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Ship: Sansha Carrier

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-03-21 13:04:07 UTC
Murkar Omaristos wrote:
I agree with the risk vs. reward and nerfing hisec incursions. However incursions are broken because of the LP payout scale, not because of the rare drops. That's a separate issue and doesn't pertain to this thread other than to derail it.


Except adding the potential carrier BPC proposed here to HS loot table would boost the income since the super BPC can't drop in HS right now. Even if it's super rare, the potential is still there so the income ratio goes up.
Ghaustyl Kathix
Rising Thunder
#22 - 2016-03-21 14:16:20 UTC
While in general I like the idea for faction capitals (This faction has a dreadnought, this other faction has a supercarrier, this other faction has a carrier, etc.), it's kind of pointless right now.

What does the Revenant do? Why would someone want to field it besides it being so shiny? What would a Serpentis dreadnought do that the Moros, Naglfar and etc. wouldn't do? They should find specific roles for these ships before they start adding.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#23 - 2016-03-22 13:49:25 UTC
Ghaustyl Kathix wrote:
While in general I like the idea for faction capitals (This faction has a dreadnought, this other faction has a supercarrier, this other faction has a carrier, etc.), it's kind of pointless right now.

What does the Revenant do? Why would someone want to field it besides it being so shiny? What would a Serpentis dreadnought do that the Moros, Naglfar and etc. wouldn't do? They should find specific roles for these ships before they start adding.


Also a fair point.

These ships could follow the regular bonus patterns of the faction subcaps, but not in every circumstance can that be effectively achieved. Still I think those are good starting points. These kinds of capital ships should have dedicated roles.

I think balancing drop rates and productions cost will need to be a important factor too. They need to be costly enough to make their employment something to be heavily deliberated on, but also they shouldn't be so rare that only a hand full of players have them.

The fact so few Revanents exist is mostly why they become such big targets when they are spotted. Faction ships shouldn't be collectors items, they need to be utilized, but they also shouldn't water down the pool and have similar if not redundant roles.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2016-03-22 14:56:46 UTC
Danika Princip wrote:
Elyia Suze Nagala wrote:
Danika Princip wrote:
Elyia Suze Nagala wrote:


Why.


You first. Why should the whole risk vs reward thing be completely upset by totally safe isk firehoses in highsec?


What?


Risk vs reward.

There is no risk in a highsec incursion, yet that is where you get one of if not the best rewards. Why is that good.


1) There is no "totally safe" place in eve. If you believe there is a disturbance in the force (read risk vrs reward) then maybe take some of your totally safe moongoo profits and dec all the incursion communities? Or wont Mittens stand for more drainage on his funds? Maybe start another book deal to finance the campaign?

2) Incursions are hardly safe, try soloing them. If groups of players manage to figure out how to farm PvE content in hisec the same way you farm moons behind your blob, then maybe we should consider the risk vs reward of your favorite playground before we start throwing stones in glass houses?

3) If you still feel your views are "faultless", then what are you doing to make hisec less safe? Are you and your broskies actively trying to disrupt hi-sec incursions gameplay you find so alien and wrong?

No?

Cry some more?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tiddle Jr
Brutor Tribe
Minmatar Republic
#25 - 2016-03-23 06:10:24 UTC
what is so special about Sansha that you want to give them 2 carriers in the line?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#26 - 2016-03-23 11:04:48 UTC
Tiddle Jr wrote:
what is so special about Sansha that you want to give them 2 carriers in the line?


The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it. We then discussed that all factions in general MAY possibly benefit from there own capitals. Also, then discussion followed that faction capitals would need specific roles and be introduced with care to prevent watering down the pool of other empire caps.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#27 - 2016-03-23 13:50:39 UTC  |  Edited by: Barrogh Habalu
A reminder that Sansha ships, in fact, are not bonused for MWDs, only for ABs, and that BS bonus is up from 20% to 30% (unlike the rest of the line), so there's that.

I'm totally for faction capitals, and I think that it won't be that hard to come up with a selling point for them because capitals have more functions than subcaps which aren't yet played with by devs, as well as potential for slight revisions of traditional line bonuses applied to capitals still being there.

Significant siege cycle duration + stront consumption reductions for Angels dread?
"Vampiric" Blood Raiders FAX (those dudes do love their flying cathedrals anyway)?

Something along those lines.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#28 - 2016-03-23 17:12:52 UTC
Elyia Suze Nagala wrote:
Tiddle Jr wrote:
what is so special about Sansha that you want to give them 2 carriers in the line?


The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it.


^^ This exactly. Also - it's consistent with the Sansha role and lore.

Just to be clear, I wouldn't necessarily be opposed to it being another faction, that would be reasonable - I'm not saying we shouldn't have a faction dreadnought or anything, but that's not really the focus of this proposal. This goes nicely with the new fighter mechanics; while dreads are being rebalanced, the new guns don't really add a whole new fun mechanic in the same way the carrier mechanics do (and if you haven't already, you should go try the new fighter mechanics out on SISI, it's hilariously fun).

Also, since Sansha already has a supercarrier, it makes sense to have a standard carrier to bridge that gap between the nightmare and the revenant and fits with the role Sansha has had thus far. It just seems like it would fit right in there really nicely; whereas if they were going to add an SOE ship, for example, I'd say it should be a black ops or a cloaky hauler - something to fall in line with the SOE role bonuses and lore. If they were going to add a new Serpentis ship, I'd be more inclined for it to be a web/blaster bonused battlecruiser or something. Etc etc.

As someone pointed out above, I also agree that it should definitely not cost an absurd amount like the revenant does so that they actually get used as a practical combat ship rather than just a shiny.

I'm also not opposed to the idea of a faction dreadnought, but as I mentioned - the dread changes don't have the same feel of "new content" as the fighter mechanics, which actually add seriously new gameplay mechanics (while the dread changes are really just a massive nerf to blap dreads, since the high-DPS guns can no longer his small targets and the high angle guns have basically the DPS of a vindicator).
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2016-03-23 17:30:07 UTC  |  Edited by: Agondray
Danika Princip wrote:
Elyia Suze Nagala wrote:
Danika Princip wrote:
Hisec incursion income should be nerfed into the ground, not buffed.


Why.


Because the best ISK making potential should not occur in the safest space.


usual goons

the incursions pay more in low and null sec and drop the super BUT the runners will not do anything to risk their ships even if 40 1k+ dps ships could slaughter 1 guy coming to use a KR they will not have you run.

they have so many "safeties" they use and because they only do 1 thing day in and day out, you are an idiot if you do anything or even witness. Gankers will never gank a travel fit--->seen travel fit vindis ganked, not believed

and in for the post, anything faction to be used in low and null like a faction capital would only be killed by blues like the revenant.
and the only reason why its so rare is it takes running null sec incursions for it to drop

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ghaustyl Kathix
Rising Thunder
#30 - 2016-03-23 18:07:09 UTC
Murkar Omaristos wrote:
Elyia Suze Nagala wrote:
The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it.


^^ This exactly. Also - it's consistent with the Sansha role and lore.
It's actually not consistent with Sansha lore. The only reason they have a supercarrier in the first place is it's the smallest class of ship they could design that could fit their wormhole generator that they use to start the incursion.

Agondray wrote:
the only reason why its so rare is it takes running null sec incursions for it to drop
Only drops in low-sec, actually, if I recall correctly. Null-sec incursions are actually run because they want to get rid of the cyno-jam in incursion constellations. I think if it dropped in null, it'd get more common and the price would drop.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#31 - 2016-03-23 20:11:10 UTC
Barrogh Habalu wrote:
A reminder that Sansha ships, in fact, are not bonused for MWDs, only for ABs, and that BS bonus is up from 20% to 30% (unlike the rest of the line), so there's that.

I'm totally for faction capitals, and I think that it won't be that hard to come up with a selling point for them because capitals have more functions than subcaps which aren't yet played with by devs, as well as potential for slight revisions of traditional line bonuses applied to capitals still being there.

Significant siege cycle duration + stront consumption reductions for Angels dread?
"Vampiric" Blood Raiders FAX (those dudes do love their flying cathedrals anyway)?

Something along those lines.


Exactly.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#32 - 2016-03-24 03:02:41 UTC
Elyia Suze Nagala wrote:
Tiddle Jr wrote:
what is so special about Sansha that you want to give them 2 carriers in the line?


The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it. We then discussed that all factions in general MAY possibly benefit from there own capitals. Also, then discussion followed that faction capitals would need specific roles and be introduced with care to prevent watering down the pool of other empire caps.



Thx though but i've asked why does Sansha is so specific to have both Carrier/SCarrier in the line? The Revenant class was and ded for a reason connected to Incursion addon into the game. Not because there was lack of SC in past ship layouts. The gap between subcapital and capital was discussed many times and it's not anyhow tied to any specific NPC factions.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

DrysonBennington
Eagle's Talon's
#33 - 2016-03-25 14:50:50 UTC
Danika Princip wrote:
Elyia Suze Nagala wrote:
Danika Princip wrote:
Hisec incursion income should be nerfed into the ground, not buffed.


Why.


Because the best ISK making potential should not occur in the safest space.



Should the management of CCP should not be making the best money because of the safest location they are in now Danika?




I think more NPC Supercarriers or even Light Carriers should be introduced into the environment, especially for Combat Sites.

Super Carriers should be a faction spawn in deep low sector and null space combat sites. Light Carriers should be a faction spawn in .5 to .6 space.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#34 - 2016-03-25 17:31:10 UTC
Null sec has its risks, but it's also rather safe. Other than hostiles from wormholes you know if the bad guys are coming. You also have a well controlled environment and no combat restrictions.
Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2016-03-25 21:42:26 UTC
Elyia Suze Nagala wrote:
Null sec has its risks, but it's also rather safe. Other than hostiles from wormholes you know if the bad guys are coming. You also have a well controlled environment and no combat restrictions.



Yeah, because PLAYERS work at it. Not because invulnerable spacecops are there to look after you.

See the difference?
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#36 - 2016-03-25 23:05:56 UTC
Danika Princip wrote:
Elyia Suze Nagala wrote:
Null sec has its risks, but it's also rather safe. Other than hostiles from wormholes you know if the bad guys are coming. You also have a well controlled environment and no combat restrictions.



Yeah, because PLAYERS work at it. Not because invulnerable spacecops are there to look after you.

See the difference?


And that still can't seem to stop freighters from exploding in 1.0 systems....
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#37 - 2016-03-25 23:08:05 UTC
Or blockade runners..
Or Shuttles...
Or prevent war decks from restricting your movements.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#38 - 2016-03-26 00:05:19 UTC
Nor does it stop ninja looters from stealing or gankers from ganking.
Serendipity Lost
Repo Industries
#39 - 2016-03-26 07:05:32 UTC
Focus ladies. This thread is about Dark Blood Dreadnaughts, not the relative security of this space or that space. I think we can all agree to hate each other and get back to the topic at hand.

Dark Blood Dreadnaughts

Dark

Blood

Dreadnaughts

Capital class neuts with racial bonus - pure cap sucking evil.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#40 - 2016-03-26 07:11:55 UTC
Serendipity Lost wrote:
Focus ladies. This thread is about Dark Blood Dreadnaughts, not the relative security of this space or that space. I think we can all agree to hate each other and get back to the topic at hand.

Dark Blood Dreadnaughts

Dark

Blood

Dreadnaughts

Capital class neuts with racial bonus - pure cap sucking evil.


I really do love that idea. And Guistas carriers. And Angel dreads....
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