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Mobile Tractor Units - Small Quality of life idea

Author
Magnolia Arch
Duo Rook
#1 - 2016-05-09 22:42:17 UTC
As a new player, Mobile Tractor units are great, it really start to feel useful when I got onto bigger ships.

But as a quality of life change, can we change the Mobile Tractor units to prioritize wrecks containing loot that is closest to the tractor unit, rather than just any wreck closest to the tractor unit?

If that is a tad too much, perhaps a more expensive/meta/modified version of the tractor unit to do this?

Just saying because I am still at the stage where a lot of the wrecks from PvE doesn't contain loot and I end up leave tractor units for up to an hour and coming back to it.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-05-10 01:00:47 UTC
if you want better , use a noctise, or befriend someone with one
FoxFire Ayderan
#3 - 2016-05-10 02:36:12 UTC

You mean they grab wrecks that don't contain loot, right.

I agree it would be nice if it grabbed those with loot first, before hauling in the other wrecks (which are nice to get closer for salvage).

Not a real big deal, but it is a minor annoyance that they don't prioritize wrecks that contain loot.

So I support this idea.
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2016-05-10 02:37:15 UTC
There are meta versions that, while do nothing different in terms of how they prioritize wrecks and are more expensive, have better stats including both tractor beam range and speeds. Other than that, just like any other of the by now hundreds of so-called QOL change request related to MTU's, the routine suggestion to use a Noctis if you want it faster or more efficient applies.

I know it might not seem like it, but MTU's -- even the cheap non-meta one -- are already good enough as is and don't really need to be improved. People seem to quickly forget that the sole fact that they are fully autonomous is a huge central advantage of MTU's, which in turn must be countered by making it their one and only advantage. Compared to the Noctis, for instance, they are quite well balanced at this point. Making them any better would make using the Noctis or other methods even less tempting or useful.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2016-05-10 02:42:53 UTC
Ralph King-Griffin wrote:
if you want better , use a noctise, or befriend someone with one


This.

If you want Automated looting, it is dumb and slow. You want something smarter and faster? Do it yourself.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Celthric Kanerian
Viziam
Amarr Empire
#6 - 2016-05-10 12:20:42 UTC
The quote: "Quality of Life" really gets thrown around a lot these days, and most people, like OP, misuse the word when the real quote they should be using is: I am too lazy, let me instant loot everything."
Mike Voidstar
Voidstar Free Flight Foundation
#7 - 2016-05-10 15:26:09 UTC
Quality of Life is indeed the proper term here.

I suppose there is some .00001% use case where a mission blitzer might make half an isk more per hour if they worked this way, but really? It tractors and loots. It seems only natural it would tractor loot before it tractored empty wrecks.

Honestly, we don't have to send CCP to every users house to implant poisoned needles into the keyboards just to make the game 'challenging'. Anything from adjustable fonts to seeing drone HP in the bay (oh, wait...) gets poo pooed around here.
FoxFire Ayderan
#8 - 2016-05-10 19:17:50 UTC
Celthric Kanerian wrote:
The quote: "Quality of Life" really gets thrown around a lot these days, and most people, like OP, misuse the word when the real quote they should be using is: I am too lazy, let me instant loot everything."


Yawn.

If only CCP would make players have to input spreadsheet formulas in order to loot with an MTU, then you guys would be happy.
Roll
FoxFire Ayderan
#9 - 2016-05-10 19:19:52 UTC
Mike Voidstar wrote:

Honestly, we don't have to send CCP to every users house to implant poisoned needles into the keyboards just to make the game 'challenging'. Anything from adjustable fonts to seeing drone HP in the bay (oh, wait...) gets poo pooed around here.


These guys must feel a swift kick to their nads with every QoL improvement CCP makes to this game.

Lol


Titti Sabezan
SYNDIC Unlimited
#10 - 2016-05-11 18:53:22 UTC
The main problem with MTUs is that they aren't raid-able.

There ought to be a mechanism whereby someone can just fly up to it, and take the loot -- if you want it, you should be guarding it, or have someone else doing it.
Of course, in hi-sec this would be a red-flag offence, but so would be taking loot out of a wreck.
Iain Cariaba
#11 - 2016-05-11 19:38:40 UTC
Titti Sabezan wrote:
The main problem with MTUs is that they aren't raid-able.

There ought to be a mechanism whereby someone can just fly up to it, and take the loot -- if you want it, you should be guarding it, or have someone else doing it.
Of course, in hi-sec this would be a red-flag offence, but so would be taking loot out of a wreck.

You can shoot them and pick up what the loot fairy leaves behind. This only gives you a suspect flag.
Titti Sabezan
SYNDIC Unlimited
#12 - 2016-05-11 20:51:09 UTC
Iain Cariaba wrote:
Titti Sabezan wrote:
The main problem with MTUs is that they aren't raid-able.

There ought to be a mechanism whereby someone can just fly up to it, and take the loot -- if you want it, you should be guarding it, or have someone else doing it.
Of course, in hi-sec this would be a red-flag offence, but so would be taking loot out of a wreck.

You can shoot them and pick up what the loot fairy leaves behind. This only gives you a suspect flag.


But I can simply open a wreck & take loot, & the MTU just aggregates wreck loot.
Gurista Nerfed
Doomheim
#13 - 2016-05-11 20:52:59 UTC
Be prepared to have any sane MTU ideas being shot down by bitter vets.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-05-11 22:58:14 UTC
This is not just QOL, nor is it sane. Anything that makes it quicker, more automated and easier to loot reduces the value of loot and reduces the rewards of people doing it themselves with a noctis. For example, when the noctis was introduced, the price of loot fell because it looted faster than everything else. Then shortly after the mtu was released the value of loot fell again because looting became automated.

CCP will tell you themselves they don't want mtu's to be smart. Anyone crying about QOL improvements being shot down has lack of forsight and doesn't grasp competition in a free market.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#15 - 2016-05-12 07:30:48 UTC
Daichi Yamato wrote:
This is not just QOL, nor is it sane. Anything that makes it quicker, more automated and easier to loot reduces the value of loot and reduces the rewards of people doing it themselves with a noctis. For example, when the noctis was introduced, the price of loot fell because it looted faster than everything else. Then shortly after the mtu was released the value of loot fell again because looting became automated.

CCP will tell you themselves they don't want mtu's to be smart. Anyone crying about QOL improvements being shot down has lack of forsight and doesn't grasp competition in a free market.



Nope. It's pure quality of life. Too much focus is put on making the game 'challenging' through QoL and interface issues. The balance you are speaking of can more properly be controlled through drop weight, cargo size, and mineral content.

I will agree that the MTU should be lootable, or at least hackable, by anyone who flies by with the same penalties as doing the same to a wreck.
Iain Cariaba
#16 - 2016-05-12 08:24:26 UTC
Mike Voidstar wrote:
I will agree that the MTU should be lootable... by anyone who flies by with the same penalties as doing the same to a wreck.

It is, you just have to shoot it first. Shooting a MTU belonging to someone else has the same penalties as looting a wreck that belongs to someone else.
Titti Sabezan
SYNDIC Unlimited
#17 - 2016-05-12 18:59:18 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
I will agree that the MTU should be lootable... by anyone who flies by with the same penalties as doing the same to a wreck.

It is, you just have to shoot it first. Shooting a MTU belonging to someone else has the same penalties as looting a wreck that belongs to someone else.

Hello, Mr Carebear. Would you like some cheese with that whine?


As I understand it (please correct if I am wrong), a wreck can be looted on the pass-by, whereas you shoot the MTU and then have to keep doing so for a Long Time. My contention is that, if you have an MTU lying around, it should be lootable on the fly, as a reward for the person who found it alone and abandoned out there. Or you can pay someone to guard it. Or you could pay a ransom to anyone who passes by, to pay them for not looting it.

And yes I would -- please leave it in a hi-sec station.
Iain Cariaba
#18 - 2016-05-12 19:07:29 UTC
Titti Sabezan wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
I will agree that the MTU should be lootable... by anyone who flies by with the same penalties as doing the same to a wreck.

It is, you just have to shoot it first. Shooting a MTU belonging to someone else has the same penalties as looting a wreck that belongs to someone else.

Hello, Mr Carebear. Would you like some cheese with that whine?


As I understand it (please correct if I am wrong), a wreck can be looted on the pass-by, whereas you shoot the MTU and then have to keep doing so for a Long Time. My contention is that, if you have an MTU lying around, it should be lootable on the fly, as a reward for the person who found it alone and abandoned out there. Or you can pay someone to guard it. Or you could pay a ransom to anyone who passes by, to pay them for not looting it.

50k total HP with zero resists does not take a "Long Time" unless you're in a frigate. If you're in a frigate, bring a couple friends.

If you find a lone, abandoned MTU, what's a couple minutes to pop it and loot it. On the other hand, if it's not alone or abandoned, why should you be able to just drop in on it and loot it before the owner can move back to it to scoop it and the loot?
Titti Sabezan
SYNDIC Unlimited
#19 - 2016-05-14 09:33:32 UTC
Iain Cariaba wrote:
On the other hand, if it's not alone or abandoned, why should you be able to just drop in on it and loot it before the owner can move back to it to scoop it and the loot?


Because it's there; because this is EvE; because EvE isn't fair, it's a sandbox, where you get sand kicked in your face; because in EvE you don't get NPC bosses to raid day after day, you get people who spend hours organising so that they can kill you and take your stuff, day after day.
Mike Voidstar
Voidstar Free Flight Foundation
#20 - 2016-05-14 13:59:35 UTC
Iain Cariaba wrote:
Titti Sabezan wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
I will agree that the MTU should be lootable... by anyone who flies by with the same penalties as doing the same to a wreck.

It is, you just have to shoot it first. Shooting a MTU belonging to someone else has the same penalties as looting a wreck that belongs to someone else.

Hello, Mr Carebear. Would you like some cheese with that whine?


As I understand it (please correct if I am wrong), a wreck can be looted on the pass-by, whereas you shoot the MTU and then have to keep doing so for a Long Time. My contention is that, if you have an MTU lying around, it should be lootable on the fly, as a reward for the person who found it alone and abandoned out there. Or you can pay someone to guard it. Or you could pay a ransom to anyone who passes by, to pay them for not looting it.

50k total HP with zero resists does not take a "Long Time" unless you're in a frigate. If you're in a frigate, bring a couple friends.

If you find a lone, abandoned MTU, what's a couple minutes to pop it and loot it. On the other hand, if it's not alone or abandoned, why should you be able to just drop in on it and loot it before the owner can move back to it to scoop it and the loot?


I don't think shooting it should be required. Just open it like any other can, or at worst hack it. You are right they don't take long to pop, but it should not even need that.
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