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Remote System POS, WH space, and Citadels

First post
Author
Hazker Trald
High Order
#61 - 2016-04-02 17:15:28 UTC
Vincent Athena wrote:
CCP Nullarbor wrote:

Pretty much this, you can easily get back all your stuff but the Citadel itself is both an investment and a liability. The same as undocking in any ship is potentially a liability.

Instead of running away we are trying to encourage you to stay by giving you big guns instead Bear

BTW if you are not comfortable investing in your own citadel you could use someone elses


I cannot use my big guns if I'm at the hospital dealing with a sick kid.
I cannot use my big guns if work decides top deploy me somewhere.
I cannot use my big guns if I'm on a cruise ship, or anywhere else with limited internet.
I cannot use my big guns if my computer fails.

With a small POS, I can take it ALL down in a couple of hours. Not with a citadel. You are not encouraging players to stay and fight, you are punishing players for having a life outside of eve.

With a POS you have three options:

1) Stay and fight.
2) Take it down
3) Don't put it up in the first place.

With Citadels, you lose option #2. Eve is supposed to be a game where players make decisions. You are taking one away.


I'm completely shocked, that anyone with any exposure to this game still regurgitates statements like this. Look man. Nobody is going to kowtow to you on this issue. Not because they are jerks. But, because YOU are the one being completely unreasonable. YOU are the one who just doesn't seem to understand that they are not going to make this game a single player, risk averse snooze fest for you. When push comes to shove, this has been addressed hundreds (if not thousands) of times since the game was released, over a decade ago. But, I think it's been recently said best by Sanya Chan:

"If you are to scared to put your space pixels at risk in space then this is not the game for you and thats the end of it. "



Mr Mieyli
Doomheim
#62 - 2016-04-02 17:17:37 UTC
Being able to pull down POSes before a war starts is one of the biggest problems there is with the wardec mechanic, no skin in the war from either side.

I'm glad CCP are now fixing this mechanic which has created so many false expectations of what this game is all about. If you don't feel comfortable having a citadel at risk, make use of one owned by a corp able to defend it. You can carry on doing industry if that's your thing, you just will need to make sure you either have some Pvp players of your own, hire mercs, or just don't deploy the citadel. Don't complain because you don't like being vulnerable, that's what placing a giant structure in space is supposed to do.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

CCP Nullarbor
C C P
C C P Alliance
#63 - 2016-04-02 17:18:24 UTC
Shayla Etherodyne wrote:
Zappity wrote:
Shayla Etherodyne wrote:
Nevyn Auscent wrote:
Shayla Etherodyne wrote:

What happen to the items stored in a citadel or those sold in its market when ti is unanchored?
Or when a module is removed?


They go into the asset recovery system.
If the market is removed they may simply be all cancelled orders but if it is unanchored they go into recovery.



Not jet logged in singularity after my return. So, how it work?
Where I recover my stuff?

To put another way: it can become a system to "teleport" items? Or it end in a virtual or real container in that area of space?
How do you access it?
Depending on how it work recovering fitting ships can be very complicated or way too easy.





10% fee for transport to nearest empire station (although they might change this because it would be very predictable) or zero fee if you build a similar structure in the same system.


Thanks. Found the blog.
Quote:
In cases where items are delivered to a NPC station, players will need to pay an ISK fee based on a percentage of moved item market value (numbers we are considering are around 10% price fee).

"Market value" is wonderfully variable. What is the market value of stuff that i sold only through contracts? Regional average or server average? There is a blog defining how it is determined?

A minimum recovery time, based on the distance between origin and destination, calculated in light years. There will be a minimum time enforced, even if items are recovered within the same system: current number is 5 days minimum, up to 20 days for the longest distances. A choice doesn’t have to be picked after the recovery time has elapsed, players may wait more before picking a recovery option. If the chosen destination structure is blown up before the recovery time has elapsed, it will not reset – a new structure can be picked after the remaining time is gone All items:

Are automatically delivered as a single package which has to be opened, like courier contract plastic wraps. This is done not to overwhelm, confuse or mix items that are being delivered with ones already in place in the hangar.
Owners can pick one item at a time to extract from the package if they so wish. In that case, pricing will be calculated on selected items. This done to allow users to get separate items out if they cannot pay the fee for the whole batch if items are delivered to a NPC station.
Items with exclusive sizes will have restriction on delivery, which mainly includes capital and supercapitals. For example, a titan that was lost inside a Citadel XL structure cannot be delivered to a NPC station or any other Citadel size than XL. Furthermore, a capital or supercapital ship cannot be delivered to high-sec.
When the structure is destroyed all items stay inside containers, but lose password or lock protection.
Corporation hangar items need proper roles to be delivered. Due to the nature of the recovery it is critical access is properly filtered to avoid thefts.

Not too bad

That leaves us with player docked inside the structure when it was lost:

The player is podded with all normal rules applying for such a case (implants are lost) and moved to his or her medical station. If the medical clone was set to the structure that just blew up, it will be moved to a medical NPC station.
Player ships are safely impounded and saved, along with all their fittings and rigs. We considered destroyed the active ship as well, but that would only lead to further hassle where players would always have to remember to exit their active ship when docking at one of those new structures.
As an optional feature, we are investigating having frozen player corpses docked inside the lost structure to appear near the wreck, or be able to be salvaged through the wreck.
Another option is to have all livestock goods be wrecked and appear as frozen meat when delivered through this feature (example: exotic dancers, fedos, liverstock etc..). Yes, bad things happens to perishable products when delivered in such a fashion.

Great, now i can be podded while not logged in. Shocked




After reading it, I have reached the conclusion that I will not store anything that I am not currently using or selling (if some citadel really became a trade hub) in a citadel.


Aside: "There are too many quotes". So it is not possible to comment several sections separately? []Shake head[/]



Actually after discussion with the CSM we have changed our mind on that point since the developer blog, now you will log back into space with your active ship while all your stuff is transported to the nearest station.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Black Pedro
Mine.
#64 - 2016-04-03 20:00:10 UTC
Geronimo McVain wrote:
Where is the risk for the attacker? if you know what you're doing the risk is very limited and you can pull back anytime. I want the same risk forboth sides: the attacker chooses the fight and the Defender can retaliate or even stop the attacker if he blows the attackers citadel to Kingdom come. This way the attacker also creates some PvP Content.

The attacker risks their fleet just like everywhere else in this game. In fact, citadels unlike most mechanics, keep the attackers from fleeing. Much like the entosis mechanic, the Citadel's automatic disruption of the attacker's warp drive prevents them from fleeing and allows the defender to counter-attack.

New Eden is not an especially fair place. There are no mechanics that automatically allow you to automatically retaliate against an attacker. If you want vengeance, you have to go out there and earn that revenge. I don't see why you think Citadels should be something different.
tekmin
Lunaoink
Olde Guarde Historical Preservation Society
#65 - 2016-04-03 23:48:16 UTC
Anna Thiesant wrote:
Akirei Scytale wrote:
Anna Thiesant wrote:
Neuntausend wrote:
Try not playing alone.

Yeah, I've tried that, not really interested. I don't have the time or consistency to commit to anyone else.


I think his point is, having friends means you commit less time and effort to get things done.

I tried that.

1. I found it boring, because I couldn't really do what I wanted, when it's not my corp.
2. I found corp owners would rather have you doing their work, and make very little profit doing so.

I just don't have the time to invest in what could be a waste of my time. At least if I do my own thing, I can control what that is.



make your own corp?
Geronimo McVain
The Scope
Gallente Federation
#66 - 2016-04-04 06:56:31 UTC
CCP Nullarbor wrote:

Just as you quickly move PI into the POCO as your Viator dies on a lowsec pick up, or you pull implants from a scrammed pod, so too you'll have to kill the research and move your blueprints to safety. The citadel is just disposable hull, nothing more. Once you learn to think of your POS/Citadel this way, you'll learn to enjoy the game far more.

The industrial cat and mouse game is a lot of fun, get in the game and just let it go! After all they're only space pixels.


Pretty much this, you can easily get back all your stuff but the Citadel itself is both an investment and a liability. The same as undocking in any ship is potentially a liability.

Instead of running away we are trying to encourage you to stay by giving you big guns instead Bear

BTW if you are not comfortable investing in your own citadel you could use someone elses[/quote]
IMHO is this a great misunderstanding. There is no liability in EVE. People need to have a reason to defend their citadel. This has nothing to do with cowardice or carebear but is strictly rational!

Let's take a look at the situation from the defenders side:
1. Can we win? These guys are no seasoned PvP player so they are at a disadvantage from the beginning. Sacrificing ships for a lost case is throwing good money after bad. So it might be a good decision NOT to fight just to minimize you losses.
2. What happens if we win? The other side can prolong the wardec indefinitly so the chances are high that you will have to do the same next week and the week after and..... PvP isn't their playstyle and you are forcing them to do it again and again. Risking their ships and the citadel so there are multi billions at stake for something you don't want and even a victory will just buy you a week. A good fight might even encourage others to attack you cause you are giving them what they, not you, want: good PvP.
3. You are training non PvP corps to be cowards! Every industrial or mining ship is just a target. Miners/freighter pilots ALWAYS need to flee because they have nothing to defend themself. Why doen't give the Skiff 5-6 large turret/missle points but no benefits for damage/falloff etc? Maybe even ultraexpensive ammo with a big bang? You are training every industrial pilot to be a coward because even for a Billlion he will not get a ships that will give him a chance to defend himself.
4. Many Industrial-Corps will do the math: how long will I have to profit from the citadel till I reach break even? Is it worth it?

What to do:
1. People take greater risk when the stakes are small. Player die a dozen time in a Battlefield match because there is nothing at stake when you die. So maybe raise the insurance? Or make citadel defender contracts mercs which will be paid if the citadell survives the downtime.
2. Give it a meaning! If you defend your Citadel the wardeccs of the attackers are lifted and they can't wardecc you for 4-8 weeks. There are enough other targets out there. In Low and Null you don't need a wardecc to attack. Give them something more then just another week before the same happens again.
3. Give guns to the miners. Where is the imbalance to gameplay if you are sitting in a belt with big guns sucking astroids dry?
4. Accept it: It's smart and there is nothing you can do about it. If things have a meaning in Eve you will always do the math if risk and reward are balanced. Maybe make a citadel insurance with weekly fees?

In the end NOT defending a citadel is the same decision PvP players make against overwhelming odds: They dock up to minimize the losses. And dismanteling a POS may be smarter then to defend it because you might even encourage the attacker to come back again and again.
Geronimo McVain
The Scope
Gallente Federation
#67 - 2016-04-04 07:08:28 UTC
Black Pedro wrote:
[quote=Geronimo McVain]
New Eden is not an especially fair place. There are no mechanics that automatically allow you to automatically retaliate against an attacker. If you want vengeance, you have to go out there and earn that revenge. I don't see why you think Citadels should be something different.

Simply because you are paying to have fun??????
You are bringing up honor and contend at the moment it is beneficial to you but when it's not you hide behind game mechanics (docking up, using alts etc.). You've got low and Null for everything you want and a fight in Sov-Null even has a meaning but you desperately want to fight the people that don't want to. When I'm in low or Null efficient is the word and forget fair. But high has other rules. nobody wants to take away Null or low so why do you need High?
You want others to put up contend in High so you can tear it down but don't like to have to put something at stake yourself? When you want to attack something you need a citadel yourself (in High) so if you **** of enough people they might decide to do something to you or pay someone to do it. This will force you to be contend for them as you are asking them to be. In the end the miners will profit because citadels need a lot of minerals......
Black Pedro
Mine.
#68 - 2016-04-04 07:58:15 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Simply because you are paying to have fun??????
Yes, I pay to have fun, and my fun derives from the fact that Eve is a PvP sandbox where I can compete with the other players for power and resources. For New Eden to be a sandbox, it cannot have balanced matches, or "free" revenge. Players have to have the freedom to tell their own stories by initiating aggression, and players have to be vulnerable to their opponents for any of it to have consequence.

If you want balance, or fair fights or the absence of permanent loss, go play Eve: Valkyrie. You can then be assured who you are fighting, and that if you lose you can demand a rematch and get all your ships back. But Eve Online is a PvP sandbox where your stuff is not safe nor permanently yours. You have to defend it: that is a central pillar of the game; and you have to defend it everywhere, including highsec by design.

Geronimo McVain wrote:
You are bringing up honor and contend at the moment it is beneficial to you but when it's not you hide behind game mechanics (docking up, using alts etc.). You've got low and Null for everything you want and a fight in Sov-Null even has a meaning but you desperately want to fight the people that don't want to. When I'm in low or Null efficient is the word and forget fair. But high has other rules. nobody wants to take away Null or low so why do you need High?
In this game it is often the people who least want to fight that you most need to shoot. It is the haulers that are carrying valuable cargo and miners/missioners who have fit expensive modules to their ships that least likely to want to fight yet the most important for you to shoot if you want to gain resources from another player. Highsec is not suppose to be a safe space for moving cargo, grinding resources or doing industry. It is a place like any other where the players can interact and jockey for power and resources.

You have every right to not want to fight and actively avoid it - I know I do when I am engaged in production and carrying valuable items - but you are not entitled to not have to defend yourself. If you are influencing the shared economy of New Eden, you are vulnerable by design, and it is you that is responsible for providing for your defense even in highsec. If you accept that fundamental truth of the game design, you will have a much more enjoyable Eve experience.

Geronimo McVain wrote:
You want others to put up contend in High so you can tear it down but don't like to have to put something at stake yourself? When you want to attack something you need a citadel yourself (in High) so if you **** of enough people they might decide to do something to you or pay someone to do it. This will force you to be contend for them as you are asking them to be. In the end the miners will profit because citadels need a lot of minerals......
You can moan and whine about how unfair the game is, but that isn't going to change anything. You have no power to make such sweeping changes to the fundamental design of Eve where nowhere else is such a requirement necessary. The sovereign space of the Imperium is currently being attack by a coalition of 50+ alliances, who, almost without exception, do not hold sov. In this game, there is generally no requirement for you to have to put something at risk to attack - that just serves to limit conflict in a sandbox game about player freedom.

I am not sure why you keep harping on the point. I even said that I think it would be good idea to encourage all corps, even those who declare wars, to have structures in space to promote conflict. More structures increase the likelihood people will fight over them and gives industrialists something to build which I agree with you, is a good thing. But if you are benefiting from a structure, it is you that have to defend it from anyone who wants to take a crack at it, just like if you undock a mining barge to generate ore into the economy, you are a valid target for every other player in the game. If someone explodes you, you do not get an automatic recourse for revenge, you just lost a round of PvP. Citadels are exactly the same.
Geronimo McVain
The Scope
Gallente Federation
#69 - 2016-04-04 09:37:36 UTC
Black Pedro wrote:
Geronimo McVain wrote:
Simply because you are paying to have fun??????
Yes, I pay to have fun, and my fun derives from the fact that Eve is a PvP sandbox where I can compete with the other players for power and resources. For New Eden to be a sandbox, it cannot have balanced matches, or "free" revenge. Players have to have the freedom to tell their own stories by initiating aggression, and players have to be vulnerable to their opponents for any of it to have consequence.

If you want balance, or fair fights or the absence of permanent loss, go play Eve: Valkyrie./quote]
Nobody wants absence of permanent loss but the possibility to fight or achieve a goal and might it be just not be harrased by some other player. You are not fighting for resources in High because you can't own resources in High. Thats what Null is for.

[quote=Black Pedro]In this game it is often the people who least want to fight that you most need to shoot. It is the haulers that are carrying valuable cargo and miners/missioners who have fit expensive modules to their ships that least likely to want to fight yet the most important for you to shoot if you want to gain resources from another player. Highsec is not suppose to be a safe space for moving cargo, grinding resources or doing industry. It is a place like any other where the players can interact and jockey for power and resources.
Again, why don't you do it in Null. Thats where everyone, including me, has fun jockeing for the resources and accepts that you can get ganked any second. You just want player rats that you can shoot for the money and the grief. I don't like this playstyle because you are not using the sandbox for your gameplay but other players. Why not fight, fair or unfair, with other players that have fun at this playstyle too? Why do you NEED to shoot players that don't like it? The simple answer is, that these other players use every game mechanic like you so it is hard dangerous work to separate them from their stuff while it's so much easier to do it with people that don't.
I have no objections to your playstyle in Low or Null. Everyone there is a fair target. But is really disapprove of this playstyle in High simply because you are using the security measures in High to be save most of the time just till the point where you are at an advantage.
Take a look at the monthly economic report and where most of the goods in Eve are mined or produced even when the best ore etc. are in Null. Simple truth: You need high or else Null would die. Where is a tradehub in Null?

Okay, I think we both made our points clear.
Black Pedro
Mine.
#70 - 2016-04-04 10:39:31 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Again, why don't you do it in Null. Thats where everyone, including me, has fun jockeing for the resources and accepts that you can get ganked any second. You just want player rats that you can shoot for the money and the grief.
There is a reason the top 4 regions ranked by most destruction are primarily highsec. Why would I go hunt targets in the sparsely populated, and poorer regions like in nullsec? Players grow fat and complacent behind the protection of CONCORD, and I choose to harvest those players for much of my resources instead of grinding it into the universe myself.

Being a pirate, even in highsec, is very much intended game play. It always has been. I do not want anything that CCP has not already built into the game. I am just playing the game as it has been designed.

Geronimo McVain wrote:
I don't like this playstyle because you are not using the sandbox for your gameplay but other players. Why not fight, fair or unfair, with other players that have fun at this playstyle too? Why do you NEED to shoot players that don't like it? The simple answer is, that these other players use every game mechanic like you so it is hard dangerous work to separate them from their stuff while it's so much easier to do it with people that don't.
You need to shoot them because they have valuable items that make you more powerful if you take their stuff from them. Also, it is fun - yarrr!

Look, you don't have to like piracy as a playstyle. You don't have to engage in it, you don't have to even respect it. You can look down on pirates and say bad things about them (within the terms of the EULA, of course). But it is intended gameplay in this PvP sandbox game. There is almost no NPC risk for players in highsec, so without the intended vulnerability to other players nothing would ever get destroyed. This would kill the primary purpose for doing PvE and industry - making things of value - as no one would need the stuff you make.

That distaste for piracy and the good vs. evil game play it enables is part of the motivation behind the design of the game. The ability for players to explore the morality of their choices in-game, and allowing the players to play the role the villains rather than cartoonish NPCs like most games, is one the most compelling features of Eve. Without evil there can be no good and so forth.

But this is all much deeper than necessary to understand Citadels. Think of them as powerful ships in space that cannot move. Just like any other ship, they can be attacked by any other group of players in the game. There is no requirement for your attackers to give you a rematch, nor, other than 50M ISK for a wardec, are there any hoops the attacker needs to jump through to be allowed to shoot. You are benefiting from that structure, so you have to defend it from the other players, just like when you fly a freighter, a mining barge, or an exploration ship.
Kamahl Daikun
State War Academy
Caldari State
#71 - 2016-04-04 15:23:18 UTC
Neuntausend wrote:
Try not playing alone.


I really detest this line of thinking.
While it is true that some things simply require a corp/alliance in order to even pretend to be efficient at it, other things don't and really shouldn't. You don't "need" a fleet to go mining. Hell, I've done it in nullsec with no real problems. I can understand the needs and benefits for it but it shouldn't be necessary.

A lot of games these days push the "social" aspect way too far. Turning it from a convenience factor into a necessity. This is bad because some people simply prefer to play alone. Similar to OP, in other MMOs, I like to craft on my own time, at my own pace, doing what I want. It shouldn't require a corp/alliance for it.
Netan MalDoran
Hail To The King
The Silent Syndicate
#72 - 2016-04-04 21:19:42 UTC
Actually, I think it will be easier to have a citadel rather than a POS, less fuel worries! Right now POS's suck down fuel just to put the forcefield up, but the Citadels wont use fuel for just being up and for using the very basic functions like docking, but they WILL use fuel when you are using various modules such as industry, guns, etc.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth