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[Citadels] Changing NPC taxes

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1361 - 2016-03-23 18:21:28 UTC
Rob Kaichin wrote:


Preface(s)/Initial conventions:
1) This isn’t going to be a “How to create a monopoly, where monopolies are defined by Teckos’ strict use interpretation of economics jargon”, because not only will this post fail those categories, but it will also provide a long rod for Teckos to beat me with.
2) The ‘monopoly’ I am going to create will be a monopoly of supply, as it were: the aim is to be the only owner of a ‘market-citadel’ in an area.


The problem here is that without having strict control over the market then you'll have trouble getting the detrimental results associated with a monopoly. Here is at least one problem with this view.

Suppose I am the only trade citadel within say...6 jumps...can I raise my prices? If so, how high?

I'd argue you could possibly raise your prices but the thing you risk is entry by a competitor. Suppose a competitor enters, then what? Do you put up with it or do you try to drive him out (war dec him, get people to shoot his citadel, defend your citadel...how much ISK will you spend and will your future profits cover this)?

Also, here is another factor to consider, suppose there is competition--i.e. more than one citadel. Could there be a reason for Citadel owner A to charge more than B? After all one citadel works pretty much like the other...what other factors could cause this?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#1362 - 2016-03-23 23:52:25 UTC  |  Edited by: Miss 'Assassination' Cayman
Teckos Pech wrote:
Rob Kaichin wrote:


Preface(s)/Initial conventions:
1) This isn’t going to be a “How to create a monopoly, where monopolies are defined by Teckos’ strict use interpretation of economics jargon”, because not only will this post fail those categories, but it will also provide a long rod for Teckos to beat me with.
2) The ‘monopoly’ I am going to create will be a monopoly of supply, as it were: the aim is to be the only owner of a ‘market-citadel’ in an area.


The problem here is that without having strict control over the market then you'll have trouble getting the detrimental results associated with a monopoly. Here is at least one problem with this view.

Suppose I am the only trade citadel within say...6 jumps...can I raise my prices? If so, how high?

I'd argue you could possibly raise your prices but the thing you risk is entry by a competitor. Suppose a competitor enters, then what? Do you put up with it or do you try to drive him out (war dec him, get people to shoot his citadel, defend your citadel...how much ISK will you spend and will your future profits cover this)?

Also, here is another factor to consider, suppose there is competition--i.e. more than one citadel. Could there be a reason for Citadel owner A to charge more than B? After all one citadel works pretty much like the other...what other factors could cause this?

There's also the fact that people are lazy. Buyers are willing to pay more (within reason) for the convenience of getting everything they need at once. So assuming two citadels have similar ease of access, if Citadel A has Jita's stock but high fees and Citadel B has low fees but low stock, which one will buyers go to? Obviously it depends on the buyer, but in many cases if they can't get everything they need at Citadel B but they can at Citadel A, they'll be willing to pay a certain amount more for the convenience of only going to Citadel A instead of both. That has something of a snowballing effect where buyers go to Citadel A because they know they can find everything they need, and sellers go to Citadel A because they know they can sell their stuff quickly and easily. That effect stabilizes the market against competition from Citadel B even though Citadel A has higher fees. Citadel B only starts to gain traction when one of three conditions occurs:
1. The sellers in Citadel B can afford to undercut Citadel A by enough that buyers value the ISK they save more than the effort of going to both locations to get what they need.
2. Someone stocks Citadel B enough that buyers can get everything they need in Citadel B and choose to do so because of the lower prices.
3. The sellers can make more profit from the few buyers that come to Citadel B than from the many that frequent Citadel A.

If something like that happens to reduce the inconvenience or increase the value of going to Citadel B, more buyers come through and more sellers move in, shifting the market toward the location with the lower prices. Below that critical point though, players will tolerate higher fees and some of the detrimental effects of a monopoly due to convenience.

That's why hubs exist and why they won't go away without CCP doing something incredibly stupid to force people to spread out. Whether the hubs move to citadels or not really comes down to just how much inconvenience people will tolerate for better prices. We'll see, but I still think if they go with 5% brokers fee in NPC stations the results won't be pretty, and the increase in tax just hurts the entire market with no benefit.
Lucas Kell
Solitude Trading
S.N.O.T.
#1363 - 2016-03-24 00:45:46 UTC
Miss 'Assassination' Cayman wrote:
We'll see, but I still think if they go with 5% brokers fee in NPC stations the results won't be pretty, and the increase in tax just hurts the entire market with no benefit.
This is the main part I disagree with in all of this. I've wanted higher fees since long before citadels were considered. The way I see it the markets are too easy to drop in and drop out, and the flipping of items is far too easy. Raising brokers fee adds more of a consequence for people making bad choices, and trading is in dire need of additional risk factors. I don't think it will hurt the market, I think it's what the market needs.

You're right though, fees alone won't move the market which is why it won't be so simple for a group to sweep in and steal the market, it will take a lot of work. The fees aren't just being increased to entice people to move though, they are being raised to entice people to make citadels. Without the fees changing they'd only have a maximum of 0.1875% brokers fees before most larger traders would see no benefit and people are unlikely to build a citadel with a market to fetch fees that low.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#1364 - 2016-03-24 02:17:01 UTC  |  Edited by: Miss 'Assassination' Cayman
Lucas Kell wrote:
I've wanted higher fees since long before citadels were considered. The way I see it the markets are too easy to drop in and drop out, and the flipping of items is far too easy. Raising brokers fee adds more of a consequence for people making bad choices, and trading is in dire need of additional risk factors. I don't think it will hurt the market, I think it's what the market needs.

I'm not sure what you mean about markets being too easy to drop in and out of, but raising brokers fees and/or taxes has widespread negative effects. For example, it hits T2 and T3 producers extremely hard because they have to deal with the additional costs in the prices of raw materials, intermediate materials, and finished products. It also very directly hurts traders that buy and resell our unwanted stuff, so good luck getting a decent price for it or getting it for a decent price. Same for those who buy things in one place and transport them for resale where they're needed. Increased brokers fees also heavily penalize those who put up orders that may not be filled quickly enough, drastically reducing the viability of placing buy or sell orders for rare items or in relatively unpopular locations.

Sure, increased brokers fees make it harder to recover from bad market decisions, but that just means less players will be willing to make market decisions at all, to the detriment of prices and availability. It also hurts new players far harder than more established traders that have good skills and standings and know what to trade and where to trade it.

Not to mention the tax increase does nothing for citadel owners and directly discourages the sale of items. Again, it hits new players the hardest since they lack skills to reduce the tax.

Lucas Kell wrote:
[quote=Miss 'Assassination' Cayman]You're right though, fees alone won't move the market which is why it won't be so simple for a group to sweep in and steal the market, it will take a lot of work. The fees aren't just being increased to entice people to move though, they are being raised to entice people to make citadels. Without the fees changing they'd only have a maximum of 0.1875% brokers fees before most larger traders would see no benefit and people are unlikely to build a citadel with a market to fetch fees that low.

There are plenty of other incentives to make citadels that won't mess up the whole market and make players angry, many to the point of quitting. The only people who won't be hurt by such a change are those who already have vast stockpiles of items for personal use.
Teckos Pech
Hogyoku
Goonswarm Federation
#1365 - 2016-03-24 04:10:03 UTC
Miss 'Assassination' Cayman wrote:

There's also the fact that people are lazy. Buyers are willing to pay more (within reason) for the convenience of getting everything they need at once. So assuming two citadels have similar ease of access, if Citadel A has Jita's stock but high fees and Citadel B has low fees but low stock, which one will buyers go to? Obviously it depends on the buyer, but in many cases if they can't get everything they need at Citadel B but they can at Citadel A, they'll be willing to pay a certain amount more for the convenience of only going to Citadel A instead of both.


This has already been discussed. Trade off's occur in many places even when there are no obvious prices. Paying more for something that is at a nearby station vs. travelling is not unreasonable at all. And yes, if the price differential is small enough paying more but being able to fill out a complete list of items has its benefits as well.

Quote:
That has something of a snowballing effect where buyers go to Citadel A because they know they can find everything they need, and sellers go to Citadel A because they know they can sell their stuff quickly and easily. That effect stabilizes the market against competition from Citadel B even though Citadel A has higher fees. Citadel B only starts to gain traction when one of three conditions occurs:
1. The sellers in Citadel B can afford to undercut Citadel A by enough that buyers value the ISK they save more than the effort of going to both locations to get what they need.
2. Someone stocks Citadel B enough that buyers can get everything they need in Citadel B and choose to do so because of the lower prices.
3. The sellers can make more profit from the few buyers that come to Citadel B than from the many that frequent Citadel A.


I'm...not seeing a problem here....

Quote:
If something like that happens to reduce the inconvenience or increase the value of going to Citadel B, more buyers come through and more sellers move in, shifting the market toward the location with the lower prices. Below that critical point though, players will tolerate higher fees and some of the detrimental effects of a monopoly due to convenience.


What monopoly? Because you prefer to shop at A does not make A a monopoly. Some sellers may have some market power and may raise their prices but...so what? It is not clear those higher profits will go to the citadel owner vs. the trader. And having small amounts of market power...BFD...can't be worried about everything little thing.

Here is something for everyone to think about. Equilibrium in a market is boring. There are no deals to be had, no profits to be made (aside from accounting profits). Supply equals demand. There are no new entrants, nobody leaves the market.

And we never get to equilibrium. Markets usually move towards it but things do change for a number of reasons. These changes are going to lead to varying degrees of market power. For example, if you come up with a new innovation that dramatically cuts costs and you are the first person to figure it out....you'll earn economic profits...just like a monopolist. But that is a good thing. It is a good thing because it is the reward for innovation. Doing better should be rewarded. Earning economic profits will invite entry into the market so long as there is nothing preventing entry. It is what helps drive the competition in markets.

Quote:
That's why hubs exist and why they won't go away without CCP doing something incredibly stupid to force people to spread out. Whether the hubs move to citadels or not really comes down to just how much inconvenience people will tolerate for better prices. We'll see, but I still think if they go with 5% brokers fee in NPC stations the results won't be pretty, and the increase in tax just hurts the entire market with no benefit.


I think hubs should be thought as systems not specific stations in a system. Nobody particularly cares which station the trading takes place in. The Hotelling effect tells us it is things like jumps and the route are also important considerations. So I don't expect hubs to move much in terms of systems, but within a system from an NPC station to citadels.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Freelancer117
So you want to be a Hero
#1366 - 2016-03-24 07:46:05 UTC
Typically the convenience profit percentage for capsuleers selling to others is set to 10%-15%
With broker fees and transaction tax, 1%+1.5%= 2.5% of that profit margin is taken off the sale

Which CCP Economist thought it was a smart idea to raise the cost of sales to 2.5%+6%= 8.5% Question

Regards, a Freelancer

ps: I would like to see a dev blog what top 10 alliances / corporations own planetary interaction custom offices
This way we the eve "community" can understand what to expect once large entities start to build citadels in Hisec

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Lucas Kell
Solitude Trading
S.N.O.T.
#1367 - 2016-03-24 07:50:09 UTC
Miss 'Assassination' Cayman wrote:
I'm not sure what you mean about markets being too easy to drop in and out of, but raising brokers fees and/or taxes has widespread negative effects. For example, it hits T2 and T3 producers extremely hard because they have to deal with the additional costs in the prices of raw materials, intermediate materials, and finished products. It also very directly hurts traders that buy and resell our unwanted stuff, so good luck getting a decent price for it or getting it for a decent price. Same for those who buy things in one place and transport them for resale where they're needed. Increased brokers fees also heavily penalize those who put up orders that may not be filled quickly enough, drastically reducing the viability of placing buy or sell orders for rare items or in relatively unpopular locations.
But that's fine because producers won;t sell at a loss, so prices will simply rise to the point they are making isk. As for traders reselling, it just add more benefit to players who bother to make connections and sell to traders via private contract. Overall it means that players who are good at trading will thrive and those who aren't putting the effort in will die. That's good. That's how it's supposed to work.

Miss 'Assassination' Cayman wrote:
Sure, increased brokers fees make it harder to recover from bad market decisions, but that just means less players will be willing to make market decisions at all, to the detriment of prices and availability. It also hurts new players far harder than more established traders that have good skills and standings and know what to trade and where to trade it.
I'm perfectly happy with that. If someone chooses to not make market decisions at all then they were in the category of trader that was putting no effort in and just doing it because it was easy, risk-free isk.

Miss 'Assassination' Cayman wrote:
Not to mention the tax increase does nothing for citadel owners and directly discourages the sale of items. Again, it hits new players the hardest since they lack skills to reduce the tax.
It gives them freedom to set a reasonable fee, and no amount of discouraging item sales will work because items aren't; bought for no reason. They are bought to be used.

Miss 'Assassination' Cayman wrote:
There are plenty of other incentives to make citadels that won't mess up the whole market and make players angry, many to the point of quitting. The only people who won't be hurt by such a change are those who already have vast stockpiles of items for personal use.
Again though, I don't believe it will mess up the market, just some players easy, effortless gameplay which I'm totally fine with.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1368 - 2016-03-24 07:54:41 UTC
Freelancer117 wrote:
ps: I would like to see a dev blog what top 10 alliances / corporations own planetary interaction custom offices
This way we the eve "community" can understand what to expect once large entities start to build citadels in Hisec
I'm curious, what would you expect to be the results if CCP were to do this?

You could jut get people to fly around reporting in all POCOs though, make a lit yourself.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1369 - 2016-03-24 10:28:36 UTC
I'd expect a 100% misleading list of alt-corps and alt-alliances. :)
Lucas Kell
Solitude Trading
S.N.O.T.
#1370 - 2016-03-24 11:12:46 UTC
Rob Kaichin wrote:
I'd expect a 100% misleading list of alt-corps and alt-alliances. :)
I'd expect them to be run by actual corps, most of them by merc corps. The reality is that POCOs were tested as a potential moneymaker but the reality of how low an income they generate makes them not worth it. My highsec industrial corp has owned about 10 overall since they've been out and all gold sold or given away. I doubt most large alliances would consider it worth the effort.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1371 - 2016-03-24 14:47:33 UTC
Freelancer117 wrote:
Typically the convenience profit percentage for capsuleers selling to others is set to 10%-15%
With broker fees and transaction tax, 1%+1.5%= 2.5% of that profit margin is taken off the sale

Which CCP Economist thought it was a smart idea to raise the cost of sales to 2.5%+6%= 8.5% Question

Regards, a Freelancer

ps: I would like to see a dev blog what top 10 alliances / corporations own planetary interaction custom offices
This way we the eve "community" can understand what to expect once large entities start to build citadels in Hisec


Things like these kinds of increases are not born just by the seller, typically speaking. In some cases they might be, in others it will be born by the buyer, but typically it will be shared.

Second, you only see these increases if you remain in an NPC station. Want to avoid them and regain a large share of your profits...move.

As for PI, just look at Dotlan. NS alliances will likely have the largest number of POCOS....because they set them up in their space which is things working as intended.

Now if you want to know about POCOs in HS, well I was checking those out recently and seems they were owned by corporations and alliances that were...surprisingly smalll. The fear of large NS alliances owning vast swaths of HS POCOS has failed to materialize. Owning vast swaths of POCOs in NS....well yeah, they own the sov so they own the POCOs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1372 - 2016-03-24 14:49:37 UTC
Rob Kaichin wrote:
I'd expect a 100% misleading list of alt-corps and alt-alliances. :)


Great job turning even the lack of evidence into evidence. Well done! Roll

I went through several systems in HS and each system had different POCO owners, some systems even had multiple POCO Owners. I'm sure thought that all of them were actually alt alliances/corps for [insert whomever you have hard on for at the moment here]. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#1373 - 2016-03-24 14:55:43 UTC
Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain.

Why not give citadels a unique advantage to NPC starbases? Delivery Service!

The citadel will have to be part of a network but whenever you buy anything within 3-4 jumps of the same network it will be delivered to the citadel you are in. 5% fee for the "hauler". Sales Tax goes to the owner of the citadel where the item was located.
This way the trade can spread out to more Systems then just Jita 4-4. You can even have rivaling Networks next to each other. So you need a mutual agreement between the citadels to have this Service.
The interesting thing is, that it will cut into the profits of the citadel owner because he doesn't get the tax but on the other hand the capsuleers can buy a lot more different things which might get him more customers in the end.

CCP can even include it into hauler missions where someone has to do the "hauling" of this Service.

And it will make the business for highsecc gankers more complicated, because the traffic will spread out over more systems and citadels.
Teckos Pech
Hogyoku
Goonswarm Federation
#1374 - 2016-03-24 15:14:43 UTC
Lucas Kell wrote:
Rob Kaichin wrote:
I'd expect a 100% misleading list of alt-corps and alt-alliances. :)
I'd expect them to be run by actual corps, most of them by merc corps. The reality is that POCOs were tested as a potential moneymaker but the reality of how low an income they generate makes them not worth it. My highsec industrial corp has owned about 10 overall since they've been out and all gold sold or given away. I doubt most large alliances would consider it worth the effort.


To be fair when we lived in Cloud Ring one of the things we did was go and blow up everyone's POCO in Outer Ring and installed our own POCOs with a 10% tax rate. If the locals shot them we used it a chance to get a fight and have fun. If they didn't we collected a nice flow of ISK.

Of course that was pre-jump fatigue not sure we'd do it now in a similar situation now. Of course all the POCOs in our sov systesm...we own. Shocking and horrible I know. It will probably kill Eve. Roll

So, want to get a list of the top 10 POCO owning alliances look at Dotlan. Might want to exclude renter alliances such as Shadow of xXDeathXx since the renter corps may own those. So top of the list is probably Solar Fleet, Goonswarm, Infamous, FCon, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1375 - 2016-03-24 15:25:55 UTC  |  Edited by: Teckos Pech
Geronimo McVain wrote:
Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain.


Yes, it would. Those are called transaction costs. They are not explicit costs, but they are costs none-the-less. It is one reason why we have firms. If markets were so super duper awesome and costless to use there would be no firms at all. Firms exist, in part, to minimize/avoid transactions costs. See the work of Oliver Williamson who has extended the work of Ronald Coase. Here is a quick description:

Quote:
His focus on the costs of transactions has led Williamson to distinguish between repeated case-by-case bargaining on the one hand and relationship-specific contracts on the other. For example, the repeated purchasing of coal from a spot market to meet the daily or weekly needs of an electric utility would represent case-by-case bargaining. But over time, the utility is likely to form ongoing relationships with a specific supplier, and the economics of the relationship-specific dealings will be importantly different, he has argued.


So one possibility of this change is players work at forming more relationships vs. just going to the spot market. I have done this in the past. I have had station traders who I'd sell stuff too, my basic offer was usually a 50-50 split on the buy vs. sell price of the items I'd invent. I'd also try to go for items with the largest spread as well. The really good one's would also give me feedback as well, on what is moving quickly vs. what is not so I wouldn't saddle them too much of the slower moving stuff.

Quote:
Why not give citadels a unique advantage to NPC starbases? Delivery Service!

[snip]


That is, IMO, somewhat antithetical to the philosophy of the game where, wherever and whenever possible player do things vs. CCP/NPCs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#1376 - 2016-03-24 16:20:08 UTC
Teckos Pech wrote:
Geronimo McVain wrote:
Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain.


Yes, it would. Those are called transaction costs. They are not explicit costs, but they are costs none-the-less. It is one reason why we have firms. If markets were so super duper awesome and costless to use there would be no firms at all. Firms exist, in part, to minimize/avoid transactions costs. See the work of Oliver Williamson who has extended the work of Ronald Coase. Here is a quick description:.
A misunderstanding. I was thinking along the way that someone wants the badge: "I blow up Jita (insert actual Name)". Something rivaling Jita will be a massive cash machine AND a prime target.


Teckos Pech wrote:
That is, IMO, somewhat antithetical to the philosophy of the game where, wherever and whenever possible player do things vs. CCP/NPCs.

I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of his deals because the citadel got blown up before he goes: "**** 5% taxes I can still make a profit if I just raise the prices".
Lucas Kell
Solitude Trading
S.N.O.T.
#1377 - 2016-03-24 16:27:53 UTC
Geronimo McVain wrote:
I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of his deals because the citadel got blown up before he goes: "**** 5% taxes I can still make a profit if I just raise the prices".
And you think a 5% delivery service would fix that? To put in context, that's 50m for every billion isk of cargo to be shipped up to 4 jumps. It would be vastly cheaper to just pay red frog.

I think the fact that them being blown up is a pain will encourage people to protect them, creating content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Geronimo McVain
The Scope
Gallente Federation
#1378 - 2016-03-24 17:47:45 UTC  |  Edited by: Geronimo McVain
Lucas Kell wrote:
Geronimo McVain wrote:
I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of his deals because the citadel got blown up before he goes: "**** 5% taxes I can still make a profit if I just raise the prices".
And you think a 5% delivery service would fix that? To put in context, that's 50m for every billion isk of cargo to be shipped up to 4 jumps. It would be vastly cheaper to just pay red frog.

I think the fact that them being blown up is a pain will encourage people to protect them, creating content.

The transport fee would be paid by the buyer. And it's totally okay that Red Frog is cheaper if you move massive amounts. The thing is: You don't have to store everything in one place which might be the wrong place for the customer.
This System is intended to move single assets quickly and costly but not a whole batch thats the Job of Red Frog. Think of it as Amazon in Space. This way the trade will distribute over numerouse citadels instead of massing up in one.

If something is to rival Jita it will create tons of ISK for one and only one Company that needs to be big enough to defend it against everyone else. This might give you epic battles each week at citadel maintenance but if they just loose once or twice the traders will go back to Jita 4-4. If you distribute the trade over numerouse Systems many smaller companies can profit and there will be no "Target ONE" but many smaller Targets that will not give the attacker such a boost as killing Jita replacement.
Lucas Kell
Solitude Trading
S.N.O.T.
#1379 - 2016-03-24 19:04:32 UTC
Geronimo McVain wrote:
The transport fee would be paid by the buyer. And it's totally okay that Red Frog is cheaper if you move massive amounts. The thing is: You don't have to store everything in one place which might be the wrong place for the customer.
This System is intended to move single assets quickly and costly but not a whole batch thats the Job of Red Frog. Think of it as Amazon in Space. This way the trade will distribute over numerouse citadels instead of massing up in one.

If something is to rival Jita it will create tons of ISK for one and only one Company that needs to be big enough to defend it against everyone else. This might give you epic battles each week at citadel maintenance but if they just loose once or twice the traders will go back to Jita 4-4. If you distribute the trade over numerouse Systems many smaller companies can profit and there will be no "Target ONE" but many smaller Targets that will not give the attacker such a boost as killing Jita replacement.
But then the buyer is paying 5% more for his good when he could just go to jita, which means the seller must be selling at 5% under jita to make it worthwhile for the buyer to go there and buy it.

I don't expect citadels to rival Jita any time close to soon.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Geronimo McVain
The Scope
Gallente Federation
#1380 - 2016-03-24 19:48:24 UTC
Lucas Kell wrote:
But then the buyer is paying 5% more for his good when he could just go to jita, which means the seller must be selling at 5% under jita to make it worthwhile for the buyer to go there and buy it.

I don't expect citadels to rival Jita any time close to soon.

But when you are not selling in Jita there will be no 5% fee and if the tax in the citadel is a 1% you are at -4% Jita to begin with. Sure it will take time but without a access to a very wide range of products there will be no chance for citadels. Thtas exactly the reason why som many People flock to Jita because you can buy and sell everything. Without this or another special feature there will be no replacement and because the new modules will have monthly costs of fuel you will have to create a certain amount of trade to make it worth while. At the moment I don't think that it will be worth to replace some lousy starbase out in the dark of New Eden.
I would like to see some spreadsheet how much trade you would Need depending on the taxes to hit the break even and how many Starbases get this amount of trade. If the citadels go up you will at least double the number of markets or the feature will not be worth the amount CCP invests in it. And more markets mean less trade in each......