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EVE: Citadel expansion - Issues

First post
Author
Syri Taneka
NOVA-CAINE
#541 - 2016-05-09 23:53:32 UTC
Magistr Vladimir wrote:
Direct trading in Citadel don't working... It's so sad...


It works but it's a wee bit glitchy (as in, it failed 1 out of 4 attempts for me and the items are literally missing).

Take items you have in a Citadel and drag them onto a character portrait/name in some channel somewhere. The game will create a pop-up message asking you if you're sure you want to Deliver that/those item(s) to that character. If you hit yes, they should appear in the aforementioned character's Deliveries Hangar inside the Citadel.

However, as I said, it has broken on me. The first time I attempted to use the feature (after being told about it in alliance chat), I grabbed a stack of 840 units Null S and sent it to my alt, also docked in the Citadel. I have an in-game mail confirming the action, but no ammo ever showed up in Deliveries. I then tried other, cheaper, inconsequential things and successfully sent two to the alt, and then both back to this char.

All in all I don't presently trust the feature enough to actually use it. I keep two ships with Fleet Hangars in the Citadel (1 on each character) and use these to affect trading on the undock.
Syri Taneka
NOVA-CAINE
#542 - 2016-05-10 00:02:22 UTC  |  Edited by: Syri Taneka
Verum Peto wrote:
RainReaper wrote:
OH MY GOD! I FOUND A WAY TO RENAME STATION CONTAINERS! you take control of the citadel. then you have access to them and can rename station containers! ..this dosent fix the fact that those that dont have access to take control of the citadel cant rename station containers...BUT STILL! A burden has been lifted.

I shall try this shortly. This sounds like a good fix for us owners but for the people using us and needing to organize? Jebus.


This works! I don't know whether to be happy that this works, or sad that this works, but it works.

ETA: As per today's patch notes, this issue seems to be fixed.
tgl3
The Scope
Gallente Federation
#543 - 2016-05-10 09:49:32 UTC
We've encountered several bugs with the gun seat in a Fortizar citadel. I was unable to submit a bug report late last night but will do so tonight if the issues remain.

Bugs are as follows, experienced by both myself and another member of the alliance:

"Sometimes gives a "the keys to this ship are in another jacket" error at random. When that happens I can no longer use any of the guns until I exit the gunner seat and re-enter. Furthermore if I try to lock someone with the citadel after getting the error, the lock will get stuck and even after undocking and redocking; the target can no longer be locked by the citadel.

It also causes all the mods of my ship to go offline, and even if I re-online them they will be offline when I undock. There has been no way to fix the offline mods bug for me so far except swapping to another ship."
Rivr Luzade
Coreli Corporation
Pandemic Legion
#544 - 2016-05-10 10:31:38 UTC
The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sobaan Tali
Caldari Quick Reaction Force
#545 - 2016-05-10 20:35:07 UTC
Rivr Luzade wrote:
The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix.


Sadly, this is not the first time or only place where the fitting window or tooltips have been kind of flaky on its numbers. I've at times noticed fits seemingly jump in DPS as if I had fit another damage module or two, even to the point that the displayed DPS and Volley and RoF offer obviously conflicting totals that don't line up. Sometimes, it's volley damage that seems way off base, others it's just DPS. What ever bug has been causing it seems rare enough that it's hard to nail down what causes it or figure out any patterns that could clue in why it screws up the numbers.

Use PyFa or EFT to confirm and clarify your numbers, I guess. Not the best workaround, but PyFa's been far more reliably consistent to me than the in-game fitting system has for quite some time now. Hopefully, when they finally implement that fitting window overhaul we've heard about some time ago that will change for the better.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Razor Z
State War Academy
Caldari State
#546 - 2016-05-11 01:19:39 UTC  |  Edited by: Razor Z
Razor Z wrote:
I brought up this last weekend and I haven't seen anyone comment or respond to it yet.

Razor Z wrote:
The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil.


Unless I am completely missing something, if you review the blueprint material costs for the Keepstar, it is completely out of line of the cost that CCP has originally quoted the Keepstar as being.

EDIT: and I'm talking about the X-L citadel Keepstar, not the faction Upwell one


Sorry to keep re-quoting and bringing this up, but I can't find anywhere a change to Keepstar build price was announced, and the condensed Citadel info thread here still says between 35 and 80bil. The component base cost goes from 10 ea on the Fortizar to 200 ea on the Keepstar. Can I possibly get a dev response on this?
Sobaan Tali
Caldari Quick Reaction Force
#547 - 2016-05-11 13:34:17 UTC
Bookmark icons are still disappearing occasionally.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sexy Cakes
Have A Seat
#548 - 2016-05-11 15:50:10 UTC
Every single time you jump system with the solar system map open it zooms all the way in. It's incredibly annoying.

Not today spaghetti.

Hanazava Karyna
The Foundation Of Mammon
#549 - 2016-05-11 16:55:13 UTC
Sobaan Tali wrote:
Rivr Luzade wrote:
The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix.


Sadly, this is not the first time or only place where the fitting window or tooltips have been kind of flaky on its numbers. I've at times noticed fits seemingly jump in DPS as if I had fit another damage module or two, even to the point that the displayed DPS and Volley and RoF offer obviously conflicting totals that don't line up. Sometimes, it's volley damage that seems way off base, others it's just DPS. What ever bug has been causing it seems rare enough that it's hard to nail down what causes it or figure out any patterns that could clue in why it screws up the numbers.

Use PyFa or EFT to confirm and clarify your numbers, I guess. Not the best workaround, but PyFa's been far more reliably consistent to me than the in-game fitting system has for quite some time now. Hopefully, when they finally implement that fitting window overhaul we've heard about some time ago that will change for the better.


Older pyfa: http://i.imgur.com/xiDGefa.png ~7.4k dps
New pyfa: http://kud.moe/3kdps.png ~3.3k dps

Sieged, reload time included.

It feels so wrong. Is it a bug, Crest API incoherency or just Phoenix being crazily nerfed to the ground?
Old stats on right, devblog ones on the left: http://i.imgur.com/ULlKZ8E.png
Removed ROF bonus and added damage bonus with reload time reduction bonus. It shouldn't cause 50% dmg reduction...

Can anyone else confirm it?
Larus Raksha
Rival Industries
#550 - 2016-05-11 22:00:13 UTC
Loot stucks in MTU. You need deploy and scoop it again to get it out of there EBR-81179
TheSmokingHertog
Julia's Interstellar Trade Emperium
#551 - 2016-05-11 23:45:30 UTC
Syri Taneka wrote:
So, I just attempted to search an Access List I created for a structure I anchored and am Admin on for a specific entity and was told by the game that I "don't have permission to perform this action". As I noted, I personally anchored the structure and have the appropriate Station Manager role. I was merely attempting to verify whether or not I'd put the corp in question on the access list already (I hadn't).

What gives?

ETA: Taking control of the structure doesn't help.


Somewhere CCP mentioned the Access Lists would be added later on... maybe in the 07 show?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Rivr Luzade
Coreli Corporation
Pandemic Legion
#552 - 2016-05-12 13:12:07 UTC  |  Edited by: Rivr Luzade
Patch Notes wrote:
Fixing an issue that could cause the sensor overlay to fail at loading sites when entering space.

Fixed? I do not think so. Since this downtime, all anomaly, signature and in-space bookmark brackets of the sensor overlay disappear completely after a couple of minutes in space.
Potentially fixed after all. Clearing the cache seems to work. Why do we always have to do that manually instead of having it done after a patch automatically?
Nope does not fix it, I lost all sensor overlay brackets again.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#553 - 2016-05-12 14:22:49 UTC
And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iowa Banshee
Fenrir Vangard
#554 - 2016-05-12 16:27:09 UTC
Larus Raksha wrote:
Loot stucks in MTU. You need deploy and scoop it again to get it out of there EBR-81179


Intermittent bug:

Sometimes when I scoop the MTU - HIt "loot all" on the can & the loot disappears (drag & drop still works)

Loot gets stuck in MTU & it need re-depoly to access but loot in can still disappears on using "loot all"
Lavayar
Haidamaky
UA Fleets
#555 - 2016-05-13 07:09:56 UTC  |  Edited by: Lavayar
Rivr Luzade wrote:
And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station.

The most annoying thing when you have few toons.

Also I hope direct trade will return to citadels with contracts update.
"delivery to" is fine. But why we have to refuse from familiar tools?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#556 - 2016-05-13 17:53:23 UTC
Lavayar wrote:
Rivr Luzade wrote:
And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station.

The most annoying thing when you have few toons.

Also I hope direct trade will return to citadels with contracts update.
"delivery to" is fine. But why we have to refuse from familiar tools?

Honestly, that is absolutely not fine. It's hideous and totally inconvenient.

Furthermore: You cannot right click list entries in the Transactions tab. The right click menu simply won't appear.
And in the Orders tab, all the information about remaining orders, taxes and that stuff take an awful lot of time to load.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

JFKen Imperia
Beyond Frontier
Pandemic Horde
#557 - 2016-05-13 17:56:55 UTC  |  Edited by: JFKen Imperia
The classic Tactical Overlay not available with "old camera" setted.

new Overlay do not display the "point" and straight vertical lines on the overtlay circular plan, only these useless curved lines is items are close than 200km.

http://i.imgur.com/Htws3Cj.png


How enable the classic overlay to see the "points" on the circular plan ?

Thx

edit : EBR-81361 for report
helana Tsero
Science and Trade Institute
Caldari State
#558 - 2016-05-14 05:10:32 UTC
tactical overlay and Dscan is bugged.

Randomly I can not see anoms or bookmarks in space.

Also dscan also bugging out randomly. Sometimes its fine other times I do a 15 degree scan on an object I know is there but dscan shows nothing. (yes I have my overview/dscan settings correctly set to show that object)

This issue only started occurring the last few days. Other corpmates have also reported this issue.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

JFKen Imperia
Beyond Frontier
Pandemic Horde
#559 - 2016-05-14 08:32:19 UTC
helana Tsero wrote:

Randomly I can not see anoms or bookmarks in space. .

When happens click twice on the "gree eye" on the folder in ppl & places menu when entering a systme / undocking. It's boring, but works.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#560 - 2016-05-14 13:27:15 UTC
Rivr Luzade wrote:
Patch Notes wrote:
Fixing an issue that could cause the sensor overlay to fail at loading sites when entering space.

Fixed? I do not think so. Since this downtime, all anomaly, signature and in-space bookmark brackets of the sensor overlay disappear completely after a couple of minutes in space.
Potentially fixed after all. Clearing the cache seems to work. Why do we always have to do that manually instead of having it done after a patch automatically?
Nope does not fix it, I lost all sensor overlay brackets again.

Adding to this: I noticed that the SOB brackets disappear every time when I open the old map and close it again after some use. You might want to fix that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.