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Fleeting Yourself and the Leadership Skill

First post
Author
Adeline Lachance
University of Caille
Gallente Federation
#1 - 2016-04-16 18:42:35 UTC
When forming a fleet with only yourself, does the targeting speed bonus of the Leadership skill apply? Are there any disadvantages to wandering about in a one person fleet? For example, will it be noticeable and perhaps draw undue attention? Or, as another example, does commanding a fleet prevent the leader from doing certain things like cloaking?
John Revenent
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#2 - 2016-04-16 18:48:15 UTC
You require at least one other person in a squad under the commander to gain bonuses.

Ishukone Loyalist - Private Contractor

"Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned."

Wanda Fayne
#3 - 2016-04-16 18:50:17 UTC
John Revenent wrote:
You require at least one other person in a squad under the commander in space in the same system to gain bonuses.


FTFY

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
John Revenent
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#4 - 2016-04-16 18:52:02 UTC
Thank you spacefriend.

Ishukone Loyalist - Private Contractor

"Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned."

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2016-04-16 20:39:49 UTC
As for the disadvantages there are none, wandering around in one allows you to do anything you would not in one and noone else knows you are in a fleet but the people in that fleet. That being said there are special cases where others can see whos in your fleet or where you are in space but that wont be within your realm of understanding atm in the game. Bonuses are applied as the above posters have said.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Chopper Rollins
Republic Military School
Minmatar Republic
#6 - 2016-04-17 01:35:48 UTC
Eternus8lux8lucis wrote:
... That being said there are special cases where others can see whos in your fleet or where you are in space but that wont be within your realm of understanding atm in the game....


That's talking down to a person.
It would be within his realm of understanding if you explained.


Goggles. Making me look good. Making you look good.

Wanda Fayne
#7 - 2016-04-17 04:24:07 UTC
Being in a fleet prevents fleet invites from others. You can also block chat and duel requests in your settings menu.

A fleet invite can be used to discover if someone is already fleeted. Send them an invite and watch the message you receive (it is automatic). There is also a thing called 'smacktalk' which will prevent someone from jumping gates (for a few seconds) after joining a fleet.

Tools for metagaming Twisted

EveUni explains leadership and links

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Tipa Riot
Federal Navy Academy
Gallente Federation
#8 - 2016-04-17 07:54:47 UTC
Accepting a fleet invite triggers a session change timer, the grey circle at top left. I think it's 10s, this can be long if you are in hostile environment not being able to jump or dock. I once almost lost my ship to the local navy, was able to jump out in structure ...

I'm my own NPC alt.

Adeline Lachance
University of Caille
Gallente Federation
#9 - 2016-04-17 18:46:00 UTC
Eternus8lux8lucis wrote:
As for the disadvantages there are none, wandering around in one allows you to do anything you would not in one and noone else knows you are in a fleet but the people in that fleet.


If fleet related skill bonuses do not apply, are there any advantages at all to being in a fleet by yourself?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#10 - 2016-04-17 18:57:44 UTC  |  Edited by: Sentient Blade
Adeline Lachance wrote:
Eternus8lux8lucis wrote:
As for the disadvantages there are none, wandering around in one allows you to do anything you would not in one and noone else knows you are in a fleet but the people in that fleet.


If fleet related skill bonuses do not apply, are there any advantages at all to being in a fleet by yourself?


The main one is that if you suddenly find yourself needing to get someone into fleet with you, you don't have to create a new fleet, and thus give yourself a session change timer.

The downside is, if someone needs to quickly get you into fleet with them, you have to drop your fleet first, or all fleet invitations will be auto-rejection.

They are extreme edge cases though -- Most of the time there is no benefit or disadvantage to being in a fleet.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#11 - 2016-04-17 19:07:56 UTC
Chopper Rollins wrote:
Eternus8lux8lucis wrote:
... That being said there are special cases where others can see whos in your fleet or where you are in space but that wont be within your realm of understanding atm in the game....


That's talking down to a person.
It would be within his realm of understanding if you explained.



Actually no. One its a longer more indepth explanation that isnt necessary if THIS is the question they are asking atm. Its like telling a kid there is more to gravity than it makes apples fall on your head but because you are 5 you will learn those later on. Roll

Context and timing are king.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

ISD Buldath
#12 - 2016-04-17 22:23:12 UTC
And make sure that neither of the limited two people are in a pod.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

space gator
Adhocracy Incorporated
Adhocracy
#13 - 2016-04-17 23:45:08 UTC
If not already mentioned, fleeting yourself allows you to set tags in your overview for target priority as well
Adeline Lachance
University of Caille
Gallente Federation
#14 - 2016-04-19 00:39:03 UTC
space gator wrote:
If not already mentioned, fleeting yourself allows you to set tags in your overview for target priority as well


Thanks. I didn't understand this at first but this explains and verifies what you said: http://wiki.eveuniversity.org/Overview_Guide#Using_the_Tag_Column
Adeline Lachance
University of Caille
Gallente Federation
#15 - 2016-04-19 00:49:08 UTC
Sentient Blade wrote:
Adeline Lachance wrote:
Eternus8lux8lucis wrote:
As for the disadvantages there are none, wandering around in one allows you to do anything you would not in one and noone else knows you are in a fleet but the people in that fleet.


If fleet related skill bonuses do not apply, are there any advantages at all to being in a fleet by yourself?


The main one is that if you suddenly find yourself needing to get someone into fleet with you, you don't have to create a new fleet, and thus give yourself a session change timer.

The downside is, if someone needs to quickly get you into fleet with them, you have to drop your fleet first, or all fleet invitations will be auto-rejection.

They are extreme edge cases though -- Most of the time there is no benefit or disadvantage to being in a fleet.


I was curious and did some experimentation. Forming a fleet does indeed cause a session change timer of about 10 seconds whether you're in or out of dock. Leaving a fleet is the same. This is the same time reported by Tipa with regard to accepting a fleet invite: https://forums.eveonline.com/default.aspx?g=posts&m=6443382#post6443382.