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EVE Fit project: - pyfa 1.1.7 (Inferno 1.0)

First post
Author
Derath Ellecon
University of Caille
Gallente Federation
#281 - 2012-01-08 17:28:01 UTC
Saul Tiegh wrote:
How to i get my Character in?

I linked the API and grapped my skills then click OK.

But in the fitting tool at the right corner its ALL Level V greyed out, cant choose my Character there.


Did you create a new character and then link it to your API? The box to choose a character will remain greyed out until you pick a ship to start fitting.

Saul Tiegh wrote:
And how to select a ship?

I choose frigate as example then all is white no list with ships..


That seems odd. when you choose frigate you should see a list of all frigate. Once you pick one it prompts you to give it a name and then you can start fitting it.

Saul Tiegh wrote:
And how to import from EFT is there a way? i tried bot it shows no fittings


You can take a fit (like from battleclinic) and copy it to the clipboard. Then in PYFA choose edit--from clipboard and it will import the fit.
Saul Tiegh
TechnoVikings
#282 - 2012-01-08 22:20:59 UTC  |  Edited by: Saul Tiegh
how to copy a fit from EFT into clipboard?

and how ta make it that the tabs are saved? i must every timer chosse all new again?
Tub Chil
Deep Core Mining Inc.
Caldari State
#283 - 2012-01-09 16:07:34 UTC
Where should I get version with new AF-s? stable version does not have them
Uppsy Daisy
State War Academy
Caldari State
#284 - 2012-01-09 16:39:15 UTC
Tub Chil wrote:
Where should I get version with new AF-s? stable version does not have them


Back 2 pages in this thread.....

https://forums.eveonline.com/default.aspx?g=posts&m=560426#post560426

Would love to get the Null Ammo range bonus (40% optimal and falloff instead of 25%) implemented too....
Linda Shadowborn
Dark Steel Industries
#285 - 2012-01-10 20:23:14 UTC  |  Edited by: Linda Shadowborn
edit: nevermind im an idiot ^^
Liafcipe9000
Critically Preposterous
#286 - 2012-01-13 20:20:47 UTC  |  Edited by: Liafcipe9000
Bugs I found and a couple things I'd like to see added and/or improved:

- Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)

- Removing modules does not add them to Recently Used. WHYYYYYYYY

- DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.

- Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.

- Modules are not separated by slot groups. WHYYYYYYYY

- Order of Market Groups had me confused for a minute or so.

- Character Editor does not feature Implants plugged in the character

Q: What's the damage pattern for? and how does it work?

Q2: What's the archive for and how is it applied?

That's about what I can say about judging by my few minutes with PYFA. I installed the latest version.

This has the potential to be above and beyond what EFT is. I approve Blink
Soyemia
Sebiestor Tribe
Minmatar Republic
#287 - 2012-01-15 20:52:08 UTC
Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look?
Ibeau Renoir
The Scope
Gallente Federation
#288 - 2012-01-17 00:26:17 UTC  |  Edited by: Ibeau Renoir
How does importing damage profiles work? What format does it use? The ones at EVE-Survival don't do anything whether you select them all or just some of them. And the 'dmg' file from sourceforge does nothing (I tried putting it in %USERPROFILE%\.pyfa and restarting, but I don't see them).

Ceci n'est pas un sig.

A'Brantox Foson
A'Brantox Foson Corporation
#289 - 2012-01-17 12:10:36 UTC
Needs moar EFT mirror, easier to use.
Kadesh Priestess
Descendance.
GoonSwarm.
#290 - 2012-01-17 23:47:25 UTC
Several project news: as now i seem to be the only active project participant (plus Xreix who still eagers to build web fitter on top of new engine), i prefer to devote almost 100% of my free time on new engine. I had some issues with CVS installed on our host, but as i prefer to not waste time on solving such problems - codebase for new engine was separated from other evefit code and moved to https://github.com/DarkFenX/Eos . If anybody is interested in it, feel free to check it out. Also it means that i'll leave pyfa barely maintained for few next months, until i consider new engine ready for "production" :)

Liafcipe9000 wrote:
1. - Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)

2. - Removing modules does not add them to Recently Used. WHYYYYYYYY

3. - DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.

4. - Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.

5. - Modules are not separated by slot groups. WHYYYYYYYY

6. - Order of Market Groups had me confused for a minute or so.

7. - Character Editor does not feature Implants plugged in the character

Q: What's the damage pattern for? and how does it work?

Q2: What's the archive for and how is it applied?
1. Any change to fit triggers full fit recalculation, this is the reason.

2. Lol, can't agree more. We argued with our UI designer about this one, and he kept his point till release. May be good time to change it.

3. Without exact fitting and skills such reports are somewhat useless, sorry :)

4. I think i'll need to conduct series of tests to find the best algorithm for cap simulation. Can't say anything right now. Can implement ingame-panel cap simulator as well, but IIRC it has several cases when results are off too :)

5. Pecularities of UI toolkit we're using - it's hard to add eye-candy separators between racks. As for ugly - we can, i think, but that's job not for me.

6. Any particular reason why it did?

7. Yea, that's bad. Gonna be in-built feature of new service layer on top of new engine.

Q: like damage profile in EFT.
Q2: erm, archive - where did you take this term?

Soyemia wrote:
Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look?
It was pretty fast after first reports (issue actually was caused by Mac OS passing special argument to spawned processes, and our new argument parser didn't know anything about it - now this argument is stripped by mac launcher before actual pyfa launch), but no new releases yet to include it. I'll try to make new with this fix tomorrow, will update post with link to it.
Daneel Trevize
Give my 11percent back
#291 - 2012-01-22 13:45:34 UTC
Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled.

Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs.
Marian Devers
Rage and Terror
Against ALL Authorities
#292 - 2012-01-22 19:50:14 UTC
Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
Kadesh Priestess
Descendance.
GoonSwarm.
#293 - 2012-01-22 20:15:39 UTC  |  Edited by: Kadesh Priestess
Marian Devers wrote:
Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
That's weird, fix i've pushed should be included with mac nighty builds. I'll look into it.

Daneel Trevize wrote:
Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled.
True, this is one of the limitation which will stay as-is in old engine. It's is unable to separate offensiveModifiers (neuts are not offensive modifiers) from other offensive stuff, so blindly prohibits neuts too. New engine already can see the difference between them, so it will be fixed at some point.

Daneel Trevize wrote:
Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs.
There's one, although it's not very obvious. Make fit, disable mods you don't want to be projected, and project your legion/chaalgorn onto target fit of your choice.
Liafcipe9000
Critically Preposterous
#294 - 2012-01-23 21:06:23 UTC
Kadesh Priestess wrote:
Q: like damage profile in EFT.
Q2: erm, archive - where did you take this term?

- But how does it work?

- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT?
Kadesh Priestess
Descendance.
GoonSwarm.
#295 - 2012-01-23 21:31:10 UTC
Liafcipe9000 wrote:
Kadesh Priestess wrote:
Q: like damage profile in EFT.
Q2: erm, archive - where did you take this term?

- But how does it work?
It checks types of damages damage profile contains, and adjusts EHP / tank so that it will show amount of damage with given profile you can take/tank.

Liafcipe9000 wrote:
- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT?

http://en.wikipedia.org/wiki/Archive_file
You unpack it (decompress, unzip, unarchive), you use it like usual
Lord MekZii
Caldari Provisions
Caldari State
#296 - 2012-01-23 22:34:06 UTC
Quote:
EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration)

This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...)
Kadesh Priestess
Descendance.
GoonSwarm.
#297 - 2012-01-23 23:06:34 UTC
Lord MekZii wrote:
Quote:
EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration)

This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...)
It is 'new' in your terms - although it doesn't include latest changes, like +200 shield capacity on jag.

These will be included in new stable build after tomorrow's patch.
Luwc
State War Academy
Caldari State
#298 - 2012-01-24 16:14:24 UTC  |  Edited by: Luwc
I dont really see the changes ... maybe stop making a **** ton of small updates and just do it one big update and then do it right . like grippen (EFT) did

edit : not trying to be a **** here ^ I just wanna play around with my new AF's :3

http://hugelolcdn.com/i/267520.gif

Slighet
Siempre Muerto
#299 - 2012-01-25 09:52:50 UTC
Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...

Loving pyfa by the way, thanks!
Kadesh Priestess
Descendance.
GoonSwarm.
#300 - 2012-01-25 10:56:15 UTC  |  Edited by: Kadesh Priestess
New release, 1.1.2.

Windows: archive (right, no installer this time)
Mac: archive
Source: archive

  • Database updated to Crucible 1.1
  • States on fit are now toggled following way: left click is used to switch between active and online (where available), ctrl-click to switch to offline, right-click to overheat
  • Ctrl key modifier is mapped to Cmd key on macs since this release
  • Default proxy setting was changed to autodetection
  • Assortment of bug and miscalculation fixes


Slighet wrote:
Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...

Loving pyfa by the way, thanks!
Unlikely to happen.

As for inability to import EFT-style exports with old names - more proper resolution is to define new export format (ofc it should be common in both eft and pyfa), which avoids using just module names and probably includes more stuff than ship and its modules.