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Broker and tax

Author
Fydo Skor
Doomheim
#21 - 2016-04-28 17:05:45 UTC
Of course the margins will widen....but at the same time less people will sell into buy orders (especially on the larger ISK items).

Lets say pre patch that a 50M SO had a 47M BO price. Now that same item may normalize at 45M BO. Even though the margins are similar with the extra ISK sink, mentally it is still a much larger gap between the 2 and the seller will have a higher chance of posting the SO.

Trading, by nature, was one of the few ways to earn decent ISK without contributing to inflation. Congratulations CCP on helping drive more players to ISK faucet professions.
Jay Aaron
M-Spec Industrial Resources Ltd
Agents of Fortune
#22 - 2016-04-28 23:48:26 UTC  |  Edited by: Jay Aaron
The AntiChrist666 Diablo13 wrote:

The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby....

Seriously???

And I do ask in a sincere way as I am admittedly a bit behind on my reading, and I have not fiddled with Cits on the test server. If so, we might as well put skirts on them.

Any such treatment would be rather lame, IMHO. I'll adapt to anything, but come on.... what is happening to our "cold, harsh world"... the essence and distinction of this game?
Shayla Etherodyne
Delta Laroth Industries
#23 - 2016-04-29 06:12:44 UTC  |  Edited by: Shayla Etherodyne
Jay Aaron wrote:
The AntiChrist666 Diablo13 wrote:

The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby....

Seriously???

And I do ask in a sincere way as I am admittedly a bit behind on my reading, and I have not fiddled with Cits on the test server. If so, we might as well put skirts on them.

Any such treatment would be rather lame, IMHO. I'll adapt to anything, but come on.... what is happening to our "cold, harsh world"... the essence and distinction of this game?


Seriously, but there are a few part missing:
1) the stuff stay in transit for a week (I think it will appear in that new "safety" column in assets);
2) it is free of charge if moved to another citadel owned by the "same entity"
3) if they are delivered to a NPC station the items are impounded, you must pay 10% of the market price to get them back. You can cherry pick what you buy back and leave some of the items for later.
4) the impounded items will last forever, so, if a citadel is destroyed when you are unsubbed you can recover them when you return.
5) That security don't work in a whormhole (no idea of what happen if there is a second citadel in the 'hole)

All the above assume there hasn't been some major change in the last days before release.

Without that kind of security I doubt that the citadels markets would see much trade.
Rhivre
TarNec
Invisible Exchequer
#24 - 2016-04-29 12:30:49 UTC
Jay Aaron wrote:
The AntiChrist666 Diablo13 wrote:

The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby....

Seriously???

And I do ask in a sincere way as I am admittedly a bit behind on my reading, and I have not fiddled with Cits on the test server. If so, we might as well put skirts on them.

Any such treatment would be rather lame, IMHO. I'll adapt to anything, but come on.... what is happening to our "cold, harsh world"... the essence and distinction of this game?


Well, you can always live in a WH, they have 0 asset safety, and it doesnt take a week to kill a citadel in a WH, just 48h.

As to why?

Because no one would put their assets in a citadel without asset safety.
Sheeth Athonille
Rabid Dogz Mining
#25 - 2016-04-29 12:34:27 UTC
Shayla Etherodyne wrote:
Jay Aaron wrote:
The AntiChrist666 Diablo13 wrote:

The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby....

Seriously???

And I do ask in a sincere way as I am admittedly a bit behind on my reading, and I have not fiddled with Cits on the test server. If so, we might as well put skirts on them.

Any such treatment would be rather lame, IMHO. I'll adapt to anything, but come on.... what is happening to our "cold, harsh world"... the essence and distinction of this game?


Seriously, but there are a few part missing:
1) the stuff stay in transit for a week (I think it will appear in that new "safety" column in assets);
2) it si free of charge if moved to another citadel owned by the "same entity"
3) if they are delivered to a NPC station the items are inpounded, you must pay 105 of the market price to get them back. You can cherry pick what you buy back and leave some of the items for later.
4) the impounded items will last forever, so, if a citadel is destroyed when you are unsubbed you can recover them when you return.
5) That security don't work in a whormhole (no idea of what happen if there is a second citadel in the 'hole)

All the above assume there hasn't been some major change in the last days before release.

Without that kind of security I doubt that the citadels markets would see much trade.


Where are you getting the 105 of the market price from? If that's the case, it would be cheaper to just buy new What? What I'd last read was that it was 10% of the market value, not 105%
Rhivre
TarNec
Invisible Exchequer
#26 - 2016-04-29 12:39:27 UTC
Sheeth Athonille wrote:


Where are you getting the 105 of the market price from? If that's the case, it would be cheaper to just buy new What? What I'd last read was that it was 10% of the market value, not 105%


I assume its a missed shift click, as % is above 5
Lara Dantreb
Reisende des Schwarzschild Grenze
#27 - 2016-04-29 16:52:15 UTC  |  Edited by: Lara Dantreb
The AntiChrist666 Diablo13 wrote:


....club of delusional perverts...

To keep it short, CCP has no problems with creating opportunities for delusional and sociopathic people to have a grip on this game to create large impacts on it.

Not sure if CCP want to generate more $ from subscription or want to scare people away, we all know why people avoiding this game, it's not only for it's complexity.


I would not have said it better ! This is exactly what I feel. I just play 2 months a year now and it's enough to disgust me from playing. I don't like this feeling to be forced to act in a way dictated by sociopathic hating guys. This "Sandbox" label is pointless imo

EDIT : first post from me in 2 years, and probably before another bunch of years.

---   Buying T2 ship bpos since 2005  ---

Shayla Etherodyne
Delta Laroth Industries
#28 - 2016-04-29 20:35:39 UTC  |  Edited by: Shayla Etherodyne
Sheeth Athonille wrote:
Shayla Etherodyne wrote:
Jay Aaron wrote:
The AntiChrist666 Diablo13 wrote:

The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby....

Seriously???

And I do ask in a sincere way as I am admittedly a bit behind on my reading, and I have not fiddled with Cits on the test server. If so, we might as well put skirts on them.

Any such treatment would be rather lame, IMHO. I'll adapt to anything, but come on.... what is happening to our "cold, harsh world"... the essence and distinction of this game?


Seriously, but there are a few part missing:
1) the stuff stay in transit for a week (I think it will appear in that new "safety" column in assets);
2) it si free of charge if moved to another citadel owned by the "same entity"
3) if they are delivered to a NPC station the items are inpounded, you must pay 105 of the market price to get them back. You can cherry pick what you buy back and leave some of the items for later.
4) the impounded items will last forever, so, if a citadel is destroyed when you are unsubbed you can recover them when you return.
5) That security don't work in a whormhole (no idea of what happen if there is a second citadel in the 'hole)

All the above assume there hasn't been some major change in the last days before release.

Without that kind of security I doubt that the citadels markets would see much trade.


Where are you getting the 105 of the market price from? If that's the case, it would be cheaper to just buy new What? What I'd last read was that it was 10% of the market value, not 105%


Posting early in the morning and don't rechecking. In my keyboard % is shift+5, I lifted the finger from shift too early.
Sheeth Athonille
Rabid Dogz Mining
#29 - 2016-04-30 00:32:49 UTC
Shayla Etherodyne wrote:


Posting early in the morning and don't rechecking. In my keyboard % is shift+5, I lifted the finger from shift too early.


I probably should have realized that on my own, sorry lol
Scarlett LaBlanc
University of Caille
Gallente Federation
#30 - 2016-04-30 04:44:03 UTC
Ever since I started playing Eve, whenever a new or larger ISK sink was needed it fell on the markets.

Manufacturing and traders will have to pay attention but the markets will adjust. The cost gets passed to the customer or the business fails.

What I find amusing is that this time, the ratters got a sink as well in the 900,000 ISK fee to use a jump clone. There is a thread in the GD forum with some guy crying that it's going to cost him 250 million a YEAR. I expect the new broker fees will cost me four or five times that.
The AntiChrist666 Diablo13
Would I lie to you
#31 - 2016-05-01 13:39:27 UTC
So I noticed yesterday in Perimeter the first 2 citadels being deployed, and one corp got itself in war already at the same time, so I was looking which alliances and corps declared war against them.
So one alliance with the name Public-Enemy was included in them....
Public-Enemy, one of the same alliances that declared war against me some time ago when I was telling people about market trading bots in Jita.
And I went to take a look more at the corp/alliance that had deployed their citadel and Public-Enemy has put aggression against.
So this is what their leader has written this in his bio:

Listen only to the sound of my voice.
Let your mind relax
Let your thoughts drift
Let the bad memories fade
Let peace be upon you
Surrender yourself to your dreams
Let them wash over you like the gentle waves of the bluest ocean
Let them envelop you. Comfort you

Imagine somewhere calm
Imagine somewhere safe
Imagine yourself in a frozen forest
You're standing in a clearing
Trees around you so tall, they touch the sky
Pure white snowflakes fall all around
You can feel them melt on your skin
You are not cold
It cannot overcome the warmth of your beating heart
Can you hear it?
You only have to listen

You hear it slowing?
You're slowing it
You are in control
Calm. At peace


So I am like well, I don't believe this dude is suffering from mental problems to say the least.

But anyway, to get to the point, someone deployed their structure in high-sec space, none is forced to enter it, it does no harm to the environment or whatsoever, so what happens next.
For example public enemy goes to CONCORD, and asks them, 'can we go to war with'.
CONCORD says yes, you are allowed to kill them all and everything of it, and we won't interfere with your business.

So what is the point of CONCORD here? other than you have to ask/say it first before you want to do what you want Smile

To come to the conclusion here, I see some normal people creating their business probably in a peaceful way I guess, and than a certain group of people don't want that to be allowed to happen for whatever reason that may be.

It is really clear to me that CCP has created an environment where sociopathic people have the opportunity to ruin the basic fun of people for the game they pay for, and creating a environment where being delusional, sociopathic, perverted, or full of hate is nothing out of the ordinary.

In all honesty, in my opinion, whoever the people at CCP are that are responsible for creating this environment and sometimes even encouraging this by implanting certain mechanics, you guys are incompetent f**ks, and retarbed.
You guys should be fired for ruining the service of CCP and preventing some serious potential bulk cashflow for the company over the years.

Note DUST 514, that game won't even pass the quality department at Electronic Arts, only for it's sound that turmoil your head, there are like 20 different atmospheric and environment sounds all at the same time that plays in a constant loop, the argument for that allowing to happen was probably; " that's alien ", I couldn't even play that game with sound ON.

Few days ago a virus was detected by my security inside my eve files when I was starting eve up, the maintenancetool.exe was recognized as the ' Trojan.MSIL.Coinstealer.hb '.
I have made a ticket for the heads up in case CCP is distributing corrupted files by accident, after 4 days still no answer on it, my one other ticket about certain of my blueprints not working, still open after 15 days.

Maybe, just like in EVE Online... some people are proud of what they have achieved and caused here.
Last year EVE online has achieved it's lowest active player base, don't blame me for the truth.
Robert Caldera
Caldera Trading and Investment
#32 - 2016-05-02 15:44:50 UTC
I just adjusted my profitability calculation sheet with the new percentages, thats it. Taxes and the fee are part of the cost when manufactoring stuff.

Not gonna move tons of assets into a player owned station, ever.
Vegarc
Doomheim
#33 - 2016-05-03 14:20:05 UTC
The AntiChrist666 Diablo13 wrote:
Jay Aaron wrote:
Citadels are vulnerable structures... how much of your inventory would you want to put at risk warehoused in one?




The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby if the the destroyed citadel if from the same corp you are in, something like that, nothing get lost when a citadel is blown up, except for it's structure
Your POS is blown up, you lose your stuff.

Your Citadel is blown up, you do not lose your stuff.

What is the point? Aren't citadels supposed to replace outpost and POS structures?
Rhivre
TarNec
Invisible Exchequer
#34 - 2016-05-03 14:57:41 UTC
Vegarc wrote:
The AntiChrist666 Diablo13 wrote:
Jay Aaron wrote:
Citadels are vulnerable structures... how much of your inventory would you want to put at risk warehoused in one?




The problem here is, when a player owned citadel gets blown up to pieces, all the assets inside will magically be transferred to the nearest NPC station or to another citadel of the same corp nearby if the the destroyed citadel if from the same corp you are in, something like that, nothing get lost when a citadel is blown up, except for it's structure
Your POS is blown up, you lose your stuff.

Your Citadel is blown up, you do not lose your stuff.

What is the point? Aren't citadels supposed to replace outpost and POS structures?



They are an alternative to NPC stations.

In HS, there is no place that you can lose all your assets, and in nullsec, outposts are not destroyed with asset loss of stuff from your hangar.

In WH space, 100% drop of assets occurs.
Jitaprice071
School of Applied Knowledge
Caldari State
#35 - 2016-05-12 15:56:22 UTC
So... kind of two weeks now that new taxes are applied?

How many of you plan to move 10, 50, 100 maybe 200 B of stuff in a player owned statiion, risking to loose access to it temporarly at least ?

i guess none of who have a brain.

What we see on the jita market these days?

a lot of order has been removed, profits came back for few days, but there are some traders that are still NOT AWARE OF THE NEW TAX SYSTEM AND STILL CALCULATE WITH OLD VALUES...

So please ccp, when you'll take such drastic actions in the future, remember you do have a large part of player totally unresponsible of themselves. AND JUST MAKE POP A LARGE WINDOW SAYING "HELLO ! NOW YOU WILL PAY WAY MORE THAN BEFORE SO CALCULATE YOUR PRICE BEFORE PLACING THE NEXT ORDER" or something like that.

Moreover, all manufacturers do try themselves placing sell orders (because the buy ones are too low now...) and does not have patience for the 0.01 isk war.

So increasing tax ? ok why not
Thinking people will place asset in destroyable struct ? get out.
Thinking market will adapt ? hmm come on, you over-estimate your players...it was already the theatre of the most idiot part of human-thinking before your patch.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#36 - 2016-05-12 17:13:21 UTC
Rhivre wrote:
In HS, there is no place that you can lose all your assets

I think you are forgetting freighters.

In related news, I've just broken 20B in broker fees paid since Citadel hit.
Tipa Riot
Federal Navy Academy
Gallente Federation
#37 - 2016-05-13 07:51:01 UTC
Jitaprice071 wrote:


Moreover, all manufacturers do try themselves placing sell orders (because the buy ones are too low now...) and does not have patience for the 0.01 isk war.


Probably just this, produced stuff is more competitive now on sell orders than stuff bought with buy orders.

I'm my own NPC alt.

Jitaprice071
School of Applied Knowledge
Caldari State
#38 - 2016-05-13 10:42:50 UTC  |  Edited by: Jitaprice071
yeah but see the drop of return on investment rate since so many money is hold... i really don't want to be a producer these days.

Some ratters did the same, it worked for them becasue of the low quantity of each item they had to sell, and most of the time it's done in the week -end.

Good luck to the producerswho sell all their stock through sell orders.
Tipa Riot
Federal Navy Academy
Gallente Federation
#39 - 2016-05-13 13:17:41 UTC
I'm buying most of the raw material directly from sell orders, some I have buy orders running, and the expensive ones I produce myself buying the 2nd level raw material. Finished products are sold via sell orders. I'm only recently in industry, but this works quite well so far, though the 0.01 ISK game can get a bit annoying at times.

I'm my own NPC alt.

Shiloh Templeton
Cheyenne HET Co
#40 - 2016-05-13 23:32:39 UTC
Skar wrote:
It's quite a nerf to station traders....if any other 'job' in EVE got its costs doubled there would be people screaming from the rafters....but i have hardly heard a peep so far about this.

Just be glad Bernie's not running the Eve economy.
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