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Hub Zero - An NPC Null-Sec Trade Hub and Blue Community

Author
Aaron
Eternal Frontier
#1 - 2016-04-26 01:35:48 UTC  |  Edited by: Aaron
Hello and welcome back to another episode of Hub Zero, I'm your host Aaron.

The goal of Hub Zero is for the brave pilots of Eve to come together and build a trade hub and blue community in an NPC Null sec area called Stain. This venture requires a good level of teamwork in order to achieve success.

Many of you know I have attempted this a few times and failed, I would like it to be different this time. I'd like for anyone coming down to be committed to the cause and happy to work with a community based on fairness and trust.

Please please do not join us if you are under the impression you can roll us all up into a corp or alliance that is not what this venture is about. Its about having your independence and having blues you can request assistance from if needed and contributing to a cool community.

I'd like to make it clear that I don't want to be seen as a leader, I will set some fair guidelines on how we are to operate as a community. So for example; with regard to fleet command/defence we will have a mailing list where fleet commanders can contact all Hub members and solicit wingmen for their pvp ops. Anyone will be free to use or sharpen up their FC'ing skills with the help of the community. All the guidelines will be cool and friendly and aimed at having fun and giving everyone a chance to shine.

This venture will be open to everyone who is committed and would like to get out of their comfort zone.

I'd like to warn prospects that this thread will be heavily trolled, try your best to ignore it and don't let it affect your decision to get involved. Working together we can unlock the true power of solo and independent pilots and corps.

This could be an epic adventure if you would like to play along, Stay Tuned!!! Big smile

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2016-04-26 01:46:03 UTC
I'm curious, where do you have in mind to set up? Or just a community overall?

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Aaron
Eternal Frontier
#3 - 2016-04-26 01:52:32 UTC  |  Edited by: Aaron
Bobb Bobbington wrote:
I'm curious, where do you have in mind to set up? Or just a community overall?


I have a few areas within Stain in mind. It depends on the community really. To start we will need somewhere quiet so we can grow.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2016-04-26 02:10:57 UTC
Just a tip, if you want to kickstart a hub you're going to need to create an artificial market first. By artificial, I mean... like you're the only one holding it up, and there's no demand propping up the economics of the station. There's no circulation of supply/demand yet. You've gotta capture enough demand with lots of publicity in order to grease the supply/demand wheels, so that third party stockers will come in and reinforce the market, and then more people come in, then more stockers etc. But you'll need maybe ~10 people online in system constantly before any marketeers will start eyeballing your station, so you'll have to get maybe 100 people living in there. Be prepared to keep the market operational with little demand until you can reach that critical point. So basically, the tip I'm trying to give is pick a single system and give it a market so that people collect there and get the wheels turning. Make it "the" system that people go to. Then you'll have a successful hub.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Chopper Rollins
hahahlolspycorp
#5 - 2016-04-26 02:16:36 UTC
Aaron wrote:
...
The goal of Hub Zero is for some unwitting pilots of Eve to come together and build a market in my pocket in an NPC Null sec area called Stain. This venture requires a good level of obedience to me in order to avoid anyone good being poached and the rest rolled into a local group at gunpoint....


This again.
Gentlemen, start your egos!




Goggles. Making me look good. Making you look good.

Professor Humbert
Project Fruit House
#6 - 2016-04-26 03:33:31 UTC  |  Edited by: Professor Humbert
Bobb Bobbington wrote:
Just a tip, if you want to kickstart a hub you're going to need to create an artificial market first. By artificial, I mean... like you're the only one holding it up, and there's no demand propping up the economics of the station. There's no circulation of supply/demand yet. You've gotta capture enough demand with lots of publicity in order to grease the supply/demand wheels, so that third party stockers will come in and reinforce the market, and then more people come in, then more stockers etc. But you'll need maybe ~10 people online in system constantly before any marketeers will start eyeballing your station, so you'll have to get maybe 100 people living in there. Be prepared to keep the market operational with little demand until you can reach that critical point. So basically, the tip I'm trying to give is pick a single system and give it a market so that people collect there and get the wheels turning. Make it "the" system that people go to. Then you'll have a successful hub.


This.
Unless you can get backing from traders & industry people it's gonna cost a lot.
Our corp has been seeding a HS station for a couple of months. Several tens of billions seeded so far... just to keep general availability of T2 modules. Ships, rigs, ammos are filled by some local industry people so there's a bit of market development going on at the moment.
Although the local population has gone up and we are making profits, I must admit we are not developing the station as a hub as fast or big as we wanted. For that you need larger investment.
Anhenka
Native Freshfood
Minmatar Republic
#7 - 2016-04-26 03:42:31 UTC
Why Stain?


Extremely low population density, basically the whole thing is made of pipes so people camping the way into your trade hub would be super common, and last I heard it was infested largely by angry Russians. Also terrible capital geography for people trying to import things?

What in the name of jump drives would make you choose that barren wasteland filled with crazies?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#8 - 2016-04-26 03:56:09 UTC  |  Edited by: Shae Tadaruwa
Oh god. Not again.

Should be an entertaining thread. Well, at least once Dracvlad posts.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#9 - 2016-04-26 04:26:17 UTC
Let me know if you go back to the same system as last time I got a pile O' stuff I'll sell you super cheap.

Bring back DEEEEP Space!

Demica Diaz
SE-1
#10 - 2016-04-26 07:22:25 UTC
Aaron wrote:
Hello and welcome back to another episode of Hub Zero, I'm your host Aaron.

The goal of Hub Zero is for the brave pilots of Eve to come together and build a trade hub and blue community in an NPC Null sec area called Stain. This venture requires a good level of teamwork in order to achieve success.

Many of you know I have attempted this a few times and failed, I would like it to be different this time. I'd like for anyone coming down to be committed to the cause and happy to work with a community based on fairness and trust.

Please please do not join us if you are under the impression you can roll us all up into a corp or alliance that is not what this venture is about. Its about having your independence and having blues you can request assistance from if needed and contributing to a cool community.

I'd like to make it clear that I don't want to be seen as a leader, I will set some fair guidelines on how we are to operate as a community. So for example; with regard to fleet command/defence we will have a mailing list where fleet commanders can contact all Hub members and solicit wingmen for their pvp ops. Anyone will be free to use or sharpen up their FC'ing skills with the help of the community. All the guidelines will be cool and friendly and aimed at having fun and giving everyone a chance to shine.

This venture will be open to everyone who is committed and would like to get out of their comfort zone.

I'd like to warn prospects that this thread will be heavily trolled, try your best to ignore it and don't let it affect your decision to get involved. Working together we can unlock the true power of solo and independent pilots and corps.

This could be an epic adventure if you would like to play along, Stay Tuned!!! Big smile


I remember you from year or so back when you talked about this aswell. If it is not a secret, what went wrong?
Pak Narhoo
Splinter Foundation
#11 - 2016-04-26 07:38:38 UTC
I'm too old for this s*t.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#12 - 2016-04-26 13:05:33 UTC
What could possibly go wrong?

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Linus Gorp
Ministry of Propaganda and Morale
#13 - 2016-04-26 14:20:53 UTC
Blues? Who needs blues?

http://i.imgur.com/4TBw0uq.png

I prefer to have more targets, not less. NPSI ftw!

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Pandora Carrollon
Provi Rapid Response
#14 - 2016-04-26 15:01:08 UTC
While it is an interesting prospect, wouldn't Providence with an agreement with CVA be a better idea to start with then MOVE into STAIN or some other null sec area with low pop?

Messing with the Russians, from what I understand, generally isn't a good idea unless you speak their language. I've flown in and around them before (Internet translator at the ready at all times) and I've found them to be pretty friendly but setting up in what they see as their space might not be advisable unless you have really good relations with them. A care package of Grey Goose sent to their leader would probably get a good deal of good will...

Just some suggestions for ya.
Demolishar
United Aggression
#15 - 2016-04-26 16:19:31 UTC
Posting in the Aaron thread.
Bumblefck
Kerensky Initiatives
#16 - 2016-04-26 18:14:43 UTC
Bobb Bobbington wrote:
Just a tip, if you want to kickstart a hub you're going to need to create an artificial market first. By artificial, I mean... like you're the only one holding it up, and there's no demand propping up the economics of the station. There's no circulation of supply/demand yet. You've gotta capture enough demand with lots of publicity in order to grease the supply/demand wheels, so that third party stockers will come in and reinforce the market, and then more people come in, then more stockers etc. But you'll need maybe ~10 people online in system constantly before any marketeers will start eyeballing your station, so you'll have to get maybe 100 people living in there. Be prepared to keep the market operational with little demand until you can reach that critical point. So basically, the tip I'm trying to give is pick a single system and give it a market so that people collect there and get the wheels turning. Make it "the" system that people go to. Then you'll have a successful hub.




T1 Scourge missiles for 10k each...again? Yes please!!!


Aaronomics saves the day, yet again!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mr Epeen
It's All About Me
#17 - 2016-04-26 20:08:21 UTC
If nothing else, Aaron, you are tenacious.

If EVE were Die Hard, you'd be the John McClane character. You just don't let go. No matter how many are against you and how many setbacks you have, you keep on keepin' on.

Respect.

Mr Epeen Cool
Will Gauss
TerminalDogma
Lucky Starbase Syndicate
#18 - 2016-04-26 20:52:03 UTC
TL;DR what Aaron does is tries to build a cult of personality around himself and then when people disagree that no, docking literally every time a neutral enters system no matter the odds is not a sound nullsec strategy, he starts flaming you and going into Mittens-tier tirades against you without anything resembling Mittens-tier anything to back it up. Recently, that's saying something because I mean Mittens now, not Mittens a year ago.
Aaron
Eternal Frontier
#19 - 2016-04-26 21:11:26 UTC
Bobb Bobbington wrote:
Just a tip, if you want to kickstart a hub you're going to need to create an artificial market first. By artificial, I mean... like you're the only one holding it up, and there's no demand propping up the economics of the station. There's no circulation of supply/demand yet. You've gotta capture enough demand with lots of publicity in order to grease the supply/demand wheels, so that third party stockers will come in and reinforce the market, and then more people come in, then more stockers etc. But you'll need maybe ~10 people online in system constantly before any marketeers will start eyeballing your station, so you'll have to get maybe 100 people living in there. Be prepared to keep the market operational with little demand until you can reach that critical point. So basically, the tip I'm trying to give is pick a single system and give it a market so that people collect there and get the wheels turning. Make it "the" system that people go to. Then you'll have a successful hub.


You make some good points Bobb. I would also add that the amount of ship loss occuring in Stain has created a demand that hasn't yet been realised. Maybe it is a bit like the chicken and the egg? A strong market means nothing if there's no one around to buy the goods, so which issue do you work on first? pilot numbers or seeding the market?

So far I have grinded and mined enough resources to build and sell stuff from my almost complete t1 blueprint selection, sales have been ok and on lots of the stuff I sell I have no competition region wide.

I would like to be part of a community where I see a few guys in Prospects avoiding and gatecrashing hostiles so that they can fill mineral buy orders for the community. I'd like to see adventurous pilots actually carve out space for themselves. I want to see lots of little guys working together for the better of the community.

Generally what I'm saying is that there isn't really a set way to build a market which will work in every scenario.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Will Gauss
TerminalDogma
Lucky Starbase Syndicate
#20 - 2016-04-26 21:17:22 UTC
Aaron wrote:
Bobb Bobbington wrote:
Just a tip, if you want to kickstart a hub you're going to need to create an artificial market first. By artificial, I mean... like you're the only one holding it up, and there's no demand propping up the economics of the station. There's no circulation of supply/demand yet. You've gotta capture enough demand with lots of publicity in order to grease the supply/demand wheels, so that third party stockers will come in and reinforce the market, and then more people come in, then more stockers etc. But you'll need maybe ~10 people online in system constantly before any marketeers will start eyeballing your station, so you'll have to get maybe 100 people living in there. Be prepared to keep the market operational with little demand until you can reach that critical point. So basically, the tip I'm trying to give is pick a single system and give it a market so that people collect there and get the wheels turning. Make it "the" system that people go to. Then you'll have a successful hub.


You make some good points Bobb. I would also add that the amount of ship loss occuring in Stain has created a demand that hasn't yet been realised. Maybe it is a bit like the chicken and the egg? A strong market means nothing if there's no one around to buy the goods, so which issue do you work on first? pilot numbers or seeding the market?

So far I have grinded and mined enough resources to build and sell stuff from my almost complete t1 blueprint selection, sales have been ok and on lots of the stuff I sell I have no competition region wide.

I would like to be part of a community where I see a few guys in Prospects avoiding and gatecrashing hostiles so that they can fill mineral buy orders for the community. I'd like to see adventurous pilots actually carve out space for themselves. I want to see lots of little guys working together for the better of the community.

Generally what I'm saying is that there isn't really a set way to build a market which will work in every scenario.




So, TL;DR your plan is to make less money than you could AFK mining in highsec while refusing to actually engage anyone.

Nothing has changed since we left you behind last time, I see, nothing has been learned.
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