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Player Features and Ideas Discussion

 
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New Implant for immune bubbles

Author
Wachutu
Bohemian Veterans
The Initiative.
#1 - 2016-04-26 19:42:44 UTC
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions
Frostys Virpio
State War Academy
Caldari State
#2 - 2016-04-26 19:46:09 UTC
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


At the minimum, for this to exist, it should take every single implant slots and cost a quadrillion ISK to a NPC from CONCORD.
That's the minimum without dealing with balance technicality.
waltari
State War Academy
Caldari State
#3 - 2016-04-26 19:46:58 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-04-26 19:50:11 UTC
Go away.
Phoenix Jones
Small-Arms Fire
#5 - 2016-04-26 20:09:01 UTC
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


If they deny the ability to pull implants when not docked, I'm game.

Tldr. Bubble immune pod, can't trash implants undocked in space anymore.

Yaay!!!!

exiik Shardani
Imperial Spacedrill and Logistics
#6 - 2016-04-26 20:09:24 UTC
Frostys Virpio wrote:
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


At the minimum, for this to exist, it should take every single implant slots and cost a quadrillion ISK to a NPC from CONCORD.
That's the minimum without dealing with balance technicality.



Why? nullified subsystem cost <100m and no one have problem with that. Why something that is problem for pods? if null guys do not know how to kill pod without bubble, mayby they need something to learn :-)

sry for my English :-(

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-04-26 20:22:35 UTC
exiik Shardani wrote:
Frostys Virpio wrote:
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


At the minimum, for this to exist, it should take every single implant slots and cost a quadrillion ISK to a NPC from CONCORD.
That's the minimum without dealing with balance technicality.



Why? nullified subsystem cost <100m and no one have problem with that. Why something that is problem for pods? if null guys do not know how to kill pod without bubble, mayby they need something to learn :-)


Lots of people have problems with nullification. It needs removing.
unidenify
Deaf Armada
#8 - 2016-04-26 20:23:09 UTC
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable
Isaac Armer
The Soup Kitchen
#9 - 2016-04-26 21:15:56 UTC
Lucy Callagan
Goryn Clade
#10 - 2016-04-26 21:33:04 UTC
both s h i t t y and useless, well memed m8
Tabyll Altol
Viziam
Amarr Empire
#11 - 2016-04-27 06:05:08 UTC
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


So you basically want to remove one of the two ways to loose you pod (without beeing bad). Yeah .... i mean noooooo.

-1 aweful idea
Wachutu
Bohemian Veterans
The Initiative.
#12 - 2016-04-27 08:27:32 UTC
unidenify wrote:
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable

You do not know warp disraptors and scramblers?
Seriously you are a nullsec player you should come out and learn something other than F1.
Zimmer Jones
Aliastra
Gallente Federation
#13 - 2016-04-27 08:31:26 UTC  |  Edited by: Zimmer Jones
But all you are asking for is nullsec podding immunity... sooo, learn theres consequences to 0.0?

Pods are already pretty damn close to the 2 second warp mark.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#14 - 2016-04-27 12:48:29 UTC  |  Edited by: Wimzy Chent-Shi
Wachutu wrote:
unidenify wrote:
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable

You do not know warp disraptors and scramblers?
Seriously you are a nullsec player you should come out and learn something other than F1.


Ok since you obviously lack the knowledge of Null mechanics based on your statements let me break it down for you:
Pod aligns and waprs faster than instalock + scram, but not faster than instalock and pop (this is why instaSvipul exists)
= only way to CATCH not KILL a pod is thus through the bubble. Don't ask me why it's EVE mechanics (server ticks, luck, calculations) and this is why it won't happen.
Too good, which means OP, and why would you go and introduce new OP thing to a sandbox?
Take it away and you are elusive AF.
Basically you would make your pod an insta-align interceptor, which is sort of OP enough as it is.
We might just remove the pod aggresion from the game alltogether. Which will eventually happen consequently with the attribute and implant removal, but not right now.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Serendipity Lost
Repo Industries
#15 - 2016-04-27 13:03:59 UTC
Wachutu wrote:
unidenify wrote:
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable

You do not know warp disraptors and scramblers?
Seriously you are a nullsec player you should come out and learn something other than F1.



OH SNAP! **** just got real


I'm recommending this thread get moved Crime and Punishment so that a full blown thunderdome can be convened to settle this!

elitatwo
Zansha Expansion
#16 - 2016-04-27 13:04:36 UTC
Wimzy Chent-Shi wrote:
...Ok since you obviously lack the knowledge of Null mechanics based on your statements let me break it down for you:
Pod aligns and waprs faster than instalock + scram, but not faster than instalock and pop (this is why instaSvipul exists)...


That should also be removed. No insta-killmails for anyone. Either fight or not, no insta-killmail because you want to.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Serendipity Lost
Repo Industries
#17 - 2016-04-27 13:15:44 UTC
Wimzy Chent-Shi wrote:
Wachutu wrote:
unidenify wrote:
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable

You do not know warp disraptors and scramblers?
Seriously you are a nullsec player you should come out and learn something other than F1.


Ok since you obviously lack the knowledge of Null mechanics based on your statements let me break it down for you:
Pod aligns and waprs faster than instalock + scram, but not faster than instalock and pop (this is why instaSvipul exists)
= only way to CATCH not KILL a pod is thus through the bubble. Don't ask me why it's EVE mechanics (server ticks, luck, calculations) and this is why it won't happen.
Too good, which means OP, and why would you go and introduce new OP thing to a sandbox?
Take it away and you are elusive AF.
Basically you would make your pod an insta-align interceptor, which is sort of OP enough as it is.
We might just remove the pod aggresion from the game alltogether. Which will eventually happen consequently with the attribute and implant removal, but not right now.



I don't see podding being removed from the game. Giving an opponent an express ride home is a pretty big thing in WH space. The option to pod a guy back to his home system or to leave him on grid to slow boat out or self destruct home is a tactical decision that has some value in all pvp.

Besides a LOT of players put sooooooo much relevance on podding or being podded that I doubt it's a feature that will ever go out of date (attribute implants or not). I've seen guys be OK w/ losing a 600mil ratting ship and losing their minds over losing a 100 mil pod at the same time. This misplaced value is just too significant to removed from the game.
beor oranes
Macabre Votum
Northern Coalition.
#18 - 2016-04-27 13:53:42 UTC
Wachutu wrote:
The idea of adding a new implat, which would do pods immune to bubbles.

Thx for reactions


Only if it either means no other implants can be fitted or the bonuses from the fitted implants are significantly reduced (see 50-75%). It would need to cost around 250mil (like faction mindlinks) and make it a Slot 6 implant, then you can't have Omega's in.

If clones still cost isk and you still had to upgrade them, then I could see the functionality and the need for something similar to this.
Frostys Virpio
State War Academy
Caldari State
#19 - 2016-04-27 15:33:17 UTC
Wachutu wrote:
unidenify wrote:
only problem I see with nullifier implant for pod is except for smartbomb gate, pod would be uncatchable

You do not know warp disraptors and scramblers?
Seriously you are a nullsec player you should come out and learn something other than F1.


Those that get caught this way were slow to warp out or have latency issue.