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Coming in Fall: Industrial Arrays

Author
Busje Komt Zo
UK Corp
Goonswarm Federation
#1 - 2016-04-21 15:19:47 UTC
Fresh from Fanfest 2016:

https://www.youtube.com/watch?v=xNWZu6RTaCU

Essentially a citadel specialized for industry (manufacturing / research)

M / L / XL size
(my guess is that size will partially determine what services you can install and subsequently what you can build, ie: I expect you'll need an XL if you want to build titans for example)

Coming in a fall update

Mining arrays (moon mining / reactions etc) specialized structure coming in a winter update
Celgar Thurn
Department 10
#2 - 2016-04-23 15:09:59 UTC
I will add my question here as well as in the new features section for structures.

Currently in high sec the average miner will use a small POS tower along with a compression array and/or a reprocessing array to get the best yield available in high sec. The outlay in ISK to buy these three items is roughly 100 million ISK. I believe this is a fair outlay cost to get the job done but probably not a cost you want to have to replace continually.

So my question is once the new Citadel system is fully implemented and POSEs are removed what will replace the above system and enable especially compression of ore at a reasonable outlay cost in ISK Question

The Drilling Platforms appear to be probably largely related to T2 and nullsec usage so they are probably not an option for high sec.

Going by the 'Structures' presentation at this years Fanfest which I just watched compression was not mentioned at all in terms of high sec usage. I think reprocessing was mentioned but that is available already at NPC stations. I'm not advocating an in-belt structure option such as a mobile depot type item as that would bring adverse effects. I think we need an anchorable option within corporation control similar to the small POS tower in size and cost.

So it boils down to this I suppose. Will the new Industrial Arrays be able to do both compression and reprocessing of ore, be small enough in size to cost say 150 million ISK material cost to build, and be able to get anchored/unanchored within twenty minutes Question
sci0gon
Kaira Innovations
#3 - 2016-04-23 15:23:06 UTC  |  Edited by: sci0gon
They should be able to do both compression and reprocessing ore, however with regards to that the only question is what kind of tax will that involve and what % base?

at the moment I'm more concerned about the industrial rigs that will be available for it and what kind of bonus they will give to manufacturing, reprocessing and refining.

also considering how many people will be available to dock on those arrays i think the price of 150mil is a bit cheap.
Celgar Thurn
Department 10
#4 - 2016-04-23 15:27:53 UTC
I gather the new gameplay for structures will be that during a wardec a corporation cannot unanchor and remove their structures from space. I don't know the build cost for the new Industrial Array but I bet it won't be in the region of 100 million ISK. If so it wouldn't be a good or like for like replacement for the current option.

The rigs for these structures are also not going to cheap if memory serves so if the Industrial Array is the only option for compression in high sec this is bad for the average miner and not a good change.
Celgar Thurn
Department 10
#5 - 2016-04-23 15:43:47 UTC
Regarding 'sci0gon' point about cost versus number of ships being able to dock I wouldn't be adverse to ships not being able to dock at the industrial array. Actually this would solve some current problems which I won't go into here. Blink

Alternatively it could be set that, as the Industrial Array is a small structure, that only one ship could dock/moor and use the facilities at any one time. Of course ships up to Orca, Freighter, & Jump Freighter would be able to moor/dock given that large quantities or ore would be being processed at the array. Actually I'm starting to like this option even more now.

* My years subs run out soon so I may not be able to contribute to this board much longer. But my eyes will still be watching..... *
sci0gon
Kaira Innovations
#6 - 2016-04-23 16:27:11 UTC
Celgar Thurn wrote:
Regarding 'sci0gon' point about cost versus number of ships being able to dock I wouldn't be adverse to ships not being able to dock at the industrial array. Actually this would solve some current problems which I won't go into here. Blink

Alternatively it could be set that, as the Industrial Array is a small structure, that only one ship could dock/moor and use the facilities at any one time. Of course ships up to Orca, Freighter, & Jump Freighter would be able to moor/dock given that large quantities or ore would be being processed at the array. Actually I'm starting to like this option even more now.

if you check out that video linked previously it says "serves the smallest corporations and largest alliances. Docking bays, tethering and upgradable defense systems". This is one of the main thing that leads me to believe that we'll have docking rights on them for multiple ships.and according to the fanfest stream that was done today the XL versions will be able to produce supercaps in null space with sov, so the number of ships docking should be many too.

I honestly dont understand why they have split these up to be different stations and makes them a much bigger loot pinata compared to the citadels and one of the main reasons i didnt bother researching citadels any further than their bpo pricing due to the lack of industrial capabilities. I just hope the industrial arrays have some decent defensive capabilities that can help even the smallest corps out there defend their assets if they chose to build one.
Ganjena
Black Frog Logistics
Red-Frog
#7 - 2016-05-02 12:36:47 UTC
One point i wanted to bring up about these citadels from a industrial POV. As these are going to be replacing POS's in the long term i find there functionality will be limited in terms of the whole production chain starting from research all the way through to building. Let me give you an example of what i mean.

ATM i have a Hi-sec POS and i have all the arrays needed (not all online at the same time ofc) there to take me through the whole production line from refining ore to bpos to production of T1 bits and bobs. Now if i understand these citadel correctly this wont be possible anymore ? Like im going to need 1 citadel for reprocessing/compression and another for research/invention/copy and manufacturing?

These are supposed to be viable for smaller corps but i find it hard to believe that smaller corps are going to be making enough isk to support two of these massive structures thus having a negative impact on them. Or we will now have to source out parts of the chain to NPC station etc hitting our profit margins. I was very much looking forward to these citdals untill i noticed this split in functionality.

Am i reading this information correctly or have i missed something here?

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2016-05-03 07:25:20 UTC  |  Edited by: Tau Cabalander
Ganjena wrote:
One point i wanted to bring up about these citadels from a industrial POV. As these are going to be replacing POS's in the long term i find there functionality will be limited in terms of the whole production chain starting from research all the way through to building. Let me give you an example of what i mean.

ATM i have a Hi-sec POS and i have all the arrays needed (not all online at the same time ofc) there to take me through the whole production line from refining ore to bpos to production of T1 bits and bobs. Now if i understand these citadel correctly this wont be possible anymore ? Like im going to need 1 citadel for reprocessing/compression and another for research/invention/copy and manufacturing?

These are supposed to be viable for smaller corps but i find it hard to believe that smaller corps are going to be making enough isk to support two of these massive structures thus having a negative impact on them. Or we will now have to source out parts of the chain to NPC station etc hitting our profit margins. I was very much looking forward to these citdals untill i noticed this split in functionality.

Am i reading this information correctly or have i missed something here?

Yes, these new structures will replace Player Owned Starbases (POS). I personally would expect POS to be removed late in 2017 or early 2018, if the current schedule is maintained.

Citadels are offices. Full stop. Citadels are not industry structures. Citadels are meant to be the most secure of the new structures. Citadels may get some or all industry capabilities via rigs and service modules, but they are unlikely to have as large bonuses as specialized industry structures, and those upgrades are likely to be more expensive.

There are two announced industry structures:

* Industrial Arrays (Fall 2016): http://updates.eveonline.com/coming/fall/

* Drilling Platforms (Winter 2016): http://updates.eveonline.com/coming/winter/

This is in-line with the original devblog Back Into the Structure

From the old (possibly obsolete) devblog:

Quote:
B. Research Laboratories

Related to any kind of science profession or functionality.

Service modules possibilities: Research ME, research TE, copy, Tech II invention, Tech III invention and datacore spawning. We want those new structures to ultimately replace our existing Datacore system – one way of doing so would be to have Datacore caches spawn near the Research Laboratory that refill at various intervals. Those caches could be set to be looted by anyone, but with a specific tax set up by the structure owners.

Rigs possibilities: TE, NPC cost reduction bonuses, as well as increased success chance bonuses for Tech II and III invention.

Quote:
D. Drilling platforms

Focused on resource harvesting as a whole.

Service module possibilities: Reprocessing, moon harvesting, reactions, mining, gas harvesting. We also are considering new harvesting gameplay mechanics. We could for instance have pollution gas clouds form around drilling structures that see high activity, or seed small planetoids in specific asteroid belts and scanable sites which require a drilling platform to break it down in smaller harvestable rocks.

Rigs possibilities: Anything that improves reprocessing, moon harvesting, reaction, tractor beam range effectiveness.