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Bumping freighters

Author
Tarbro Abec
The Scope
Gallente Federation
#1 - 2016-04-17 14:39:34 UTC

1. Does the physical shape of a freighter (eg, Obelisk compared to Charon) affect the ability to bump it?

2. What are the issues and time required to effectively keep a freighter from aligning to warp?

3. I never AFK. In abstract-kinda-terms how much does that decrease the likelihood I'll get bumped until ganked?


RavenPaine
RaVeN Alliance
#2 - 2016-04-17 16:52:42 UTC
Cargo value is the most important thing in a freighter gank.
Low value = low chance of gank.

As far as shape, they're all huge. Very easy to bump. An experienced crew , if they select you for a target, is about 100% sure to finish the job.
pushdogg
relocation LLC.
#3 - 2016-04-17 20:06:53 UTC
Ganking freighters takes a very coordinated effort to gank. I would advise a similar effort on your part.

Moving that much stuff should always be the collective effort of an entire corp.
Bumblefck
Kerensky Initiatives
#4 - 2016-04-17 21:25:19 UTC
RavenPaine wrote:
Cargo value is the most important thing in a freighter gank.
Low value = low chance of gank.

As far as shape, they're all huge. Very easy to bump. An experienced crew , if they select you for a target, is about 100% sure to finish the job.



Moustachio says 'Bzzt'


Permit status is the most important thing

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sheeth Athonille
TerraTroopers
Get Off My Lawn
#5 - 2016-04-17 22:05:13 UTC
The Fenrir has the fastest natural align time, so that will help. Include three istabs and you'll be able to warp before they can get a good bump on you a lot of the time (depending on where you come out of the gate and where they are).

Get good at webbing your freighter and nothing will matter and it'll be pretty much impossible to bump you.
Pookoko
Sigma Sagittarii Inc.
#6 - 2016-04-21 20:59:18 UTC
This may not be the answer you like, but use courier contracts for runs between hubs and freighter yourself from regional systems to the local hub. i.e. if you are sourcing stuff from Domain and selling them in Jita,

1. use your own freighter to move stuff from various systems in Domain to Amarr station

2. Courier contract the lot from Amarr to Jita

If you really want to fly the freighter yourself between the hubs, either make it totally not worth it (like carrying 2~500mil cargo in max hull tanked Obelisk) or get a webber support. Bear in mind though that even a max tanked Obelisk with empty cargo can be ganked for lulz.

With web support (and preferably a falcon scout on stand by too) it could actually be safer to take low-sec route between some hubs instead of going through the heavy traffic high-sec only routes. I mean if there's no one in local in low sec that's safer than ganker populated high-sec. Heck, if you had a proper support fleet, it's actually safer to move freighters through 1 or 2 low sec gates with your gang escort than moving a freighter in highsec with support. In low sec you can preemptively clear the gate with brute force if anyone's hanging around the gate.

I've done this a few times myself (moving freighters with escort), but also experienced indignity of watching a fleet move multiple freighters through low sec I was hanging out solo at the time because they had like a 20 men fleet escorting the freighters.

So basically pushdogg is right. If gankers are prepared to coordinate a fleet to gank you, don't expect an easy ride through their route in a solo freighter with no scouts and supports. Take the low sec route I say. At least you have potential for fun fight in a 'protect the VIP' kinda tactical scenario. I once lost a freighter in low sec while I was part of a small gang escort but at least that was some pretty fun 4 vs 4 small gang pvp involved around the gate. With the low slots+hull resist buff we have now though I think we would've made it through at that time.
Kieron VonDeux
#7 - 2016-04-22 17:33:25 UTC
Empty Freighters and especially Jump Freighters are often targets as well.

The main point isn't always to make money but to ensure that the gank'd pilot loses more than the gankers do.
It's simply a EULA legal form of grief play tbh.

Do Little
Bluenose Trading
#8 - 2016-04-22 19:30:00 UTC
CCP Fozzie announced a change in bumping mechanics during the ships & modules presentation at Fanfest. A bumper will not be able to prevent your ship from warping - they can only delay the warp for 3 minutes. To prevent a warp they must apply a point. He did not say when this is expected to be implemented.
Gully Alex Foyle
The Scope
Gallente Federation
#9 - 2016-04-25 11:05:06 UTC
If you can get one, a webbing alt will solve all your problems.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Amanda Chan
Garoun Investment Bank
Gallente Federation
#10 - 2016-04-25 11:12:47 UTC  |  Edited by: Amanda Chan
Gully Alex Foyle wrote:
If you can get one, a webbing alt will solve all your problems.


Cause webbing alts are immune to suicide ganking and NOBODY has thought of using a sacrificial ship to point the freighter, while the bump is on the way...

But yes, I'm a fan of the 3 minute max bump timer. It's not uncounterable(is this even a word?) and it forces the gankers to either be prepared or have to do some sacrificial characters to cycle points every 2m 59s while the gank party is on the way.

Also, if you really want to be safe ish while moving a freighter. You'll want up to 2 webbers, depending on your warp lengths, also want a scout/warp in frigate. Daredevil's a good one.
Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2016-04-25 11:21:23 UTC
Amanda Chan wrote:
Gully Alex Foyle wrote:
If you can get one, a webbing alt will solve all your problems.


Cause webbing alts are immune to suicide ganking and NOBODY has thought of using a sacrificial ship to point the freighter, while the bump is on the way...

Not sure what you're trying to say there, mate.

A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Amanda Chan
Garoun Investment Bank
Gallente Federation
#12 - 2016-04-25 11:29:14 UTC  |  Edited by: Amanda Chan
Gully Alex Foyle wrote:
Amanda Chan wrote:
Gully Alex Foyle wrote:
If you can get one, a webbing alt will solve all your problems.


Cause webbing alts are immune to suicide ganking and NOBODY has thought of using a sacrificial ship to point the freighter, while the bump is on the way...

Not sure what you're trying to say there, mate.

A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.


Gankers generally use scouts along the trade pipes. To know juicy targets. If they see a webber, they can either:
a) kill the webber
b) jam the webber
c) the easiest one which is just use a sacrificial ship to point the freighter. This buys enough time for the bumping ship to get a bump onto the freighter.

At that point, your only recourse is to use a warp in frigate like the daredevil. I prefer the daredevil, because I only need 1 web as opposed to 3 to reach the same effect.

I'm not saying a webbing alt is a bad idea. Infact, you shouldn't be boating a freighter without one. However, I don't want people under the assumption that they're safe just because they have one.
Pookoko
Sigma Sagittarii Inc.
#13 - 2016-04-28 02:31:19 UTC
yeah you can't be 100% safe with a webbing alt, but it's probably one of the good options. Suicide ganking a webber support before he can apply the web on freighter is extremely difficult, when you consider locking a freighter & applying the web is pretty damn quick. Even with just 1 scripted sebo, Rapier can lock an Obelisk in 1 sec while instantly applying tripple web (and there's space for 2 more sebos if needed at all), and with the web range bonus it doesn't matter where the rapier decloaks off gate after gate jump.

Even if you consider time delays for someone who mutibox (like switching between clients, clicking to initiate warp for the freighter and then moving to lose the gate cloak on rapier & then to lock/insta web the freighter), I would say the time gankers have to suicide gank the Rapier is 4~5 seconds at most, even if we really stretch the odds in ganker's favour.

Suicide ganking a double plated+trimark tanked rapier in this short period of time is not an easy task.

I'm not saying this can't be done, but this is as safe as it gets IMO. Cloaky nullified T3 is very hard to catch when completely fit for travelling, but they do get caught, but for every travel T3 caught there must be thousands of travel T3 that escaped. So the odd is pretty damn low.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#14 - 2016-05-01 05:11:41 UTC
Amanda Chan wrote:
Gully Alex Foyle wrote:
Amanda Chan wrote:
Gully Alex Foyle wrote:
If you can get one, a webbing alt will solve all your problems.


Cause webbing alts are immune to suicide ganking and NOBODY has thought of using a sacrificial ship to point the freighter, while the bump is on the way...

Not sure what you're trying to say there, mate.

A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.


Gankers generally use scouts along the trade pipes. To know juicy targets. If they see a webber, they can either:
a) kill the webber
b) jam the webber
c) the easiest one which is just use a sacrificial ship to point the freighter. This buys enough time for the bumping ship to get a bump onto the freighter.

At that point, your only recourse is to use a warp in frigate like the daredevil. I prefer the daredevil, because I only need 1 web as opposed to 3 to reach the same effect.

I'm not saying a webbing alt is a bad idea. Infact, you shouldn't be boating a freighter without one. However, I don't want people under the assumption that they're safe just because they have one.


Gully never implied that, you are just being an @ss. What?

Just Add Water

Arthur Aihaken
CODE.d
#15 - 2016-05-05 02:29:49 UTC
Gully Alex Foyle wrote:
A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.

Or just wait the 3 minutes.

I am currently away, traveling through time and will be returning last week.

Sheeth Athonille
TerraTroopers
Get Off My Lawn
#16 - 2016-05-05 20:09:07 UTC
Arthur Aihaken wrote:
Gully Alex Foyle wrote:
A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.

Or just wait the 3 minutes.


What 3 minutes?
Amanda Chan
Garoun Investment Bank
Gallente Federation
#17 - 2016-05-06 08:31:01 UTC
After 3 minutes of attempting to initiate warp, unless your pointed/scrammed/infi pointed/in a bubble. Off you go regardless of alignment.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#18 - 2016-05-06 08:37:45 UTC
Nat Silverguard wrote:
Amanda Chan wrote:
Gully Alex Foyle wrote:
Amanda Chan wrote:
Gully Alex Foyle wrote:
If you can get one, a webbing alt will solve allyour problems.


Cause webbing alts are immune to suicide ganking and NOBODY has thought of using a sacrificial ship to point the freighter, while the bump is on the way...

Not sure what you're trying to say there, mate.

A webber is your best defense, especially against bumping. On top of that, it makes your trips quicker.


Gankers generally use scouts along the trade pipes. To know juicy targets. If they see a webber, they can either:
a) kill the webber
b) jam the webber
c) the easiest one which is just use a sacrificial ship to point the freighter. This buys enough time for the bumping ship to get a bump onto the freighter.

At that point, your only recourse is to use a warp in frigate like the daredevil. I prefer the daredevil, because I only need 1 web as opposed to 3 to reach the same effect.

I'm not saying a webbing alt is a bad idea. Infact, you shouldn't be boating a freighter without one. However, I don't want people under the assumption that they're safe just because they have one.


Gully never implied that, you are just being an @ss. What?


I'm pretty sure when you use the word ALL. It's inclusive to all things that can go wrong, which a webbing alt does not solve.
Digger Pollard
Center for Advanced Studies
Gallente Federation
#19 - 2016-05-06 20:15:53 UTC
Tarbro Abec wrote:

1. Does the physical shape of a freighter (eg, Obelisk compared to Charon) affect the ability to bump it?

2. What are the issues and time required to effectively keep a freighter from aligning to warp?

3. I never AFK. In abstract-kinda-terms how much does that decrease the likelihood I'll get bumped until ganked?




1. No, all ships are spheres.

2. One bumping ship, and if the change made it, one noobship per 3 minutes.

3. 0%. Ganking is currently overbuffed and being too easy, it doesn't matter if the target is piloted or not.
Black Pedro
Mine.
#20 - 2016-05-07 10:54:56 UTC
Amanda Chan wrote:
After 3 minutes of attempting to initiate warp, unless your pointed/scrammed/infi pointed/in a bubble. Off you go regardless of alignment.
But you will be pointed if they are really trying to kill you. Sacrificing a noobship for a shot at a billion ISK payday is a no-brainier.

A webbing alt is a good counter, but not perfect, especially if you are silly enough to put many multi-billions of ISK in your flying loot piƱata. If you have to move something that valuable, just use a more robust and bump-immune form of transport like a DST or a brick-tanked T3 cruiser.
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