These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Jump fatigue as a clone property

Author
Requiem Jofama
The Northerners
Pandemic Horde
#1 - 2016-04-03 09:31:11 UTC
The idea is that jump fatigue is a property of a body, clone jumping will simply reset fatigue since you are in a new body. Meanwhile the "old" still have it's fatigue timer, jumping back to it will get you back up to whatever fatigue that clone currently have.

The rule of max 1 jump / 24h still applies.
Also, clones with fatigue can't be destroyed until their timer hits zero.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-04-03 09:40:21 UTC
Nope.


And how can you prevent clone destruction until the timer hits zero? Are you suggesting somehow stopping people getting themselves podded?
Kyra Lee
Doomheim
#3 - 2016-04-03 11:08:04 UTC
Danika Princip wrote:
Are you suggesting somehow stopping people getting themselves podded?

There is no way that could be abused right? ;)
Donnachadh
United Allegiance of Undesirables
#4 - 2016-04-03 13:24:22 UTC
-1 to another bad idea to get rid of jump fatigue.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2016-04-04 11:51:20 UTC
If CCP were seeing jump mobility as lacking, they would do something about timers themselves I think. Otherwise they aren't going to implement something that can be used to the same effect.

As for fluffy reasoning behind fatigue, it's probably not the property of the body. Maybe dr. Fajah Ateshi and her crew have something to say on the matter.