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My revised take on Wardecs.

Author
Dracvlad
Taishi Combine
Astral Alliance
#41 - 2016-05-13 11:58:16 UTC
Rawmeat Mary wrote:
Dracvlad wrote:
Coming up to my third week of war dec by Vendetta, can't go to Jita, can't run missions in my preferred system, so while no kills on me and no sight of them actually being at war with me, except when I was intel gathering I cannot say that I am unaffected.

Didn't you stop your main's training for a couple days to fly a t1 Industrial for Jita shopping?

Don't you have a deep end, out of the way mission system where you can do your missions? Use a t1 Raven or Domi. Sure it's not Osmon and SoE missions, and income is smaller, big deal.

Disruption is relatively minor, when I'm bored I run L4 and mine with alts in a damn Marauder and pvp fit Proc even under Wardec, just use a scout when you jump another system.

The death of Watchlist almost completely killed hunting. You've never been safer, just stay out of hubs, trade pipes and obvious mission/mining systems.


Already can fly all T1 industrials on all my toons, however they are more vulnerable to ganking which is part of the meta game. Yes of course I have those out of the way missions hubs, or I go to Stain and muck around there.

For a start you still have locator agents and its quite easy to start looking at a killboard to get a view of when a person logs in and is generally active. Makes only a limited difference to hunting if people are really hunting.

Still I cannot currently disrupt them, those that camp Jita undock yes...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#42 - 2016-05-13 12:06:36 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
Dracvlad wrote:
Words are cheap, nope its where you have got a kill on them and they have no kills on you, simple yardstick that. If people do blanket war decs they are going to get plenty with 0 kills on it.

But now you say don't fight them when people like me are suggesting actual fights and meaningful content to be created.



Bullshit.

We're we play our game and don't provide what they want is just as much a win.

A silly one dimensional view that's it's all about pew pew is naive.


Yes I actually agree with you that there is more to it then just fighting, but the whole point of a war dec is to fight, resistence is not giving easy kills and winning for the defender is making it so they won't war dec you, I was able to do that to Deadly Fingertips because they Jita undock camped. But this group I have to find other leverage which I have now done, will start Monday if the war dec is renewed....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Evasive Shadow Assassin
Sebiestor Tribe
Minmatar Republic
#43 - 2016-05-13 12:43:00 UTC
Rawmeat Mary wrote:
Dracvlad wrote:
Coming up to my third week of war dec by Vendetta, can't go to Jita, can't run missions in my preferred system, so while no kills on me and no sight of them actually being at war with me, except when I was intel gathering I cannot say that I am unaffected.

Didn't you stop your main's training for a couple days to fly a t1 Industrial for Jita shopping?

Don't you have a deep end, out of the way mission system where you can do your missions? Use a t1 Raven or Domi. Sure it's not Osmon and SoE missions, and income is smaller, big deal.

Disruption is relatively minor, when I'm bored I run L4 and mine with alts in a damn Marauder and pvp fit Proc even under Wardec, just use a scout when you jump another system.

The death of Watchlist almost completely killed hunting. You've never been safer, just stay out of hubs, trade pipes and obvious mission/mining systems.


Why should he have to stop training so u can kill him n make him log off n be happy about it?

Get a clue
Blue Macaw
Caldari Provisions
Caldari State
#44 - 2016-05-13 13:21:43 UTC
Come on! One has to admit the wardec system is flawed...

I dragged my girlfriend to the game a lil' over a month ago, the original plan was for her to remain in high sec while she trained the most essential skills in order to be able to play in 0.0 space (and she's not the PVP type, so the "we can always use more tacklers in 0.0" argument doesn't stand, eve already has a jaw-dropping learning curve as it is, you don't need to force a 3 days old to get podded if she just doesn't want to play alone)...

Well, she joined a corp - two days later they were decced. So she left said corp because she would have just been farmed "for teh lulz" no matter what she would've tried (cruiser pilot with bad skills VS perfectly skilled T3 opponents) or how much ISK I would've thrown at her to replace her ships (that she'd have to buy in camped hubs).

She then proceeded to join another one, and within a week bam decced again...

So in the end feeling that she'd just ragequit I bought a dozen extractors, raped one of my alts and gave her the SP to start properly in 0.0 and escorted her to her new home... Now she's actually enjoying the game, gaining financial independence slowly but surely, even asking me questions on how we could pop the reds and so on. She's getting the chance to actually start playing.

Had I not been there for her tho - eve would've lost a potential player, all for what? A few vets with iskies to waste that want squishy targets with poor DPS and resists? Can't they join us in 0.0 and pew pew properly? Having a blast then taking the pod express? Naaaaah, that's for weaklings right? Pathetic.

I'm all for wardecs on alliances and large corps (hell, we're decced, and idiots get killed near hubs every day, even with stupidly high cargos - "fair" game, it is the price to pay for sov I guess), but corps filled with newbies should be a safe place for newbs, not 100% safe (eve is never safe) but far safer than it is right now (and please don't be a smartass and tell me "yup, it's called an NPC corp" - the game is a bore without friends).

Also ... logistics... Tell me exactly how a corp of newbs is supposed to fight back when the only place where they can buy the things they need to fight back is camped - PushX? The rush prices may appear low to us vets, but 30m is a LOT to a newbie, even 10M would be for a batch of frigs...

I jump everything she (and some other newbs) needs straight home, so we're fine... The dec is just a formality to 0.0 vets... But for every newb that gets saved from ragequitting, how many end up leaving eve spreading the word that it sucks?


We really need a balance change, decced corps should be able to do something about the war, be it a hub they could destroy (timer based, not dps-based) or something else, as long as a deccing corp doesn't give much of a flying cookie about one of it's wars the possibility to put an end to it with moderate effort should be implemented. Eve is not dying no... But it could use a few changes on the whole decc system.
Jenn aSide
Soul Machines
The Initiative.
#45 - 2016-05-13 14:21:07 UTC  |  Edited by: Jenn aSide
Blue Macaw wrote:
Come on! One has to admit the wardec system is flawed...

I dragged my girlfriend to the game a lil' over a month ago, the original plan was for her to remain in high sec while she trained the most essential skills in order to be able to play in 0.0 space (and she's not the PVP type, so the "we can always use more tacklers in 0.0" argument doesn't stand, eve already has a jaw-dropping learning curve as it is, you don't need to force a 3 days old to get podded if she just doesn't want to play alone)...



This was mistake number 1. You can be mining in null in a prospect within a few hours or your 1st log in. You can be ratting Forsaken Hubs in null in a survivable tech1 fit faction drone Navy Vexor in less than a week. And that's just pve space stuff, you can pvp perfectly well in a Tristan or Kestral or Griffin or some other useful ship within that 1st week as well. Hell, if you are willing to drop a one time amount of 20 bucks for a plex for skill injectors, you can be doing stuff it took the rest of us a month to start doing. Faction Warfare is a great option, and you don't even have to fight (I have an alt in FW and all I do is mission and run the F away real fast lol).

High sec is a trap. I wasted my 1st whole year of EVE there, I only go back for short breaks to run Incursions. It's 13% of EVE space and 100% of the bullshit. Outside of it, people learn that losses mean nothing, ships are mere tools and fun is to be had because you don't have to put up with the nonsense that comes as the price for NPC space police.

Most of the complaining on this forum has something to do with high sec (be it ganking or scamming or bumping or wardecs, all non-issues outside of high sec). The rest of the complaining is crying from the anti-afk cloaker crowd, which consists of people in null who want to pretend they are still in high sec (and never should have left it)...

I am contractually obliged by my alliance to end this post with the words "Dreddit is recruiting"
Lucas Kell
Solitude Trading
S.N.O.T.
#46 - 2016-05-13 15:32:26 UTC
Unless you're talking aout skill injecting, the prospect has more than a few hours training time. A plex would get you just under 2 skill injectors, so like a week and a half worth of training.

You say "High sec is a trap" but that's the point, it shouldn't be. It's just as valid a place to play as any other, and should be balanced as such. People shouldn't have to run away from highsec just to enjoy the game in a variety of ways.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Blue Macaw
Caldari Provisions
Caldari State
#47 - 2016-05-13 16:41:25 UTC  |  Edited by: Blue Macaw
My point was that a newbie has got a LOT to learn, and when you have only a few mills (like under 20m tops) you CANNOT afford to pvp just yet, getting your resists and dps right, ranges and fallofs, ammunition, tanking skills, capacitor skills, gunnery / missile skills and so on...

Now add the fact that whenever a newb will hear an industrial brag about how he mines a few billions every day (not mentioning that he's multiboxing tons of perfectly trained toons) he's going to waste a week or two training industry just to find out that it takes both a lot of money and skill to start properly, because your tech 1 missiles are going to be produced at a loss...

Then it's the turn of the trader to brag about how awesome he is at setting up his bot and lea... TRADING.. so the newbie will lose yet another week or two trying to make big isks trading (dunno how it works now with a very low capital, but it was kind of "okay" for newbies a few years ago, their margin were just in the "meh" area) - just to realize that once more: skills, and LOTS of cash to make up for your newbie mistakes.

Then comes the incursion PVEr that brags about how he makes 150m an hour using a battleship - the newb will then proceed to rush into a BS that he cannot fly properly, get handed the required fit and get their jaw to drop at the required training time...

And so on and so forth...

A truly curious newbie that is enthusiastic about what eve has to offer will losea lot of time before finding his way... And the duty of high sec should be to be SAFE ENOUGH to ensure that newbies can find their way before moving on to low / null / wars / WHs

People like me help with advice, free ships, free skillbooks, free implants and free iskies ... But if I were to live in high sec there would be no way in hell I'd make anywhere NEAR as much money as I do in null sec (small time prod: 300-500m a day depending on the mood and courier contracts, ratting in a maxed carrier with T2 fighters: ~150m/h - and I know many players make FAR more) - so I wouldn't be able to just gift hundreds of mills of free stuff to newbies every week in high....

Less profit = less risk, right? Well then why is it that my girlfriend is so much safer in null? We do have lots of people like me who enjoy good fights for the hek of it and it makes the area safer (can also lure reds tho), but that's not the only reason. Yet null requires to have at least a few weeks of training sp-wise... SO GIVE THEM THE TIME THEY NEED... Stop forcing PVP onto players who cannot even fit a proper tank ("oooh shiny module, i'll fit it there and see what it does :D"), and don't tell me they'll learn from their mistakes because they don't even have the ISK yet to buy the many ships and fits that it requires... And even if they did they can't compete sp-wise.

So yeah, I really enjoy PVP, but high-sec wars against corps filled with newbies isn't PVP, it's griefing - at least code sends us already trained miners into 0.0 (they either do that or ragequit anyway) where they can live happily - but wardecs? They can't even go to 0.0 yet ...

Gotta do the groceries so i'll stop here, but... One can't say that the dec system is "fine" as it is.
Jenn aSide
Soul Machines
The Initiative.
#48 - 2016-05-13 17:42:38 UTC
Blue Macaw wrote:


A truly curious newbie that is enthusiastic about what eve has to offer will losea lot of time before finding his way... And the duty of high sec should be to be SAFE ENOUGH to ensure that newbies can find their way before moving on to low / null / wars / WHs


This well meaning conventional wisdom is wrong. Some of the best success stories in the game come from people joining groups that get them out of safety as fast as possible, to expose them to the realities of EVE: you are never safe, a ship exploding isn't the end of the world, doing is the best way to learn.

The (modern) idea that you need to give people "space to learn" actually only produces weak people who feel entitled to safety they don't secure for themselves. It's as true in game as it is out. The person who didn't have that space to learn but got a swift (and anger generating) kick in the space-pants early on is way more likely to thrive later on.

I used the phrase "well meaning" on purpose, because people like you do mean well, but what you believe is counter-productive to what you say you want.

Quote:

Less profit = less risk, right? Well then why is it that my girlfriend is so much safer in null?
She's not safer in null/low/WH space, she's more likely to learn how to survive against the only thing that is a real challenge in EVE.

People.

This is why high sec (something i consider to be at best a necessary evil) is so terrible a place for new players, it's mechanics partially protect people (most of whom will probably be 'standard' mmo gamers used to the game and developers protecting them) from other people, so after a while even though they know some game mechanics, they are totally unprepared for life outside high sec and thus end up trapped in the single most uninteresting part of EVE online where they end up quitting.

All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


TL;DR, you want to help your significant other, blow her up (in game only lol).
Blue Macaw
Caldari Provisions
Caldari State
#49 - 2016-05-13 18:33:19 UTC
Not sure how she'd take the whole "getting wrecked by a PVP carrier" thing x).

I do agree that for some people being thrown right away into 0.0 content (fail horribly and have a good laugh with corpmates on TS "you did WHAT?! :')") is the best way to do things, it's even how I started (my proud dominix couldn't break the rat's tank in belts T_T) - but for your regular MMO player eve is so overwhelming that they do need heavy protection at the start in my opinion.

Then again all I want is to protect the newbies until they become autonomous - and from experience they always end up doing so as long as you pique their interest with stuff that looks "dangerous" (many years ago, I started a corp - filled it with carebears and newbies, funded everything even pvp ships when decced - we got rekt by the way :') - found an empty C1 with HS static and set up a POS in it so that they could get a taste of the type of space in which you can make a lot of money from a newbie's standpoint, and more importantly "SURPRISE! YOU'RE DEAD" type of gameplay - well, guess what? They LOVED it, despite the numerous *pops* that ended up happening - but once again they weren't forced) - later on we started roaming in low - and in the end we ended up in providence which is probably the best null for newbies. Yet they were free to remain in HS if they didn't feel up to the challenge. Many of them are now in GSF not giving a **** and pvp-ing whenever they can. They are my best ennemies :).

I'm just against forcing newbies to fight against forces they can't do anything against (or at least much) when the deccer doesn't even truly give a S since he's deccing dozens of corps at once.


People that have 5 years worth of SP and still decide to remain in HS tho ... I couldn't care less, I don't look down on them, to each it's own, it's just that they should know how to fight back and avoid stupid losses by now ... If not ... time to learn... After all those griefers never set foot in low and null, for they are just that: griefers, preying on the weak. They have no interest in real PVP where both sides are happy to find an opponent.

Maybe you're right, sheltering newbies makes them weak whiny carebears (what are deccers tho...) - but from personnal experience, the right kind of sheltering make them fall in love with eve.
Dracvlad
Taishi Combine
Astral Alliance
#50 - 2016-05-13 18:35:06 UTC
What Jenn a'Snide said

Quote:
All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


The study looked at, 0 to 15 day old toons on their trial period only, some supremely warped mental gymnastics going on in this persons head...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Isaac Armer
The Soup Kitchen
#51 - 2016-05-13 18:43:05 UTC
Shae Tadaruwa wrote:
This is such a fallacy.

People disrupt themselves through their own fear.

They don't think about the positive things they can do to keep playing as normal and give the power up to the wardeccers intead of getting on the front foot by managing the war.

This is a result of all the hopeless CEOs who just reinforce to new players how hopeless the situation is, so the idea perpetuates. The next group of CEOs carry the 'hopeless' expectation into their own Corps, because that is what they were taught by the previous generation of fail CEOs.

In reality, it's not the situation that is hopeless, just the incompetent CEOs.


I agree with this...

I've spent most of my time in EVE doing PvE, primarily in a solo corp with me, myself and I.

It's already virtually trivial to just leave HS for a week, even doing PvE. EVE is huge, you can always find systems to do what you want that's out of reach of wardeccers. Hell, as an experiment I once sent the system I was operating in to a corp that wardecced me daily, and that simply refused to leave highsec.

Just set up shop with one JC in an empty lowsec pocket, use wormholes to PvE it up in low, null, WHs, don't go AFK and wardecs are a non-issue.
Jenn aSide
Soul Machines
The Initiative.
#52 - 2016-05-13 18:43:51 UTC
Dracvlad wrote:
What Jenn a'Snide said

Quote:
All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


The study looked at, 0 to 15 day old toons on their trial period only, some supremely warped mental gymnastics going on in this persons head...


Stop acting like a child.
Dracvlad
Taishi Combine
Astral Alliance
#53 - 2016-05-13 19:01:05 UTC
Jenn aSide wrote:
Dracvlad wrote:
What Jenn a'Snide said

Quote:
All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


The study looked at, 0 to 15 day old toons on their trial period only, some supremely warped mental gymnastics going on in this persons head...


Stop acting like a child.


What pointing out your incorrect interpretation of that study, or adjusting your offensive name to be a joke on your posting?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jenn aSide
Soul Machines
The Initiative.
#54 - 2016-05-13 19:05:43 UTC
Dracvlad wrote:
Jenn aSide wrote:
Dracvlad wrote:
What Jenn a'Snide said

Quote:
All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


The study looked at, 0 to 15 day old toons on their trial period only, some supremely warped mental gymnastics going on in this persons head...


Stop acting like a child.


What pointing out your incorrect interpretation of that study, or adjusting your offensive name to be a joke on your posting?


In situations like this, one of us has to be the adult. Rather than fall for your troll bait I'm simply going to use the ignore function.
Ralph King-Griffin
New Eden Tech Support
#55 - 2016-05-13 19:13:26 UTC
You are right that the study is a tad missused, it regards rookies getting ganked in their first 15 days and isnt actually as aplicable as some think, however its hardly much of a stretch to see how it might be relevant.

Dracvlad
Taishi Combine
Astral Alliance
#56 - 2016-05-13 19:22:34 UTC
Jenn aSide wrote:
Dracvlad wrote:
Jenn aSide wrote:
Dracvlad wrote:
What Jenn a'Snide said

Quote:
All the above is why the overly-protective crowd lost there flipping minds when CCP Rise revealed that no link between being attacked in high sec and people quitting could be found.


The study looked at, 0 to 15 day old toons on their trial period only, some supremely warped mental gymnastics going on in this persons head...


Stop acting like a child.


What pointing out your incorrect interpretation of that study, or adjusting your offensive name to be a joke on your posting?


In situations like this, one of us has to be the adult. Rather than fall for your troll bait I'm simply going to use the ignore function.


If you had correctly stated that this study was perhaps applicable to the young lady mentioned rather than change it into what you thought it was then we would not be having this exchange, you are the one trolling because your post was designed to get a reply, but my reply pointed out the absurdity of your post. Perhaps my adjustment of yout name is a little childish, but its based on the snide trolling that you do and any time I refer to you I add the n. I wonder how long it is before you and your fragile ego jumps on another thread and tell people how great you are, 3 2 1 ...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#57 - 2016-05-13 19:26:32 UTC  |  Edited by: Dracvlad
Ralph King-Griffin wrote:
You are right that the study is a tad missused, it regards rookies getting ganked in their first 15 days and isnt actually as aplicable as some think, however its hardly much of a stretch to see how it might be relevant.



I don't have the data, I was more focussed on the casual players in hisec who were a couple of months to two years old who were the real issue losing 36m or 220m ships which they had spent many boring mining hours grinding too. How you can equate that to a 15 day old toon in a cheap ISK ship still escapes me. Yes someone getting ganked in the first 15 days will likely stay in the game, but that is not where the issue is.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jenn aSide
Soul Machines
The Initiative.
#58 - 2016-05-13 19:28:05 UTC
Ralph King-Griffin wrote:
You are right that the study is a tad missused, it regards rookies getting ganked in their first 15 days and isnt actually as aplicable as some think, however its hardly much of a stretch to see how it might be relevant.



Right, what I'm saying is not about war decs or the dec system, more a general observation that adversity is the thing that helps new players (in a game that has animosity and antagonism at it's core), not comfort. The faster you get someone used to what EVE (and it's community) is, the faster you get that person to a place where they can have fun (if they are able to enjoy such situations, not everyone is). I don't think it's a coincidence that (until recently) EVE was doing better in the past when it's NPE was crappier and the game more dangerous (no safeties, pop ups and such like gankers getting insurance payments).

It's not at all unlike real life (though in real life the stakes are real and you can't just go play another game lol), where over-protecting a kid runs the risk of producing an ineffective adult that is more easily prey'd upon by people who mean them ill. New players are the kids of EVE, let them stumble if you ever want them to be able to run.
Dracvlad
Taishi Combine
Astral Alliance
#59 - 2016-05-13 19:42:10 UTC  |  Edited by: Dracvlad
Jenn aSide wrote:
Ralph King-Griffin wrote:
You are right that the study is a tad missused, it regards rookies getting ganked in their first 15 days and isnt actually as aplicable as some think, however its hardly much of a stretch to see how it might be relevant.



Right, what I'm saying is not about war decs or the dec system, more a general observation that adversity is the thing that helps new players (in a game that has animosity and antagonism at it's core), not comfort. The faster you get someone used to what EVE (and it's community) is, the faster you get that person to a place where they can have fun (if they are able to enjoy such situations, not everyone is). I don't think it's a coincidence that (until recently) EVE was doing better in the past when it's NPE was crappier and the game more dangerous (no safeties, pop ups and such like gankers getting insurance payments).

It's not at all unlike real life (though in real life the stakes are real and you can't just go play another game lol), where over-protecting a kid runs the risk of producing an ineffective adult that is more easily prey'd upon by people who mean them ill. New players are the kids of EVE, let them stumble if you ever want them to be able to run.


On the face of it I would not disagree with this point about a game which is hard in its entirity showing people taht at the begining(but not the RL one), but you often only take part of the story, the player said that the young lady needed to get to a point to compete, and in such a game new players who do not have a large credit card or the help of a lot of injectors are at a huge disadvantage against older very high SP players that do the war decs have multiple accounts and bling ships. All they end up being is cannon fodder with not a chance in hell. Perhaps one or two times its fun, but if it keeps happening then without a certain mental strength many people will give up and that is how Eve loses new players. How to get the right balance is key to the war dec system, in effect clubbing a baby seal to death is not going to build character in that seal...

But then again I am a child, bawaaaaaah.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Arthur Aihaken
CODE.d
#60 - 2016-05-13 19:48:30 UTC
So... Removal of the non-consensual WatchList working as intended?

I am currently away, traveling through time and will be returning last week.