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Ship Scale! Does it bother anyone else??

Author
Vengadora
Doomheim
#1 - 2016-03-26 00:25:13 UTC
Dear CCP, With the upgrade to your server hardware i think it is time you address something that has been bothering me for quite some time! That is the size/scale of ships comparatively in came. I'm not sure about the rest of you guys but it definitely screws with the immersion for me when i see a Kronos being ejected from the Ship Maintenance Bay of a Thanatos and the Kronos is almost half the size of the carrier and twice as tall as the drone filled pancake! I think this can be done much better. Especially with Citadel coming up, Scale should be on the forefront of your minds as it will be very noticeable!

I dunno, maybe this is just me bitching about something that doesn't matter. But it is something I would like to see fixed/adjusted!
Sobaan Tali
Caldari Quick Reaction Force
#2 - 2016-03-26 03:16:09 UTC
You're forgetting that this is the part of Eve that makes it a game and not like real life physics. There isn't a ship in the game (not even Titans I'm sure) that could even carry a Citadel if we really did that. Scale's fine. It isn't inaccurate in the places they are due to any oversight on CCP's part or because they haven't noticed things being bigger or smaller than they should be, it's because that's where sake of practical game design and proper balance overrides any need for realism.

Citadels, despite their real deployed size in game, only occupy the space they do in a ship's cargo hold for practicality. From what I heard, the small will take up 8000, the medium 80000, and the largest will take up 800000. Those numbers were not likely decided because that's how big they are, but because those numbers control what can and cannot carry them. Nothing to fix because nothing is broken, it's just not accurately realistic.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Captain Thunderwalker
Room for Improvement
Good Sax
#3 - 2016-03-28 21:38:49 UTC
I think you missed the OP's point. I agree with the OP far as i also think capitals should be alot bigger.

when i first(like others) seen a battleship while i was flying around i was awed at its size compared to my frig... but looking at a carrier while in a battleship is just a letdown.
Lugh Crow-Slave
#4 - 2016-03-29 08:16:31 UTC
(Super)carriers have it the worst and is made more obvious with the new citadels where these ships fit it off the sub cap docking bays better than some sub caps.




Supers need to be just smaller than titans and carriers should be just smaller than dreads.


It's ridiculous that some supers are smaller than battleships
Nevyn Auscent
Broke Sauce
#5 - 2016-03-29 12:12:40 UTC
Captain Thunderwalker wrote:
I think you missed the OP's point. I agree with the OP far as i also think capitals should be alot bigger.

when i first(like others) seen a battleship while i was flying around i was awed at its size compared to my frig... but looking at a carrier while in a battleship is just a letdown.

And then Citadels would need to be even larger still, and nothing could ever carry them also.
Also I call utter BS that Subcaps are bigger than Super carriers.
ShahFluffers
Ice Fire Warriors
#6 - 2016-03-29 15:49:24 UTC
Confirming. Most battleships are bigger than my Thanatos... and I can fit two of them inside (giggity!).

Supercarriers can fit 5 battleships inside of their maintenance hold. And Scarriers are only marginally larger than regular carriers.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#7 - 2016-03-30 04:26:51 UTC
Stations are even worse, how does Jita 4-4 carry so many ships docked inside? It's total nonsense, game-breaking immersion, this type of stuff should be looked at, especially station sizes and ship sizes, and no, citadels are not the answer to this problem unless they literally replace every station in the game

Don't like my post.

Nevyn Auscent
Broke Sauce
#8 - 2016-03-30 05:45:05 UTC  |  Edited by: Nevyn Auscent
ARES-DESIDERATUS wrote:
Stations are even worse, how does Jita 4-4 carry so many ships docked inside? It's total nonsense, game-breaking immersion, this type of stuff should be looked at, especially station sizes and ship sizes, and no, citadels are not the answer to this problem unless they literally replace every station in the game

Because first in first served and 10000km stations are game engine & mechanics breaking. And if you have to choose between one of the three to break, immersion is the least issue.
Not to mention art department breaking having to do the detail on a 10,000km station model to the same level as we currently have.
Pleasure Hub Node-514
Pleasure Hub Hotline
#9 - 2016-03-30 09:14:21 UTC
ARES-DESIDERATUS wrote:
Stations are even worse, how does Jita 4-4 carry so many ships docked inside? It's total nonsense, game-breaking immersion, this type of stuff should be looked at, especially station sizes and ship sizes, and no, citadels are not the answer to this problem unless they literally replace every station in the game

I subscribe to the miniverse theory. Stations have the ability to shrink ships into tiny compartments. P

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Donnachadh
United Allegiance of Undesirables
#10 - 2016-03-30 14:27:02 UTC
Pleasure Hub Node-514 wrote:
ARES-DESIDERATUS wrote:
Stations are even worse, how does Jita 4-4 carry so many ships docked inside? It's total nonsense, game-breaking immersion, this type of stuff should be looked at, especially station sizes and ship sizes, and no, citadels are not the answer to this problem unless they literally replace every station in the game

I subscribe to the miniverse theory. Stations have the ability to shrink ships into tiny compartments. P

Since this is all make believe I subscribe to the Harry Potter Magic tent theory, everything is bigger on the inside than it is on the outside.

In the end it is a game and EvE has NEVER been big on the "immersion" aspect of it's visual presentation, if that bothers you then find another game to play. That being stated what matters to me is game play, balance and all those other worthless things that really affect the game and how we interact with it and with each other within the game. If CCP can find a way to address your "immersion" issue without screwing up the game play and balance portions then why not.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#11 - 2016-03-30 16:49:00 UTC
Of course gameplay is more important, why would you even have to bring that up? It in no way detracts from the problem of ship and station scale. And please don't act like it's impossible to make BIGGER STUFF lol.

Don't like my post.

Damjan Fox
Fox Industries and Exploration
#12 - 2016-03-30 20:43:51 UTC
If we had ships and stations with physically correct scale, you would have to download and install terabytes of textures...
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#13 - 2016-03-30 21:36:14 UTC
Damjan Fox wrote:
If we had ships and stations with physically correct scale, you would have to download and install terabytes of textures...

Trying to make things "physically correct" in this game would result in a complete overhaul of the entire game, including all ships, modules, environments, weapon types... yeah, it's safe to say that would be an incredibly stupid thing to do. On the other hand that still isn't a good reason to keep stations and capitals in their current laughable sizes. Complete immersion may be impossible, that does not mean you just throw immersion out the window. It doesn't mean you just give up and keep stations the size of dog houses. No, they can and will make bigger stations, it's not impossible, and it would be a good thing.

Don't like my post.

Aghira
Systech Astromantics Shipyard Inc.
#14 - 2016-03-30 22:13:37 UTC
ARES-DESIDERATUS wrote:
Stations are even worse, how does Jita 4-4 carry so many ships docked inside?


Timelord technology!

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Nevyn Auscent
Broke Sauce
#15 - 2016-03-30 22:45:00 UTC
Field of View is also a thing, use it and you'll actually get a better sense of the real scale of EVE models. Standard perspective gives a distorted scale to things.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#16 - 2016-03-31 02:26:11 UTC
I think we are forgetting the root issue, carriers are too small

Everything else is just, well, who cares, can't realy fix jita 4-4 other than giving it a extra large citadel model in future. Titans can and are increadably large like they should be. How about making carriers 5 to ten times the current size so it can reasonably dwarf a battleship like it would a cruiser.,not ten times the length and witdth but say, double the length and height and etc, so the over all space it takes up 5 ten times larger, you know with the whole mass and volume increasing much more than length thing if you scale things up.

Its not imposiable, it can be done.
Donnachadh
United Allegiance of Undesirables
#17 - 2016-03-31 13:52:56 UTC
Relative to the entire topic here and not a specific post, I offer this insight as a possible reason why ships are sized in game the way they are. I had dinner with a friend of mine last night he is a game developer(no not for CCP) and the first thing he brought up when I asked about this was collision meshes. His thoughts were that collision meshes in most games are a sphere (more on this later) large enough to cover the model in all directions and usually but not always centered on the model. The larger the model the larger the sphere must be to cover it, not much of a problem when you have a ship that is closer to the spherical shape like the Domi or the Obelisk. However when applied to a very long thin model like the Geddon you end up with a collision happening when you are still visually at some considerable distance from the item you just collided with and that destroys immersion in it's own way. With that as the basis he wondered if ships were sized the way they are to control in part this aspect of game design and game play. Considering that we do get complaints from time to time around here about colliding with something that a players ship was not even close to perhaps there is some truth in this.

Back to spheres, according to him they are used because they reduce the code needed to implement collision meshes and to check for collisions, in many games it can be reduced to a single sub routine that handles them all. If the collision meshes more closely match the shape of the ship then each ship, or each group of ships that are relatively the same shape require their own custom sub-routine to handle collisions. According to him the primary concern with this is the increased possibility for code errors and for unintended consequences to occur because of the code differences and how they interact at run time especially when it is not practical or even possible for the devs to check every conceivable set of circumstances.

Again these are not my thoughts, they are the thoughts of a professional game developer who has only a simplistic knowledge of EvE from watching me play. I offer these as insight as a possible reason why things are the way they are in EvE they are not intended to prove or to dis-prove any particular point of view on this topic.
Lugh Crow-Slave
#18 - 2016-03-31 22:39:58 UTC
Nevyn Auscent wrote:
Captain Thunderwalker wrote:
I think you missed the OP's point. I agree with the OP far as i also think capitals should be alot bigger.

when i first(like others) seen a battleship while i was flying around i was awed at its size compared to my frig... but looking at a carrier while in a battleship is just a letdown.

And then Citadels would need to be even larger still, and nothing could ever carry them also.
Also I call utter BS that Subcaps are bigger than Super carriers.


but.... supper carriers are smaller than sub caps have you never seen one? put a hel next to a machariel


ans citadels would not need to be made bigger again carriers and super carriers fit coming out of SUB CAP docking bays so they have room to grow