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Bumping

Author
GsyBoy
Doomheim
#1 - 2016-04-23 08:11:12 UTC
So you get 2 mins 45 secs of bumping, scram and repeat?

Did I miss something?

https://www.twitch.tv/gsyboy

GsyBoy
Doomheim
#2 - 2016-04-23 08:16:47 UTC
Also spice it up, if turned greater than 170 degrees to where you are warping, when you turn in warp, after the 180 secs, the stress tears your ship in half.

https://www.twitch.tv/gsyboy

Gunrunner1775
Empire Hooligans
#3 - 2016-04-23 08:47:53 UTC
not much info out... however... this is how i understand it

player hits warp to button.... a timer starts... 180 seconds later... ship warps... no matter speed / alignment / bumping / stuck in geometry of the terrain... if ship is not being bumped.. and not stuck in geometry.. it will align and warp to normaly.. and alot faster then the 180 seconds timer

unless its pointed

the real question is... does that timer "reset" at the time the ship gets pointed...

if timer is not reset.. then attacker must keep the target pointed the entire time until it is destroyed.. will require attackers to slightly alter tactics

if timer is reset.. then this change is realy nothing more then cosmetic and will have minimal to no effect in the game
Grauth Thorner
Vicious Trading Company
#4 - 2016-04-23 08:54:47 UTC
Bump.

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Black Pedro
Mine.
#5 - 2016-04-23 09:15:42 UTC
Gunrunner1775 wrote:

the real question is... does that timer "reset" at the time the ship gets pointed...

if timer is not reset.. then attacker must keep the target pointed the entire time until it is destroyed.. will require attackers to slightly alter tactics

if timer is reset.. then this change is realy nothing more then cosmetic and will have minimal to no effect in the game
Right now being pointed cancels warp. I would expect that mechanic to remain unchanged, otherwise it would be impossible to tackle a non-war target in highsec due to CONCORD. This would be an incredible nerf to criminal ganking and would force gankers to completely change tactics and make it much more expensive. I would not put that past CCP at this point, but I would expect their recent focus on easy changes means they will do as little as possible and thus won't touch the core of the warp scamble/disrupt mechanics.

Even still, it will have a large impact on ransom bumpers making it impossible to hold a freighter for any length of time solo. But if a real ganking fleet is operating, you will not be safe, although the effort required to point you means you are not likely to be bump-tackled for nearly as long before they get around to exploding you.

In either case, no matter how you look at it, it is yet another nerf to ganking. I wonder if this is the "one more nerf" that will finally make things balanced?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#6 - 2016-04-23 09:26:12 UTC
GsyBoy wrote:
So you get 2 mins 45 secs of bumping, scram and repeat?

Did I miss something?

15 seconds apparently.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

GsyBoy
Doomheim
#7 - 2016-04-23 09:32:46 UTC
Shae Tadaruwa wrote:
GsyBoy wrote:
So you get 2 mins 45 secs of bumping, scram and repeat?

Did I miss something?

15 seconds apparently.


Perfection is a dish best served like wasabi, would recommend in bumping 101 giving yourself some time for error.

If warp cancelled by 'science' would assume timer reset or would be weird.

https://www.twitch.tv/gsyboy

GsyBoy
Doomheim
#8 - 2016-04-23 09:53:35 UTC  |  Edited by: GsyBoy
I see no major strategy changes, just scram with burner alt every 2 mins 59.999999secs recurring and can hold until downtime.

https://www.twitch.tv/gsyboy

GsyBoy
Doomheim
#9 - 2016-04-23 10:10:43 UTC
Issue
Ganking is indefensible however ganking and grieving, when done manually, has a valid place in game.

Recommendation
Use two of the new concepts introduced. A one time mod and being jumped to random system place.

Consequence
If effort by pilot made to fit, cost, not be afk and travel through station systems to refit replacement after use, you can prevent being ganked.

https://www.twitch.tv/gsyboy

Kieron VonDeux
#10 - 2016-04-23 10:15:16 UTC
I think they are just trying to limit the "bumping while pinging to see if we can get enough people to log in" thing.

If you can't gank them in those 3 minutes, then you probably should have set up the trap better.

GsyBoy
Doomheim
#11 - 2016-04-23 10:22:12 UTC  |  Edited by: GsyBoy
Obviously if not scramed pointed or bubbled, short spool timer 20 secs to allow wardecer to point,

https://www.twitch.tv/gsyboy

Alan Bion
Profit Line Mining Co.
#12 - 2016-04-23 15:41:56 UTC
How long can you fly through objects? Fly rammed another ship and repel it without damage? When small boats speeding confronted huge ships, although in theory should have been in a cake break on them? What kind of garbage? This is sheer nonsense. Yes, in space like there is weightlessness, vacuum, I was not there myself, do not know) However, even in a vacuum, before the body under the condition of weightlessness will scatter to the sides, they will be damaged by a collision ... and then .. . already in 2016, and the physics in the game dosih missing ... It is a sad fact ... Do not you think?

Сколько можно летать сквозь объекты? Лететь тараном в другой корабль и отталкивать его без повреждений? Когда мелкие кораблики разогнавшись сталкивают огромные корабли, хотя по идее должны были бы в лепешку разбиться о них? Что за фигня? Это же сущий бред. Да, в космосе вроде бы есть невесомость, вакуум, я там сам не был, не в курсе) Однако, даже в вакууме, перед тем как тела при условии невесомости разлетятся в стороны, они получат повреждения от столкновения... а тут... уже 2016 год, а физика в игре досих пор отсутствует... Это печальный факт... Вы так не считаете?
Khan Wrenth
Viziam
Amarr Empire
#13 - 2016-04-23 16:34:22 UTC  |  Edited by: Khan Wrenth
Black Pedro wrote:
Right now being pointed cancels warp. I would expect that mechanic to remain unchanged, otherwise it would be impossible to tackle a non-war target in highsec due to CONCORD. This would be an incredible nerf to criminal ganking and would force gankers to completely change tactics and make it much more expensive. I would not put that past CCP at this point, but I would expect their recent focus on easy changes means they will do as little as possible and thus won't touch the core of the warp scamble/disrupt mechanics.

Even still, it will have a large impact on ransom bumpers making it impossible to hold a freighter for any length of time solo. But if a real ganking fleet is operating, you will not be safe, although the effort required to point you means you are not likely to be bump-tackled for nearly as long before they get around to exploding you.

In either case, no matter how you look at it, it is yet another nerf to ganking. I wonder if this is the "one more nerf" that will finally make things balanced?


I had a feeling this sort of thing was coming. Remember, when Fozzie announced that Freighters would be getting 33% hull resists, he said, "This won't kill ganking, and neither will the other changes we have coming down the pipe". The quoting is not exactly verbatim, but it is the gist (A-type) of what he said. Focusing on the bump mechanics is the first logical step.

I don't claim to know what else could be coming down the pipe, but if this is the direction it's going, I could imagine the next step would be limiting, restricting, or banning criminal players from docking in highsec eventually. That's the next logical step after this one, and technically speaking many of those sorts of mechanics already exist in game for non-NPC stations. How much you want to bet that a selling point of citadels is going to be a way for criminals to circumvent that sort of restriction? "Hey Capsuleers! We have an exciting announcement today. We're changing higsec docking mechanics so criminals can no longer dock at NPC stations, but if they have docking rights at a citadel..."
Black Pedro
Mine.
#14 - 2016-04-23 17:27:46 UTC  |  Edited by: Black Pedro
Khan Wrenth wrote:
I had a feeling this sort of thing was coming. Remember, when Fozzie announced that Freighters would be getting 33% hull resists, he said, "This won't kill ganking, and neither will the other changes we have coming down the pipe". The quoting is not exactly verbatim, but it is the gist (A-type) of what he said. Focusing on the bump mechanics is the first logical step.
Bumping is just a side-show. Making it so that you now need to use some suicide scrams adds little effort to the massive bar that already exists to gank a freighter in highsec. Any group that is organized enough to gather 20-30 players to attack a single other player is not going to notice having to sacrifice a noobship every 2.5 minutes instead of the 15 minutes they already had to account for for the logoff timer.

Highsec has many problems which limit player interaction and prevent sandbox gameplay from fully developing. It is absurd that an AFK player in a freighter is so immune to the other players in the sandbox with no effort or action on their part. Highsec is long overdue for a complete rethink of the mechanics, and whenever CCP gets around to that, this content-killing situation will be addressed, exactly like it was for Aegis sov, with the goal of groups of all sizes being able to play as criminals.

Fozzie has said that CCP would like to let the other capitals back into highsec. There is no chance of that with the current bumping/interdiction/CONCORD mechanics as they would be invulnerable. I expect the long-term goal to accomplish that will involve adding a new interdiction mechanic entirely that will allow capitals to be vulnerable to attack and that mechanic will apply to freighters.

I think everyone agrees that being able to bump someone indefinitely was a little broken, but there does need to be some way to hold these freighters down long enough to get a fleet there to overcome the insane amount of EHP they can have. Don't get me wrong, this is a significant nerf, and on top of the EHP buff will probably result in a noticeable reduction of freighter ganks, but it will not kill ganking in highsec, especially of the super-profitable whales. I expect though that if there is such an unhealthy reduction in ganking, CCP will revisit the issue and rebalance freighters to make them more vulnerable. I expect CCP would be very unhappy if any ship class became effectively invulnerable (which arguably freighters already borderline are), and would make changes to facilitate the player-player interaction they have identified as being so important for the health of the game.
GsyBoy
Doomheim
#15 - 2016-04-23 18:43:31 UTC
Black Pedro wrote:
any ship class became effectively invulnerable (which arguably freighters already boarderline are)


I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes

https://www.twitch.tv/gsyboy

Kieron VonDeux
#16 - 2016-04-23 18:56:31 UTC
GsyBoy wrote:
Black Pedro wrote:
any ship class became effectively invulnerable (which arguably freighters already boarderline are)


I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes



I think there is a huge perception problem here. Many think it is more dangerous than it should be, and many think it isn't dangerous enough.

All I can say is that it certainly seems far more dangerous than it used to be when I first started playing a decade ago.
Shayla Etherodyne
Delta Laroth Industries
#17 - 2016-04-23 22:07:38 UTC
Black Pedro wrote:
I expect though that if there is such an unhealthy reduction in ganking,


I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels.
And want to allow constructions of the citadels first.
So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction.
Black Pedro
Mine.
#18 - 2016-04-24 05:44:00 UTC  |  Edited by: Black Pedro
GsyBoy wrote:
Black Pedro wrote:
any ship class became effectively invulnerable (which arguably freighters already boarderline are)


I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes

That is working as intended. You are not suppose to be 100% safe anywhere in this game. If a group 30 times your size wants you exploded, they should have a very good chance of exploding you, especially if you are using autopilot in an unarmed ship and are out walking your dog.

Right now freighters are still dying. Not very frequently compared to other ship classes, but they are still dying. If any of these changes makes that stop, then CCP will step in and change something so they start dying again. Simple as that.

The problem with ganking is that years of nerfs have raised the bar of entry to play the game as a highwayman so high that now, only a few groups in the game can meet it. Each nerf has been met with 'just bring one more player' that now, N+1 means that any group large enough to gank, outnumbers the average group size in this game by so much there is nothing you can do. And typical sized groups are locked out from using the mechanic at all as they just don't have enough players to meet the arbitrary NPC-enforced DPS check.

Just like Dominion sov, this high barrier to entry and N+1 phenomenon does not make for the most interesting gameplay, not to mention the content-stifling effects of CONCORD and the faction police. Freighters should be much more vulnerable to attack, but even more easy to defend if they are to do more than serve as a free NPC transport service that encourage players to autopilot and go do something else other than play Eve. Freighter interdiction (and highsec criminal mechanics in general) should be redesigned, like the new citadels and Rorqual, with the idea of escalation of fights in mind.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2016-04-24 06:01:32 UTC
Shayla Etherodyne wrote:
Black Pedro wrote:
I expect though that if there is such an unhealthy reduction in ganking,


I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels.
And want to allow constructions of the citadels first.
So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction.

If CCP ever get to a situation where they control the narrative of the game that closely, then I can't see any positive in that.

Since 2011, Hilmar has been very clear that CCP are the custodians of the game, but the players make Eve what it is.

Along those lines, if Citadels are going to be built, then it should be up to the will of players to see that happen, not for CCP to quiet down the environment in highsec temporarily and then change it down the road.

I certainly hope that's not what this is about.
GsyBoy
Doomheim
#20 - 2016-04-24 18:39:59 UTC
My point is still not being understood.

Nothing should be 100% safe or not safe.

At the moment a targeted freighter is dead 100% of the time.

This three minute rule fixes nothing.

https://www.twitch.tv/gsyboy

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