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Player Features and Ideas Discussion

 
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Docking fee in NPC stations

Author
Iam Cloaked
Royal Amarr Institute
Amarr Empire
#1 - 2016-05-05 09:26:27 UTC
I think that CCP should give players more incentive to use citadels, since increases of NPC station market taxes and introduction of jump cloning fee won't be enough to convince some players to move away from NPC stations. Therefore I suggest that docking fees should be introduced in NPC stations. Prices should depend on the size of the hull, starting at 10k for a rookie ship and capsule and being capped at 10 millions for a capital ship. Then people will really have to think twice before undocking!
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-05-05 09:28:19 UTC
Roll
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2016-05-05 10:41:04 UTC
Did you even bother to think about the consequences if this happened?

I don't think you did.
Bobb Bobbington
Tribal Liberation Force
Minmatar Republic
#4 - 2016-05-05 11:33:44 UTC
Don't encourage CCP...

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Jadek Kin
Incorruptibles
#5 - 2016-05-05 11:56:36 UTC
Certainly an inconvenience but I could see the sandbox adapting to this in interesting ways. Mobile depots would see a boom in sales. +1

I also imagine people exiting their large hull ships at a deep safe bookmark and warping to a station in a pod in order to avoid fees.
Akrasjel Lanate
Lanate Industries
#6 - 2016-05-05 12:57:19 UTC
Straight

CEO of Lanate Industries

Citizen of Solitude

Pleasure Hub Node-514
Pleasure Hub Hotline
#7 - 2016-05-05 19:48:26 UTC  |  Edited by: Pleasure Hub Node-514
I'm up for seeing where this goes.

Would you be open to NPC faction standing reducing or eliminating the docking fee? (likewise it could also increase if you have terrible standing).


*edit: I like how it's calculated by hull size.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Jadek Kin
Incorruptibles
#8 - 2016-05-05 19:53:24 UTC
Free docking with your NPC school headquarters may help smooth some things out with new players.

I do like the idea of NPC docking fee reducing or scaling with your group standing.
Nevyn Auscent
Broke Sauce
#9 - 2016-05-06 00:38:22 UTC  |  Edited by: Nevyn Auscent
Jadek Kin wrote:
Certainly an inconvenience but I could see the sandbox adapting to this in interesting ways. Mobile depots would see a boom in sales. +1

I also imagine people exiting their large hull ships at a deep safe bookmark and warping to a station in a pod in order to avoid fees.

There is no such thing as a deep safe any more, it should never be considered better to log out in space than in a station.
Oh, and most people aren't going to adopt a Citadel because the defences in Highsec are a joke, and till CCP fix that they are just floating loot pinata's and green KB's for hunter corps.
Jadek Kin
Incorruptibles
#10 - 2016-05-06 02:26:22 UTC
Nevyn Auscent wrote:
It should never be considered better to log out in space than in a station.

Please walk me through your thinking here.
violator2k5
Crescent Nova
#11 - 2016-05-06 04:22:44 UTC  |  Edited by: violator2k5
Iam Cloaked wrote:
I think that CCP should give players more incentive to use citadels, since increases of NPC station market taxes and introduction of jump cloning fee won't be enough to convince some players to move away from NPC stations. Therefore I suggest that docking fees should be introduced in NPC stations. Prices should depend on the size of the hull, starting at 10k for a rookie ship and capsule and being capped at 10 millions for a capital ship. Then people will really have to think twice before undocking!

lol you do realise that on the first day of character creation they only start with 5k isk, so they'll be negative isk the moment they try to dock. Thats almost as bad as paying a fee to jump a gate or paying a fee to cyno out of high sec for freighters.

I know we need more isk sinks in the game but that's a little over the top and besides how would that work with players who dont even undock and just sit in the one station and that is all they ever see for their eve career?
Jadek Kin
Incorruptibles
#12 - 2016-05-06 04:32:01 UTC
violator2k5 wrote:
lol you do realise that on the first day of character creation they only start with 5k isk, so they'll be negative isk the moment they try to dock. Thats almost as bad as paying a fee to jump a gate or paying a fee to cyno out of high sec for him freighters.

I know we need more isk sinks in the game but that's a little over the top and besides how would that work with players who dont even undock and just sit in the one station and that is all they ever see for their eve career?

You could add free docking with your NPC school headquarters to this suggestion. Or use the opportunity to introduce players to Project Discovery (make ISK anywhere).

As for players who don't undock CCP could go hardcore mode and introduce space rental fees for ship and item hangers in NPC stations. Standings with the NPC group increases your capacity threshold for storing items at no charge.
violator2k5
Crescent Nova
#13 - 2016-05-06 04:54:10 UTC
Jadek Kin wrote:
As for players who don't undock CCP could go hardcore mode and introduce space rental fees for ship and item hangers in NPC stations. Standings with the NPC group increases your capacity threshold for storing items at no charge.

would characters who have no isk in their wallets have a negative isk value in their wallets if they didnt have the isk to cover the fees or would it come from the corp wallet if they were in a play corp and not a npc corp?
Jadek Kin
Incorruptibles
#14 - 2016-05-06 04:58:50 UTC
violator2k5 wrote:
Jadek Kin wrote:
As for players who don't undock CCP could go hardcore mode and introduce space rental fees for ship and item hangers in NPC stations. Standings with the NPC group increases your capacity threshold for storing items at no charge.

would characters who have no isk in their wallets have a negative isk value in their wallets if they didnt have the isk to cover the fees or would it come from the corp wallet if they were in a play corp and not a npc corp?

I figure your items would be impounded. You pay an additional fee to get them unlocked. Lol

Space capitalism, best capitalism.
Scott Ormands
Brave Newbies Inc.
Brave Collective
#15 - 2016-05-06 05:46:50 UTC
Iam Cloaked wrote:
I think that CCP should give players more incentive to use citadels, since increases of NPC station market taxes and introduction of jump cloning fee won't be enough to convince some players to move away from NPC stations. Therefore I suggest that docking fees should be introduced in NPC stations. Prices should depend on the size of the hull, starting at 10k for a rookie ship and capsule and being capped at 10 millions for a capital ship. Then people will really have to think twice before undocking!



Jump freighter pilots everywhere hate you now.
Jacabon Mere
Capital Storm.
#16 - 2016-05-06 08:31:38 UTC
Maybe when citadels aren't complete junk.

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