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Player Features and Ideas Discussion

 
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About how Planet Interaction is frustrating with soo many clicks

Author
Felcas
Prosperity At All Cost
#1 - 2016-04-08 23:06:15 UTC
Ok probably there have been a lot of people that brought this matter to CCP, but I am bringing it back again because I believe the only way to make them hear us is thru repetition. So here goes my complain, this is actuually a copy I sent to CCP but I would like to post on forum and share with you guys. If there is actually an easier way to do what I do I would gladly hear from you however I looked around and didn't found that way.

I am seriously trying to enter on Planetary Interaction world but development team made an extra effort to make life boring and unecessary complex with endless mouse clicks!!!!
I NEED to express my utterly disaproval on this experience.
Why do I need to:

1-Click on factory
2-Select production from numerous options when there are no option at all if the resource is not available.
3-Click on the end product
4-Click on the destination storage
THEN
5-Click ECU
6-Select item being extracted (it is the only one available while being extracted)
7-Click on destination
THEN
8-Click on the storage
9-Select resource
10-Click on the destination factory

WHEN you can:

1-Click on ECU
2-Press a button entitled "select storage destination" and select one of the storages unit. Non mandatory, if not selected output will go to 1st storage in-line, if only one storage available then make button grey.
3-Click on the factory
4-Select one of the itens available to produce with the resources available on the storage or that will be available shortly.
5-Press a button entitled "select storage destination" and select one of the storages unit. Non mandatory, if not selected output will go to 1st storage in-line, if only one storage available then make button grey.

See how it can be shortened to HALF!!! maybe 1/3 clicks if using default destination storage?
I am ok to make the game experience harder to get more money, but not making machanics cumbersome to make more money.
Why not create a new skill with a new probe to find specially concentrated veins of raw resources with a special multiplier and fast exaustion a bonus that can be harvested with a single extraction head after finding it and spawned after each DT forcing players to survey the planet daily? But please don't make it more difficult and frustrating with a bunch of needless clicks.

2nd point - the holograms of the structures that apear over the top of the structure icon is also not usefull at all and actually make the experience irritating because it always stand on top and most of the times the structures are grouped very tightly and you can't click over wat you want because there is the hologram on top.

3rd point - the factory icons need to be diferent from basic, advanced and high tech, something very simple like a full round circle, dashed circle and dotted circle would do the trick, PLUS red tint for available to use and gree for in use.

Please forward this to the development team, maybe other people are also complaining about the same matter, I hope my suggestions are welcome.
Praal
Bearded BattleBears
#2 - 2016-04-09 07:24:08 UTC
Felcas wrote:
4-Select one of the itens available to produce with the resources available on the storage or that will be available shortly.

I'm ok with this so long as it doesn't force you to only pick from those recipes (maybe show those at the top?) since sometimes we set things to manufacture with a PI product that will be imported later via POCO.

What I think would help the most in day-to-day use is:

  • Get rid of the animations / delays between clicks/actions
  • Add an "Auto-submit" checkbox to the Submit window
  • Add a "Restart" button to ECUs window which Stops (if one is running) and Restarts (with same duration / position) the extractor
  • Add a "Restart All Extractors" button to the UI at planet level which does the same for all ECUs.