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Dumb PI Question...

Author
The Huffarunier
The Scope
Gallente Federation
#1 - 2016-05-17 23:01:38 UTC
In the Routes tables, most everything is easy to understand. The quanity given is the number needed or produced by the factory.

What I dont understand is what the quantity in the Routes table for Extractors is attempting to tell me.

So, What does the quantity number in the routes table for extractor saying?
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-05-17 23:36:22 UTC
it's telling you how much raw material your extractor is extracting and routing to wherever you have it routed to (protip: always route to and from a buffer storage).

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

The Huffarunier
The Scope
Gallente Federation
#3 - 2016-05-18 00:47:14 UTC
You would think that, and not saying your wrong. What I don't get is that the number does not match any other number in the interface. Every other number can be found on the uI where you would expect it. UNike the extractor number which seems hidden and not traceable.

Is the number per hour, per cycle, total life, etc.
Gurista Nerfed
Doomheim
#4 - 2016-05-18 00:56:37 UTC  |  Edited by: Gurista Nerfed
Just click your extractor and you can see its current output. Don't bother with the route stuff amount, it will be taken care of automatically if you routed everything to a buffer building (such as the launchpad).

https://i.imgsafe.org/f57fddb.jpg
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2016-05-18 18:15:15 UTC
I've never looked at the numbers. There is no need to.

NEVER try to route partial amounts from an extractor.

Routes: Extractor to Storage. Storage to BIF. BIF to storage. Storage to AIF. AIF to storage.

Storage can be a command center, or a spaceport, or actual storage facility. I use spaceports exclusively.
Sara Starbuck
Adamantine Creations
#6 - 2016-05-18 23:55:37 UTC  |  Edited by: Sara Starbuck
Fresh extracted resources which come out of extractors have size of 0.01m3/unit.
Level 1 link can move 1250m3/hour, 125000 units/hour (62500 every half hour etc) so if you have really many extractor heads and high yield planet you can overload the link. Often this happens only during the first cycles so you can just limit the amount moved to 100% of the link capacity.
Extractor cycle speed depends on the duration of the program
under 25h programs cycle every 15mins (100% link is 125000/4 = 31250)
25-50hour programs every 30mins ( 100% = 125000/2 = 62500)
50-100hour programs every hour and so on.
You can also upgrade the link if you can afford it and if its not overloaded only at start, but it costs powergrid, which you might need elsewhere.

The number comes from the bars on the program window on the extractor, each pillar is one cycle. These are always estimates.
C-137
C3 Corporation
#7 - 2016-05-21 00:44:30 UTC
Tau Cabalander wrote:
I've never looked at the numbers. There is no need to.

NEVER try to route partial amounts from an extractor.

Routes: Extractor to Storage. Storage to BIF. BIF to storage. Storage to AIF. AIF to storage.

Storage can be a command center, or a spaceport, or actual storage facility. I use spaceports exclusively.


This.

With the command center skill at level 3 (lvl 4 planet cc) you can run: 2x Extractors, 4x Basic, 2x Advanced, 1x Spaceport, and more than enough left over to power it all at full speed on a decent mid-range planet.
Thomas Lot
School of Applied Knowledge
Caldari State
#8 - 2016-05-22 15:57:11 UTC
Gurista Nerfed wrote:
Just click your extractor and you can see its current output. Don't bother with the route stuff amount, it will be taken care of automatically if you routed everything to a buffer building (such as the launchpad).

https://i.imgsafe.org/f57fddb.jpg



Holy Crap... your route lines are huge. Why so much space between extractors and production facility? Might need to look at efficiency.
Raker Plaude
Federal Defense Union
Gallente Federation
#9 - 2016-05-22 22:22:18 UTC
Thomas Lot wrote:
Gurista Nerfed wrote:
Just click your extractor and you can see its current output. Don't bother with the route stuff amount, it will be taken care of automatically if you routed everything to a buffer building (such as the launchpad).

https://i.imgsafe.org/f57fddb.jpg



Holy Crap... your route lines are huge. Why so much space between extractors and production facility? Might need to look at efficiency.


This.

I'm kind of curious to know if there is a reason for this?

Also, someone above mentioned upgrading links. Does that mean that each link has a maximum amount of material that it can transport? I've only just started in the PI stuff (and only in HS!) so haven't come across this bottlenecking yet!
Sirius Xadi
AstroNuts
#10 - 2016-05-23 18:10:11 UTC
Raker Plaude wrote:


Also, someone above mentioned upgrading links. Does that mean that each link has a maximum amount of material that it can transport? I've only just started in the PI stuff (and only in HS!) so haven't come across this bottlenecking yet!


Your routes can only handle so much, but they will tell you when you are attempting to overload them, so no need to upgrade them until you get asked to!
Aizu Dragneel
FUBAR SANCTUARY
#11 - 2016-06-08 18:16:42 UTC
Hello i got lane question about Pí so i will put it here, if i didnt set anything wrong then i noticed that some planets take way more energy than other if thats possible? I know that bigger planets may have longer kinks so that takes extra energy, but do some planets require more energy even for buildings? Cus i had problem like that on storm one, is there some atribute in the planet that does that? Pressure or something?
Thanks for answers
Mephiztopheleze
Laphroaig Inc.
#12 - 2016-06-09 00:09:55 UTC
Aizu Dragneel wrote:
Hello i got lane question about Pí so i will put it here, if i didnt set anything wrong then i noticed that some planets take way more energy than other if thats possible? I know that bigger planets may have longer kinks so that takes extra energy, but do some planets require more energy even for buildings? Cus i had problem like that on storm one, is there some atribute in the planet that does that? Pressure or something?
Thanks for answers


The attribute in question is 'Radius'.

As you mentioned, the bigger the planet, the more PG/CPU links take.

On a big planet, two facilities that are touching on the screen may still be hundreds or thousands of km apart when you put the links in.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura