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What A Great Design!

Author
Bumblefck
Kerensky Initiatives
#41 - 2016-04-30 22:49:25 UTC
Where were the Manticore Security Solutions when all this was going down? Seems to me your corp is all about the false advertising

Perfection is a dish best served like wasabi .

Bumble's Space Log

Pix Severus
Empty You
#42 - 2016-04-30 22:52:21 UTC
Mikael Owen wrote:
What a great design. What a great game to play.


It isn't the game's fault you died, its your fault.
It also isn't the ganker's fault you died, its your fault.

If you die in EVE, it is because of a mistake you made, always, and just by looking at your killmail I can tell you made plenty.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Scruffled
#43 - 2016-04-30 23:00:44 UTC
yooooo sorry i'm late on this

TLDR: don't suck
Gully Alex Foyle
The Scope
Gallente Federation
#44 - 2016-05-01 00:28:50 UTC
Hey give the OP some slack.

At a first glance, was a 50/50 troll or whine post.

But a troll/whiner doesn't say 'thanks for advice' or 'my mistake' on page 1.


So props to you, OP, EVE is complex and learning is the only way to survive and thrive.


Consider trying PVP sometime, you look more like a fighter than a miner to me.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Sustrai Aditua
Intandofisa
#45 - 2016-05-01 00:58:54 UTC
Yeah, man. Jump right into those level 4 missions. It's a cake walk. Imagine people not doing this their first day!

If we get chased by zombies, I'm tripping you.

Princess Adhara
University of Caille
Gallente Federation
#46 - 2016-05-01 02:11:42 UTC
Mr Mieyli wrote:
Insanity is doing the same thing and expecting different results.


Have you ever been able to change someone's behavior by quoting that?
Mephiztopheleze
Laphroaig Inc.
#47 - 2016-05-01 02:35:27 UTC
Mikael Owen wrote:
Thank you CCP! Can't wait to buy another Hulk and go through this again! So exciting!


The lesson here is simple: don't fly Hulks. Hulks are made of tissue paper. They mine like bejeebus, but they asplode very satisfactorily with the merest caress of Void S.

Get a Skiff. The lower yield will be more than offset by it's durability.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Shae Tadaruwa
Science and Trade Institute
Caldari State
#48 - 2016-05-01 03:45:36 UTC
Princess Adhara wrote:
Mr Mieyli wrote:
Insanity is doing the same thing and expecting different results.


Have you ever been able to change someone's behavior by quoting that?

No, but you can certainly call them insane with that quote.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Hawke Frost
#49 - 2016-05-01 03:48:50 UTC
Shae Tadaruwa wrote:
Princess Adhara wrote:
Mr Mieyli wrote:
Insanity is doing the same thing and expecting different results.


Have you ever been able to change someone's behavior by quoting that?

No, but you can certainly call them insane with that quote.


thatsthejoke.jpg
sero Hita
Science and Trade Institute
Caldari State
#50 - 2016-05-01 05:34:16 UTC  |  Edited by: sero Hita
Mikael Owen wrote:
Hello there!

So I am a miner, trying to make ISK, minding my own business in 0.7 security. A good day to play, I've been mining for like 6-7 hours already. Making that ISK. Then I see two destroyers coming in and blowing up my Hulk along with my pod. What a great design. What a great game to play.

Let's assume these two Catalysts cost 10mil to make ready to fly.
Let's assume I made my Hulk by spending 250mil. Insured it for 20m too.
10m kills 250mil before Concord can react to, in a 0.7 security.

What a reasonable ratio. What magical numbers I see. The math here is incredibly satisfying.

So 6-7 hours I spent mining are down the drain. Incredible design! So correct! So on point!
I am loving this game so freaking much!

Thank you CCP! Can't wait to buy another Hulk and go through this again! So exciting!


Did not read all the replies, so do not know if this has all been answered... The main thing is not to be caught
1) mine in a skiff. Most gankers will avoid it
2) Fit tank not yield
3) find a quiet system so you notice when someone enters local
4) Use D-scan at different distances to see when someone get closer to you, especially look for catalysts. At all times
5)If someone gets closer you start aligning out to an instadock bookmark. There is a rig called a higgs anchor that will allow you to be aligned for a long time without gettiing out of mining range. As soon as they land on grid, Deactivate your mining lasers and hit warp. Make sure your path is free so you are not caught in asteroids.
6) If false alarm, reapproach the asteroid, bring your ship to a halt and be ready to align out again.

If you do this, you are almost uncatchable

These rules also apply for lowsec mining, where I would also recommend good drone skills as a procurer can kill most solo frigs, which is great fun.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Ozzie Udan
Caldari Provisions
Caldari State
#51 - 2016-05-01 06:12:43 UTC
Use your map to look for signs of ganking, places like Uedama show you like light bulbs for there ship kills, join the Anti-ganking channel for up dates on any active ganking and use our ganking app.

Keep away from the main trade pipes, by the time gankers attack you, they know if they are going to win, maybe a scout will have scan you for your fit, scouts also provide a warp in so gankers land right on top of you, so it helps to be moving all the time, local is your best friend, find a system will low population ask other miners about any local gankers to look out for, mine mission sites but watch for probes.

The other thing you can is to look at killboards for the system you want to mine in, look at the type of kills and the players doing this killing, try and find a corp that plays EvE how you like to play and at the same time.

Just some tips off the top of my head hope they help and ask for help if you need it, remember it's not the game that's wrong it's just a sandbox and some gankers work hard to find ways to kill you just as AG try to find ways to stop them.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Mikael Owen
Minmatar Fleet Academy
Minmatar Fleet Alliance
#52 - 2016-05-01 07:17:11 UTC
Thank you all for you inputs.

When I re-activated my account I had a Mackinaw and I thought why I am not using a Hulk instead. The old me from a couple years back probably knew Hulks were getting ganked easily and they were for mining operations. I am rusty and somewhat "bound" to make mistakes I guess.

At first, when I just lost a day's worth of course I was discourage, but that we go over it with you all I know that was purely an error on my part and I am no longer feeling bad about. I learned (relearned) a lot.

Thank you all!
Fly safe!
Kitsune Rei
Tastes Like Purple
#53 - 2016-05-01 08:47:32 UTC
These are my favorite kinds of threads.

Here's my obligatory tip. Train up Caldari Battleship, fit a Rokh with 8 mining lasers, get a friend, shoot rocks with Rokh, dump the ore into a jet can, have friend pick up jet can and haul ore to station.

The Rokh has a tremendous tank and if a pair of catalysts see it, they going to go after the idiot mining next to you because he's piloting a Hulk. Big smile
Rumbless
#54 - 2016-05-01 09:24:16 UTC
Get a skiff and it will take a lot more than 2 catalysts to blow you up.
Tau Cabalander
Retirement Retreat
Working Stiffs
#55 - 2016-05-01 09:35:32 UTC
Geronimo McVain
The Scope
Gallente Federation
#56 - 2016-05-01 09:45:49 UTC  |  Edited by: Geronimo McVain
Well, why does a 250+M Isk Isk-making-ship blow up to some ****** 10+M Isk ships? Yes the OP made mistakes but he points at a general problem. What would you expect to happen when the same guys jumped a Mission ship in the same price class? Would you even bother to look what sort of flys is tickeling at your shield?

Why do such valuable ships have such horrible attacks? Yes they have some drones, colour me impressed. Roll If mining ships have a capable offence there would be a lot more mining in low/Null because the risk would be much smaller to get killed by any lone ganker. If you attack a normal mission ship that is 3 times your value you will not stand a bad chance if you not planed very carefully. If you do it to miners they will stand no chance. CCP should balance the mining ships to be more self sufficient and not be dependent on others, may it be Concord or some friends, for defense. And Weapons are defense for these ships because if you blow something to kingdom come you reduce the incoming damage.
Any ratting ship is self sufficient and you even find totally self sufficient ships like the Marauders. There is nothing like this in the mining/freigther department. If you are tackled you are dead, end of story, because the only limit the attacker has to kill you is the downtime (in low/Null).
These ships should stand no chance against battleships in the same "weight" Class but at the moment they loose against everything that can fit a turret/launcher.
Gully Alex Foyle
The Scope
Gallente Federation
#57 - 2016-05-01 09:54:58 UTC
Geronimo McVain wrote:
Well, why does a 250+M Isk Isk-making-ship blow up to some ****** 10+M Isk ships? Yes the OP made mistakes but he points at a general problem. What would you expect to happen when the same guys jumped a Mission ship in the same price class? Would you even bother to look what sort of flys is tickeling at your shield?

Why do such valuable ships have such horrible attacks? Yes they have some drones, colour me impressed. Roll If mining ships have a capable offence there would be a lot more mining in low/Null because the risk would be much smaller to get killed by any lone ganker. If you attack a normal mission ship that is 3 times your value you will not stand a bad chance if you not planed very carefully. If you do it to miners they will stand no chance. CCP should balance the mining ships to be more self sufficient and not be dependent on others, may it be Concord or some friends, for defense. And Weapons are defense for these ships because if you blow something to kingdom come you reduce the incoming damage.
Any ratting ship is self sufficient and you even find totally self sufficient ships like the Marauders. There is nothing like this in the mining/freigther department. If you are tackled you are dead, end of story, because the only limit the attacker has to kill you is the downtime (in low/Null).
These ships should stand no chance against battleships in the same "weight" Class but at the moment they loose against everything that can fit a turret/launcher.
Skiff can be pretty nasty.

If you make mining ships combat capable, then they become combat ships. We already have plenty of those!

At Fanfest CCP said they would give a new gimmick to the Rorqual, a sort of invulnerability field to keep miners alive (but can't move) until help arrives. Good idea to promote PVE-PVP interaction other than pure ganks, imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Mara Pahrdi
The Order of Anoyia
#58 - 2016-05-01 10:04:13 UTC
Mikael Owen wrote:
Thank you all for you inputs.

When I re-activated my account I had a Mackinaw and I thought why I am not using a Hulk instead. The old me from a couple years back probably knew Hulks were getting ganked easily and they were for mining operations. I am rusty and somewhat "bound" to make mistakes I guess.

At first, when I just lost a day's worth of course I was discourage, but that we go over it with you all I know that was purely an error on my part and I am no longer feeling bad about. I learned (relearned) a lot.

Thank you all!
Fly safe!

+1 to OP for good attitude.

Remove standings and insurance.

Kitsune Rei
Tastes Like Purple
#59 - 2016-05-01 10:04:51 UTC
Geronimo McVain wrote:
Well, why does a 250+M Isk Isk-making-ship blow up to some ****** 10+M Isk ships? Yes the OP made mistakes but he points at a general problem. What would you expect to happen when the same guys jumped a Mission ship in the same price class? Would you even bother to look what sort of flys is tickeling at your shield?

Why do such valuable ships have such horrible attacks? Yes they have some drones, colour me impressed. Roll If mining ships have a capable offence there would be a lot more mining in low/Null because the risk would be much smaller to get killed by any lone ganker. If you attack a normal mission ship that is 3 times your value you will not stand a bad chance if you not planed very carefully. If you do it to miners they will stand no chance. CCP should balance the mining ships to be more self sufficient and not be dependent on others, may it be Concord or some friends, for defense. And Weapons are defense for these ships because if you blow something to kingdom come you reduce the incoming damage.
Any ratting ship is self sufficient and you even find totally self sufficient ships like the Marauders. There is nothing like this in the mining/freigther department. If you are tackled you are dead, end of story, because the only limit the attacker has to kill you is the downtime (in low/Null).
These ships should stand no chance against battleships in the same "weight" Class but at the moment they loose against everything that can fit a turret/launcher.



You can put mining lasers on every Marauder but the Golem.
Geronimo McVain
The Scope
Gallente Federation
#60 - 2016-05-01 11:06:07 UTC
Gully Alex Foyle wrote:
Skiff can be pretty nasty.

If you make mining ships combat capable, then they become combat ships. We already have plenty of those!

At Fanfest CCP said they would give a new gimmick to the Rorqual, a sort of invulnerability field to keep miners alive (but can't move) until help arrives. Good idea to promote PVE-PVP interaction other than pure ganks, imo.
A mining ship shouldn't be able to stand up to battelship in the in the same weight class but if it just has 75% of a battleship it would be a bad combat ship but a nightmare to anyone who wants a fast gank.
The other thing is: If you beef up freighters/miners you can slow down Concord since it would take longer for attackers which would enable more player actions cause at there isn't much anti-ganking because it's over so quick either way. I think Concord/game mechanic is always the worst option if players can do the job.