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Dogfighting FN Comet Lowsec FW

Author
Solid Brick
Sons of Bureaucrazy
#1 - 2016-03-27 21:28:09 UTC  |  Edited by: Solid Brick
Hello.

I would much appreciate the community ruthlessly devastating the following two fits, while explaining to me that I'd rather stick to playing "Hello Kitty Island Andventure" and never think about getting back to my pod.

Whatever comes to your mind - bad decisions, overpriced modules, ridiculous vulnerabilities.

They are essentially the same, except the first one does not require Small Hybrids 5.

[Federation Navy Comet, Meta 4]
Energized Adaptive Nano Membrane II
400mm Rolled Tungsten Compact Plates
Damage Control II
Magnetic Field Stabilizer II

Warp Scrambler II
1MN Y-S8 Compact Afterburner
Fleeting Compact Stasis Webifier

150mm Prototype Gauss Gun, Antimatter Charge S
150mm Prototype Gauss Gun, Antimatter Charge S
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Processor Overclocking Unit I


[Federation Navy Comet, 150 Raliguns II]
Energized Adaptive Nano Membrane II
200mm Steel Plates II
Damage Control II
Magnetic Field Stabilizer II

1MN Y-S8 Compact Afterburner
Warp Scrambler II
Fleeting Compact Stasis Webifier

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Hybrid Metastasis Adjuster I
Dato Koppla
Neuronix
#2 - 2016-03-28 03:33:21 UTC
The fits are bad. There's no reason to run a 400 plate on a comet unless you're running logi or trying to bait, it slows you down alot which makes what you're trying to do (scram kiting) very difficult since it relies on your good speed to keep at range, if you let things get right on top of you they can abuse your bad tracking. 200 plate is even worse because a small ancil gives your more EHP while letting you maintain all your speed, and the comet has inherently very good cap so cap is rarely a concern. For example, your 400 plate fit has 8.7k EHP with max skills, the fit I'm recommending below has 6.8k buffer and 9.5k total once you run the rep out of paste, and is also 120m/s faster while sporting an extra mag stab.

The standard for raill comets is anci rep + hulltank buffer like this:

[Federation Navy Comet, Rail Comet]

Small Ancillary Armor Repairer, Nanite Repair Paste
IFFA Compact Damage Control
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Afterburner II
Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier

150mm Railgun II, Caldari Navy Antimatter Charge S
Small Gremlin Compact Energy Neutralizer
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II


Hobgoblin II x3
Warrior II x3

The utility highslot is a personal preference thing. I like a neut cause it helps you to beat other comets as well as other cap dependant ships like Incursus, Tormentor, Punisher etc. You can go with an empty highslot instead to free up CPU for t2 tackle and t2 damage control which will improve your tank, scram range and web strength. Another option is a nos but I don't like that option as it forces you to either meta your AB which makes you lose speed, or meta your scram to compact which only gives you 7.5km scram range which is annoying cause your ideal range is around 8-9km most of the time.

There you go, everything you need to know about the rail comet without any hate, the forums aren't so bad eh?
Solid Brick
Sons of Bureaucrazy
#3 - 2016-03-28 04:35:21 UTC
Dato Koppla wrote:

There you go, everything you need to know about the rail comet without any hate, the forums aren't so bad eh?


Thanks! This thing is exactly what I needed! Like, the perfectest reply I could imagine.
I never said the forums are bad though. Just wanted to say I don't mind spicy criticism as long as it has sensible insights in it. And if it doesn't - I still don't mind. For the pure fun of it.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#4 - 2016-03-28 14:36:00 UTC
Solid Brick wrote:
Dato Koppla wrote:

There you go, everything you need to know about the rail comet without any hate, the forums aren't so bad eh?


Thanks! This thing is exactly what I needed! Like, the perfectest reply I could imagine.
I never said the forums are bad though. Just wanted to say I don't mind spicy criticism as long as it has sensible insights in it. And if it doesn't - I still don't mind. For the pure fun of it.

shut the hell up you idiot

Don't like my post.

Solid Brick
Sons of Bureaucrazy
#5 - 2016-03-28 16:05:54 UTC  |  Edited by: Solid Brick
ARES-DESIDERATUS wrote:
Solid Brick wrote:
Dato Koppla wrote:

There you go, everything you need to know about the rail comet without any hate, the forums aren't so bad eh?


Thanks! This thing is exactly what I needed! Like, the perfectest reply I could imagine.
I never said the forums are bad though. Just wanted to say I don't mind spicy criticism as long as it has sensible insights in it. And if it doesn't - I still don't mind. For the pure fun of it.

shut the hell up you idiot


Thanks! I'm so touched my tummy feels warm.
Samwise Everquest
Plus 10 NV
#6 - 2016-03-28 17:25:03 UTC  |  Edited by: Samwise Everquest
Love the comet but something about rails gives me a stern cringe. I've been away awhile but I remember having decent sucess using a dual prop comet. I believe I used my duel prop Taranis fit on it. I cannot remember the exact fit, this was long before hull tanking rigs. I may give rails a go though.

Just want to note: dual prop would prob be bad for plex warfare. This was more of a roaming fit.

[Federation Navy Comet, Sam DualProp Comet]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Reinforced Bulkheads II

1MN Afterburner II
5MN Microwarpdrive II
Warp Scrambler II

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Energy Nosferatu II

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Warrior II x3
Acolyte II x3

8k ehp
240 dps

obv u can meta the scram and mwd, i just used t2 versions cuz i dont remember the meta names. you can also lose the bulkhead for another magstab for a significant dps increase. its really just preference.

Pras Phil.

Samwise Everquest
Plus 10 NV
#7 - 2016-03-28 17:35:29 UTC  |  Edited by: Samwise Everquest
edit: my bad I didnt realize you were wanting to scram kite specifically

Pras Phil.

Solid Brick
Sons of Bureaucrazy
#8 - 2016-03-28 19:27:51 UTC  |  Edited by: Solid Brick
Samwise Everquest wrote:
edit: my bad I didnt realize you were wanting to scram kite specifically


Nah, it's all good. Any kind of fit will give me something to think about. Scram kite or blastery facehugger - I don't care as long as it gets the job done.

Although importing your fit into EFT with "All V" shows that it's more than 10% short on CPU and more than 20% - on power. I'm not even talking about real non-perfect pilot. Even completely dropping the Nos doesn't make it flyable. Is there something I'm not seeing?

Also, while 240 is an impressive number, for moving participants EFT places the peak of 90-150 at around 3-4 km, and said peak is very sharp, meaning that for decent DPS i have to strictly maintain the distance for each possible speed values. Simply saying - this thing, if it could fly, would not forgive the smallest mistake.
Samwise Everquest
Plus 10 NV
#9 - 2016-03-28 19:56:40 UTC  |  Edited by: Samwise Everquest
Solid Brick wrote:
Samwise Everquest wrote:
edit: my bad I didnt realize you were wanting to scram kite specifically


Nah, it's all good. Any kind of fit will give me something to think about. Scram kite or blastery facehugger - I don't care as long as it gets the job done.

Although importing your fit into EFT with "All V" shows that it's more than 10% short on CPU and more than 20% - on power. I'm not even talking about real non-perfect pilot. Even completely dropping the Nos doesn't make it flyable. Is there something I'm not seeing?

Also, while 240 is an impressive number, for moving participants EFT places the peak of 90-150 at around 3-4 km, and said peak is very sharp, meaning that for decent DPS i have to strictly maintain the distance for each possible speed values. Simply saying - this thing, if it could fly, would not forgive the smallest mistake.


I am at school atm so I used the eve online fitting tool. Maybe it's out of date.

https://o.smium.org/loadout/69954

you can always down grade blasters to Electrons, meta the nos, mwd, scram, and ab. also i would def not used this fit in plexes where people can dictate starting range. this was meant more as a hunter or chasing people.

edit: i had geno implants in, my bad. should have been,

[Federation Navy Comet, Sam DualProp Comet]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Reinforced Bulkheads II

5MN Y-T8 Compact Microwarpdrive
1MN Afterburner II
Faint Epsilon Scoped Warp Scrambler

Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Small Ghoul Compact Energy Nosferatu

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Warrior II x3
Acolyte II x3

still the same stats with Void. click link above to see all stats. i fly it like a cheaper dual prop ranis but with cool police skin :P

Pras Phil.

Ashlar Vellum
Esquire Armaments
#10 - 2016-03-29 13:00:04 UTC
If you want to go hunter/chaser you can upgrade to t2 scram by going x2 mag stabs instead of bulkhead or just going for +1% CPU implant. Scram-kiting hull tank comet that Dato posted is all the rage in FW tho.
Dato Koppla
Neuronix
#11 - 2016-04-03 09:05:51 UTC
Blaster comets are still very much viable in FW. However these are alot riskier as it leaves you open to other scram kiters if they have range control on you. Double web scram kiters like the Kestrel, Breacher, Arty Firetail and Hookbill now pose a huge threat and you will pretty much lose to them every time if they play it right.

However there are merits to the blaster comet, it's very effective at splitting up frigate gangs by warping around a system then killing whatever they send in first and leave. A good blaster comet can push over 300 dps easily which will melt most things. I fly mine with a neut as well which can wreck cap dependent ships. You can beat rail comets with blaster comets assuming you start the fight close to them and they don't have some kind of speed enhancing advantage that you don't (links, snakes, shiny ab). Blaster comets are also nice to kill active tanked stuff where you can punch through their reps.

That being said the rail comet is much more versatile IMO. I only fly blaster comets when I have some kind of speed advantage so that I have a much better chance of getting on top of targets.
Switch Savage
Center for Advanced Studies
Gallente Federation
#12 - 2016-04-05 08:21:18 UTC
If you want to fly a blaster comet i suggest dual web no scram. It is gimmicky but i have seen even the best of the best not check and melt under 350+ dps. On paper it wins zero fights (everyone should notice and warp away). In reality it wins nearly every fight it gets on a beacon.
Dato Koppla
Neuronix
#13 - 2016-04-06 00:24:54 UTC
Switch Savage wrote:
If you want to fly a blaster comet i suggest dual web no scram. It is gimmicky but i have seen even the best of the best not check and melt under 350+ dps. On paper it wins zero fights (everyone should notice and warp away). In reality it wins nearly every fight it gets on a beacon.


Yeah I've had great success with no point Comet and Enyo, the no point thing works well with big dps. I usually go balls to the wall and fit very little tank. Like this:

[Federation Navy Comet, PvP No Point]

IFFA Compact Damage Control
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier

Light Neutron Blaster II, Void S
Small Gremlin Compact Energy Neutralizer
Light Neutron Blaster II, Void S

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Hybrid Burst Aerator II


Warrior II x3
Hobgoblin II x3

410 dps with no implants, properly melt stuff.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#14 - 2016-04-06 17:59:49 UTC  |  Edited by: W0lf Crendraven
Mse daredevil best daredevil. (thats a lie btw, raildevil is best daredevil).
Dato Koppla
Neuronix
#15 - 2016-04-07 00:06:14 UTC
W0lf Crendraven wrote:
Mse daredevil best daredevil. (thats a lie btw, raildevil is best daredevil).


You can get 620dps with MSE Polarized Daredevil :D I tried one out recently, funny but not very practical.