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Recurring Opportunities coming soon

First post
Author
Inslander Wessette
Unleashed' Fury
The Initiative.
#601 - 2016-04-09 13:43:47 UTC  |  Edited by: Inslander Wessette
I am against this idea . Just because its looking more like world of tanks or any other MMO . Either you buy Skill points or you grid it out and get ahead of all the dudes who have been training for years to get JDC 5 or carrier 5 . Yes this will give u a temporary boost to the game and then it will fall sharply !!!... after everyone has the skills they need to do stuff .
Daichi Yamato
Jabbersnarks and Wonderglass
#602 - 2016-04-09 13:48:07 UTC
Syrias Bizniz wrote:
Mister Ripley wrote:
I'm still not sure if this is real or a joke...

Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.

If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.

My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542



You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors.

Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ.

IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION.
And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out.

But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind.
Get ******.


Free bonuses are not always a good thing and the choice of reward encourages empty alts and a load of logging on and off.
If it was isk, it wouldnt be so bad because you'd make more isk with a char than you would trying to do 'dailies'.

New player only (though i prefer just faster training) or change the reward to isk or lp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tavion Aksmis
Perkone
Caldari State
#603 - 2016-04-09 14:01:10 UTC  |  Edited by: Tavion Aksmis
Syrias Bizniz wrote:
Mister Ripley wrote:
I'm still not sure if this is real or a joke...

Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.

If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.

My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542



You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors.

Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ.

IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION.
And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out.

But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind.
Get ******.


Free bonuses is the killer of hardcore MMO's. I stopped playing WoW after vanilla because there where no longer need to atune for raids or actually do a dangerous "move OP" to the dungeon, effectively killing world PvP (TBC introduced flying mounts and more portals). It made the game easy and extremely mundane, making me and other players who likes complex games completely loose the interest in the game as it takes away a lot of the skill, planning of logistics and min/max out of the game replacing it with grind.

Honestly I was kinda done with MMO gameing overall as I though brutally hard ones with complex mechanics where all dead and all where just a bunch of "WoW-clones" until I found EVE almost two years ago.
Undercover Greg
State War Academy
Caldari State
#604 - 2016-04-09 14:02:07 UTC  |  Edited by: Undercover Greg
I can see this being a good addition to the game, on a couple of conditions.

-The SP or other reward should be small enough that it doesn't feel mandatory to log in every day. It should be a choice, not a compulsion. For me 10K/day max seems about fine, but this number might be different for others.

-There should be a limit on the number of daily opportunities a player can complete in a day and receive a reward. a player should not feel like they need to log on every day and complete 10 different tasks, ranging from PvP to Mining. I suggest a limit of one per day.

-the majority of players shouldn't have to go out of their way and alter their normal play-style to complete the tasks. There should be enough daily opportunities that any playstyle can benefit from this. there should be rewards for PvE, PvP Mining, market trading, PI, Manufacturing and any other significant action really other than ship spinning. It should feel more like a login-reward than a PvE reward. Also, I feel these all need to be added at project launch, or players will feel like CCP is trying to restrict or control their playstyle, which is very against the sandbox.

Essentially, the above means that a player's gameplay should see as little disruption as possible from this system, ideally none at all. The consequence of of adding a feature like this poorly would cause players to feel like CCP is telling them how to play the game, where to go, what to do, and it would drastically alter the sandbox mentality.

Also, to those complaining that daily missions makes the game like a grind-able MMO, I would argue that skill injectors are much more so. You can only get the 10kSP once per day, but in just a couple hours of, say, incursions you could buy a skill injector. that IS grinding, and I personally have no problem with it. I don't feel compelled to buy skill injectors, but I like that the choice is there.
Tippia
Sunshine and Lollipops
#605 - 2016-04-09 14:13:15 UTC
Syrias Bizniz wrote:
IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION.

No. What you get from planetary interaction can be had a multitude of other ways. If you don't like it, you can choose not to do it because there are so many other ways of reaching the same goal. You have the option to pick a different route to get the same outcome, and arguably, PI is one of the worst ways of getting there in terms of time investment.

SP cannot be had any any other way, and the bonus SP is tied to one very specific and very boring activity for an absolutely staggering payoff. There is no option, because there is only one route to a outcome, and the outcome is galactically out of proportion to the activity.

Quote:
But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind.
It's only free if your time — in and out of game — is literally worthless.
Josef Kennet
Deep Space Conquerors
Goonswarm Federation
#606 - 2016-04-09 14:19:49 UTC
Daily opportunities is not cool.

Instead make it weekly opportunities, with "to do" list divided by categories (PvP, PvE, Trade, Manufacturing etc)
It should look somthing like:
PvP:
1) Kill player frigate
2) Kill player cruiser
3) Kill ...
PvE:
1) Kill npc frigate
2) Kill npc ...
3) Complete lvl 4 mission
4) ...
Trade:
1) Place buy order
2) Place sell order
3) Sell item with total value more than 10kk
4) ...

In the end of the week check if you complete more than 70% of this list you get your reward, in addition if you complete all tasks from the category (e.g. everything from PvP) you get specific reward for this category (There is a lot of room here for rewards starting from random BPC for full manufacturing to some specific bonuses for next week like decrease of manufacturing time, increase in bounty payout for PvE, decrease in market taxes for trade etc)

That system should work for account wich will remove unnecessary overhead for character switching and weekly basis will make it acceptable for players who dont log in every day. Also all rewards should be tradable in some form.
Evan Giants
Native Freshfood
Minmatar Republic
#607 - 2016-04-09 14:26:08 UTC
Bad idea. Perhaps make it SP limited up to 5m SP, then you don't get anymore free SP. Give new players reasons to login daily and learn more about eve instead of getting bored by training queue and quit before they explore more of eve.
Cajun Waffles
Foggy Dew
#608 - 2016-04-09 14:30:39 UTC
What makes reading through these forums sometimes feel irrelevant is the possibility of of 5 players - each with five accounts complaining on 75 separate toons to make their point.
Moondo
Unforeseen Consequences.
Valkyrie Alliance
#609 - 2016-04-09 14:33:22 UTC
+1
Rodrick Anthar
The Scope
Gallente Federation
#610 - 2016-04-09 14:40:54 UTC
Please, don't do this.

I'd like to see online numbers going up, but not at the cost of things that make EVE the special game of me.
Aleksi Aksan
The Scope
Gallente Federation
#611 - 2016-04-09 14:41:06 UTC  |  Edited by: Aleksi Aksan
So a quick version of my thoughts as this is something that rather bothers me.

SP rewards on the opportunities system. Something much suggested as a compromise. 100% an awesome idea and I think will help the NPE.

SP for dailies. No one should try to deny dailies are a psychological tool to get people online, they are not a free bonus to players. I have always loved EVE because it brought me back when I wanted to play, brought me back because something drew me back. And I have had great issue with games with dailies and the reward/punishment system they set up with the drain on my time and impact on my mental state. I find dailies will push people away as much as draw them in and especially within the NPE having the concept of falling behind if you aren't playing hammered in isn't a good one.

I think if this is something for the NPE there are better ways to do it or target it there. If this is for players as a whole it's a bad idea, it will increase burn out and will lose you player who already worry that EVE is losing so much of what made it special.

I have reason to play EVE that the community as a whole has built and that I build for myself. Would I log in daily if I was promised SP for it. Likely especially as I put a lot into earning as many SP as possible. Would I enjoy it, no.

And here is the genuine question, who will enjoy this change? Not who would benefit, as we know inevitably that will many be a small group gaming the system.

Who do you want to enjoy this change and who do you want to benefit from it? With those in mind and the connotations and negative effects on your player base that come with an idea like this, can you do something better? Is this even worth doing?

I like to think something can come out of this idea to support the NPE but I don't like this idea one bit as an older player.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#612 - 2016-04-09 14:48:51 UTC
do it like dust, offer multiple missions per day with small random rewards including SP, ISK, LP, loot
if I was a new player i'd be thrilled to see an ingame reward of a frigate for killing 3 lowsec rats
Gaming God
Gaming God Corporation
#613 - 2016-04-09 14:59:05 UTC
Demica Diaz wrote:
Am I the only one who found out about this and checked date TWICE to see if this is aprils fools? Lol ... seriouslly... what the... ... I give up... Roll



Can i have your stuff when you give up ?
unimatrix0030
University of Caille
Gallente Federation
#614 - 2016-04-09 15:01:43 UTC
I don't think i would like the grind resulting this change.
But if you guys do this change i sudjest one little change to it.
Make it killing an npc or being on a killmail.
After all the idea is to get people to be out in space.
If you add this condition people who many hunt other capsuleers don't need to go looking for a npc's each day if they had a pvp engagement.
This would lessen the "grind" for pvp players.

No local in null sec would fix everything!

Rain6639
GoonWaffe
Goonswarm Federation
#615 - 2016-04-09 15:12:05 UTC
confirming that you will see 200 + Million SP characters undocking to shoot rats.

as someone who has accepted the grind of ratting for ADM I feel rewarded for that effort.
Mayharm
The Scope
Gallente Federation
#616 - 2016-04-09 15:12:09 UTC  |  Edited by: Mayharm
TL;DR Give journal entries to expedition sites for doing player corp dailies.

Credit to my GF (who is an eve carebear) for a) not liking this idea either and b) coming up with the perfect way to resolve this.

Create a new corporation mechanism.

Brand new Eve players start in school corporations (which you can't rejoin when you leave?). Those school corporations offer a daily or choice of dailies that reward the 10k SP, with diminishing returns the more SP you have. Once you leave that corp, even for another npc corp you don't get the SP reward again. Either no dailies or an Aurum reward for npc corps, BUT for player corps you have a similar, configurable and *automated* way to reward the players for doing a daily activity for that corp.

Some examples that should work within existing game mechanics:

- Drop x ore/BPC from loyalty store/deadspace item/etc into corp hangar and get a fitted ship/isk/expensive skillbook contracted to you. I'd suggest looking at the gambling sites to get an idea of what rewards people will play for. With multiple dailes on offer you could even use this for an ad-hoc production chain.

-Kill incursion mothership. With the incursion effects in system corps might want it it closed so they can get back to business as usual (could modify them to increase this desire) and could setup counter-content to the incursion runners who want them to stay open longer.

-Kill player x. incentive to take on the gankers/Wts/etc.

Metagaming is a little harder, I don't think it could be automated, but providing bookmarks to strategic/hidden enemy locations perhaps?

Yes you can do all of this already within the contract/bounty system, so it doesn't provide new content as is, however if CCP starts with implementing school corps SP rewards, see how that works. Then later on adds the npc corp Aurum rewards, we'll have a better idea of what works and what doesn't and how to implement it for player corps.

At that point CCP may be able to inject some kind of minor reward into the system. Yes, we'd need to be careful to avoid exploitation, but for example you could offer a free expedition (as if you had gotten an escalation in anomaly/signature) or an equivalent in your journal for completing a player corp daily. You could even range the difficulty based on which system the player corp daily was completed and on the type of daily. Delivering ore gets you small rare ore site. Handing in a deadspace loot gets you a combat site and so on. As you could only get them once per day they are not over-powered and at the same time doesn't prevent you doing more dailies if you want to help your corp.

Most importantly of all, it encourages *player* created content.

EDIT: You could also have an option to receive an expedition that requires multiple people as per an incursion VG, maybe as weekly?
octopused
Space Food
#617 - 2016-04-09 15:19:40 UTC
This sounds very bad. Please don't do it.
Vic Jefferson
Stimulus
Rote Kapelle
#618 - 2016-04-09 15:23:34 UTC
The daily nature is what is terrible about this entire enterprise. This discussion would be entirely different if it was a weekly or bi weekly thing. The next issue is that the current proposed daily doesn't really foster player-player interaction so much. Getting people in corps, up to no good, moving around the map, etc, is a far more effective nudge for content rather than stuff that is just too easy to do alone then log off after doing a 'chore'. Adding more of these is just going to eat up players' time, and actually detract from content generation - they may be motivated to do the daliles to not fall behind, but that doesn't mean they are having fun with each log in. Same sort of thing where people would rather sit in station with +5s because progression, rather than undock and actually, you know, play EvE. Except now it's gonna be, hey, 'I have to do dalies, I cant go roam', rather than, 'hey, I can't roam null Im in +5s.'

You aren't giving people opportunities. You are giving them mandatory work, so you shouldn't expect them to like it. I positively hate even the idea of having achievements in a sandbox, as it is not really a sandbox when you have put goal posts in it. However, even a system where you can gradually collect achievements and get rewards is better than the grind that this will turn the game into. This fundamentally breaks parts of EvE, and tips the game one step closer to the sea of hyper-mediocrity and homogeneity that is the rest of the MMO world.

There are other, better, ways of getting people out in space. This is a bad change. I don't say bad idea because the perception here is that you already are going to do this change no matter what, you are just looking for positive feedback or things you didn't think about, rather than any sort of, this is a hideous abomination to what EvE is, don't do it, sort of feedback.

Vote Vic Jefferson for CSM X.....XI.....XII?

Harkin Issier
Center for Advanced Studies
Gallente Federation
#619 - 2016-04-09 15:30:36 UTC
Michael Ignis Archangel wrote:
Second thought: what if instead of SP, you decreased the remap cooldown by 12 or 24 hours? It would make more sense that people who fly their spaceships and get some neurons firing have more plastic minds.

I'm just flat-out assuming that shooting a rat will in no way be the only way to earn this.


I could see this. But make it a weekly with bigger payout rather than a daily. **** dailies.
Roro Zoro
The Scope
Gallente Federation
#620 - 2016-04-09 15:31:16 UTC
As a 2m SP player i welcome this addition. Gathering SP to do (more) fun stuff takes a lot of time, like now i am training to T2 frigates for exploration and i need a whole month for all the skills, a little bump/boost is very welcome and gives the incentive to login every day.
I guess that this addition is to boost the concurrent users and breath a bit more life into the game, i think its a good way but yeah dont make this world of warcraft.Tthese daily oportunities should be very limited, dont make the players feel that they HAVE TO do a bunch of dailies, its exausting.
But killing a simple rat, just to make people login is very easy and a good approach.

I understand that this is a little beyond the nature of the game for many people but skill extractors were the same, and those are limited to rich players.
We "poor" players would very much like this daily opportunity, it takes quite long to learn some "basic skills" but maybe limiting to low sp character or introducing diminishing returns on the reward for high SP players will solve the problem.