These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Skill point reset - ideas and discussion.

Author
Aoki Ayumi
project HAVEN
#21 - 2012-01-13 00:42:15 UTC
Maybe let redistribute only 1.000.000 sp per year?
That could show the fact that people when learn too many things, forget another ones.
And I could get rid of Mining level 2....... my character doesn't really remember how to mine.
Xuko Nuki
Heralds of Darkness
White Sky.
#22 - 2012-01-13 00:46:29 UTC
Couldn't you just hire a homeless coke addicted hacker to destroy the databases?
I Love Boobies
All Hail Boobies
#23 - 2012-01-13 00:47:01 UTC
Renarla wrote:
It's probably never going to happen, but I would enjoy if it did. I have a few mill of SP I'd love to redistribute, but it would definitely need to be on like a 6 to 12 month cooldown to avoid abuse.


Just wanted to say that you have an awesome character picture. Your's looks more, um, "real" compared to many.
MadMuppet
Critical Mass Inc
#24 - 2012-01-13 03:19:36 UTC
My opinion on the idea from an older thread:

I think the only way something like this would be even remotely tolerated would be:
-50% loss of skillpoints (If you want to recycle 1,000,000SP you would only get 500,000SP back). While this might sound high, it prevents people from harvesting combat skills (which they trained faster) for Charisma based skills.
-The skill points are accumulated back in to your queue at double your training rate until the surplus is gone.
-This can only be done once a month.
-Some skills cannot be reprogrammed (like Infomorph Psychology or skills that are dependency skills, no keeping BS skills and getting rid of Frigates*)

Example:
Say I want to recycle my Ice Harvesting V's 256,000 SP
I pay the Aurum for the amount to recycle (call it 1AUR = 100SP for now) which is 2560 AUR.
I get a learning buffer of 128,000 SP to apply to my skills.
The learning buffer will double my SP learning until the buffer is empty, it then returns to normal learning rates.
So, if I am earning 2000SP/hr normally, I will be earning 4000sp/hr for the next 64 hours (at which point the buffer is empty).

However, there are so many people rallied against this kind of thing I doubt it would ever happen. At least above you are imparting a significant penalty for doing it while allowing players to correct there errors in the past over time.

-Mad

*The need to code such a thing to reverse check skills might be far more work, and buggy, than CCP would want to mess with.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Signal11th
#25 - 2012-01-13 13:33:22 UTC
ASadOldGit wrote:
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.



No offence but why does that even matter? you mess you skills up like we all have at sometime, you then eventually plan and start training for what you actually want.

I'm noticing a proliferation of me,me,me,now,now,now people starting to post. Christ I have weeks and weeks into skills I hardly ever use but one day sometime in the future I might actually use them.

Christ I have over month and then some trained into Caldari Carriers how fail is that! Will I ever get it back, of course not, do I need to assign it to something else, nope.

I love EVE because you can make mistakes with your path, your training and anything else but you can always rectify the problem with patience and MOAR training.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#26 - 2012-01-13 13:41:27 UTC  |  Edited by: Abdiel Kavash
Ocih wrote:
It might be a good idea for new accounts in thier first 6 months. Some nooblets splash alot of SP around not knowing how the EVE niche system works but even there, adjusting SP is second thought. Most of them figure out they were wrong about EVE and will leave to find a game they will like. I really don't know if an SP reset system would entice them to stay or not.


So? How is that a problem? As people already said, it's not like training Mining V prevents you from ever training Large Projectile Turrets. You train something you later find useless? Well train something you want, nobody will stop you. A remap is only needed when going down one path stops you from taking another, which you might want in the future.

...or do you think that having played EVE for 6 months entitles you to instantly be able to use anything that someone else spent 6 months training for?
Winters Chill
Unitas Incorporated
#27 - 2012-01-13 13:41:40 UTC  |  Edited by: Winters Chill
I agree but nothing outrageous, maybe, 1 million a month.

If that.

Or maybe a skill: Informorph redistribution x8 skill? Each level allows you to relocate skill points once per month where skill level = 200,000 points that can be moved.
Planktal
Kenshao Industries
#28 - 2012-01-13 13:46:29 UTC
How about you can only do a skill reset once, ever, not per year, just once.

Here sanity, nice sanity.....THWOOK Got the bastard

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#29 - 2012-01-13 13:47:59 UTC
Still has the same problem with attributes. Train a crapton of INT/MEM skills, reset them to CHA/PER/WIL, then train the INT/MEM you actually need.
Santiago Fahahrri
Aliastra
Gallente Federation
#30 - 2012-01-13 13:58:21 UTC
Big no!

Eve should remain a game with consequences for decisions. If you want different skills - start training them. Keep character history as something that matters.
Planktal
Kenshao Industries
#31 - 2012-01-13 13:59:24 UTC
and then the one and only one reset on that character is gone, even if sold, it's gone.

Here sanity, nice sanity.....THWOOK Got the bastard

Rixiu
PonyTek
#32 - 2012-01-13 14:03:45 UTC
No.
Slash Overkill
Red Slice Enterprise
#33 - 2012-01-13 14:13:55 UTC
Tippia wrote:
Cons:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It's a hordid idea.
Live with your choices.


None of your points are valid. Actually for most of them, I see the opposite.
March rabbit
Aliastra
Gallente Federation
#34 - 2012-01-13 16:02:04 UTC
ASadOldGit wrote:
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.

well. unless you are just specialized tool in this game i don't see any problems here....

The Mittani: "the inappropriate drunked joke"

Roscada
We love Egg
#35 - 2012-01-13 16:15:37 UTC
If something like this were to go in, it would have to be limited to one or twice in the character's life. That would be just enough to fix some mistakes or change a focus, but not really enough to collapse the character bazaar.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#36 - 2012-01-13 16:34:51 UTC
NooooooOOOOOOOooooooooooOOOOOOOOOOoooooooooOOOOOOOOOOooooooooooo

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#37 - 2012-01-13 16:37:08 UTC
No

CEO of Lanate Industries

Citizen of Solitude

supersexysucker
Uber Awesome Fantastico Awesomeness Group
#38 - 2012-01-13 16:58:18 UTC
ASadOldGit wrote:
And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.


Rere alt post eh...

My first char in eve is just as I wanted it. Guess you just suck at the game or made no frineds troll.

I could remove SP from somethings I no longer do... but dumb idea is dumb... join eve... get some smart frineds... they should tell you exactly what to train. First corp I joined gave you an eve mail with core skills, free books if you asked, and help on what to train and how to fit. Yep my first char is very good. This is nothing but a insta gratifaction thread, hell I still have all the free xp ccp gave me / refunded me I bet none of you who support this idea have that sp left.
Ranger 1
Ranger Corp
Vae. Victis.
#39 - 2012-01-13 17:02:33 UTC
Slash Overkill wrote:
Tippia wrote:
Cons:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It's a hordid idea.
Live with your choices.


None of your points are valid. Actually for most of them, I see the opposite.


It was probably wise of you to just make this general statement and not explain why. Tippia (or any number of other people including myself) would have entirely too much fun explaining just how incorrect and short sighted you are. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#40 - 2012-01-13 17:13:02 UTC
Slash Overkill wrote:
None of your points are valid. Actually for most of them, I see the opposite.
How so?
Previous page123Next page