These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Freighter Question...

Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#1 - 2016-04-18 03:18:50 UTC
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Iain Cariaba
#2 - 2016-04-18 09:37:35 UTC
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.
Sobaan Tali
Caldari Quick Reaction Force
#3 - 2016-04-18 09:53:47 UTC
Pretty much what he said. It's why reps, at least local reps and mostly armor or shields anyways, don't typify a conventional "anti-gank" fit. The other issue is hull reppers themselves.

Hull reps struggle to have a means to be useful in Eve as even the very few ships that would likely use them the most still see little point in using them over a traditional armor or shield rep centered tank, to the point that a ship would have to be from the start built for hull repping in mind to make them worth it at all. For every other ship, hull is the weak, soft tissue underneath the tough outer layer of defense that shields and armor are in Eve...a last line of hardly reliable defense that generally means bad things if damage begins to seep through to rather than simply another possible layer of tank.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#4 - 2016-04-18 11:52:50 UTC
Yes but hence the bonuses to fitting, cycle time (shouldve been more specific) and repping amount. It would technically give some sort of fitting option if balanced right. People would still not use them but some might.

But yes I had been up too long and went to bed.Big smile

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Sustrai Aditua
Intandofisa
#5 - 2016-04-18 16:30:35 UTC
LOL!!


If we have enough bubblegum we can fill the crack in the bathtub!!

If we get chased by zombies, I'm tripping you.

Scotsman Howard
S0utherN Comfort
#6 - 2016-04-18 17:51:58 UTC
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted


Someone may need to correct me on the numbers, but if you give them the stats to fit local reps, would that not also give them the ability to fit a damage control?

If so, then no one would use the rep and would use a damage control.
Radical Posture
The Outsiders.
#7 - 2016-04-18 23:56:43 UTC  |  Edited by: Radical Posture
Genolution Core C-5 should have bonus to RR.
1.5% Bonus to Armor, Shield and Hull remote repping.
60% bonus for set
Frostys Virpio
State War Academy
Caldari State
#8 - 2016-04-19 00:47:59 UTC  |  Edited by: Frostys Virpio
Scotsman Howard wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted


Someone may need to correct me on the numbers, but if you give them the stats to fit local reps, would that not also give them the ability to fit a damage control?

If so, then no one would use the rep and would use a damage control.


Bonus to fitting modules usually mean the module require x% less fitting to fit so you could let them fit large hull reppers without giving enough CPU to fit a damage control.

The real issue is how bad hull reppers are. With all V, it gives you 120 hull back every 18 seconds. With the standard 33% resist hulls now have, that a whooping 10 EHP/s VS void ammo fired from blasters. At the end of the day, you could let freighter use them at no fitting cost at all and it would amount to nothing because you have less total EHP even when counting the amount they can rep in the time of a gank then if you fitted 1 bulk head.

EDIT : There is also the whole "hull reps are mid slots" issue...
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2016-04-19 00:59:11 UTC
Frostys Virpio wrote:


EDIT : There is also the whole "hull reps are mid slots" issue...


Considering that you edited this and that I had forgotten about that too and then the machine ate my post. I am sad. Sad

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Shayla Etherodyne
Delta Laroth Industries
#10 - 2016-04-19 06:01:20 UTC  |  Edited by: Shayla Etherodyne
Iain Cariaba wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.


I like the idea of giving the freighter the ability to repair themselves without the need of outside help. It will not to save them from ganks.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#11 - 2016-04-19 18:47:32 UTC
Shayla Etherodyne wrote:
Iain Cariaba wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.


I like the idea of giving the freighter the ability to repair themselves without the need of outside help. It will not to save them from ganks.

It would just give you the option of "doing" something but yes if they bring more or you dont fit it like most wouldnt then they still die en masse.

But yeah hulls are mid slots so boo!! I totally forgot as I DONT USE THEM.... LIKE EVER!Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

W33b3l
The Scope
Gallente Federation
#12 - 2016-04-19 19:27:37 UTC
Hull reps are for repairing your ship yourself instead of paying the station to do it. At least that's really what anyone uses them for.

I've sat on the umdock ring of a lowsec station with a hull and armor rep going while people giggle more times then I can count lol.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2016-04-19 20:00:20 UTC
I've heard that Gallente were the original hull-tanking race once upon a time, and their ships still have more structure than the other races (I've not verified).
Salt Foambreaker
Greedy Pirates
#14 - 2016-04-19 20:36:55 UTC
Not a fan, add 10 EHP, players will plan for 10 more EHP. Wasted time coding.

I'm not a fan of the bump mechanic, I don't like that the "tackle" which is essentially what is going on, is not also guilty and CONCORDed.

But I don't have a solution that wouldn't screw up station undocking bad :)
Linus Gorp
Ministry of Propaganda and Morale
#15 - 2016-04-19 21:12:44 UTC
Tau Cabalander wrote:
I've heard that Gallente were the original hull-tanking race once upon a time, and their ships still have more structure than the other races (I've not verified).

Correct.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Kinete Jenius
Republic Military School
Minmatar Republic
#16 - 2016-04-19 23:36:58 UTC
Iain Cariaba wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.

Wow what kind of reps are you using that have a 25 second cycle time?
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#17 - 2016-04-20 02:02:12 UTC
Kinete Jenius wrote:
Iain Cariaba wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.

Wow what kind of reps are you using that have a 25 second cycle time?


Medium Tech 1 Hull Repairer

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Iain Cariaba
#18 - 2016-04-20 07:52:55 UTC
Eternus8lux8lucis wrote:
Kinete Jenius wrote:
Iain Cariaba wrote:
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted

You've been awake too long.

Hull reps, like armor reps, have the repair occur at the end of the repair cycle. If the gankers haven't killed the freighter by time the rep cycle hits, Concord's on the scene anyway.

Wow what kind of reps are you using that have a 25 second cycle time?


Medium Tech 1 Hull Repairer

Also this, which is the largest t2 hull repairer. Also, of note, is that freighters would need a capital sized hull repairer, which currently doesn't exist as a local repair module.
Sequester Risalo
Significant Others
#19 - 2016-04-20 11:14:37 UTC
Eternus8lux8lucis wrote:
What would happen if you gave freighters bonuses to hull reps, both fitting, time and amount?

I mean they are useless no? Or have I been awake far too long now?Twisted


I'm afraid nothing much would happen. You need to be aware and at the keyboard to activate reps. A huge percentage of the ganked freighters do not fulfill these preconditions and would therefore not benefit from reps.
Herr Eismann
Extratone
#20 - 2016-04-21 09:38:30 UTC
Expanded Cargohold II [Overheated]

Lt. Col. Ret. Caldari State Protectorate

Enemy to Enemies of Selves

The Colonel's Journal

Bother me // Buy my book

12Next page