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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Isaac Armer
The Soup Kitchen
#5861 - 2016-04-22 19:36:43 UTC
Teckos Pech wrote:
Not to mention if he is choosing...then he is not AFK. The issue here is not AFK cloaking, these people object to cloaks in general. And the entire point of a cloaking ship is a ship that can get behind enemy lines and muck things up.

Sounds like it is working.


They also completely ignore the other playstyles that nerfs to cloaking would hurt. After being in EVE for a while (still new compared to a lot of you, but not 100% new any more) I found what I enjoy is exploration, and by that I mean actually exploring the universe in addition to simply the hacking mini game. I ran level 4's to build up a decent pile of ISK, and now spend nearly 100% of my time roaming new eden in a covert ops mapping who lives where, what they do, etc. I love gathering intel, and just roaming the universe. I'm not interested in combat really. The big fleet battles, or the idea of holding space didn't draw me to EVE. It was the idea that I could explore and catalog what other players do in this type of game.

Any nerfs to cloaking really, really hurt the #1 thing I love to do in game. People who are anti-cloaking need to realize there are far more playstyles in EVE than simply 'sov null' and 'blop sov null', and realize what their suggestions would do to the rest of the game.
Christopher AET
Federal Navy Academy
Gallente Federation
#5862 - 2016-04-22 20:00:29 UTC
Most people I know would not want any nerf to cloaky gameplay per-se. Only that by being AFK you render yourself vulnerable to attack.

I drain ducks of their moisture for sustenance.

Isaac Armer
The Soup Kitchen
#5863 - 2016-04-22 20:12:11 UTC
Christopher AET wrote:
Most people I know would not want any nerf to cloaky gameplay per-se. Only that by being AFK you render yourself vulnerable to attack.


But that's the problem. Currently I'm logged out deep in null, exploring and mapping out an area simply because that's what I like to do. Chances are someone will hellcamp all gates and there won't be any WHs to escape into sooner or later. If I log out, that 30 seconds I'm decloaked means there is a decent chance someone probes down by safe and takes me out. Not everyone has a station or POS to hide in. If I get up to take a ****, I can't dock up first. If I have to take my dog outside, I can't jump into a POS. Decloaking to log off when someone is actively combat probing me down is a death sentence for me. If I couldn't stay cloaked until the heat dies down, explorers like me would have to do a complete 180 from what we do today.

Why does ease of life for a ratter/miner in nullsec trump ease of life for an explorer like myself?
Christopher AET
Federal Navy Academy
Gallente Federation
#5864 - 2016-04-22 20:18:42 UTC
I think there is a middle ground to be struck. Some structure or ship that renders a cloak ineffective after 15 minutes but ONLY if no avoiding action is taken which can be as simple as warping to another safe, add to that by shortening that 30 second logoff timer to 15 seconds and we have a solution for both parties. If someone can scan you down in a tiny exploration frigate in 15 seconds, I'll eat my hat.

I drain ducks of their moisture for sustenance.

Daniel Ornulf
Grae Universe Enterprise
#5865 - 2016-04-22 20:36:56 UTC
the change/addition should only affect people who don't move their cloaked ship for over 30 minutes, in a system where a hostile corp has strong presence

from what I read, a mod for citadels that lets you slowly scan down cloaked ships (and requires sov/strategic index to activate) would narrow down the impact to the group above.
Christopher AET
Federal Navy Academy
Gallente Federation
#5866 - 2016-04-22 20:47:42 UTC
I think that is fair ^^

I drain ducks of their moisture for sustenance.

Teckos Pech
Hogyoku
Goonswarm Federation
#5867 - 2016-04-22 21:01:27 UTC
I have stated from very early on that AFK cloaking is sub-optimal game play.

But and that is a big but, IMO, that simply nerfing cloaks across the board, which most proposals do and leaving local in place would very likely be worse. Early on I suggested removing local, but giving players to "get it back" by in some way that is vulnerable to attack/spoofing.

Right now the current strategies suck. 99.9% of players seeing a hostile in local dock up when they are in a PvE ship. And the only real way to gimp some people's ability to earn ISK in game is to park an AFK cloaker in the system. There is no middle ground. I want there to be some middle ground.

I hope the proposed changes regarding the observatory array will help in that regard. Remove local, let players get some level of intel back but in a way that is able to be subverted. This way we can get rid of AFK cloaking, yet still keep NS dangerous.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5868 - 2016-04-22 21:06:01 UTC
Christopher AET wrote:
I think that is fair ^^


Only so long as local is nuked with it.

AFK cloaking was mainly a counter to the instant and infallible intel from local. The only way to muck up the information was to park a guy there for hours on end.

Hell, nuking local kills AFK cloaking in that...what's the point after that? I could sit there all day, but without some way to make my presence known you'll be out mining, ratting, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#5869 - 2016-04-22 21:16:03 UTC
Daniel Ornulf wrote:
the change/addition should only affect people who don't move their cloaked ship for over 30 minutes, in a system where a hostile corp has strong presence

from what I read, a mod for citadels that lets you slowly scan down cloaked ships (and requires sov/strategic index to activate) would narrow down the impact to the group above.


I would make it a stand alone deployable that could be knocked out, not simply holding sov, and I would have local go away (or become delayed at the least, similar to what Teckos suggested...) if that deployable structure is knocked offline.

You can scan me down slowly if you're paying attention, and if you aren't I can knock that structure offline and you can't scan me down, and can't 100% trust local until you bring it back online. That seems fairly balanced
Christopher AET
Federal Navy Academy
Gallente Federation
#5870 - 2016-04-22 21:40:49 UTC
Teckos Pech wrote:
Christopher AET wrote:
I think that is fair ^^


Only so long as local is nuked with it.

AFK cloaking was mainly a counter to the instant and infallible intel from local. The only way to muck up the information was to park a guy there for hours on end.

Hell, nuking local kills AFK cloaking in that...what's the point after that? I could sit there all day, but without some way to make my presence known you'll be out mining, ratting, etc.



You would have to nuke cynos with it. It works in wh space because you can control and monitor entrances and exits. A force is limited by the mass. The cyno beacon makes that impossible.

I drain ducks of their moisture for sustenance.

Mark Letuse
Darkside Inc.
#5871 - 2016-04-24 11:52:09 UTC
Am not against cloaking or covert op but when you have a guy AFK camping you 24/7 for several months this is not generating content, its generating its death.



I will quote myself: "What is the point then to play eve if you not playing game actively, only to be AFK?"
Isaac Armer
The Soup Kitchen
#5872 - 2016-04-25 20:58:57 UTC
Mark Letuse wrote:
Am not against cloaking or covert op but when you have a guy AFK camping you 24/7 for several months this is not generating content, its generating its death.

I will quote myself: "What is the point then to play eve if you not playing game actively, only to be AFK?"


It can be content though. Rarely do people cloaked in null not get a LOT of hatemail/messages/etc from residents. That is 'content' to them.

If residents would just move one system over, never convo the cloaker and never send a single message, they would stop camping very quickly most of the time. Tear generation is valid content in EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#5873 - 2016-04-25 21:53:24 UTC
Christopher AET wrote:
Teckos Pech wrote:
Christopher AET wrote:
I think that is fair ^^


Only so long as local is nuked with it.

AFK cloaking was mainly a counter to the instant and infallible intel from local. The only way to muck up the information was to park a guy there for hours on end.

Hell, nuking local kills AFK cloaking in that...what's the point after that? I could sit there all day, but without some way to make my presence known you'll be out mining, ratting, etc.



You would have to nuke cynos with it. It works in wh space because you can control and monitor entrances and exits. A force is limited by the mass. The cyno beacon makes that impossible.



The WH guys have said "No, not really," on this one. They point out that unless you are looking pretty much all the time, a new entrance opening up is very much like a cyno.

And I notice you want your cake and to eat it too (i.e. local). AFK camping is only an issue because of local. Local going is, IMO, necessary for making cloaked ships scannable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5874 - 2016-04-25 22:13:46 UTC
Isaac Armer wrote:
Mark Letuse wrote:
Am not against cloaking or covert op but when you have a guy AFK camping you 24/7 for several months this is not generating content, its generating its death.

I will quote myself: "What is the point then to play eve if you not playing game actively, only to be AFK?"


It can be content though. Rarely do people cloaked in null not get a LOT of hatemail/messages/etc from residents. That is 'content' to them.

If residents would just move one system over, never convo the cloaker and never send a single message, they would stop camping very quickly most of the time. Tear generation is valid content in EVE.


Agreed. Went to a Finfleet ratting system and set up near a safe POS. Watched the carriers come warping in. Talked to the guys in local for a bit. Then said, "Well, going AFK." And then chortled as I let them wonder if I was or wasn't (and I was...mostly).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#5875 - 2016-04-25 23:03:17 UTC
Teckos Pech wrote:
Agreed. Went to a Finfleet ratting system and set up near a safe POS. Watched the carriers come warping in. Talked to the guys in local for a bit. Then said, "Well, going AFK." And then chortled as I let them wonder if I was or wasn't (and I was...mostly).


I've had this happen to me many, many times. I'm basically a solo explorer 90% of the time. There are days where I'm simply hanging out in a null pocket waiting for the right WH to open so I can move on while playing some other game to pass the time. The messages and convos I get are really, really entertaining. I'm not trying to deny content, I don't even have the skills to light a cyno, and my KB is ****, but apparently I'm still evil for hanging out trying to find the right WH to exit into.
Teckos Pech
Hogyoku
Goonswarm Federation
#5876 - 2016-04-26 00:08:52 UTC
Isaac Armer wrote:
Teckos Pech wrote:
Agreed. Went to a Finfleet ratting system and set up near a safe POS. Watched the carriers come warping in. Talked to the guys in local for a bit. Then said, "Well, going AFK." And then chortled as I let them wonder if I was or wasn't (and I was...mostly).


I've had this happen to me many, many times. I'm basically a solo explorer 90% of the time. There are days where I'm simply hanging out in a null pocket waiting for the right WH to open so I can move on while playing some other game to pass the time. The messages and convos I get are really, really entertaining. I'm not trying to deny content, I don't even have the skills to light a cyno, and my KB is ****, but apparently I'm still evil for hanging out trying to find the right WH to exit into.


I was in a stealth bomber, no back up for dozens of jumps, and didn't even have a cyno fit. But no way they could have known that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#5877 - 2016-04-26 19:29:55 UTC
Teckos Pech wrote:
I was in a stealth bomber, no back up for dozens of jumps, and didn't even have a cyno fit. But no way they could have known that.


Sure, but you would think a group with several thousand active members could have a few fleets roaming around ready to take me down should I (and whatever group I'm with) do anything
Daniel Ornulf
Grae Universe Enterprise
#5878 - 2016-04-27 14:54:45 UTC
Quote:
Sure, but you would think a group with several thousand active members could have a few fleets roaming around ready to take me down should I (and whatever group I'm with) do anything


yes, they'll camp the gates nonstop. they'll drop cans. they do any fking thing they can regardless of your shiptype, fit or killboard. and do you know why that is?

because allowing a cloaked camper into one of your systems completely destroys all daily activities. it's ********. going away for hours or days is not a game mechanic, wearing down people like this is disgusting and needs to be surgically removed
Isaac Armer
The Soup Kitchen
#5879 - 2016-04-27 15:31:10 UTC
Daniel Ornulf wrote:
yes, they'll camp the gates nonstop. they'll drop cans. they do any fking thing they can regardless of your shiptype, fit or killboard. and do you know why that is?

because allowing a cloaked camper into one of your systems completely destroys all daily activities. it's ********. going away for hours or days is not a game mechanic, wearing down people like this is disgusting and needs to be surgically removed


If you have a standing defense fleet (and why would you live in null and not have one?) why would it destroy activities? Just do you PvE-ing in a PvP fit and counter drop whoever attacks you.

Don't live in null if you don't want to defend it.
Daniel Ornulf
Grae Universe Enterprise
#5880 - 2016-04-27 15:51:17 UTC  |  Edited by: Daniel Ornulf
Isaac Armer wrote:
Daniel Ornulf wrote:
yes, they'll camp the gates nonstop. they'll drop cans. they do any fking thing they can regardless of your shiptype, fit or killboard. and do you know why that is?

because allowing a cloaked camper into one of your systems completely destroys all daily activities. it's ********. going away for hours or days is not a game mechanic, wearing down people like this is disgusting and needs to be surgically removed


If you have a standing defense fleet (and why would you live in null and not have one?) why would it destroy activities? Just do you PvE-ing in a PvP fit and counter drop whoever attacks you.

Don't live in null if you don't want to defend it.



counterdropping is not viable or we'd see like ten times more blops on killboards.

this isn't about defending a system, you can't bloody well do anything against these people besides theorycrafting skewed scenarios in your head where you own them

honestly getting fed up with people pretending to be ignorant and posting dumb "solutions" to this; as well as with CCP-s solution of dumping feedback in a thread that gets ignored for years.

great job sweeping it under the carpet.

EDIT:

the concept of EVE is to encourage PvP interactions, right? so, cloaking does the opposite and therefore any means to scan them down would provide new engagements, new content, right? why be against it then? if you don't like pvp, don't live in null, right?