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Player Features and Ideas Discussion

 
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Choice of Clone Respawn inclusive of Jump Clones

Author
dustonio
CBs Invasion Kills
#1 - 2016-04-07 13:48:32 UTC
So, I love being immortal in game. What I don't like is that I don't get a choice to spawn into one of my Jump Clones instead of my home station when my pod gets blapped. It might be a programming problem (aka not feasible to implement at this time), but no suggestion ever made has known whether it was actually viable or not until somebody suggested it. I personally would see things like Rorquals seeing more use in a more PvP situational role. You can choose to respawn at your JC in the rorq which could be in the very same system. A few carriers with ships ready to reship people who got blapped and boom! Back into the fray. Open to other ideas regarding restrictions/limitations, options, and general feedback on this.
Iain Cariaba
#2 - 2016-04-07 14:34:26 UTC
Remember back when they removed the ability to move your medical clone remotely? They did this to keep people from taking using the pod express to jump across the galaxy and back pretty much whenever they wanted. They did this for a very good reason.

You suggestion removes this necessary nerf to force projection.

I wouldn't be adverse to being able to use a jump clone in your home station as a medical clone, but not any jump clone you have.
dustonio
CBs Invasion Kills
#3 - 2016-04-07 15:35:44 UTC
Iain Cariaba wrote:
Remember back when they removed the ability to move your medical clone remotely? They did this to keep people from taking using the pod express to jump across the galaxy and back pretty much whenever they wanted. They did this for a very good reason.

You suggestion removes this necessary nerf to force projection.

I wouldn't be adverse to being able to use a jump clone in your home station as a medical clone, but not any jump clone you have.


Except choosing the JC does not actually remove the nerf to force projection. You still need forces there that take time to get there and a significant defensive force to protect those "JC haulers" if you will. Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours). Plus a Rorq with a Clone vat bay at max skills gets 10 JCs. A titan for just that purpose might not be considered viable enough even though it allows quick reshipping to get back into the fray. There are ways to counter force projection without completely nuking all options.
Serendipity Lost
Repo Industries
#4 - 2016-04-07 16:27:51 UTC
dustonio wrote:
Iain Cariaba wrote:
Remember back when they removed the ability to move your medical clone remotely? They did this to keep people from taking using the pod express to jump across the galaxy and back pretty much whenever they wanted. They did this for a very good reason.

You suggestion removes this necessary nerf to force projection.

I wouldn't be adverse to being able to use a jump clone in your home station as a medical clone, but not any jump clone you have.


Except choosing the JC does not actually remove the nerf to force projection. You still need forces there that take time to get there and a significant defensive force to protect those "JC haulers" if you will. Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours). Plus a Rorq with a Clone vat bay at max skills gets 10 JCs. A titan for just that purpose might not be considered viable enough even though it allows quick reshipping to get back into the fray. There are ways to counter force projection without completely nuking all options.



Oh dear. Put on your imagination cap for just a second and try to stay with me.

I'm the CEO of a very large coalition of space fools. The wealth at my command is pretty crazy. I direct my builder fools to build 200 archons (fittings included) in an npc station in ... hmmm.... I don't know.... Stain. 2 weeks later the little fools are done. Now I direct them to do the same in.... Aridia. (2 weeks pass) Repeat in Delve. Repeat in Venal.... and so on.

How many JC do we get?? NM, the important part is that I can have my guys max out JC and put them in all these different staging stations where the prepackaged fleets are waiting to be handed out. Now my guys can just pod express to multiple remote regions, hop in the staged ships and go. I can bypass most of jump fatigue and get pretty close to most places.

You can take the cap off now.
dustonio
CBs Invasion Kills
#5 - 2016-04-07 22:09:12 UTC
Serendipity Lost wrote:
dustonio wrote:
Iain Cariaba wrote:
Remember back when they removed the ability to move your medical clone remotely? They did this to keep people from taking using the pod express to jump across the galaxy and back pretty much whenever they wanted. They did this for a very good reason.

You suggestion removes this necessary nerf to force projection.

I wouldn't be adverse to being able to use a jump clone in your home station as a medical clone, but not any jump clone you have.


Except choosing the JC does not actually remove the nerf to force projection. You still need forces there that take time to get there and a significant defensive force to protect those "JC haulers" if you will. Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours). Plus a Rorq with a Clone vat bay at max skills gets 10 JCs. A titan for just that purpose might not be considered viable enough even though it allows quick reshipping to get back into the fray. There are ways to counter force projection without completely nuking all options.



Oh dear. Put on your imagination cap for just a second and try to stay with me.

I'm the CEO of a very large coalition of space fools. The wealth at my command is pretty crazy. I direct my builder fools to build 200 archons (fittings included) in an npc station in ... hmmm.... I don't know.... Stain. 2 weeks later the little fools are done. Now I direct them to do the same in.... Aridia. (2 weeks pass) Repeat in Delve. Repeat in Venal.... and so on.

How many JC do we get?? NM, the important part is that I can have my guys max out JC and put them in all these different staging stations where the prepackaged fleets are waiting to be handed out. Now my guys can just pod express to multiple remote regions, hop in the staged ships and go. I can bypass most of jump fatigue and get pretty close to most places.

You can take the cap off now.


Since you seem to have missed a critical piece I mentioned, here it is again (bolded this time): Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours).

Excuse me if certain things can be beneficial yet also limited.
Iain Cariaba
#6 - 2016-04-07 22:55:42 UTC
dustonio wrote:
Serendipity Lost wrote:
dustonio wrote:
Iain Cariaba wrote:
Remember back when they removed the ability to move your medical clone remotely? They did this to keep people from taking using the pod express to jump across the galaxy and back pretty much whenever they wanted. They did this for a very good reason.

You suggestion removes this necessary nerf to force projection.

I wouldn't be adverse to being able to use a jump clone in your home station as a medical clone, but not any jump clone you have.


Except choosing the JC does not actually remove the nerf to force projection. You still need forces there that take time to get there and a significant defensive force to protect those "JC haulers" if you will. Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours). Plus a Rorq with a Clone vat bay at max skills gets 10 JCs. A titan for just that purpose might not be considered viable enough even though it allows quick reshipping to get back into the fray. There are ways to counter force projection without completely nuking all options.



Oh dear. Put on your imagination cap for just a second and try to stay with me.

I'm the CEO of a very large coalition of space fools. The wealth at my command is pretty crazy. I direct my builder fools to build 200 archons (fittings included) in an npc station in ... hmmm.... I don't know.... Stain. 2 weeks later the little fools are done. Now I direct them to do the same in.... Aridia. (2 weeks pass) Repeat in Delve. Repeat in Venal.... and so on.

How many JC do we get?? NM, the important part is that I can have my guys max out JC and put them in all these different staging stations where the prepackaged fleets are waiting to be handed out. Now my guys can just pod express to multiple remote regions, hop in the staged ships and go. I can bypass most of jump fatigue and get pretty close to most places.

You can take the cap off now.


Since you seem to have missed a critical piece I mentioned, here it is again (bolded this time): Plus there could be a restriction on it: Any spawn used in this fashion triggers the jump clone cooldown (a minimum of 19 hours).

Excuse me if certain things can be beneficial yet also limited.

With this restriction, there is no point in using this above going to medical clone and then jumping to jump clone. It only cuts the 10s of pausing/reactivating skill queue to clone jump.
Corvald Tyrska
Valknetra
#7 - 2016-04-07 23:58:50 UTC
dustonio wrote:
So, I love being immortal in game. What I don't like is that I don't get a choice to spawn into one of my Jump Clones instead of my home station when my pod gets blapped. It might be a programming problem (aka not feasible to implement at this time), but no suggestion ever made has known whether it was actually viable or not until somebody suggested it. I personally would see things like Rorquals seeing more use in a more PvP situational role. You can choose to respawn at your JC in the rorq which could be in the very same system. A few carriers with ships ready to reship people who got blapped and boom! Back into the fray. Open to other ideas regarding restrictions/limitations, options, and general feedback on this.


The problem isn't so much technical as it makes no sense from a lore perspective (yes I used the "L" word). You are not some omnipotent being that takes time out after dying to have a drink and a smoke then chooses where to respawn. You are medically linked to a specific clone so that at the point of your pod being breached you are injected with a toxin to paralyse and kill you, brain scanned and then your scan is sent to the specific clone you are medically linked to. There is no moment at which to choose anything, once the pod is breached you are effectively dead and have no control over anything until your consciousness downloads.