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[Citadels] Changing NPC taxes

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1341 - 2016-03-22 21:14:11 UTC
FT Diomedes wrote:
Deck Cadelanne wrote:
I think this thread has run its course.

Clearly the very vocal cheerleaders for the null blocs have declared all things Citadel to be good and anyone arguing against it or from a perspective other than their own to be losers of no merit.

The real problem is a fundamental difference of perspective.

This is the first set of changes that directly impact the way I want to play. Call this quid pro quo for the howls or rage from all the null bloc types over the jump range nerfs and Fozziesov (which had little or no effect on players like me), if you will.

What I do is shoot folks, encourage other folks to shoot folks and provide help and support to folks who want to learn to shoot folks. Classic small (and occasionally not so small) gang PVP.

I've been playing for almost three years, so no salty veteran here. I've spent most of that time in null, and most of that in NPC null.

Why? So I could play the way I wanted to. NPC stations are the enabler for that. Their ability to support industry, local markets, jump clone facilities - that is how they enable casuals like me to be long term residents in null, providing content to the neighborhood by shooting at everybody who comes along.

NPC stations with affordable services and jump clone facilities are the enabler for the roams we run almost every day (with the occasional bigger public one thrown in). We encourage newbies to spend some time out in null, try mining, exploration, whatever. This will increase the cost of those activities in an already marginal area of space from an economic perspective and will be a bigger deterrent to encouraging new players to try PVP and nullsec and maybe even eventually join a big alliance.

All this e-peening over percentage points of station tax or the finer historical points of early 20th century robber barons - kind of missing the point. The net effect of these changes is a big nerf-hammer on a wide range of play-styles in order to make citadels look better - something that just happens to nerf everybody except the big null bloc folks in a fairly meaningful way.

Most players I have personally known in EVE don't play any more.

Most current players I know are no longer very active.

Quite a few still hanging on (including a couple ten year plus vets) have already decided to let their subs run out as nerfing the ability to operate out of NPC stations (and NPC space) is simply not worth the aggro.

CCP is taking a cudgel to a play style enjoyed by many.


Completely agree. NPC space is the beating heart of 0.0. It keeps the game from stagnating. It provides daily content, risk, and fun. It gives groups a place to start and a place to recover.


Good thing NPC space in NS will still be there then.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1342 - 2016-03-23 00:24:26 UTC
FT Diomedes wrote:
Completely agree. NPC space is the beating heart of 0.0. It keeps the game from stagnating. It provides daily content, risk, and fun. It gives groups a place to start and a place to recover.
They also remove risk from people living in the same space as sov holders. It makes no sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are paying for and defending their space don't.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1343 - 2016-03-23 03:56:56 UTC
Teckos Pech wrote:
FT Diomedes wrote:
Deck Cadelanne wrote:
I think this thread has run its course.

Clearly the very vocal cheerleaders for the null blocs have declared all things Citadel to be good and anyone arguing against it or from a perspective other than their own to be losers of no merit.

The real problem is a fundamental difference of perspective.

This is the first set of changes that directly impact the way I want to play. Call this quid pro quo for the howls or rage from all the null bloc types over the jump range nerfs and Fozziesov (which had little or no effect on players like me), if you will.

What I do is shoot folks, encourage other folks to shoot folks and provide help and support to folks who want to learn to shoot folks. Classic small (and occasionally not so small) gang PVP.

I've been playing for almost three years, so no salty veteran here. I've spent most of that time in null, and most of that in NPC null.

Why? So I could play the way I wanted to. NPC stations are the enabler for that. Their ability to support industry, local markets, jump clone facilities - that is how they enable casuals like me to be long term residents in null, providing content to the neighborhood by shooting at everybody who comes along.

NPC stations with affordable services and jump clone facilities are the enabler for the roams we run almost every day (with the occasional bigger public one thrown in). We encourage newbies to spend some time out in null, try mining, exploration, whatever. This will increase the cost of those activities in an already marginal area of space from an economic perspective and will be a bigger deterrent to encouraging new players to try PVP and nullsec and maybe even eventually join a big alliance.

All this e-peening over percentage points of station tax or the finer historical points of early 20th century robber barons - kind of missing the point. The net effect of these changes is a big nerf-hammer on a wide range of play-styles in order to make citadels look better - something that just happens to nerf everybody except the big null bloc folks in a fairly meaningful way.

Most players I have personally known in EVE don't play any more.

Most current players I know are no longer very active.

Quite a few still hanging on (including a couple ten year plus vets) have already decided to let their subs run out as nerfing the ability to operate out of NPC stations (and NPC space) is simply not worth the aggro.

CCP is taking a cudgel to a play style enjoyed by many.


Completely agree. NPC space is the beating heart of 0.0. It keeps the game from stagnating. It provides daily content, risk, and fun. It gives groups a place to start and a place to recover.


Good thing NPC space in NS will still be there then.
For now at least..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Petrified
Old and Petrified Syndication
#1344 - 2016-03-23 06:30:27 UTC
Lucas Kell wrote:
They also remove risk from people living in the same space as sov holders. It makes no sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are paying for and defending their space don't.

Yeah, but the Sov Holder get their name in pretty lights and can say it is theirs while the person in NPC null can make no such claim. Fair trade off.

I am all for free markets, but even in free market societies there are rules and laws. In the case of EVE online, giving players such free access to this isk sink is a bad idea. I know the idea is to inspire people to employ market hubs, but in so doing you are creating a monopolizing situation only a few people can compete with and the monopolizer will eventually ensure no one can reasonably assault them except those doing it on principle alone - and those players are hard to find in any sufficient number.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lucas Kell
Solitude Trading
S.N.O.T.
#1345 - 2016-03-23 08:10:38 UTC
Petrified wrote:
Yeah, but the Sov Holder get their name in pretty lights and can say it is theirs while the person in NPC null can make no such claim. Fair trade off.
Lol, can't tell if joking.

Petrified wrote:
I am all for free markets, but even in free market societies there are rules and laws. In the case of EVE online, giving players such free access to this isk sink is a bad idea. I know the idea is to inspire people to employ market hubs, but in so doing you are creating a monopolizing situation only a few people can compete with and the monopolizer will eventually ensure no one can reasonably assault them except those doing it on principle alone - and those players are hard to find in any sufficient number.
It's up to the players to choose where they want to spend their isk. If they don't want someone's market hub to succeed, they don't need to buy or sell anything there. If they decide that the tax being lower is enough for them to ignore their opinion of the owner then they have noone to blame but themselves. Even if someone does create a monopoly and get rich though, having a load of isk doesn't grant them any magical powers, and the rest of the game proceeds onwards. The only thing it does is make some people jealous, so you have to ask yourself, why aren't you already mad that multi-trillionaires exist?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Yun Kuai
Garoun Investment Bank
Gallente Federation
#1346 - 2016-03-23 09:00:13 UTC
Lucas Kell wrote:
FT Diomedes wrote:
Completely agree. NPC space is the beating heart of 0.0. It keeps the game from stagnating. It provides daily content, risk, and fun. It gives groups a place to start and a place to recover.
They also remove risk from people living in the same space as sov holders. It makes no sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are paying for and defending their space don't.



Lucas, you really are too vocal on these forums and that's not meant as a compliment. You honestly mean to say that the guys who live in NPC space have the advantage? Let me fix your comment for you since you don't seem to understand how sov space works.

"It makes all the sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are paying for and defending their space get the ability to upgrade their systems with more higher level anoms, more DED sites, mining belts, WH connectors (I'll give you this one since it's broken in it's current form), instal JB networks to travel faster within in their space, can install cyno jammers to protect their capital assets, get discounts on POS feul requirements, have free repairs and reprocessing, tax free manufacturing, etc., but at the risk of being evicted."

TL:DR "Eve Online - Bringing Risk vs Reward since 2003"

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Lucas Kell
Solitude Trading
S.N.O.T.
#1347 - 2016-03-23 12:38:15 UTC  |  Edited by: Lucas Kell
Yun Kuai wrote:
Lucas, you really are too vocal on these forums and that's not meant as a compliment. You honestly mean to say that the guys who live in NPC space have the advantage? Let me fix your comment for you since you don't seem to understand how sov space works.

"It makes all the sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are paying for and defending their space get the ability to upgrade their systems with more higher level anoms, more DED sites, mining belts, WH connectors (I'll give you this one since it's broken in it's current form), instal JB networks to travel faster within in their space, can install cyno jammers to protect their capital assets, get discounts on POS feul requirements, have free repairs and reprocessing, tax free manufacturing, etc., but at the risk of being evicted."

TL:DR "Eve Online - Bringing Risk vs Reward since 2003"
I couldn't give a flying **** whether you think I'm too vocal or not to be quite honest.

You might even have a point if the only people able to reap the rewards of sov space were the owners. But it's not. Plus we're not talking less risk from hiding in the station, we're talking zero risk. You can't even affect the services on an NPC station so you literally have no way to affect the player hiding in it. It's basically a highsec bubble in nullsec.

You claim risk vs reward, but NPC stations reduce risk far too much without reducing reward anywhere near enough. The game will be better off when they are nerfed into the ground or removed completely. I'm sure yes, it will make some of you cry as you can't hide in complete safety only risking the assets you want to undock with, you'll actually have to put some basic effort into protecting yourself. That's a good thing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1348 - 2016-03-23 15:05:39 UTC
And thus Lucas proved that he was for the good of the game, as long as it was his game, and no-one else's.

In other news, is the stress getting to you, Lucas? Maybe you should relax a little :).
Deck Cadelanne
CAStabouts
#1349 - 2016-03-23 15:14:47 UTC
Lucas Kell wrote:

I couldn't give a flying **** whether you think I'm too vocal or not to be quite honest.


Then you'll be perfectly OK if others treat your opinions with the same disregard and open contempt, I'm sure.

Rob Kaichin wrote:

And thus Lucas proved that he was for the good of the game, as long as it was his game, and no-one else's.

In other news, is the stress getting to you, Lucas? Maybe you should relax a little :).


That's pretty much it. Over and over and over again.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Lucas Kell
Solitude Trading
S.N.O.T.
#1350 - 2016-03-23 15:16:55 UTC
Rob Kaichin wrote:
And thus Lucas proved that he was for the good of the game, as long as it was his game, and no-one else's.

In other news, is the stress getting to you, Lucas? Maybe you should relax a little :).
Not quite, but claiming risk vs reward in EVE involves one side having a completely indestructible and unassailable home while the other has to get out and restart the services periodically while running the risk of losing all access to their stuff is dumb. I'm well aware though that you are one of thsoe players that would literally agree with anything if it was against "the blobs" and I can see why you can't see reality through your bias, so you are forgiven.

Completely chilled here bro, just over my way language like that is used for emphasis as well as outrage so I can understand the confusion.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1351 - 2016-03-23 15:20:09 UTC
Deck Cadelanne wrote:
Then you'll be perfectly OK if others treat your opinions with the same disregard and open contempt, I'm sure.
You misunderstand, so let me clarify. What someone's opinion of me personally is has absolutely no bearing on the merits of the feature under discussion or future changes. Clear enough?

Deck Cadelanne wrote:
That's pretty much it. Over and over and over again.
Lol If you say so. I'm not the one threatening to ragequit and declaring the end of EVE because CCP are making a change that introduces a little extra effort. I've already adjusted my tools and and ready to swap over the moment they put the change live.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1352 - 2016-03-23 15:29:48 UTC
Hah, ok. Sov space provides no upsides, and all the downsides. I understand now.

Nevermind:

I have an (incomplete) list of initial assumptions and conventions of the "do you want to build an empire*?" post, which I think we should try and agree on *before* we go into the real detail. (If only to save the from the work of copying and pasting individual sections of reasoning.)

Preface(s)/Initial conventions:
1) This isn’t going to be a “How to create a monopoly, where monopolies are defined by Teckos’ strict use interpretation of economics jargon”, because not only will this post fail those categories, but it will also provide a long rod for Teckos to beat me with.
2) The ‘monopoly’ I am going to create will be a monopoly of supply, as it were: the aim is to be the only owner of a ‘market-citadel’ in an area.
3) The build time of Citadels will be similar to the build time of Capitals, with the appropriate build time for Larges being equivalent to Caps, and XLarges being equivalent to Titans: ~12days and ~36 days respectively. (For the most efficient builders)
4) There are only ~25 systems worth setting up in, (where Citadels are paid for by the broker’s fees incurred if the market was to be listed at 3.5%). 2 of these systems are ‘un-Citadel-able’.
5) There are an unknown number of theoretical systems where the value of a citadel’s market-location creates a market that repays its cost.

Initial assumptions:
1) Players will wish to move to a Citadel where the fees are lower than NPC stations.
2) The pull-factor of ‘market-Citadels’ is separate and distinct from any other features a Citadel might have/provide, and enough to draw players in and of itself.
3) The prospective downsides of a Citadel do not render it unattractive to players.
4) Market traders (Market Makers) will be persuaded to move to Citadels despite the initial challenges to moving them (I’m willing to accept this based on the advantage to the first mover. I’m [as far as I can tell] understanding correctly the system of visibility and availability of market orders.

Ignoring the fact that you can't tell with the last one, what do you think?
Lucas Kell
Solitude Trading
S.N.O.T.
#1353 - 2016-03-23 15:51:04 UTC  |  Edited by: Lucas Kell
Rob Kaichin wrote:
Hah, ok. Sov space provides no upsides, and all the downsides. I understand now.
That's not even remotely what I stated. What I stated is that NPC stations provide too much safety when compared to sov held stations. Living in an NPC station you have zero risk of anyone being able to retaliate and deny you your stored assets. A Player owned station can have services shot out at all times and can be stolen allowing the new owners to deny access entirely, while an NPC station is immune to that.

Sure, sov space has benefits, but most of those benefits can be used by anyone regardless of if they hold the sov, and those benefits are paid for by the sov fee, sov structures and upgrades which the owning alliance has to protect. Sov holders can even choose to base out of an NPC station immediately adjacent to their sov to gain those same benefits.

See the problem is you're trying to make this about sov vs no sov, I'm saying it's not, it's about a player held station vs an NPC held station, and the NPC held station has a ludicrously overpowered benefit of being completely unassailable. All players choosing to live outside of highsec should have the associated risks that they might lose their stuff. Wormholers accept it and most sov holders do too. NPC null dwellers want some of the benefits of highsec but the benefits of nullsec too.

With the rest I'm not really sure what you're attempting to achieve, as I'm not sure what post you are referring to but:

Rob Kaichin wrote:
4) There are only ~25 systems worth setting up in, (where Citadels are paid for by the broker’s fees incurred if the market was to be listed at 3.5%). 2 of these systems are ‘un-Citadel-able’.
You keep stating this and keep stating no reasoning, no explanation for why markets won't spread and no timescale for "paid by the brokers fees", in addition to excluding income from other related services (such as office rental which is massive for large scale traders) so 25 is a completely arbitrary number.

I'm not sure what opinion it is you want on the rest. Without seeing the actual post, what your actual point is, and more importantly evidence for why it should be considered accurate, it's hard to give much of an opinion on it at all.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1354 - 2016-03-23 16:11:40 UTC  |  Edited by: Rob Kaichin
Ok,

https://forums.eveonline.com/default.aspx?g=posts&m=6396606#post6396606

is the post I'm basing the maths on. I posted later that there were 25 actual systems after sorting through duplicates. The 'broker's fee relisting' is from the current Eve market data feed, where the sell order value of each station is multiplied by 3.5%, and compared to the equivalent value of each Citadel. This gives us an estimation of how many Citadels could be paid for by a system, if the entirety of the market was relisted.

As for the Sov vs Non-sov comment, like the original thing, it was meant as a sarcastic joke.
Lucas Kell
Solitude Trading
S.N.O.T.
#1355 - 2016-03-23 16:48:44 UTC
Rob Kaichin wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6396606#post6396606

is the post I'm basing the maths on. I posted later that there were 25 actual systems after sorting through duplicates. The 'broker's fee relisting' is from the current Eve market data feed, where the sell order value of each station is multiplied by 3.5%, and compared to the equivalent value of each Citadel. This gives us an estimation of how many Citadels could be paid for by a system, if the entirety of the market was relisted.
Then you need to find a better way. Firstly eve-marketdata is shockingly wrong for most things. As of yesterday in actual CREST data there's 4 systems > 150b, 57 > 8b , and 120 > 4b

But additionally, the method itself is flawed, since trading isn't just about sitting on the same orders. I can flip my isk multiple times in a day if I'm actively trading. If you took a snapshot of one of my active traders I'd probably have 60% or so of that characters float in sell orders at a given time but in the day I'd have bought and sold multiple times. It's not unheard of in a busy few days to flip over a trillion isk in Jita on a character.

I'd also expect a citadel to require a couple of months to earn it's cost back, especially an XL.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1356 - 2016-03-23 16:55:50 UTC
Suggest a better method then.

Also, are those figures with my maths, or just with "this is what the sell orders total to currently"?
Lucas Kell
Solitude Trading
S.N.O.T.
#1357 - 2016-03-23 17:10:08 UTC
Rob Kaichin wrote:
Suggest a better method then.
I would look at the sales history per region in the last month totaling up the units sold multiplied by the average price then by 3.5%, to work out an average region wide potential daily brokers fee. Then I'd take a snapshot of the market data in all stations, work out what % of orders are in each station then use that to divide up the daily brokers fee to give a rough estimate of the stations fees per day. Then I'd multiply that by the number of days I think a citadel should be profitable to be appealing (say 90 days for example).

Honestly though, there's is no really good way to do it since there so many gaps in the available information, most notably how much trading habits will change when citadels do try to carve out a market. I think there will be a fair bit of politics involved which complicates things.

Rob Kaichin wrote:
Also, are those figures with my maths, or just with "this is what the sell orders total to currently"?
Those figures are 3.5% of the current total price of items as they were on CREST between 10pm last night and 4am this morning.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1358 - 2016-03-23 17:25:17 UTC
Petrified wrote:

Yeah, but the Sov Holder get their name in pretty lights and can say it is theirs while the person in NPC null can make no such claim. Fair trade off.

I am all for free markets, but even in free market societies there are rules and laws. In the case of EVE online, giving players such free access to this isk sink is a bad idea. I know the idea is to inspire people to employ market hubs, but in so doing you are creating a monopolizing situation only a few people can compete with and the monopolizer will eventually ensure no one can reasonably assault them except those doing it on principle alone - and those players are hard to find in any sufficient number.


First off, let us clarify the risk issue.

There are different types of risk when living in NPC NS and Sov NS. In sov NS you put quite alot of assets at risk in that a station could be flipped and then deadzoned. One could try to get stuff out if there are enough blues that also have jump clones there, but that may not be sufficient. Best case scenario is to fire sale the stuff which will let you recover part of the ISK value.

In NPC sov space this risk is not there. However, you do have the risk of a new group showing up and moving into "your" station. This cannot happen in Sov space. Yet, I should hasten to add, well kind of. One possibility is a hostile group could, at least theoretically speaking, drop a citadel in hostile space, much like towers were dropped. Will this happen? I don't know. Probably at least not in the early stages of a NS war.

Aside from that, as far as I can see the remaining risks are not all that dissimilar. The Devs have not said NPC NS is going away. They have not said the stations are going away. To be honest, I think removing those stations would be a bad move and hard to square with keeping HS NPC stations (although I suppose those could be removed too, but again I would consider that to be a bad move too). And to be quite honest I don't think they will remove HS or LS NPC stations as asset recovery depend on the latter for NS and HS for HS citadel destruction.

And lets clear up some other foolishness: The B0tLrd Agreement was NOT a monopoly. It was a NIP. For it to be a monopoly literally ALL NS rental space would have to have been controlled by the signatories of B0tLrd, and even if this were the case, monopoly pricing might not be very feasible due to NPC NS which people can farm in as well. So while this agreement shows an example of two NS entities agreeing not to "take each others renter space" it is not a monopoly.

Now, OTEC was to a large extent a cartel that may have behaved much like a monopoly. However, even there the pricing decision is not that straight forward, IMO. To be quite honest most people have...well, to be charitable, a horrible understanding of some of the most basic economic concepts. For example. People....they are forward looking. They try to figure out what will happen in the future. So keeping this in mind, lets try a simple example.

You are running the pricing for OTEC. You are producing, keeping the numbers simple so don't get your panties in knot if they aren't "realistic", 1,000 units of technetium (tech for short). You could sell it all and make say 100 ISK/unit or 100,000 ISK. Or you could restrict how much you sell, say 800 units and earn 150/unit or 120,000 ISK. Further restrictions will increase the price, but not as much as you reduce how much you are selling (e.g. you can sell 700 but only earn 155 ISK/unit or 108,500 ISK). But you also know that CCP is quite well aware of tech prices being very, very high and being the one and only moon goo bottle neck. Being a forward looking person do you....when do you try and liquidate your entire stock? If you wait until the CCP announcement you might be too late--i.e. people might stop buying for the period of time until the patch.

Further, how do you know the other members or your cartel are holding up their side of the restricted output agreement? One of the problems with cartels is there is a huge incentive to "chisel", that is sell more than you are supposed to sell and earn even greater profits. For example, suppose one of your partners also produces 1,000 units of tech and by restricting to 800 the price will still be 150/unit. But if he sells all 1,000 units the price drops to 125/unit (for all parties BTW) and he ends up racking 125,000 ISK which is more than selling 800 units. In fact, when game theory is applied to this game the number of potential outcomes (equilibria) is extremely large. So even though you are trying to create a cartel to drive up prices and thus profits, it does not always work very well. Then there issues of having one player who has lots of tech moons acting as an eforcer--i.e. if the price drops below a target range the enforcer floods the market driving the price to very low values "hurting" himself and everyone else. Then we get into the credibility of the threat and reputations.

As for monopoly, everybody keeps running around asserting this as if it is a fact, however, creating and maintaining a monopoly is far from easy. It actually takes...you know, work (go back and read the stuff about OTEC to get an idea). If creating and maintaining a monopoly were as easy as eating a pumpkin pie we'd all have a monopoly. We don't, so it isn't. The historical record in game and out of game supports the notion that monopolies are not the norm, and when they are the norm they tend to be backed up by a very credible threat of violence...which itself is work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1359 - 2016-03-23 17:51:57 UTC
Lucas Kell wrote:
Rob Kaichin wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6396606#post6396606

is the post I'm basing the maths on. I posted later that there were 25 actual systems after sorting through duplicates. The 'broker's fee relisting' is from the current Eve market data feed, where the sell order value of each station is multiplied by 3.5%, and compared to the equivalent value of each Citadel. This gives us an estimation of how many Citadels could be paid for by a system, if the entirety of the market was relisted.
Then you need to find a better way. Firstly eve-marketdata is shockingly wrong for most things. As of yesterday in actual CREST data there's 4 systems > 150b, 57 > 8b , and 120 > 4b

But additionally, the method itself is flawed, since trading isn't just about sitting on the same orders. I can flip my isk multiple times in a day if I'm actively trading. If you took a snapshot of one of my active traders I'd probably have 60% or so of that characters float in sell orders at a given time but in the day I'd have bought and sold multiple times. It's not unheard of in a busy few days to flip over a trillion isk in Jita on a character.

I'd also expect a citadel to require a couple of months to earn it's cost back, especially an XL.


I was thinking about a related issue. Back up stream Bad Bobby mentioned how a station first needs a population then the traders come. My first thought was, "Why?" I mean, I can see that working, but why is Jita a trade hub? Well, from what I have read it had some of the very best agents in the game. Also, there is the Hotelling effect, that is space is not just something products are transported to, but also an area in which competitors will move around in to be closer their customers. This latter explains why you see trade hubs near mission running systems (Dodixie and Fricoure in Gallente space for example) and Amarr is well situated down near southern NS. Jita also had a fair number of manufacturing and science slots, and alot of players come into the game as Caldari.

The mission effect is probably what led Bobby to think that population comes first. But the Hotelling effect says maybe not (of course, Hotelling's model was highly stylized, but could be generalized). So it will be interesting to see if Bobby is right. But, the issue isn't necessarily how much ISK is flowing through a particular system/station but where it is located. In HS this was determined by CCP and they did not necessarily optimize station placement based on spatial economics. Now players will have that opportunity, so it will be interesting to see if anything changes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1360 - 2016-03-23 17:58:26 UTC
I think its a bit of both myself, a compounding effect. Some traders sell a bunch items there for the cut in taxes then buyers buy those and the buyers want something else and other traders see the demand and move in then more players move in and so on and so forth until there's a thriving market. Some people have been overly simplistic in thinking of traders and buyers as if it as one then the other when really they build on each other.

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