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Player Features and Ideas Discussion

 
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Meta versions to the previously added modules.

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#1 - 2016-04-30 11:31:48 UTC
Hi.
I mean that it would be great to see Bastion T2, true sansha reactive armor hardener, blood raider ancillary armor repairer, republic fleet MJD and so on.
With general EVE's rules about better fitting and/or quality of meat versions.

Thank you
Angelique Duchemin
Team Evil
#2 - 2016-04-30 11:45:05 UTC
Sure but they would have to tweak down the originals then so that the more expensive versions are the "top" as their current stats are the intended balance target.

While at the same time making the original ones worth using.

Also what level 5 skill would be required for the T2 Bastion module and how do you feel that the extra training time enriches your gaming experience as opposed to just using the original?

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

PavlikX
Scan Stakan
HOLD MY PROBS
#3 - 2016-04-30 11:51:05 UTC
I see no trouble with additional trainig time and possible tweaks of existing modules.
Angelique Duchemin
Team Evil
#4 - 2016-04-30 12:06:25 UTC  |  Edited by: Angelique Duchemin
PavlikX wrote:
I see no trouble with additional trainig time and possible tweaks of existing modules.


Suggesting those tweaks is sort of the point of this forum.

For example, how much would you reduce the resistance bonuses on the T1 Reactive Armor Hardenders to make them balanced with the faction versions, while still providing an incentive for people to use the T1 version instead for for example... Another single resistance active hardener or an T2 Energized Armor Layering Membrane?


When you have an idea for a module/ship/weapon you first need to identify a need for it. Then create an item that fills that need. And then find a way to implement it without breaking another item. You don't add items for their own sake.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Lugh Crow-Slave
#5 - 2016-04-30 12:13:31 UTC
Modules for the sake of modules is how we got into this mess of hundreds of useless modules