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EVE: Citadel expansion - Issues

First post
Author
Feyrin
Star Frontiers
Test Alliance Please Ignore
#361 - 2016-04-29 12:46:00 UTC
CCP Goliath wrote:
Morbid'Myths wrote:
Here's a fun wee bug.
After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue.
Sometimes I can't even open it.
Sometimes I can, but there are no skills shown in it.
Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.



This seems to be fixable via relog - it's most likely a client side lock on the queue.


Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h.
CCP Goliath
C C P
C C P Alliance
#362 - 2016-04-29 12:47:39 UTC
Feyrin wrote:
CCP Goliath wrote:
Morbid'Myths wrote:
Here's a fun wee bug.
After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue.
Sometimes I can't even open it.
Sometimes I can, but there are no skills shown in it.
Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.



This seems to be fixable via relog - it's most likely a client side lock on the queue.


Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h.


Please submit a support ticket - the issue you are describing was supposed to be fixed with today's deployment

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Daemun Khanid
Corbeau de sang
#363 - 2016-04-29 13:00:43 UTC
Thuggish BluntBlowin wrote:
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw


https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread

Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up.

Daemun of Khanid

PAPULA
Some Assembly Required.
#364 - 2016-04-29 13:41:24 UTC
Daemun Khanid wrote:
Thuggish BluntBlowin wrote:
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw


https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread

Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up.

I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.
Jenn aSide
Shinigami Miners
Already Replaced.
#365 - 2016-04-29 13:43:47 UTC
PAPULA wrote:
Daemun Khanid wrote:
Thuggish BluntBlowin wrote:
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw


https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread

Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up.

I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.


Same here.
Circumstantial Evidence
#366 - 2016-04-29 13:49:56 UTC
CCP Goliath wrote:
There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can.
Cool. At first I thought I was blocked from updating market orders, but only via mouse click when attempting to edit a number in the Modify Order data entry box. Keyboard shortcuts or just typing a new number (since the price is pre-selected when modifying) works. Broker fee not displayed while modifying an order right now, but it is applied, according to the wallet journal.
Bellasarius Baxter
Zilog Enterprises
#367 - 2016-04-29 15:02:37 UTC
Selling stuff from corporation hangars has been broken again. It was broken on the initial release of the Citadels expansion, then fixed, but now it is broken again.

Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#368 - 2016-04-29 15:48:24 UTC  |  Edited by: Zorn Cosby
Amber Solaire wrote:
Tipa Riot wrote:
LosInfidelos wrote:
I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900 000 ISK".Wtf???So we have to pay now for using jc???

Yes, this is intended. A "feature" of Citadel patch to encourage players to move to Citadels and use their jump clone service.


No, it is not running as intended

It will charge you 900k no matter where you use a jumpclone from (even non-NPC stations)

I`m not sure how to bug report this....


I also have this bug and when I attempt to report it, it shows up as closed the moment that it is posted, with no comment. A totally unacceptable response IMHO.

I understand implementing a fee for the installation of NEW clones, that is CCP's prerogative.

HOWEVER, charging this fee to access existing jump clones that are ALREADY installed and ALREADY have implants is basically a money grab and is pretty clearly inconsistent with my understanding of the intent.

Is the intent to basically charge nearing 1M ISK per to access existing player owned and installed resources? Please clarify CCP. This is far more than just a 1M ISK issue. It is 1M ISK per clone per character per alt, it really adds up...

It also sets a precedent that CCP will assess fees to players to access their existing resources without any alternative possible. Just think, maybe next CCP will add a 30B fee to access a Capital, you cannot sell it, you cannot get anything out of it, you cannot do anything with it. You can own it, nothing more, until you pay the random 30B fee...

I'm pretty sure that something like this would not happen, but the way that these fees were implemented for existing player owned resources is exactly the same.
Henry FitxHotspur
The Scope
Gallente Federation
#369 - 2016-04-29 16:10:58 UTC
Sobaan Tali wrote:
Mining Mistress wrote:
CCP Goliath wrote:
Kieron VonDeux wrote:
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.

I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.


Edi: I'm not trying to install a clone via the med bay.


When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.




So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k?


CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone.

Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.


It's not just the patch notes that are wrong. the in game message say:
"Do you authorize payment for installing a jump clone on this station? The payment required is 900 000 ISK."
Now if this was a new instalment of in an empty clone bay or you were jumping from a station where you had not previously installed a jump clone, then both the patchnotes and in game message would be right. If this is not the case then it is simply fraudulant behaviour from CCP. If they or any other company did anything of the sort (dissregareding that it's a clone), like asking you for payment of a service up front and then asking for the same payment when you want to use that service which you have allready paid for, then they would be sued or breaking laws. Personaly I'm disgusted by this. It is a scam from CCP as it is not something they have told players about when acquiring this service in game. I do not object to the higher fee for installing a new clone in a station, or a fee for jumping from a station where no clone is installed ( this is after all then an instalation of a new clone).
But chargeing for each jump the same amount you paid for an instalation??? I'm sorry, that is a businiss practisce i don't agrre with and will not condone. I feel cheated. I had to pay more to use a service which i had allready paid for, 100 000 ISK at the time.

CCP FIX IT. Don't complain about people doing stuff that you have an issiu with, like ISK selling, when you have no problem with fraudulant behaviour yourself.

And btw I'm a paying customer. You really should learn to think about where you get your revenues from.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#370 - 2016-04-29 16:18:42 UTC  |  Edited by: Zorn Cosby
OMG! Is this really a 900K fee for each JUMP?

Is this is the manner in which CCP wishes to implement this? Then I need to get refunded for multiple sets of jump clones with installed implants. This fee makes it impossible to access JCs as they have been implemented for years. I bet many players jump to their +5 implant clones for a long weekend/vacation away, if every weekend I had to pay 900K to access my 700M clone, I would NEVER have purchased the +5 implants.

This would remove JCs from being accessible to all, as was my understanding of the JC standing and cost containment changes. An implementation like this would make JCs only realistically available to those with lots of spare ISK, ie not noobs, not players that don't make ISK to Plex their accounts, etc. It would fundamentally change JC use and would make in a single swoop many billions of spent ISK useless to thousands of players.

A change like this would definitely have altered my choice to recently add a character and purchase with cash new time extensions. Making my existing resources inaccessible (I worked hard to get those 700M of implants), unless I pay a recurring fee to use them, would for sure have me place my accounts up for sale and move away from EVE.

I sincerely hope that CCP did not intend on this being a recurring fee or even a fee for existing installed clones, as even the one-time fee is the equivalent to a poll tax to access existing player owned and installed resources.

If CCP does intend on implementing a recurring fee for each jump, then players need to be able to receive, upon request, a full ISK refund on the 1 month high Jita cost of their JC implants.

CCP needs to clarify its position on JC fees and the manner in which they have been implemented. At the current time it is a pure money grab and screws casual players with JCs (particularly those with JCs with expensive implants) in a major way and reduces the accessibility of the game to new players.
Julien Brellier
Federal Navy Academy
Gallente Federation
#371 - 2016-04-29 16:49:44 UTC
Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.

I believe this issue happened before with a previous patch.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#372 - 2016-04-29 16:55:03 UTC
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.

Can't figure out why people with 1 bil implants complain about 1 mil fees though.
Henry FitxHotspur
The Scope
Gallente Federation
#373 - 2016-04-29 17:14:16 UTC
Brokk Witgenstein wrote:
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.

Can't figure out why people with 1 bil implants complain about 1 mil fees though.



It might be their first 1Bill implants in one clone. I don't really think it's the amount that people don't like nessecarly, but it's the not being told it is an reaccuring fee when you first install a clone.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#374 - 2016-04-29 17:14:44 UTC  |  Edited by: Zorn Cosby
Brokk Witgenstein wrote:
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.

Can't figure out why people with 1 bil implants complain about 1 mil fees though.


It is now ~1M each time to access my existing resources. I cannot sell or otherwise utilize those existing resources. There is no means to sell installed implants, so my investment is utterly and completely worthless unless I pay ~1M each and every time that I want to access them. For those that have invested in multiple JCs with implants, this adds a substantial operating cost for someone that scrimped to invest in expensive implant sets that would never leave a station, knowing that utilizing them would not be incurring additional expense. I would have never purchased these implant sets if I knew that I would be losing 5M per week to access them, this would have been added to the overall cost of operation and would impact the cost of the implant. A 700M investment is a long term purchase for players that do not ISK-to-Plex their accounts, adding a 250M annual cost changes the entire scenario.

If you chose to mainly focus on a single character in an account vs having multiple alts for each account, this really screws those players as that single character now has to pay ISK every time that they wish to fulfill differing roles. Those long term players with big wallets wonder what the problem is, those with less resources are wondering why there is a poll tax and then a recurring fee (brand new and unexpected and uncommunicated) to access existing resources that have now been devalued. This makes my current characters far less flexible, for what purpose? How is this making the full range of game resources available to all players?
Jason Kusion
KUSION SPECIAL TEAM
Goonswarm Federation
#375 - 2016-04-29 17:18:18 UTC
Quote:
The overview may fail to refresh correctly while in space.


This is still not fixed.

Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate.
Abraxcis Caine
Crack Rock Inc.
#376 - 2016-04-29 17:48:51 UTC
Epic release.
Please update the ship tree carrier mastery levels to reflect the changed roles of the different carriers. Its helpful and needed.
Battle Sister
Doomheim
#377 - 2016-04-29 17:51:21 UTC
Julien Brellier wrote:
Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.

I believe this issue happened before with a previous patch.



Same issue here, quite annoying having to reopen ship & item hangar every time you dock.
Ben Booley
Stimulus
Rote Kapelle
#378 - 2016-04-29 18:15:04 UTC
T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech.

http://puu.sh/oAgCp/cd9ed4e365.jpg
PAPULA
Some Assembly Required.
#379 - 2016-04-29 18:35:26 UTC
Ben Booley wrote:
T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech.

http://puu.sh/oAgCp/cd9ed4e365.jpg

Fighters only have shields now.
FT Diomedes
The Graduates
#380 - 2016-04-29 18:48:42 UTC
Brokk Witgenstein wrote:
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.

Can't figure out why people with 1 bil implants complain about 1 mil fees though.


Quoted for truth.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.