These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

Recurring Opportunities coming soon

First post
Author
Alle Monte
Perkone
Caldari State
#341 - 2016-04-08 22:59:30 UTC
I like this. Thanks CCP.
Seraph Essael
Air
The Initiative.
#342 - 2016-04-08 23:06:41 UTC
Delilah Albertis wrote:
Seraph Essael wrote:
Selling out...


Selling out to who, the big record companies that they signed a 5 album deal with for 100 million dollars? I don't you quite understand the notion of "selling out".

Pleas look up the term. I can't help you to understand it if you don't know what it means. It doesn't just translate into record companies... It's the notion that you compromise your integrity and/or principles in exchange for a personal gain... like for example...money.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

plasticsurgerycandidate2
Viziam
Amarr Empire
#343 - 2016-04-08 23:07:29 UTC
Sorry man, but this is a terrible idea.

- Feeling forced to log in each day to get your sp
- Feeling like you're missing out when you can't log in or forget
- Forcing characters that have nothing to do with pve to undock and find an asteroid belt to get their sp
- Forcing characters with highly valuable implant sets to risk them for their sp (think what titan/super pilots have)
- Will benefit those that stay home from the front lines to rat more than those that deploy for wars
- Easier for more skilled players to do as they can 1 volly a npc on their chars whereas newbie players will have to commit several minutes to finding a npc, then killing it.
- Newbie players won't realize they can do it on all 3 chars on their account regardless of if they're training.
- Newbie players won't necessarily have 3 chars on their account to do it with as they don't realize it's beneficial.
- Creates SP out of thin air instead of earning them by spending time training or buying them from someone that spent time training
- Penalizes FCs/CEOs/Diplomats/Etc... that don't have the time to undock and find a npc to shoot because they're too busy with other important stuff.
- Rewards players for doing next to nothing. Seriously, logging in a char, warping to a belt, killing a npc, and logging out is not going to create content for the game.
- Significantly increase the load on the auth servers when chars are logging in and out a lot more frequently.
- Keeps players in highsec longer as it's super easy to kill npcs there, whereas lowsec and nullsec npcs might be more challenging.
- Greatly impacts the "play how you want" mentality by forcing players to engage in activities they have no interest in or get penalized.
- Undermines eve's progression mechanics further than skill injectors already did.
- Penalizes those that value their -10 sec status.
- Penalizes characters stuck in supercaps (because they don't have a citadel they can dock at)
- Penalizes wormhollers that have to scan down a k-space hole and kill a npc outside of w-space each day.
- etc...


It's a terrible idea that leads to a slippery slope.
- SP should be earned through training (either by you or someone else you buy the sp off of)
- Forcing players to log in all their characters each day to get extra sp will lead to burnout (i know it won't be sustainable for me with 30 characters, about 21 are just alts for other activities (cynos, etc...))
- Should be limited to new players if introduced at all.

CCP Rise wrote:
Feedback appreciate as always

Sure it is... just like our feedback on the market tax changes was appreciated.
Ololo Trololo
Killing Intent
#344 - 2016-04-08 23:11:40 UTC
Very much it is pleasant to meBig smile! I am excited!! It would be desirable that for murder of NPC in lou and in null space gave slightly more SP than in hisec. For example 20k lou 30k null. Because there it is more dangerous to fly. And the award has to be higher.
Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#345 - 2016-04-08 23:11:47 UTC  |  Edited by: Tikktokk Tokkzikk
You get 3.65m SP per character per year. I have four accounts for a total of 12 characters or 43.8m SP.
At current value of skill injectors, that is 36 BILLION ISK per year for me.
Optimized, I'd spend 2-5 minutes per character logging in, finding a rat and killing said rat or 24-60 minutes per day total.
At current skill injector prices, that's 100-200m/h which is arguably the best ISK/h you can get with no investment or risk and I'd be stupid to pass up on it.
It will also be soul crushingly boring gameplay and likely to burn me out of Eve, which I'd think is the opposit of the intended effect.

Edit: it's impossible to hit the sweet spot where the reward encourages players to log in daily, but not log in all characters which results in either daily opportunities being a waste of dev time OR the awful gameplay described above. The only solution I can think of would be to make it account based instead of character based.
X Mayce
South Sun Industries
Brave Collective
#346 - 2016-04-08 23:13:42 UTC
plasticsurgerycandidate2
Viziam
Amarr Empire
#347 - 2016-04-08 23:14:06 UTC
Tikktokk Tokkzikk wrote:
It will also be soul crushingly boring gameplay and likely to burn me out of Eve, which I'd think is the opposit of the intended effect.

THIS RIGHT HERE!!!
I have 10 accounts. I predict burnout within a month. (bye bye 30 plex/month worth of income for ccp)
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#348 - 2016-04-08 23:18:03 UTC
Indahmawar Fazmarai wrote:
Lan Wang wrote:
and what about the people who arent interested in pve?


They will have to bear with the whole of nullsec, lowsec, wormholes, bounty, wardec and dueling mechanics, factional warfare, capital ships, Citadels, POCOs, and all the other few fucktons of PvP content in the game.

Poor pity you. Don't like PvE and there's so little else to do in game! Roll


who said i dont like pve? i do pve but i know a lot of people who dont do pve so why should shooting npc's give an sp reward to shooting an actual player? what does citadels and pocos have to do with pvp? do any of those things you listed just benefit a pvp player? no they dont they benefit any player whether they pvp or pve.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arcturus Ursidae
Federal Defense Union
Gallente Federation
#349 - 2016-04-08 23:21:54 UTC
Ok firstly I can see why the skill point reward could be a good thing but it absolutely has to be scaled to the SP of the character, low SP characters get 10,000, high SP as little as 1000.

Secondly there needs to be player choice in the activities they do the activities should be interesting if not challenging and forced daily log in grinds are not a good idea.

I played destiny for quite some time and that game literally became a chore, one day I realised wtf why I am doing this mission again. I don’t even want to, I want to do multiplayer or just mess about.

Hint I do not play destiny any more.

I think something like this can still work though it just needs more thought and polish.

Choice - Give players at least three options of what to do at least. Let them pick one.

More variety – Make the options change daily.

Less pressure – scrap the 22 hour thing. You can complete three dailies a week, you can complete as many as you want on a day from the options available but then that’s it. If you don’t like the options you can wait till tomorrow they will have changed.

Challenge – kill an NPC is not good enough. Travel to Lowsec and kill a cruiser class or up NPC. Travel three jumps and mine some ore while killing a pirate NPC. Complete any lvl 3 or higher agent mission within 20minutes. Even these aren’t really good enough examples just stuff that works with current content, plus there needs to be a lot more and the pool to choose form probably needs to be tailored to the current sec status or region you are in. Ideally some of these would be public challenges that put players in the same space cooperatively.

Engaging - An interface, make it something like an agent interface that can be accessed from anywhere, track historical gains, offer unique one time prizes for special event opportunities.

My worry is that if this is going to SISI then it probably going to tranquillity especially as this does not seem high profile at the moment, some work here could make something much more engaging than the current proposal.
Resi Richthofen
Deep Core Mining Inc.
Caldari State
#350 - 2016-04-08 23:24:51 UTC
plasticsurgerycandidate2 wrote:
Sorry man, but this is a terrible idea.
It's a terrible idea that leads to a slippery slope.
- SP should be earned through training (either by you or someone else you buy the sp off of)


I am a new player, been here a couple weeks. The current skill mechanic is by far my least favorite part of the game. My best play at this point is to subscribe, go play other games for a month, then come back and start playing this one when I can actually do something that has a chance at getting me some isk.

People who have been playing for a long time can undercut me if I want to build stuff, blow me up if I want to hunt relics etc.

And that's fine. I think that is the way it ought to be. They have been playing longer. When I have been playing longer I should be able to 'win' against the new guy.

The problem is that the way to 'get better', so I can use the tech 2 stuff, or more efficiently reprocess ore is to wait.

If I at least got some credit for doing stuff, I would have an incentive to play. If I knew that if I didn't play I would not get better, I would have an incentive to play. If there were no skill system at all and I could do what I want when I want I would have incentive to start earning isk NOW.

But if I wait a few months, I will be able to earn isk much faster, and the few million a day I can bring in now will seem meaningless.

As a brand new player, this kind of sucks. If I were at least getting skills by doing stuff I would feel motivated to play. But right now I feel motivated to play in a month or two. And if I decide I don't like the career path I chose, at that point I at least will have a good inflow of isk so I can consider buying skill injectors. But right now, at the rate I am making isk, if I do nothing but save for a skill injector I will be able to get one in like a month.

I would much rather play to progress in the game. Not wait to progress.
Sienna Vanjarc
Kimazora Corporation
#351 - 2016-04-08 23:26:49 UTC
Please no. Don't give out SP for ingame activity. And killing a single thing is a quite ****** metric for "activity", activity in this game can be everything from just jumping through gates (hauler) to just chatting (Corporation Management).
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#352 - 2016-04-08 23:28:41 UTC  |  Edited by: Soleil Fournier
You're telling players what to do in the sandbox. Even if you leave it more open ended with options. Even if you limt it to x per day/week/month. You're still telling them what to do. And it introduces the grind factor. Maybe I log in but don't feel like going out and ratting. Or starting an industry job not because the item is useful or profitable, but just because I lose out if I dont.

The more I think about this the more I hate it.
Astrid Farnsworth
Broke and Famous
#353 - 2016-04-08 23:30:26 UTC
Do they have plan something to  decrease TiDi? might be this will encorage fight or more intertain fights.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Avon Salinder
#354 - 2016-04-08 23:36:17 UTC
Rewarding active players with SP is a good thing (something I've been anticipating for a while now). While eve's offline training is unique and well-liked, it doesn't promote actually playing the game. I suggest keeping the reward on smaller things, and avoid promoting the grindier side of pve. Killing the first NPC isn't much of a challenge though, unless the reward is adjusted by the difficulty of the NPC. A rookie frigate worth 2000isk in 0.8 space probably shouldn't give 10000 SP.

As others have said, applying this to other tasks that get a player out in space would be a welcome future addition, including but not limited to:

  • Destroying a player's ship.
  • Destroying a player's pod.
  • Completing a hacking minigame.
  • Finishing off an asteroid with mining.

The more tasks you add, the more you'll probably want to lower the reward SP for an individual achievement too. I don't see why this should be restricted by a player's SP level either - you want to get bittervets out in space as much as newbies, after all.
Tosawa Komarui
State War Academy
Caldari State
#355 - 2016-04-08 23:40:15 UTC
more goals is not a bad thing, this dosent affect anyone that chooses not to do this. there is a serious overreaction to this feature.
Gospadin
Bastard Children of Poinen
#356 - 2016-04-08 23:42:09 UTC
Evelgrivion wrote:
Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single day. That was a powerful vision, and a good one for every day and weekend players alike. Why are we moving away from that vision now? Why is EVE becoming a game that you must log into every day lest you miss out on some quantity of skill points - the one commodity in this game that has ever mattered? Sad


This hasn't been true for a long time. People who can afford +5s have always had a training advantage.

The difference between a newbie and a vet with +5s is about identical to 10K/day worth of SP.
Tippia
Sunshine and Lollipops
#357 - 2016-04-08 23:44:41 UTC  |  Edited by: Tippia
Avon Salinder wrote:
Rewarding active players with SP is a good thing

It was tried back when EVE was in beta. Predictably, it was horrible and was removed pretty much instantly due to the awful gameplay dynamics it created and how much it hurt the very fabric of the core design conceit of the game.

Active players are already rewarded. Rewarding them with the thing they already have in abundance is beyond idiotic.

Tosawa Komarui wrote:
this dosent affect anyone that chooses not to do this.
Yes it does. It removes choice; it penalises non-conformance; and it devalues the time they spend in the game doing what they want.

There isn't a single positive or beneficial aspect to this idea that hasn't already been tried and rejected for being actively bad for the game.
Ravcharas
Infinite Point
Pandemic Horde
#358 - 2016-04-08 23:50:44 UTC
Resi Richthofen wrote:
plasticsurgerycandidate2 wrote:
Sorry man, but this is a terrible idea.
It's a terrible idea that leads to a slippery slope.
- SP should be earned through training (either by you or someone else you buy the sp off of)


I am a new player, been here a couple weeks. The current skill mechanic is by far my least favorite part of the game. My best play at this point is to subscribe, go play other games for a month, then come back and start playing this one when I can actually do something that has a chance at getting me some isk.

People who have been playing for a long time can undercut me if I want to build stuff, blow me up if I want to hunt relics etc.

And that's fine. I think that is the way it ought to be. They have been playing longer. When I have been playing longer I should be able to 'win' against the new guy.

The problem is that the way to 'get better', so I can use the tech 2 stuff, or more efficiently reprocess ore is to wait.

If I at least got some credit for doing stuff, I would have an incentive to play. If I knew that if I didn't play I would not get better, I would have an incentive to play. If there were no skill system at all and I could do what I want when I want I would have incentive to start earning isk NOW.

But if I wait a few months, I will be able to earn isk much faster, and the few million a day I can bring in now will seem meaningless.

As a brand new player, this kind of sucks. If I were at least getting skills by doing stuff I would feel motivated to play. But right now I feel motivated to play in a month or two. And if I decide I don't like the career path I chose, at that point I at least will have a good inflow of isk so I can consider buying skill injectors. But right now, at the rate I am making isk, if I do nothing but save for a skill injector I will be able to get one in like a month.

I would much rather play to progress in the game. Not wait to progress.

Yeah I hear you. And I agree and sympathize. However, I think the proposed change is a harmful workaround for a flawed system. Like Malcanis pointed out, the skills themselves are due for a tiericide. And interim solutions have a curious way of becoming permanent fixtures.
Mizhir
Devara Biotech
#359 - 2016-04-08 23:54:10 UTC  |  Edited by: Mizhir
No No No. Please No. Daily activities / quests is one of the things I hate most in games and it is something gamedesigners should move away from rather than doing it just because other are doing it.

I am sure there are many players like me who has a schedule that varies alot so some days I got a fair amount of hours to spend on gaming and other days I don't have time at all. Don't make me have to log in daily as it will just turn the game into a chore instead of something I enjoy engaging in.

If you absolutely want to implement something to reward the players for actively playing you should make it weekly instead. So players who have their playtime in clusters can do them all for a week and then not worry about it the days they don't have the time.

To me, daily activities seem like a cheap attempt from devs to get the players to log in. But in the end it isn't fun or provide any meaningful to the gameplay nor the health of the game.

❤️️💛💚💙💜

Masao Kurata
Perkone
Caldari State
#360 - 2016-04-08 23:54:50 UTC
Have you actually given up on EVE being a sandbox? If so please just tell us and we can all find better things to do with our lives.