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EVE: Citadel expansion - General feedback

First post
CCP RedDawn
C C P Alliance
#61 - 2016-04-27 16:59:04 UTC
SgtMaj Grim Reaper wrote:
Thank you CCP! This Expansion is awesome!!!!! Cool

On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection).

Error is : Invalid Item
Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
Orthrus Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.

We're aware of this and thank you for bringing it to our attention.
Should be fixed with tomorrows update.

Team Genesis

#62 - 2016-04-27 16:59:10 UTC
With the changes to the build requirements for fighters and fighter bombers should the BPO costs for them be reduced?
Sergey Hawk
The Sith Syndicate
#63 - 2016-04-27 17:03:49 UTC
I again tried a new camera. I did not notice much change since last update.
With the new camera still ship is often hidden behind channel or scan windows. Now zoom is not responsive even with dynamic fov and center offset turned off. And changing camera inertia does not help. Before Citadel release without Dynamic center offset zoom was much responsive with new camera.
Screenshots where the ship wants to get away from the screen. Can make 1000 similar screenshots.
The reason is simple. The old camera was written in old code, and camera movement has been written about our ship.
The new camera is written with new cool code but all camera movement registered regarding some imaginary point somewhere in space or relative to tracking object. And when the distance from the ship to this point is great, it will always be situations when the ship will be hidden by the window or even disappear from screen.
Do the guys who invented a new camera, never worked with 3D modeling/CAD/CAE software?

We can turn off Dynamic center offset but we can not set custom tracking position and if dynamic center offset disabled, targets is always hide behind ship.
I think that for new camera will be difficult to make custom tracking position, but maybe I'm wrong and developers will surprise me.
And still my eyes do not get tired only when Dynamic Center Offset is disabled.
The new camera is not so good as the old.

I turned off new camera and get some bugs.

1. After the jump, or after closing map or solar system map old camera get stuck with far zoom and far pivot point.
This bug only appears when the old camera used.
my stratios in right bottom corner near overview window and this max zoom level after jump
2. Autotracking resets after each login for old and new cameras. After each login I need to press Shift+C to turn on autotracking. And Autotracking can be enable only with new camera.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

granny Lina
Amarr Empire
#64 - 2016-04-27 17:04:19 UTC
Udonor wrote:
granny Lina wrote:
Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering.

just being arty in the vague hand waving manner.

Because its a total waste of time to built a real station interior just for visuals when you cannot move around within it.

But don't worry CCP will eventually have the graphics team time to waste on better interior. Its just not essential now.

Exteriors are of course done right since you can fly around them.

This is a feedback thread why is this guy replying to my feedback?!Shocked Someone slap him for me... please?
#65 - 2016-04-27 17:44:10 UTC
Please give us a toggle to turn off the ridiculous spam videos in stations. Currently watching the XIX advert for the 7th time.
Josef Djugashvilis
#66 - 2016-04-27 18:00:04 UTC
Drone focus fire seem to be awry - some times they do and some times they don't.

Did not happen to me pre-patch.

This is not a signature.

Josef Djugashvilis
#67 - 2016-04-27 18:00:56 UTC
Ereilian wrote:
Please give us a toggle to turn off the ridiculous spam videos in stations. Currently watching the XIX advert for the 7th time.

Agreed, nice idea but it just becomes annoying after a while.

This is not a signature.

Inglourious Squirrels
That Escalated Quickly.
#68 - 2016-04-27 19:24:42 UTC
It's only partially related to the Citadel expansion, since we have the new Fighter skills for one month already and it's more like a general problem, but ISDs like to keep the forum clean, I guess.... copied from my original thread:

Thank you CCP for ruining my skill plan again and not granting any free remap points or skill injectors as compensation. I'm lucky my current mapping is not the worst one for training drone skills, but I'm still losing 3 days and 8 hours (17d 8h vs 20d 16h or ~208.000 SP for training both new Fighter skills to lvl4).

I complained about this once already, but since I'm forced to train the Fighter skills now, I can't stop myself being mad.

What makes it worst: CCP had so many possibilities to fix this situation...

Grant Light Fighters skill equal to the Fighter skill (only light, not support)
Hand out 1-2 Skill Injectors or plain old unlocated Skill Points
Add 2 free remap points
Get rid of the attribute and/or remap feature (seems CCP doesn't care about it anyway)

Am I the only one who is mad about the way CCP added the new Fighter skills? Ugh

Is my German efficiency going to kill me? Straight

Fr33 Banking and Trade
#69 - 2016-04-27 19:29:37 UTC
Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an Oops
Richard TheLordOfDance
Operation Fishbowl Inc.
#70 - 2016-04-27 19:49:38 UTC  |  Edited by: Richard TheLordOfDance
I think I've looked everywhere at this point but I can't really find any real info on how long the Citadel repair timer is!

The helpdesk article helpfully says:

This state lasts for a specific amount of time

  • The repairing window is shorter than the vulnerability window
  • Time is paused whenever damage is dealt


Nothing on how many minutes it actually is.
The only info I can find is the devblog form 6 months ago.

Could we please get this information clearly stated somewhere, preferably ingame in the info window for citadels!
#71 - 2016-04-27 20:02:20 UTC  |  Edited by: Bleedingthrough
I used to run fully escalated C5 sites with stealth bombers. Warp in … align … delocak/launch bomb … warp out before anything can lock you.

This or something similar could be an uncounterable tactic against Astrahus:

- DMG threshold is rather low (5000 DPS)
- they can not fit Standup Point Defense Battery I
- scan res of 40 nm

I am a bit worried about that.
Niko Lorenzio
United Eve Directorate
#72 - 2016-04-27 20:10:15 UTC
Bleedingthrough wrote:
I used to run fully escalated C5 sites with stealth bombers. Warp in … align … delocak/launch bomb … warp out before anything can lock you.

This or something similar could be an uncounterable tactic against Astrahus:

- DMG threshold is rather low (5000 DPS)
- they can not fit Standup Point Defense Battery I
- scan res of 40 nm

I am a bit worried about that.

AFAIK, aggressing citadel's will disable your warp drivers automatically for the duration of the weapons timer

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Lord Podgelark
Unforeseen Consequences.
Valkyrie Alliance
#73 - 2016-04-27 20:21:35 UTC
I would like to know if ships are in range of my weapons systems.
I would like to be able to see what my lock range is.
Being colour blind and not being able to change the colour of the overlay means I got no idea.
What was wrong with the old system, it worked great for me for 8 years.
half san
Brutor Tribe
Minmatar Republic
#74 - 2016-04-27 20:36:10 UTC  |  Edited by: half san
Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?

I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.

#75 - 2016-04-27 21:20:47 UTC
Yeh , and why bother training carrier V now, 45 days for a 4 % resist bonus and my carrier pilot can't use warfare links btw, meh
Mister Ripley
Ministry of War
Amarr Empire
#76 - 2016-04-27 21:40:58 UTC  |  Edited by: Mister Ripley
As already mentioned in sisi feedback threads, the new tactical overlay is really good. Much better than the old thing. The "q" circle is a little bit jerky, especially with big ranges and fine movements, and max range could be a bit bigger. Maybe 500km or so.
But overall this is the most polished feature I've ever seen introduced and it actually IS better than the old thing and does everything the old thing did! *thumbs up* Smile

Videos in stations are nice to look at for a minute or two, but after a while it's just annoying. I can see it flashing between windows and it's really iritating. Rotating the camera every time I dock can't be the solution.
Crosi Wesdo
War and Order
#77 - 2016-04-27 21:53:47 UTC  |  Edited by: Crosi Wesdo
Stop opting me in to this new camera. I will not accept it unless its at least as good as the current one.

Until the y axis can be tuned to work at the same speed as the x axis its completely useless to me since i sometimes fly up and down in space and dont want to run out of mouse mat to do so.

Another issue is the rate of zoom. Using my ratchet-less scroll wheel, the rate of zoom is far too fast.

Add settings to allow me to have sensitivity for looking up and down the same as left and right, and make it possible to adjust the speed and perhaps the increments of zoom then i will use your camera.

Until the camera is as usable as the current camera i will simply not use it, that includes if you make it compulsory.
#78 - 2016-04-27 22:01:32 UTC
Are there any settings for the new tactical overlay? I find it hard to actually see stuff on the field as opposed to before. A setting that would allow me to control the transparency of the "floor" color would help immensely I think.
Enigma Project
#79 - 2016-04-27 22:35:37 UTC
Can we please have the angular velocity value for the gun's tracking back. Instead of this cryptic "weapon accuracy score". So we can compare it to the actually overview situation again. TY.
Dinta Zembo
Tea. Earl Grey. Cold.
#80 - 2016-04-27 22:53:02 UTC  |  Edited by: Dinta Zembo
Please unkill the last thing I liked about this game and let me refit my marauder in PVE combat again, or at least make it so that the weapons timer ends together with the bastion module cycle.