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EVE: Citadel expansion - Issues

First post
Author
Araceli Gabriela
Infinite Density
#221 - 2016-04-28 03:27:50 UTC
After the update I am unable to assign access roles to any members in the corp for longer than 30 seconds. If I close the role management screen or simply wait long enough, the roles are removed automatically. When I re-open the role management screen all the boxes are unchecked. However during the period they are checked, the roles are granted.

Having a real issue at a POS with this, we cant access ships and hangars for more than 30 seconds at a time before having to reclick 90 boxes per character.
Rain6637
GoonWaffe
Goonswarm Federation
#222 - 2016-04-28 03:58:58 UTC  |  Edited by: Rain6637
Sounds like leadership is being moved from passive to active gameplay

The latest daily task: reassign roles
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#223 - 2016-04-28 04:04:13 UTC
Shei Bushaava wrote:
Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too.

Edit: Apparently it could be related to corp hangars, since selling stuff from there is buggy too.

The process for creating a corp contract, by right clicking on the item to be contracted and clicking create contract no longer works the way it should. You have to manually enter all the details yourself now.
HeXxploiT
Doomheim
#224 - 2016-04-28 04:23:37 UTC
http://puu.sh/oysT8.jpg
"The item is no longer within your reach"

On two separate accounts this happens whenever I'm trying to sell. Appears to be in nulsec alone and doesn't matter whether I'm docked or not. Driving me crazy as for the most part i can't sell anything.
Submitted a bug report.
Mining Mistress
Ghost Rangers Ind LTD
Xen Parallel Operations
#225 - 2016-04-28 04:48:05 UTC  |  Edited by: Mining Mistress
CCP Goliath wrote:
Kieron VonDeux wrote:
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.

I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.


Edi: I'm not trying to install a clone via the med bay.


When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.




So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k?
IraS PL
Halliburton Heavy Industries
#226 - 2016-04-28 04:48:21 UTC
You reduced the mineral needs for fighters but forgot to reduce by build time to 1/6. It still takes a base of 2 hrs to build one fighter. 12 hours for a squadron, really?
E6o5
Sebiestor Tribe
Minmatar Republic
#227 - 2016-04-28 04:53:07 UTC
The Receptionist wrote:
Rain6637 wrote:
What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time


^^ THIS.


it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?)
having approach additionally but not as top entry would be no problem
Rain6637
GoonWaffe
Goonswarm Federation
#228 - 2016-04-28 05:03:15 UTC
E6o5 wrote:
The Receptionist wrote:
Rain6637 wrote:
What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time


^^ THIS.


it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?)
having approach additionally but not as top entry would be no problem

yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.
Sobaan Tali
Caldari Quick Reaction Force
#229 - 2016-04-28 05:15:35 UTC
Mining Mistress wrote:
CCP Goliath wrote:
Kieron VonDeux wrote:
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.

I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.


Edi: I'm not trying to install a clone via the med bay.


When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.




So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k?


CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone.

Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

FT Diomedes
The Graduates
#230 - 2016-04-28 05:16:19 UTC  |  Edited by: FT Diomedes
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed. By my calculation, that's 135,765 SP that I am missing (had it trained to Level IV).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sobaan Tali
Caldari Quick Reaction Force
#231 - 2016-04-28 05:22:06 UTC
Rain6637 wrote:
E6o5 wrote:
The Receptionist wrote:
Rain6637 wrote:
What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time


^^ THIS.


it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?)
having approach additionally but not as top entry would be no problem

yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.


Moments like this make me wonder if it would not be a terrible idea to recommend to CCP that when they have the time to do so to adding some form of icons to right click menus to help people quickly visually recognize what they are selecting. The icons could even reuse smaller variants of ones that already exist, such as the ones for the "Selected Item" box with the buttons for "Approach" and "Warp-To" or "Keep at __ range" for instance. The only tough part would be getting the icons to scale correctly so that they are small enough to not blow up the right click menus' sizes but big enough to be visually easy to recognize.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#232 - 2016-04-28 05:29:15 UTC  |  Edited by: Sobaan Tali
FT Diomedes wrote:
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?


Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3.

Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Lumukanda Theleraese
Paranoid Inc
#233 - 2016-04-28 05:44:13 UTC
Sobaan Tali wrote:
FT Diomedes wrote:
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?


Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3.

Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.



Just found this in Engineering under Resistance Phasing for me?
Frappe
4S Corporation
The Initiative.
#234 - 2016-04-28 05:48:51 UTC  |  Edited by: Frappe
FT Diomedes wrote:
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed. By my calculation, that's 135,765 SP that I am missing (had it trained to Level IV).


It's under Engineering. Now it's called Resistance Phasing.
Sobaan Tali
Caldari Quick Reaction Force
#235 - 2016-04-28 05:50:41 UTC
NICE. Good catch. I figured it either got moved somewhere or something.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#236 - 2016-04-28 06:11:57 UTC  |  Edited by: Sobaan Tali
Btw, tracking camera is now breaking EACH time after first logging in consistantly rather than on rare occassions as it use to before Citadel. Using classic camera since new one is still completely (it's close) not ready to me.

(Sorry for the post spamming, CCP) Nvm, the whole camera is also breaking on undock afterwards as well. Camera gets stuck tracking an object while my ship is off screen. Module Icons and the buttons to the left of HUD also seem to refuse to appear until I can get the camera unstuck, which takes several attempts of turning tracking on and off or selecting "Look at My Ship" and trying to "unslave" the camera off the selected object.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Tania Ana
Doomheim
#237 - 2016-04-28 06:22:08 UTC
Ridiculous that the light fighter skill is not issued to players who already had the fighter skill trained.
Imustbecomfused
Illicit Expo
#238 - 2016-04-28 06:23:44 UTC
too many words to read... omg... such belligerence.
Garath Garemoko
Bush Beaters
#239 - 2016-04-28 07:07:39 UTC
Unable to create contracts remotely for items in PERSONAL hanger in Nullsec stations.

When attempting to Right Click the item in the assets list, receive the message "The item is no longer within your reach".

This is not the same issues as,

Quote:
Can't create populated contracts from corporation hangars. Workaround is to move to personal hangar if possible


Additionally, suggesting people move assets to there Personel hanger when that is also bugged is ridiculous.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#240 - 2016-04-28 07:34:52 UTC
Camera stuck occasionally; can't rotate view nor track anything. Fix: swapping to tactical mode and back to orbit. ??

Overview stuck occasionally; overview doesn't update (distances stuck despite moving). Fix: switch to another tab and back. ??

Bad mojo man. Okay for gatecamping but needs some ironing before taking out roams..... On overall good patch though - finally we're getting some of those goodies yay!