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Out of Pod Experience

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Reply with a famous quote

First post First post
Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#141 - 2016-05-04 18:09:06 UTC
"For Those Who Seek Perfection, There Can Be No Rest On This Side Of The Grave."

-translation from Japanese Feudal Era, not sure who the original speaker was.
Jenn aSide
Test Alliance Please Ignore
#142 - 2016-05-04 18:10:23 UTC
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee.

~Jules Winnfield
Indahmawar Fazmarai
#143 - 2016-05-04 20:03:24 UTC
There is a "hide all messages" function in the forum settings. You never know when you may come across creepy motherfu**ers like (username redacted) -a wise forum administrator via private message, 2005.
Ralph King-Griffin
New Eden Tech Support
#144 - 2016-05-04 20:15:25 UTC
"may you be in heaven a half hour , before the devil knows your dead"
Khergit Deserters
Crom's Angels
#145 - 2016-05-04 23:33:03 UTC
The obviously inexperienced pilot is the game the scientific air-fighter goes after, and the majority of victories are won that way. But, on the other hand, it is the novice usually who gets the famous ace by doing at some moment the unexpected thing.
-Eddie Rickenbacker
Kurved Trading
#146 - 2016-05-05 01:09:15 UTC
No facts are to me sacred none are profane I simply experiment, an endless seeker with no Past at my back.

- Emerson

Zappity's Adventures for a taste of lowsec and nullsec.

selket Shihari
Sebiestor Tribe
Minmatar Republic
#147 - 2016-05-05 05:17:32 UTC
"I have not yet begun to fight"

- John Paul Jones 1779

When life gives you lemons...BLOOD FOR THE BLOOD GOD!

ISD Max Trix
ISD Community Communications Liaisons
#148 - 2016-05-05 12:54:11 UTC
CCP Falcon wrote:

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.

ISD Max Trix


Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Ralph King-Griffin
New Eden Tech Support
#149 - 2016-05-05 14:12:07 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
Commander Spurty
#150 - 2016-05-05 19:34:12 UTC
"Get to da choppah!" - some German guy

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Iyokus Patrouette
Buccaneers of New Eden
Liquor Legion
#151 - 2016-05-06 04:59:35 UTC
Ralph King-Griffin wrote:
dude, hull tank it

---- Advocate for the initiation of purple coloured wormholes----

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#152 - 2016-05-06 13:18:52 UTC
"Intellectual growth should commence at birth and cease only at death."
Albert Einstein

(that doesn't apply to us pod pilots though, as our death is just another birth)
Nana Skalski
Taisaanat Kotei
#153 - 2016-05-06 14:53:23 UTC
Dosi Kusoni
State War Academy
Caldari State
#154 - 2016-05-06 16:44:13 UTC
Sigmund Freud

Being entirely honest with oneself is a good exercise.

America is a mistake, a giant mistake.

Sometimes a cigar is just a cigar.

HIgh Sec Care Bears
Brothers of Tangra
#155 - 2016-05-06 20:06:09 UTC
Ralph King-Griffin
New Eden Tech Support
#156 - 2016-05-06 22:18:43 UTC
"Thers no cure for bein a c*** "
Khergit Deserters
Crom's Angels
#157 - 2016-05-07 00:08:33 UTC  |  Edited by: Khergit Deserters
To live one more day
To spite the enemy.
-Excerpt from a longer verse poem by a Turkish prisoner (can't find the name or the quote, got the translation back in the handwriting days from my Turkish orphan/immigrant/poet/guitar player/then Delta scout/then biologist owl's nest counter bud).
Veine Miromme
Gallente Federation
#158 - 2016-05-12 14:07:30 UTC

5 Ways Dale Carnegie Can Make You a Successful Leader

1. Be the king of conversation and the lord of listening.
2. Believe in your vision
3. Seek opportunity in failure
4. Love what you do and do what you love
5. Seek to learn and expand your soul

Dale Carnegie Quotes

One of the most tragic things
I know about human nature
is that all of us tend to put off
living. We are all dreaming of
some magical rose garden
over the horizon instead
of enjoying the roses that are
blooming outside our
windows today.

If you want to conquer fear,
don't sit home and think
about it. Go out and get

Success is getting what you
want. Happiness is wanting
what you get.

Inaction breeds doubt and
fear. Action breeds
confidence and courage. If
you want to conquer fear, do
not sit home and think about
it. Go out and get busy.

It isn't what you have, or who
you are, or where you are, or
what you are doing that
makes you happy or
unhappy. It is what you think

When dealing with people,
remember you are not
dealing with creatures of
logic, but creatures of

If only the people who worry
about their liabilities would
think about the riches they
do possess, they would stop

Men of age object too much,
consult too long, adventure
too little, repent too soon,
and seldom drive business
home to the full period, but
content themselves with a
mediocrity of success.

Happiness doesn't depend
on any external conditions, it
is governed by our mental

Applause is a receipt, not a

Your purpose is to make
your audience see what you
saw, hear what you heard,
feel what you felt. Relevant
detail, couched in concrete,
colorful language, is the best
way to recreate the incident
as it happened and to picture
it for the audience.

There is only one way... to
get anybody to do anything.
And that is by making the
other person want to do it.

People rarely succeed
unless they have fun in what
they are doing.

If you believe in what you
are doing, then let nothing
hold you up in your work.
Much of the best work of the
world has been done against
seeming impossibilities. The
thing is to get the work done.

The person who goes
farthest is generally the one
who is willing to do and dare.
The sure-thing boat never
gets far from shore.

Most of us have far more
courage than we ever
dreamed we possessed.

We all have possibilities we
don't know about. We can do
things we don't even dream
we can do.

Fear not those who argue
but those who dodge.

Take a chance! All life is a
chance. The man who goes
farthest is generally the one
who is willing to do and dare.

Don't be afraid to give your
best to what seemingly are
small jobs. Every time you
conquer one it makes you
that much stronger. If you do
the little jobs well, the big
ones will tend to take care of

You can make more friends
in two months by becoming
interested in other people
than you can in two years by
trying to get other people
interested in you.

The ideas I stand for are not
mine. I borrowed them from
Socrates. I swiped them
from Chesterfield. I stole
them from Jesus. And I put
them in a book. If you don't
like their rules, whose would
you use?

Speakers who talk about
what life has taught them
never fail to keep the
attention of their listeners.

Most of the important things
in the world have been
accomplished by people who
have kept on trying when
there seemed to be no hope
at all.

The successful man will
profit from his mistakes and
try again in a different way.

Are you bored with life?
Then throw yourself into
some work you believe in
with all your heart, live for it,
die for it, and you will find
happiness that you had
thought could never be

Ship Type : Out of pod (for now)

Gimme Sake
State War Academy
Caldari State
#159 - 2016-05-12 14:37:47 UTC
"Lice, fleas,
the horse beside my pillow

~Matsuo Bashō

"Never not blob!" ~ Plato

Jenn aSide
Test Alliance Please Ignore
#160 - 2016-05-12 15:56:53 UTC
"And the Lord spake, saying, First shalt
thou take out the Holy Pin.

Then, shalt thou count to three, no more,
no less.

Three shalt be the number thou shalt
count, and the number of the counting
shalt be three.

Four shalt thou not count,
nor either count thou two, excepting that
thou then proceed to three.

Five is right out.

Once the number three,
being the third number, be reached, then
lobbest thou thy Holy Hand Grenade of
Antioch towards thy foe, who being
naughty in my sight, shall snuf it."