel to help ramp up some defence, even if it can't win against a serious force, at least puts up some opposition and a display of community.

Unless I am missing something, Hub Zero, 'today' sounds like a colony (less than a hub). With a lot of investment to be made to seed the markets, T1 products are low-end; to be in null without supply lines for at least T2 ammo sounds like an 'iffy' proposition. There's really no attractors.

I have no interest for the CODE and their novel interpretation of 'content creation', but what they have done extremely well, is created an 'ideology', that is larger than any single corporation; although it appeals to a low-form of PVP (the 'gank') which has a low-barrier to entry (being willing to suicide and lose a throwaway ship). CODE is also an economic proposition, the spoils from killing freighters generated a significant revenue.

The hub as an ideological concept, needs also a viable economic proposition; as a colony this is very difficult. Why start with the territorial seating, why not start with the community first, smaller corporations working together - let them establish reputations before pushing to the ambitious full-scale project. Kind of like how 'AG' became an interesting community with 'Ozzie' driving the call to arms.

I'm sure there are more players, like you, I'm one of them - I couldn't care for the cult of personalities, or that so many corporations aspire to being 'Elite', ambition and achievement are wholly different. The conditional nature of so many corporations, the excessively strict doctrines for the appearance of being l33tSpac3Z0rP1RatZ.

Interesting idea. But upping and moving 50+ jumps to Stain, without an infrastructure, without a defined community or even a proof-of-concept. Too far a haul for my tastes, but on the other hand, an alliance of smaller corporations that can grow organically, that sounds interesting.
Aaron
Eternal Frontier
#65 - 2016-05-20 00:45:58 UTC
Exaido wrote:
The idea of smaller-corporations in an alliance, it has appeal. It's something, I've certainly thought about it. Particularly with Medium Citadels being so fragile, having all alliance of the people that use the Citadel to help ramp up some defence, even if it can't win against a serious force, at least puts up some opposition and a display of community.

Unless I am missing something, Hub Zero, 'today' sounds like a colony (less than a hub). With a lot of investment to be made to seed the markets, T1 products are low-end; to be in null without supply lines for at least T2 ammo sounds like an 'iffy' proposition. There's really no attractors.

I have no interest for the CODE and their novel interpretation of 'content creation', but what they have done extremely well, is created an 'ideology', that is larger than any single corporation; although it appeals to a low-form of PVP (the 'gank') which has a low-barrier to entry (being willing to suicide and lose a throwaway ship). CODE is also an economic proposition, the spoils from killing freighters generated a significant revenue.

The hub as an ideological concept, needs also a viable economic proposition; as a colony this is very difficult. Why start with the territorial seating, why not start with the community first, smaller corporations working together - let them establish reputations before pushing to the ambitious full-scale project. Kind of like how 'AG' became an interesting community with 'Ozzie' driving the call to arms.

I'm sure there are more players, like you, I'm one of them - I couldn't care for the cult of personalities, or that so many corporations aspire to being 'Elite', ambition and achievement are wholly different. The conditional nature of so many corporations, the excessively strict doctrines for the appearance of being l33tSpac3Z0rP1RatZ.

Interesting idea. But upping and moving 50+ jumps to Stain, without an infrastructure, without a defined community or even a proof-of-concept. Too far a haul for my tastes, but on the other hand, an alliance of smaller corporations that can grow organically, that sounds interesting.


Hey Exaido,

The idea of having an alliance of small corps involved in hub zero is a standard one which I like. I am looking at building a corp which is a conversation for another forum. My focus here is finding adventurous pioneers to come and help build the infrastructure under a relaxed blue policy.

I understand that this style of play is not for everyone and most people prefer to have the infrastructure already in place before committing. You speak of T2 ammo being a problem, well did you know that in all of the previous episodes of Hub Zero we had blues who scanned out a wormhole route to hi-sec daily? With a good team of blues wouldn't it be fun escorting much needed supplies back to Stain and possibly getting some pvp out of it?

Seriously, 5 or 6 blues making a start down here and mostly chilling out can make a considerable amount of isk taking part in the many pve opportunities that exist here. Once something like this is established the proposition will look even more attractive to other solo pilots who might be interested. baby steps, building one brick at a time.

The viable proposition is right here before my very eyes, we've got roids as big as stations untouched, combat sites and 10/10s untouched, sansha mission agents, belt rats, sites, you name it and its right here for the taking. As a solo player I have been able to do a bit, I've made over 2/3 of a billion in the manufacture and sale of T1 ships and modules since this thread started, can you imagine what 5 or 6 blues who thought like me could achieve? I'm telling you man I think us solo players have more power than we know, we have had to do most things alone which has helped us to develop a good sense of logistics and practicality. If we could take these skills and combine it with other solo pilots then that's an epic story within a sci-fi environment.

You've made a great point with the alliance of smaller corps and I will consider taking this to another forum.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Exaido
Fire Over Light
#66 - 2016-05-20 07:22:56 UTC
Thanks Aaron for the clarification. The barrier may be psychological more than practical, I operate out of a 0.5 backwater that's a short trip in a fast-align blockade runner back to a hub. The reality of it is, that there is no local to speak, there's no one in the belts but it's not as profitable as it would be in null. The trade hub I use is habit rather than commitment.

I'll give this some thought, I can use Jump Drives (BLOPS) and probably aren't far off jump freighters. It's easy enough to stage out of an Orca.
Pandora Carrollon
Provi Rapid Response
Apocalypse Now.
#67 - 2016-05-20 15:36:03 UTC
What holds an alliance together isn't the size of the corporations involved. It's the common goals it has. As long as those corps are committed to upholding those goals, then you can make a lasting impact. That is why those goals must be few, simple, specific and agreed to by all involved.

After that, it's just organization and everyone holding up their end of the deal.

One of the issues with small corps (like mine) is that we tend to be more 'occasional' players with other time commitments. It's hard to carve out that dedicated time to defend a citadel or do patrols or drills/practice.

With that being a huge issue, the main problem becomes how to organize that scheduling chaos. If you can overcome that problem, then an alliance of small corps is actually possible. I haven't thought of a way to do it yet or I'd already have an alliance together.
Exaido
Fire Over Light
#68 - 2016-05-20 15:54:00 UTC
From my view, an alliance of 'smaller corps' could be more like a network than an empire holding sovereignty or an alliance moving as a strategic whole; almost a 'chamber of commerce and defense' perhaps. In a smaller alliance of corps, increase trade between the alliance members, calls for help for M Citadels put across the alliance channel. I'd be more than willing to fight alongside someone's smaller corp citadel, for whatever difference that it may or may not make.
Berrik Radhok
Ten Dollar Bond
#69 - 2016-05-20 17:21:24 UTC
Lol if you try to set this up you will be crushed by everyone within two regions. No one wants to see ISS make a return, especially not in the South.
Moac Tor
Cyber Core
Immediate Destruction
#70 - 2016-05-20 17:52:37 UTC  |  Edited by: Moac Tor
No one bothers to hell camp npc null unless they are incredibly bored. And as soon as they stop camping then the residents just return. Also Stain is huge, so good luck camping that.

I can confirm logistics into Stain isn't a massive problem if you are careful and use DSTs through wormholes. And as the saying goes, don't fly what you cant afford to lose, as you'll likely lose one eventually from cloaked wormholers.

I'm not a part of this attempt myself as I prefer to be a part of something more organised, although it looks as though joining hub-zero would be good if you are a solo or small corp just looking for a group of blues to co-exist peacefully with.

My advice would be not to set your sights to high as you will need more organisation than a blue community is capable of for that; this is when hub-zero stops being hub-zero and turns into something which requires a corp/alliance type structure with set doctrines and FCs. This was the issue with the last hub-zero attempt from my recollection.

Judging from previous attempts I'd say Aaron has the approach about right this time.

Also who is this group of elite pvpers you speak of? Not the ones from 9o- is it? Because we just killed over 4billion of ships of theirs the other day. *chuckles*
Pandora Carrollon
Provi Rapid Response
Apocalypse Now.
#71 - 2016-05-20 22:55:07 UTC
Berrik Radhok wrote:
Lol if you try to set this up you will be crushed by everyone within two regions. No one wants to see ISS make a return, especially not in the South.


I wouldn't see a small corp alliance as much of an imperialistic threat. By definition it would have to live in HiSec and not move from there at all.

I think the people that would have kittens over such an Alliance would be the more HiSec theocratic sorts.
Aaron
Eternal Frontier
#72 - 2016-05-21 00:22:47 UTC
Moac Tor wrote:


My advice would be not to set your sights to high as you will need more organisation than a blue community is capable of for that; this is when hub-zero stops being hub-zero and turns into something which requires a corp/alliance type structure with set doctrines and FCs. This was the issue with the last hub-zero attempt from my recollection.



Hi Moac,

I think the level of organisation depends on the actual people involved not the policy. I think Exaido is correct regarding the psychological barrier. If you are reluctant to try my methods because you're not in my corp or alliance then that is an issue with how YOU perceive the game I do not think it is an issue with corp/alliance verses blue community.

I would have thought a group of blue pilots can get to a reasonably high level of organisation if they are keen and their belief in the cause is strong and they get on well with the people in the community.

FYI, Hub Zero will always be Hub Zero, It is simply a platform for building a market hub and blue community which I believe will appeal to some players.

Moac, you have a small corp and alliance, according to zkill you seem to be blue to 3 or 4 other small corps and alliances because you regularly pvp with them. Can you explain why the blue community you are in is more organised? You realise that your alliance is small so you've become friendly with some of the locals in order to survive. Tell me, do you have set doctrines and a single FC within your blue community?

You seem to dislike the ideals of Hub Zero, but you have almost exactly replicated Hub Zero in a different part of Stain, please correct me if I am wrong.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Chopper Rollins
hahahlolspycorp
Brave Collective
#73 - 2016-05-21 01:11:13 UTC  |  Edited by: Chopper Rollins
Aaron wrote:
I'm not here to say "I told you so"...


Nah that's my job.
I strongly suggest you forget the epic and focus on the competent. If there's no structure and no corp or alliance then you don't get to set people red when they don't do things the way you want them too. That will drive away everyone except people who enjoy shooting you.

Edit: I know of three different lowsec areas where the motley arrangement of corps, and small alliances have a channel they share used for ganging up to wreck touring killers, kill and recruit wandering newbros, defend assets or pve they want to hold. They are all relaxed networks of people who need to farm away without too much turmoil, they deploy away for that. I go on murderous rampages and end up swapping yo mamma so fat jokes and the end result is i can't shoot nerds without upsetting a bro.
It's a lite version of exactly what happens in the blue donut null. Also why those in the know giggle at the idea of Hub Zero, you're trying to carve a niche in the face of power rather than take a place in the bigger picture.

Goggles. Making me look good. Making you look good.

Moac Tor
Cyber Core
Immediate Destruction
#74 - 2016-05-21 02:37:45 UTC  |  Edited by: Moac Tor
Aaron wrote:
Moac Tor wrote:


My advice would be not to set your sights to high as you will need more organisation than a blue community is capable of for that; this is when hub-zero stops being hub-zero and turns into something which requires a corp/alliance type structure with set doctrines and FCs. This was the issue with the last hub-zero attempt from my recollection.



Hi Moac,

I think the level of organisation depends on the actual people involved not the policy. I think Exaido is correct regarding the psychological barrier. If you are reluctant to try my methods because you're not in my corp or alliance then that is an issue with how YOU perceive the game I do not think it is an issue with corp/alliance verses blue community.

I would have thought a group of blue pilots can get to a reasonably high level of organisation if they are keen and their belief in the cause is strong and they get on well with the people in the community.

FYI, Hub Zero will always be Hub Zero, It is simply a platform for building a market hub and blue community which I believe will appeal to some players.

Moac, you have a small corp and alliance, according to zkill you seem to be blue to 3 or 4 other small corps and alliances because you regularly pvp with them. Can you explain why the blue community you are in is more organised? You realise that your alliance is small so you've become friendly with some of the locals in order to survive. Tell me, do you have set doctrines and a single FC within your blue community?

You seem to dislike the ideals of Hub Zero, but you have almost exactly replicated Hub Zero in a different part of Stain, please correct me if I am wrong.

I've got nothing against the ideals of hub-zero, and after reading through the thread it looked like you were on the right track in relation to taking a more relaxed approach (I wished you good luck with the endeavour).

In relation to my current situation, to be honest I went away for a couple of months, when I came back one of my corp members had set a load of the Stain residents blue. (generally I don't like to set anyone blue as it encourages people to actually join up to your corp/alliance if they want to fleet or to not be attacked, plus it decreases the number of targets)

There are plenty of targets where I am currently and so I figured I'd keep them blue, and we've been able to field some larger fleets which has been fun. Quite a few of the Russians seem to be happy to join my fleets, and I like their attitude as they are willing to commit expensive stuff to the fight in order to make ships blow up. And I've never once had any of them complain about losing a ship in a fight and we've lost some expensive stuff, but killed a lot more.

The issue with this though is the fleets are not optimised, with most of the fleets being flown kitchen sink. Whilst being fun, If we came up against a determined opponent we'd struggle. So in my experience getting loose blue network properly organised to a corp/alliance level would be an uphill task. I wouldn't even try it as your going to be trying to get independent players to toe the line which is going to cause issues. (they are joining hub-zero because they don't want to be told what to do I assume).

I have even tried giving anyone who joins my fleets a doctrine ship out of my own funds, and even then when I check back on kill mails someone had modified the fit or still bought a drake. *chuckles* That's all part of the fun of a loose blue network though.

I plan on heading to a different area of Stain at some point and starting from scratch, as although it has been fun working with some of the residents, I do prefer to fly with set doctrines with a tight knit group of pilots because that's just what I enjoy. But your right, at the moment it is akin to hub-zero, and nothing wrong with that either as it is a lot of fun as I think I mentioned in my post above.

Whether your going for a blue network, or a corp/alliance structure, I think the most difficult thing is actually getting a group of people who are dedicated to Stain and won't disband once things get tough. If you can manage that then you'll have a lot of fun and be successful at whatever type of structure you choose.
Aaron
Eternal Frontier
#75 - 2016-05-21 05:03:30 UTC
Moac Tor wrote:


I've got nothing against the ideals of hub-zero, and after reading through the thread it looked like you were on the right track in relation to taking a more relaxed approach (I wished you good luck with the endeavour).

In relation to my current situation, to be honest I went away for a couple of months, when I came back one of my corp members had set a load of the Stain residents blue. (generally I don't like to set anyone blue as it encourages people to actually join up to your corp/alliance if they want to fleet or to not be attacked, plus it decreases the number of targets)

There are plenty of targets where I am currently and so I figured I'd keep them blue, and we've been able to field some larger fleets which has been fun. Quite a few of the Russians seem to be happy to join my fleets, and I like their attitude as they are willing to commit expensive stuff to the fight in order to make ships blow up. And I've never once had any of them complain about losing a ship in a fight and we've lost some expensive stuff, but killed a lot more.

The issue with this though is the fleets are not optimised, with most of the fleets being flown kitchen sink. Whilst being fun, If we came up against a determined opponent we'd struggle. So in my experience getting loose blue network properly organised to a corp/alliance level would be an uphill task. I wouldn't even try it as your going to be trying to get independent players to toe the line which is going to cause issues. (they are joining hub-zero because they don't want to be told what to do I assume).

I have even tried giving anyone who joins my fleets a doctrine ship out of my own funds, and even then when I check back on kill mails someone had modified the fit or still bought a drake. *chuckles* That's all part of the fun of a loose blue network though.

I plan on heading to a different area of Stain at some point and starting from scratch, as although it has been fun working with some of the residents, I do prefer to fly with set doctrines with a tight knit group of pilots because that's just what I enjoy. But your right, at the moment it is akin to hub-zero, and nothing wrong with that either as it is a lot of fun as I think I mentioned in my post above.

Whether your going for a blue network, or a corp/alliance structure, I think the most difficult thing is actually getting a group of people who are dedicated to Stain and won't disband once things get tough. If you can manage that then you'll have a lot of fun and be successful at whatever type of structure you choose.



It sounds to me like you are in a reasonably good position which is much greater than being alone or having limited numbers. At least you have people willing to be in your fleets, It does feel as if you are still somewhat resisting what blues can offer you by saying you plan to move and start fresh in Stain with your corp/alliance.

I would say you need to solidify your arrangement you have with your current blues and use their pvp support to build your corp/alliance, Perhaps what you'll find is that your corp members will follow your doctrine to the letter and your blues will be a bonus to your fleet regardless of if they are following your precise doctrine or not. I'd say this is still a great position to be in, appreciate that you have their respect otherwise they wouldn't even be in your fleet in the first place.

You spoke of giving them doctrine ships, maybe you could be trying too hard? My adventures have shown me it is sometimes good to just accept things as they are especially if you are still getting something out of it.

You said having blues decreases the amount of targets, this is somewhat true. I'd only ask if it is wise to kill someone who could potentially be a blue? I can show you 100s of targets in Stain who will never blue you and would be more than happy to meet and fight 23/7, 365 days per year and that's no exaggeration. Or is it that you only want easy targets like most Eve players do?

I think that if you were still part of Hub Zero our numbers would be greater and there would be more people prepared to fly your doctrine. It looks as if you are going to leave 2 groups of blues in search of achieving your goal of a"perfect" fleet which could be a mistake. Speaking honestly, we live in a reasonably easy part of Stain, the more north in Stain you go the lower the security level gets and you'll find people in northern Stain fight that little bit harder.

Good luck with whatever you decide.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#76 - 2016-05-21 05:12:49 UTC
Chopper Rollins wrote:
Aaron wrote:
I'm not here to say "I told you so"...


Nah that's my job.
I strongly suggest you forget the epic and focus on the competent. If there's no structure and no corp or alliance then you don't get to set people red when they don't do things the way you want them too. That will drive away everyone except people who enjoy shooting you.

Edit: I know of three different lowsec areas where the motley arrangement of corps, and small alliances have a channel they share used for ganging up to wreck touring killers, kill and recruit wandering newbros, defend assets or pve they want to hold. They are all relaxed networks of people who need to farm away without too much turmoil, they deploy away for that. I go on murderous rampages and end up swapping yo mamma so fat jokes and the end result is i can't shoot nerds without upsetting a bro.
It's a lite version of exactly what happens in the blue donut null. Also why those in the know giggle at the idea of Hub Zero, you're trying to carve a niche in the face of power rather than take a place in the bigger picture.


There's more to this than just pvp, there is lots of money to be earned. Part of Hub Zero involves a group of people setting buy orders for the good loot stain can provide and another group supplying it, It will then be taken to a bigger Hub such as Jita and sold for profit. I hope you can see that it is also about creating a network for isk to be earned.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#77 - 2016-05-22 05:09:15 UTC
Moac Tor wrote:


I plan on heading to a different area of Stain at some point and starting from scratch, as although it has been fun working with some of the residents, I do prefer to fly with set doctrines with a tight knit group of pilots because that's just what I enjoy. But your right, at the moment it is akin to hub-zero, and nothing wrong with that either as it is a lot of fun as I think I mentioned in my post above.



Moac, buddy....weve got to work out a way of moving forward and helping each other out!!!..I wanted to post here to increase the drama level in order to get more subscribers to this thread so do bear with me if I become a dramatic and emotional..

**musical score using Spanish guitar**

Seriously, I think Hub Zero can help with your goals. You say that you find it fun working with your current blues and you have also said that you are going to move to another part of Stain soon. I don't think this is the best choice because when you recruit new members they will find it hard to thrive down here if you aren't online, however if you're in a cool blue community your corp members will have other people to talk to and do stuff with while you're offline. I honestly don't think a group of solo pilots would be interested in stealing your members, the Hub community can provide support and advice to your members.

Honestly, I don't think anyone would have a problem with you, your corp or alliance leading the way in pvp, I think the trick here is to make it as less imposing as possible, so, I will provide a mailing list which the community joins and you will be free to use it to solicit wingmen on your fleets, of course promote your doctrine but try to do it without insisting your doctrine is followed and give the Hub members the choice. Insist your corp/alliance members follow your doctrine, you are 100% in control of that.

Please also accept that there will most likely be other fleet commanders soliciting wing men on the said mailing list and it is your choice to join their fleets or not, all I'd ask is that you would be cool about this and try to help out where possible.

Seriously Moac, I've been on a quest for perfection within Eve since 2003 and I still haven't found it, I know it can be hard working with people and I have learned to embrace what people can offer however small. The guy who posted earlier, Exaido is 100% correct in saying that there could be a psychological barrier at work here regarding why Stain is so empty, we may need to take this fact into account and work together to change this I mean lets face it both of us have found it hard to recruit for living in Stain, being part of a cool blue community is a unique selling point when recruiting.

I hope to hear from you soon, take care.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Orions Lord
The Scope
Gallente Federation
#78 - 2016-06-04 19:11:02 UTC
Any updates?
Aaron
Eternal Frontier
#79 - 2016-06-05 02:24:46 UTC
Orions Lord wrote:
Any updates?


Hey Orion,

I have joined a friends corp for the moment and I am still building my other corp with alts, I've yet to talk in detail about a blue community with the new corp and will be doing so over the next few days. I think they will like my idea.

I haven't had a single blue come down as yet but am still very determined.

I've made good progress on my t1 market, I am half way through building all my T1 bluprints and sales are doing well, I have also set up regular buy orders for minerals which have been fulfilled quickly. Once I have set up the entire T1 range of ships and modules on the market most of the profit I earn from this will be used to purchase and sell T2 items. There is approx 3 billion worth of my goods on the market presently and I have no competition on most items region wide.

I'd like to think I have shown the prospects considering coming here that I am of good character and I am committed to this, I'm not in any rush due to there being lots for me to sort out;

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#80 - 2016-06-05 04:46:00 UTC
Hi,

I realise this won't happen quickly and I know I have much work to do in gaining the trust and respect of a few pilots to start off with. I've joined my current corp because I wanted to help the CEO achieve his goals as he is committed to Stain, I wanted to make more friends and promote the Hub Zero Ideal and see if I can get the CEO aim his corp at providing protection for Hub Zero which will promote more pvp opportunities.

I think we have to adapt to the limited amount of players within the game at the moment and see that blues are still a great asset if they can help out with the maintenance and security of an NPC 0.0 const.

So, you will need the patience of Job on this one.

I haven't been able to get on as much recently due to internet problems which are now sorted.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie