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New "Bribery" skill?

Author
Cristophe Charante
The Scope
Gallente Federation
#1 - 2016-04-22 19:29:21 UTC
Hey guys, this is my first post in this forum, so don't be too hard on me.

I had an idea, and a cursory search of the forums hasn't shown me that this has been thought of before. If I'm wrong, feel free to point it out.

Running L4 missions in Gallente space has left my standings with the Caldari/Amarr rather... bleak. I've used the diplomacy skill, but we all know that only gets you so far. Normally I don't care if I can't enter Caldari or Amarr space, and a quick run through their space to acquire something in Jita rarely puts me in danger with their navies. Just gotta keep moving!

However, with the recent Moneybadger/Imperium conflict, I've been wanting to get into some makeshift fleets, like Spectre Fleet, to get my pew on. Not ideal if you have to worry about the navy while staging for a fleet. So I propose a new skill: "Bribery", where you can train up to pay off a local navy official to allow a certain amount of time in hostile territory for a fee. The higher the skill level, perhaps the lower the fee or the more time you are allowed before the navy shows up again. The fee and the amount of time I will leave open for discussion, but it should play into the standings mechanic (i.e. not make it easy or cheap).

This could also allow those with less-than-spectacular standings to go into that empire to grind standings. I know there are other ways to recoup standings, but it would allow another way. More options are good, no?

I think this could be useful for those that want to join larger frays but have to constantly look over their shoulders due to standings. Now, I'm not suggesting this would eliminate the whole standings mechanic - the fees could be quite expensive. It actually plays into this mechanic: Empires you have poor standings with want to hurt you where it counts - the wallet - by taking your ship. This would allow them to continue hurting you for being an enemy of the state while allowing more opportunities for fun.

Let me know what you think...
Iain Cariaba
#2 - 2016-04-22 20:14:00 UTC
Google "faction standing repair plan" and follow the guide. Doesn't take long to bring your factionnstandings back above -5, at which point factiin police ignores you.
Cristophe Charante
The Scope
Gallente Federation
#3 - 2016-04-22 20:48:49 UTC
Iain Cariaba wrote:
Google "faction standing repair plan" and follow the guide. Doesn't take long to bring your faction standings back above -5, at which point faction police ignore you.


Yeah, I know about that... and it's all well and good. But some people (myself included) don't really want to spend any time grinding standings. If there's a cool fleet staging out of Amarr space, it would be worth it to me to just drop 5-10M isk (perhaps more) to be able to simply join the fray.

The mechanic would stay intact - I am being punished for fighting for one empire's interests. And if I find myself going to a hostile empire's space regularly, then I can address standings as necessary. I just kind of like the idea of another option.

Besides, with skill injectors selling like hotcakes, isn't it in the game's best interests to have more skills to have to crunch?

Lugh Crow-Slave
#4 - 2016-04-22 20:51:08 UTC
Cristophe Charante wrote:
Iain Cariaba wrote:
Google "faction standing repair plan" and follow the guide. Doesn't take long to bring your faction standings back above -5, at which point faction police ignore you.


Yeah, I know about that... and it's all well and good. But some people (myself included) don't really want to spend any time grinding standings. If there's a cool fleet staging out of Amarr space, it would be worth it to me to just drop 5-10M isk (perhaps more) to be able to simply join the fray.

The mechanic would stay intact - I am being punished for fighting for one empire's interests. And if I find myself going to a hostile empire's space regularly, then I can address standings as necessary. I just kind of like the idea of another option.

Besides, with skill injectors selling like hotcakes, isn't it in the game's best interests to have more skills to have to crunch?



better idea you have to pay in SP
Cristophe Charante
The Scope
Gallente Federation
#5 - 2016-04-22 21:19:07 UTC  |  Edited by: Cristophe Charante
Lugh Crow-Slave wrote:
better idea you have to pay in SP


I could get behind this. Join the fleet and spend an extra day or two training the current skill, skip the fleet to train that all-too-important skill, make a run for the fleet and stay docked up until the exact second it's time to leave, or spend the extra in-game time keeping your standings on level with all empires. Seems like good risk/reward choices to me. And isn't that what the game is about? Risk vs reward? And doing what you chose to do while balancing the consequences of your actions?

I would also say that this skill would only work on faction standings, not security status.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-04-22 22:48:49 UTC
It'd be nicer if running missions didn't mess with your standings and faction missions weren't mixed with regular missions.

I'd prefer if standings were affected by more definitive actions like fw, engaging faction roaming npc's and faction agents that were clearly separated from regular agents. That'd make standings clearer and more a deliberate choice than a bi-product of making isk. We'd also be skipping less missions.

Once its a clear and deliberate choice, you can better justify making it meaningful and difficult to reverse.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenrailae
Scrapyard Artificer's
#7 - 2016-04-22 23:20:18 UTC
Daichi Yamato wrote:
It'd be nicer if running missions didn't mess with your standings and faction missions weren't mixed with regular missions.

I'd prefer if standings were affected by more definitive actions like fw, engaging faction roaming npc's and faction agents that were clearly separated from regular agents. That'd make standings clearer and more a deliberate choice than a bi-product of making isk. We'd also be skipping less missions.

Once its a clear and deliberate choice, you can better justify making it meaningful and difficult to reverse.



Some real merit in this. Missions should be either split, or more clearly defined as to the standings impacts.

The Law is a point of View

The NPE IS a big deal

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#8 - 2016-04-22 23:44:12 UTC
I would love to see this require those tokens you can only get in low sec to fix your standing. would make that market a whole lot more interesting.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#9 - 2016-04-23 04:58:56 UTC
i can go with the faction idea, the faction repair plan only works once as cosmos and the courier circuit of event agents only can count once, if they could be done multiple of times I could go with that too

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2016-04-23 07:06:03 UTC  |  Edited by: Rivr Luzade
Cristophe Charante wrote:
Iain Cariaba wrote:
Google "faction standing repair plan" and follow the guide. Doesn't take long to bring your faction standings back above -5, at which point faction police ignore you.


Yeah, I know about that... and it's all well and good. But some people (myself included) don't really want to spend any time grinding standings.

Then stop mindlessly shooting stuff. That you cannot participate in something you like is a consequence for not thinking about what you do or were doing in another activity.

5-10M to repair your faction standing? Are you serious? That needs to be 500M-1B for every 0.1 standing repaired. At least.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bumblefck
Kerensky Initiatives
#11 - 2016-04-23 16:27:59 UTC  |  Edited by: Bumblefck
OP, perhaps you should learn to live with the consequences of your actions?


The fact is, you've been mindlessly massmurdering *whoever's* soldiers and citizens for God knows how long, and you want to buy your way out?


Morally reprehensible at the very least.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sylvia Kildare
Kinetic Fury
#12 - 2016-04-24 00:56:24 UTC
Rivr Luzade wrote:
Cristophe Charante wrote:
Iain Cariaba wrote:
Google "faction standing repair plan" and follow the guide. Doesn't take long to bring your faction standings back above -5, at which point faction police ignore you.


Yeah, I know about that... and it's all well and good. But some people (myself included) don't really want to spend any time grinding standings.

Then stop mindlessly shooting stuff. That you cannot participate in something you like is a consequence for not thinking about what you do or were doing in another activity.

5-10M to repair your faction standing? Are you serious? That needs to be 500M-1B for every 0.1 standing repaired. At least.


Didn't sound like he meant to permanently repair standing. Sounded like he meant a fee to bribe the police into looking the other way for an hour or two. But yeah, should be a steeper cost, either way.
Iain Cariaba
#13 - 2016-04-24 01:03:33 UTC
Daichi Yamato wrote:
It'd be nicer if running missions didn't mess with your standings and faction missions weren't mixed with regular missions.

I'd prefer if standings were affected by more definitive actions like fw, engaging faction roaming npc's and faction agents that were clearly separated from regular agents. That'd make standings clearer and more a deliberate choice than a bi-product of making isk. We'd also be skipping less missions.

Once its a clear and deliberate choice, you can better justify making it meaningful and difficult to reverse.

Look at the mission window. Right there, slightly to the left of your objectives, is a clear indication of what rats you're going to be shooting.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-04-24 02:36:26 UTC
Incase you're not being deliberately obtuse, I'm aware that missions notify me of the npc's i will be shooting. Thats not the problem.

What they dont say is that completing any mission, regardless of the npc's being shot, negatively affects your standings. Nor does it enhance the game by doing so. Nor is the game enhanced by penalising you either way for accepting story line missions. If you accept you lose standing, if you decline you lose standing. Nor is it good gameplay to wait 4 hours for an agent because they gave you several faction missions in a row.

Little is gained by regular agents being tied to standings like this. The vast majority of mission runners run missions as a means to gain isk. The whole standings thing is a bi-product that can end up restricting game play. This is not good and the ways to remedy it are very tedious.

It would be better to remove the relationship most agents have with negative faction standing (or faction standing all together) and create a new type of agent whose purpose is to allow players to gain/lose faction standings (or role play with the empires). That way players are making a meaningful choice that has clear consequences and you can justify making it difficult to reverse. It also means people aren't skipping missions as much or plain logging off when they get faction missions.

Tldr, simply running missions should not be tantamount swearing allegiance.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenrailae
Scrapyard Artificer's
#15 - 2016-04-24 07:30:06 UTC
The direct standings implications of missions is definitely:

A) a poorly explained mechanic when new players are working through their missions, with no real way of understanding the wider implications of those actions

B) a token of an age of Eve past, that included such things as paying for new clones every time you died and ungrouped guns.

C) as Daichi explained, a lose/lose scenario as far as the standings/game play game goes


It's important to not forget where Eve came from, but it's also important to bring new people into the game. Redundant, poorly designed, or unnecessary tedium are things that need to be either re-worked or removed. Instead of PITA game mechanics for the sake of making things more difficult, it's more beneficial to have smoother, more well defined and explained mechanics, allowing for more complicated game play, like the burner missions and sleeper AI.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2016-04-25 06:58:00 UTC
Daichi Yamato wrote:
Tldr, simply running missions should not be tantamount swearing allegiance.

And why should it not? The 2 faction groups are at war with each other. If you support one group (by lightening their exposure to pirate raids, transporting war material, directly destroying the opposing faction's gear and material or provide more resources), you cannot expect that the other group will sit by idle and applauds your actions to support their enemy. That logic is ridiculous and completely out of touch with war reality. Your idea of removing the standings penalties for the support of one group against the other in this war does not add meaningful choices, it removes them and replaces them with a system that no one is going to use because it would harm their ability to mindlessly blast away when they do things.

If this mechanic is restricting your gameplay, you play the game wrong. Simple as that. Instead of mindlessly blasting through missions for the Minmatar or Gallente and then be "surprised" that you are being hunted by Amarr and Caldari is not a sign of bad game design, it's a sign of mental incapacity of the players doing that. When I approached a really bad Minmatar standing in my early days, I was still in my then awesome NPC School corp Hedion University and I asked people what that low standing meant for me. People explained it to me and I rethought my then mindless blasting away and started to repair my standings bit by bit. I also started to run different agents of different factions in different places to balance out my standing losses/gains and have had an awesome time. I even learned by myself which factions are better to repair which standings, which greatly reduced the "tedious grind" because I could repair my standings quicker closer to my main mission systems. These are meaningful choices involving player interaction, learning from other players as well as learning by playing the mechanics and game, not what you suggest.
The only thing that should be changed/improved is that players get easier access to the information what running missions for a particular faction does to your reputation with other factions. The tutorials should explain that to you and also how the factions interact with each other when it comes to standings, relationships and allegiances. In the missions themselves, the agents could warn you every now and then that you are about to ruin your standing below a dangerous threshold and other empire navies would start hunting you from then on. They could even add a link to methods how to salvage your standings or refer certain agents (to seize on your idea of special agents for standing gains) for that end.

TLDR: Supporting mindlessly blasting away players who cannot count to 3 on their own and need mommy to change their diapers every day is not what this game needs. It is not what produces valuable and capable players for the game, instead it just creates more moronic, dependent and outright stupid F1 monkeys who cannot think on their own.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cristophe Charante
The Scope
Gallente Federation
#17 - 2016-04-25 17:07:55 UTC  |  Edited by: Cristophe Charante
Bumblefck wrote:
OP, perhaps you should learn to live with the consequences of your actions?


The fact is, you've been mindlessly massmurdering *whoever's* soldiers and citizens for God knows how long, and you want to buy your way out?


Morally reprehensible at the very least.


We're capsuleers - Immortals. As loki said in The Avengers: "Does an ant have a quarrel with a boot?"

That said, I've never pressed F1 whilst targeting civilian npc ships. Faction losses come from shooting soldiers and destroying military structures. They (fictionally) signed on well knowing this could be their fate. As quoted from EVE's intro video, "The Empires are losing their grasp on power."

But I digress.

I rather like the idea of this costing SP. The Bribery skill could go much like the T3 subsystems skills, and would allow passage into hostile space for a CCP designated amount of time at the loss of one level trained in this skill per use. Once implemented, a bribe timer would initiate. We have plenty of timers already, one more wouldn't be hard to implement.

Level 1 - allows entry to hostile space with standing -5.0 to -5.9
Level 2 - allows entry to hostile space with standing -6.0 to -6.9
Level 3 - allows entry to hostile space with standing -7.0 to -7.9
Level 4 - allows entry to hostile space with standing -8.0 to -8.9
Level 5 - allows entry to hostile space with standing -9.0 to -9.9

It would have to be a choice once entering hostile space, and the use would roll you back one level trained. Since each level takes longer to train, it is a good reflection of how much damage you've caused that faction and how costly the bribe would have to be. Trained under "Social" skills, it would also weigh in on your Charisma - an attribute that gets very little attention most of the time.

I only suggest this as a means of opening up more opportunities in-game, with the consequences that go with any in-game decision.

It's just an idea, folks. This is a sandbox, not an RPG or virtual LARP landscape.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2016-04-25 23:13:23 UTC  |  Edited by: Daichi Yamato
@ Rivr

Nothing you said explains why standings being a bi-product is good gameplay. You had a blast moving around a bit, but it ceases to be fun the more you do it. Upping home and moving to the opposite side of hi-sec for a few months is not good gameplay in the slightest. Running particular agents from certain stations when you'd rather be based elsewhere for repairs and indie or local content is not good gameplay. Thats why agent rank, or whatever it was, was removed. If you dont want to mine and you dont want to run hi-sec anoms (god) there is no agent that wont reduce your standings with an empire faction (except maybe interbus who live in the ******** of no where and have no lp store).

Some players want standing gains, some players just want isk so they can get on with more fun parts of the game. Call it mindless if you want, missions don't suddenly become engaging play because they have standings attached to them. And being forced to repair your standings to prevent being shot by npc's because you dont want to mine or anom for income is hardly a choice, let alone a meaningful one.

If you want to do that whole themepark thing with the empires then my proposal lets you, with extra meaning in fact. But for people who just want a means of income so we can build and knock over sand castles without tedious npc pursuits, it'd be nice to have optional agents that didn't force negative standings upon us.


Edit- and speaking of war reality, how logical is it to let a capsuleer play both sides several months at a time for decades?? Sitting idly by is exactly what the empires do because they are robotically waiting for their hatred to hit an arbitrary number before they try engaging the culprit in their space. Come on...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2016-04-26 06:01:37 UTC
Daichi Yamato wrote:
@ Rivr
But for people who just want a means of income so we can build and knock over sand castles without tedious npc pursuits, it'd be nice to have optional agents that didn't force negative standings upon us.

Edit- and speaking of war reality, how logical is it to let a capsuleer play both sides several months at a time for decades?? Sitting idly by is exactly what the empires do because they are robotically waiting for their hatred to hit an arbitrary number before they try engaging the culprit in their space. Come on...

There is no "just want to make money in this war". If you run the missions to earn your income in this war, you pick a side and deal with the consequences. If you want to make "just money", you go to low sec or null sec and run anomalies instead. They also ruin your pirate faction standings, but that's something most people don't care about anyways. For the empire factions who are at war with each other, running missions for one faction can only logically result in a drop in reputation with another faction. Anything else is bad gamdesign and the themepark behavior that you accused me of seeking: just blasting away with no consequences for the actions.

With regards to your edit: Can be argued about and I think CCP even announced a change in the mechanics during last years EVE Vegas. If I remember correctly, it was something along the lines of more meaning to the standings, in particular negative standings.
On the other hand, the empires do not sit by idly watching you repair your standings with the enemy. If you overdid it with slaughtering their folks, they only allow you to run L1 missions and make you suffer a great deal to get your reputation back.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#20 - 2016-04-26 07:49:37 UTC
So what you are saying is, when you earn money, you are screwed. When you don't earn money you are not, please pay 2959571751957804562795 bazillion for gear.

Now here's a question, how do you get money to pay the fantasy pricetags from the Ferengi crowd?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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