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Player Features and Ideas Discussion

 
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FC Headshot per Fan-Fest

Author
Glitch Online
License To Steal
#101 - 2016-05-15 23:05:40 UTC
Lugh Crow-Slave wrote:
how is making truly indestructible ships not much of a change from practically indestructible?


I'd explain this to you but a) it's already been explained, and b) i doubt you'd "comprehend" it if i wrote it for you again. You seem to have a knack for missing the point.
ShahFluffers
Ice Fire Warriors
#102 - 2016-05-15 23:46:47 UTC  |  Edited by: ShahFluffers
Glitch Online wrote:
As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee.

Which is more of a personal issue on the part of the FC in charge and the fleets that fly under them.


And counter your "learn to read" comeback (which is getting a little old)...

I have read your idea. I understand the concept of your idea. I do not agree the concept of your idea because I fail to see an issue with "decapitating" a fleet.

Having a "centralized command" allows for faster and more efficient decisions... that is the benefit of it. However the inherent tradeoff is that if "central command" is nuked, then everything goes to hell.
On the other end of the spectrum, a decentralized command structure allows for greater redundancy and flexibility when things don't go according to plan. The tradeoff is less efficiency and slower decision making.

It balances itself out.


Quite basically... what you are attempting to do is provide a buff for one command style because, for whatever reason, you don't think the other is viable.
Decentralized command is viable and is done quite often. Methinks you need to learn how to utilize it rather than say "nononono... it isn't an option. I don't want to do it. It isn't my thing."

Guess what? No tactic should be superior to the other and not have some kind of caveat.
Glitch Online
License To Steal
#103 - 2016-05-15 23:55:14 UTC
ShahFluffers wrote:

And counter your "learn to read" comeback (which is getting a little old)...


... that's because you continue to miss the point.
ShahFluffers
Ice Fire Warriors
#104 - 2016-05-15 23:56:47 UTC
Glitch Online wrote:
ShahFluffers wrote:

And counter your "learn to read" comeback (which is getting a little old)...


... that's because you continue to miss the point.

I get the point you are trying to make. I don't agree with it. That's the issue.
Glitch Online
License To Steal
#105 - 2016-05-16 00:04:34 UTC
ShahFluffers wrote:

I get the point you are trying to make. I don't agree with it. That's the issue.


That 'issue' sounds more of a personal problem. Not every one will agree with what you find to be right and/or pleasing.

I respect your opinion, but don't expect the world to jump at your every command just because you don't like it.
ShahFluffers
Ice Fire Warriors
#106 - 2016-05-16 00:15:31 UTC
Glitch Online wrote:
ShahFluffers wrote:

I get the point you are trying to make. I don't agree with it. That's the issue.


That 'issue' sounds more of a personal problem. Not every one will agree with what you find to be right and/or pleasing.

I respect your opinion, but don't expect the world to jump at your every command just because you don't like it.

Fair enough.

But what you are proposing has wider implications beyond what you are trying to accomplish. Implications which may not have very positive effects in other areas of the game (which other people having been pointing out to you through various ways THEY would abuse the mechanics you propose).

The way I see it, the current system is balanced as is.
If you want a more centralized fleet structure, cool. But you have to accept that "decapitation" and the fleet "imploding" is a very real risk.
If you want a more decentralized fleet structure, cool. But you have to accept that poor decisions on the part of other commanders is a very real risk.


From my perspective, your system puts more protections / advantages for one style of commanding simply because you seem to personally do not like the risk that comes with it.
To which I say, "so what?"
Glitch Online
License To Steal
#107 - 2016-05-16 00:22:27 UTC
ShahFluffers wrote:

The way I see it, the current system is balanced as is.


And again, I agree with you. I'll say this one more time. The only reason i came up with this 'idea' was because in the Video ccp mentioned a 'special' ship for FCs. I personaly do not like the idea of a ship that will have the same tank regardless of the fleet size. I am not demanding/requesting a change, just adding my 2 cents with "what if instead of X idea we do Y idea".
Lugh Crow-Slave
#108 - 2016-05-16 00:24:17 UTC  |  Edited by: Lugh Crow-Slave
Because y is worse than x
Glitch Online
License To Steal
#109 - 2016-05-16 00:27:39 UTC
Lugh Crow-Slave wrote:
Because y is worse than x


And here we go again...
ShahFluffers
Ice Fire Warriors
#110 - 2016-05-16 00:45:11 UTC  |  Edited by: ShahFluffers
Glitch Online wrote:
ShahFluffers wrote:

The way I see it, the current system is balanced as is.


And again, I agree with you. I'll say this one more time. The only reason i came up with this 'idea' was because in the Video ccp mentioned a 'special' ship for FCs. I personaly do not like the idea of a ship that will have the same tank regardless of the fleet size. I am not demanding/requesting a change, just adding my 2 cents with "what if instead of X idea we do Y idea".

Looking at the history of CCP and EVE Online...
What the DEVs say they would like to do, them actually doing it, and them doing it properly are three fundamentally different things.

I would not take the musings of a DEV seriously until I see them moving forward with the concept.

They talked about "ambulation" (see: Walking in Station) for years and look how that turned out.
Flying down to planets in our current ships... that was another thing that DEVs talked about a few years back as "something they would like to do." The idea was never heard of again.
Docking in capital ships and being transported by them gets thrown about as well. In fact, the DEVs originally wanted to do just that. Then technical limitations with the base code of the game got in the way and so now we have jump bridges/portals.
Drone ships were supposed to look and feel like ships that could summon up hordes of little bees. Then lag and the very code that drones are based on got in the way (drone code is supposed to be especially bad and buggy).

tldr; just because a DEV says something or wants something to be a certain way... it doesn't mean it will be that way or even be at all. Be patient. Keep your expectations and fears in check.
You can't "get ahead of something" that doesn't exist in the first place or is a big, fat unknown.


It is okay to muse about an idea and toss it about. But it is also okay to call it out for what it is.



Also... the concept of a "Special Ship JUST for Fleet Commanders" has been thrown about quite a bit on this very forum (usually under the subject line of "Ship of the Line" or "Fleet Commander Battleship" or "Super Battleship" or some other cliche naming scheme).
The idea tends to get shot down pretty quickly because balancing such a ship would be extremely difficult given how computer code cannot discern intent or meta-gaming.
Lugh Crow-Slave
#111 - 2016-05-16 00:52:24 UTC
ShahFluffers wrote:

Docking in capital ships and being transported by them gets thrown about as well. In fact, the DEVs originally wanted to do just that. Then technical limitations with the base code of the game got in the way


I really hope they look at this again now that they fixed one of the biggest technical hurdles
Glitch Online
License To Steal
#112 - 2016-05-16 00:53:06 UTC
Right you are. I know odds of them doing something with not just my 'idea' but their own is a long shot. This was more of a mention so that in the even they ever do try to do something with it, another option would be there in the back of their minds. For all i know some one has already mentioned this very same idea if not something similar. But as i see it, no harm done, after all, its just an idea.
ShahFluffers
Ice Fire Warriors
#113 - 2016-05-16 01:01:07 UTC
Being openly ambivalent about an idea and not telling others "please re-read" can go a long way in a debate. Blink

Also... if you did not like the idea to begin with then you could have made it more open ended and not defended it so passionately/aggressively.

It is okay to say "I head about a DEV talking about this idea, I personally do not like it, but I would like to see thoughts about it." Then sit back and let the fireworks happen. Cool
Lugh Crow-Slave
#114 - 2016-05-16 01:04:22 UTC
now that's just no fun i need entertainment when i'm at work
ShahFluffers
Ice Fire Warriors
#115 - 2016-05-16 01:08:23 UTC
Lugh Crow-Slave wrote:
now that's just no fun i need entertainment when i'm at work

*psssssst* ... Lugh... give the man an "out." Blink
Glitch Online
License To Steal
#116 - 2016-05-16 01:12:04 UTC
lol, i actualy thought about just posting and forgetting about it btw. Just didn't work out that way.
Serendipity Lost
Repo Industries
#117 - 2016-05-16 11:39:00 UTC
OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO!
Glitch Online
License To Steal
#118 - 2016-05-16 12:40:24 UTC
Serendipity Lost wrote:
OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO!


With support like yours, how could i say no. ONWARD!!!
Serendipity Lost
Repo Industries
#119 - 2016-05-16 12:49:43 UTC
Glitch Online wrote:
Serendipity Lost wrote:
OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO!


With support like yours, how could i say no. ONWARD!!!



That's because I'm a super awesome forum FC. I should be protected at all costs.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#120 - 2016-05-16 14:00:16 UTC
Glitch Online wrote:
Lyra Gerie wrote:
Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?

Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.

I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic.


Casual game play prevents this in many cases. Redundancy can be obtained in certain groups/alliances. But this is for the masses that are casual players and alliances/Coalitions that cannot rely on their trained people to be on when needed.

As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee.

Keep in mind that keeping the FC alive even in our current time IS possible. Current task force sent out to patrol the Oceans are surrounded by support ships that keep any and all threats from reaching the Flag Ship. This ( takes some imagination in a make believe space ship game) can be thought to be applies here as well.


Of course screening the flagship is a good idea for support ships, but you can't do that sorta thing in eve. Meanwhile your excuse of casual players can't count on members falls flat for two reasons.

1. if you're a pvp alliance you should focus on recruiting those who fit the bill, regardless even small corps have the ability to teach basic fleet command so they can keep fighting even if their FC dies.

2. Smaller entities are lesser known as well. 90% of the time a small entities FC WONT be headshot. Might die in the fight but won't be headshot because no one knows who your FC is. Headshotting is much more a problem in the larger groups that have established FCs that everyone knows about. Sure the occasional small group might end up being spied on having their FC's names dropped and run into trouble in their next fight, but if you're engaging that kind of enemy they likely have resources and you probably should have picked your target better.