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EVE: Citadel expansion - Issues

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-04-27 10:23:17 UTC  |  Edited by: CCP Phantom
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. To report issues with the expansion on PC, please post in this thread.

[img]http://content.eveonline.com/www/newssystem/media/70186/2/CitadelExpansion_600.jpg[/img]


Check out the Citadel expansion trailer, and the Citadel feature tour video!

EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced.

The full details of all changes and improvements are available in the patch notes.

For general discussion and feedback regarding the Citadel expansion EVE: Citadel expansion - General feedback thread.
For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.


A thread with links to information is available here.

CCP Phantom - Senior Community Developer

CCP Phantom
C C P
C C P Alliance
#2 - 2016-04-27 10:33:03 UTC  |  Edited by: CCP Habakuk
FIXED 5/3
Incorrect mineral requirements for 'Armor Em Resistance Script Blueprint'
Capital Asymmetric Enduring Remote Shield Booster Blueprint isn't displayed on the market
Meta Capital Remote Capacitor Transmitters are missing blueprints
Remote Ancilliary Module Blueprints show up on market
Burst Projector BPO's aren't seeded
Capital Emergency Hull Energizer II Blueprint inputs are incorrect
Capital Remote Armor Repairer II construction time too short
Capital Energy Neutralizer II Blueprint has incorrect skill requirements
Capital Capacitor Booster II Blueprint produces the wrong item
Capital Cap Battery I Blueprint invents wrong item
Templar II has incorrect build requirements
Scourge Fury XL Cruise Missile has incorrect build requirements
AOE Doomsdays do not apply correct damage reduction based on Signature Radius
Overloading XL Turrets does not apply the correct bonus
Citadels not always changing state when completing anchoring
D-scan: Using mouse scroll while hovering over range to change range does not always update range for next scan.
The overview may fail to refresh correctly while in space.
Standup missile guidance enhancer BPO is missing from market
Capital Shield Booster II build requirements includes a Capital Shield Booster II
Tech II ammunition can be loaded (but not used) without having the required skills
Fighters are not affected by Micro Jump Field Generator
Missing market group name for the Society of Conscious Thought Doomsday weapons
Force Auxiliary carriers are using the Freighter overview icon


Structures

Citadels service modules are missing a Used With tab
Attributes tab of the Show Info window for the Standup Arcing Vorton Projector does not display the number of targets the module hits
Access Lists are not working properly. It is possible to create Access Lists, but adding members will not work and will eventually throw a message.
There are other known issues with Structures but we are pushing out a series of fixes before the first structure will be accessible to players, so we will update this list following those fixes going out

Capitals/Fighters

Saved fittings do not include fighters
Dragging a stack of fighters that is too large to the fighter hangar does not give option to split the stack
Electronic Warfare and Remote Repair Drones do not indicate that their effects fail on resistant ships/fighters
DPS numbers for fighter squads are missing from the fitting window
Double click move commands do not work for fighter squadrons
No "Approaching" message shown when navigating a ship to a point
No direct way of stopping Fighters that are in orbit
EWAR symbols from NPCs remain in Fighter buff bar after NPC is destroyed
Returning fighters often land some way away from your ship on grid
Fighter continues in same direction after activating MJD ability
The position of the Fighter Hud does not correctly adjust on window resizing
Horizontal range number is obscured by cursor when using two point targeting
Fighter HUD briefly appears during login
Dragging multiple stacks of fighters to a launch tube only loads one of the stacks
Fighter UI red line persists onto wreck after target is destroyed
In rare cases fighter abilities can get stuck while cycling (workaround: recall fighter squad)
Rapidly clicking Fighter abilities can cause abnormal UI behaviour
Microwarpdrive ability continues to affect a fighter squadron for remainder of cycle after it has been Warp Scrambled
No shortcuts are currently in place for Launch All Fighters or Open Fighter Bay
In rare cases fighters in a system fail to return to the ship after giving the recall command

Tactical Overlay

Fighter navigation lines and tactical overlay are not hidden with Ctrl + F9

General

It is possible to zoom closer than should be possible with Look at command using the new Camera in Tactical View
Orbital Camera resets unwillingly if you 'Look at' a target which is destroyed then 'Look at' something else immediately
Injectors: Cannot activate Skill Injectors remotely anymore
New Map: 'Jumps in the last hourĀ“ filter shows lots of broken labels
If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship
Movement UI (hold Q): mouse cursor obscures distance number in UI
Movement UI (hold Q): 'Aligning' text does not disappear from screen if you align before using movement UI
Old camera: ship sometimes moves away from center if you are tracking
Personal & Corporate Locations may fail to show in the sensor overlay when jumping into a system.

CCP Phantom - Senior Community Developer

Last Ninja
Diversity 101
Domain Research and Mining Inst.
#3 - 2016-04-27 14:14:02 UTC  |  Edited by: Last Ninja
Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations.
Mister Ripley
Ministry of War
Amarr Empire
#4 - 2016-04-27 14:14:31 UTC  |  Edited by: Mister Ripley
That's a long list of issues to start with... Ugh

And Dark Opaque Theme is missing!
Alhira Katserna
Pandemic Horde Inc.
Pandemic Horde
#5 - 2016-04-27 14:15:30 UTC
Home station is set to Jita for many people.
CCP Goliath
C C P
C C P Alliance
#6 - 2016-04-27 14:15:38 UTC
Mister Ripley wrote:
That's a long list of issues to start with... Ugh


It's a lot of content to go with it.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Minami Ikuta
Empire Trading Corporation
#7 - 2016-04-27 14:16:26 UTC  |  Edited by: Minami Ikuta
Cannot activate Plex for game time

EDIT ITs OK now.
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2016-04-27 14:17:13 UTC
"Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship (workaround: enter and exit planet view, or use new camera)"

Are you sure this isn't a different issue? This tends to happen when logging in while the tracking camera is on and once you undock.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2016-04-27 14:19:51 UTC
"The Item is no longer within your reach" after every gate jump when I try to sell something from my asset window.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CCP Goliath
C C P
C C P Alliance
#10 - 2016-04-27 14:20:57 UTC
Minami Ikuta wrote:
Cannot activate Plex for game time



This should be resolved now

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

iLight YourFire
Soldiers of Orange
#11 - 2016-04-27 14:21:19 UTC
All character home station were reset to their place of birth, a.k.a. their bloodline starter system station.
CCP Goliath
C C P
C C P Alliance
#12 - 2016-04-27 14:23:17 UTC
iLight YourFire wrote:
All character home station were reset to their place of birth, a.k.a. their bloodline starter system station.


Looking into this and remote sales right now

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

minumin
Corellian Trading Corporation
#13 - 2016-04-27 14:23:32 UTC
some new bpos available on market for named modules which i think should not exist
like
capital azeotropic or f-s9 regolith bpos
25000mm rolled tungsten/crystalline bpos
named 10000mn ab or 50000mn mwd
or is it intentional ?

Calypso K'Tana
Viziam
Amarr Empire
#14 - 2016-04-27 14:23:43 UTC
Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended)
GOB the Magician
Enlightened Industries
Goonswarm Federation
#15 - 2016-04-27 14:26:18 UTC
Home station reset to something random. I'll bill you for the 100,000isk to set it back.

Also thank god I pulled all my drones out of my carriers.
PAPULA
Some Assembly Required.
#16 - 2016-04-27 14:26:31 UTC
It's not an issue, but signature resolution of drones is not increased to 40k, so we can't compare them with turrets.
Kieron VonDeux
#17 - 2016-04-27 14:26:31 UTC  |  Edited by: Kieron VonDeux
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.

I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.


Edi: I'm not trying to install a clone via the med bay.
Solar Rift
The Scope
Gallente Federation
#18 - 2016-04-27 14:27:35 UTC
[BUG / FEEDBACK / REPORT]

Upwell Clothing / Apparel is not in the Redeem system

For reference of the clothing:
https://community.eveonline.com/news/dev-blogs/the-first-citadels-help-upwell-consortium-build-the-world-of-tomorrow/

it was noted by a Dev in this thread that it would be launched with this patch:
https://forums.eveonline.com/default.aspx?g=posts&m=6397688

Abraxcis Caine
Crack Rock Inc.
#19 - 2016-04-27 14:28:00 UTC
Mastery level for attack carriers not updated to show loss of remote rep function.
Mister Ripley
Ministry of War
Amarr Empire
#20 - 2016-04-27 14:31:53 UTC  |  Edited by: Mister Ripley
I get the error message that my client couln't get a response from server. First it said for 5 minutes, then ten, now 15.
Quote:
Your client has waited 21 minutes for a remote call to complete.
This could mean that the server is very loaded.

Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.

Click here to see the remote call debug viewer

Here's a pic of the debug tingy


EDIT: Can confirm Home Station reset. My new Home Station is Emrayur.
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