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What happened with war decs?

Author
Jonah Gravenstein
Machiavellian Space Bastards
#301 - 2016-03-19 19:14:29 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
Except the freighters of the non PVP corps with all their valuable goods. If you want fights why attack a freighter that can't shoot back?
How do you think the PvP guys get their stuff?

If you want to inconvenience somebody you attack their supply lines, most of which are provided by people/ alts in corps not associated with them.

Quote:
Simple truth: You don't understand EVE's economic!
Au contraire sir, the economy is driven by both production and destruction; kindly place your ignorance back in its brown paper bag before its ugly visage offends somebody.

Quote:
Without all these shiny freighters and the carebear miners how will you get your ships/modules etc?
If nothing explodes who are those miners and freighter pilots going to sell or transport their wares to?

Quote:
If they stop to mine ore worth trillions of Isk each month you will have to do it yourself while some other guy is polishing his laser because now YOU are a shiny target. Try to mine your own Mercoxit without getting shot.

This is not WOW or any other game where the items are created by the computer but by players that you want to kill. If you want to have an impression what you are asking for try to mine for 2 days in Non-Sov Null and post the results. Doesn't matter if you mine just veldspar but the number of lost ships. And then tell us if you think that this would be fun for anyone who will pay money to mine the ore for your new machariel. Because otherwise you will have to do it yourself.......have fun!
Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Geronimo McVain
The Scope
Gallente Federation
#302 - 2016-03-19 21:16:35 UTC
Jonah Gravenstein wrote:

Quote:
Simple truth: You don't understand EVE's economic!
Au contraire sir, the economy is driven by both production and destruction; kindly place your ignorance back in its brown paper bag before its ugly visage offends somebody.
right, but this means that there must be people that actually do the job. The miners need the PvP players to blow up ships and the PvP players need someone to mine the ore. Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff.


Jonah Gravenstein wrote:
Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null.
I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#303 - 2016-03-19 21:30:52 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff.

A little (not so little) secret.

A large group of players are involved in virtually all activities the game has to offer.

CCP even has a name for them. They call them 'professionals':

http://i.imgur.com/YN43Yl2.png

They pvp, manufacture, mine, run missions and socialise.

They actually perform more science and industry than the pure entrepreneurs, though a bit less mining.

If the miners were 'scrared away', others would just pick up the slack. That's the way Eve has been since it started. People come and go all the time (lately going more than coming) and still the economy expands.

There are no special snowflakes that should be cared for more than others. Everyone has to look after themselves, whether professional, entrepreneur, aggressor, social or traditional.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Mr Mieyli
Doomheim
#304 - 2016-03-19 21:31:54 UTC
Geronimo McVain wrote:
Jonah Gravenstein wrote:

Quote:
Simple truth: You don't understand EVE's economic!
Au contraire sir, the economy is driven by both production and destruction; kindly place your ignorance back in its brown paper bag before its ugly visage offends somebody.
right, but this means that there must be people that actually do the job. The miners need the PvP players to blow up ships and the PvP players need someone to mine the ore. Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff.


Jonah Gravenstein wrote:
Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null.
I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots?


I'd wager the percentage of highsec mining corps under a wardec at any one time is quite low. Also it is not the game mechanics fault if you decide to mine with war targets in system.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Ralph King-Griffin
New Eden Tech Support
#305 - 2016-03-19 21:43:29 UTC
Mr Mieyli wrote:
Geronimo McVain wrote:
Jonah Gravenstein wrote:

Quote:
Simple truth: You don't understand EVE's economic!
Au contraire sir, the economy is driven by both production and destruction; kindly place your ignorance back in its brown paper bag before its ugly visage offends somebody.
right, but this means that there must be people that actually do the job. The miners need the PvP players to blow up ships and the PvP players need someone to mine the ore. Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff.


Jonah Gravenstein wrote:
Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null.
I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots?


I'd wager the percentage of highsec mining corps under a wardec at any one time is quite low. Also it is not the game mechanics fault if you decide to mine with war targets in system.

Or if you decide to autopilot your months earnings from jita to amarr
You can't patch stupid.
Jonah Gravenstein
Machiavellian Space Bastards
#306 - 2016-03-19 23:59:08 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
right, but this means that there must be people that actually do the job. The miners need the PvP players to blow up ships and the PvP players need someone to mine the ore. Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff.
Umm, wrong. What makes you think PvPers don't already mine? If the money becomes good enough because the afk and the dumb are no longer doing it for chicken feed then more will do it.

Quote:
I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots?
As was I. It's relatively simple if you use the mechanics at your disposal and have these things called friends that watch your back while you watch theirs.

In short, I'm better at Eve than you are; I'm not particularly proud of that, mainly because your standards are positively subterranean.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Shae Tadaruwa
Science and Trade Institute
Caldari State
#307 - 2016-03-20 00:12:38 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
Jonah Gravenstein wrote:
Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null.
I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots?

Just like sov null, there are many systems in NPC Null good for mining (true sec low enough to mine some of the more valuable ores, but not as good as sov null) that are empty most of the day.

Some regions have NPC null that you wouldn't mine in as an independent player (eg. Blood Raiders NPC systems in Delve, because that's PLs home), but a lot of NPC null is perfect for an individual to mine in, totally alone and undisturbed for a lot of the time.

I run Loki mining links* on one character, a Skiff on another, with a third floating around adjacent systems as a scout. That's only because I do it independently of others, but with a few friends that want to mine in null, it's easy to mine safely if you pay attention. NPC null is no more populated really than most of sov null (and less populated than some areas of sov space).

*running a Loki provides more flexibility to ninja mine anywhere in null, since it is able to move around easily in comparison to an Orca/Rorqual that would require a POS and be difficult to move to new systems,etc.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Frostys Virpio
State War Academy
Caldari State
#308 - 2016-03-21 15:09:10 UTC
Ralph King-Griffin wrote:

Or if you decide to autopilot your months earnings from jita to amarr
You can't patch stupid.


Don't need to be under wardec for this to end in a predictable way tho.
Pandora Carrollon
Provi Rapid Response
#309 - 2016-03-21 15:49:46 UTC
Generally, the costs to War Dec are high enough to keep most corps/alliances from War Deccing the small corps. That's reasonably balanced.

As Ralph does with his usual to the point posts, that won't stop small corps or players from making dumb choices that will still get them blown up or War Dec'd because they did something dumb to someone far larger than them.

CCP has no reason to fix that, they can't.

However, there does seem to be a genuine consensus on both sides that War Dec's aren't working in their current incarnation. That can be taken two ways by CCP: Either it's balanced and just universally disliked, or it is something they need/want to fix but don't really have a plan on how to fix it right now.

I think it's great that everyone is chiming in on this, but it's probably best if we de-personalize this issue and stop beating on each other, even if we might think they are EVE-challenged (I know I am...) it doesn't help to bash no matter how good it might make us feel in the short term. It turns people away from what is an interesting topic to discuss. (Although we all seem to like watching a good train wreck, they don't usually end well for the trains.)
NEONOVUS
Mindstar Technology
Goonswarm Federation
#310 - 2016-03-22 05:05:24 UTC
I think it would be a bit interesting if when citadels come out, a deccing corp finds Scotty wanting some ISk to cover damages to his stations from the fighting, on out to a longer if not refusal to let you dock, citing that he is neutral.

I mean I get the simple biggest issue is snap wardecs leaving you with suddenly no assets, but if I understand Citadels (hint, I don't) it would mean you could shove all your stuff in them during the 24 hours it takes to go live.
With defenders?
Dunno, I think on the one hand the war for profit is a bit daft in spirit, great in cash (really easy to ignore the prior with that), on the other my misadventures have seen a lot of nothing really, so I feel like part of the issue is the war needs to be constrained as it were.
Sort of like how in the Cold War, the US and SU never threw down, but did play a lot in other countries and stayed in those countries.
Maybe like war dec a constellation? Something that forces people into a battle ground so they have to meet up and duke it out, or retreat and surrender the war.
Eh some objective sounds like a good plan, something functional, like a pot you have to put some isk in when starting a corp, lose a war and it drops and gets rewarded.

Was there ever a surrender button added?
Something with a proscribed cost so as to prevent the humorously outlandish requests I have seen?

I mean at least in sov, part of the goal are the moons and the lush bot-AFKing areas.
So that there is a function tot he fighting, a concrete measurable agenda.
Not so much really in a hisec or low fight really.

Of course the downside is that there is no risk thanks to NPC corps, which means that as seen, the majority of groups can just drop out to them with little change in their lives.
So its kind of fun like that, a no risk that makes any risk equal to infinity, while deccers can go on a larf bout hoping to snag as many as they can, with the idea of a few kills somewhere.

Oh I got a bad idea, the CEO can buy their birth race's police protection for their corp.
Results in the standard police used for low standing showing up and pummeling an attacker.
Also means that sitting around waiting can get you in a bad position.
Horrible idea, but at least it livens up the camps.
Geronimo McVain
The Scope
Gallente Federation
#311 - 2016-03-22 08:00:17 UTC  |  Edited by: Geronimo McVain
The main problem with wardeccs is, that they can be prolonged indefinitely and that there is nothing the defender can do to win. He has to disrupt his playstyle to hunt the aggressor while the aggressor can simply dock. There need to be something like the POS mechnic that the aggressor has to defend something to hold on to the dec or Concord will declare the wardec void. At least a wardec should be limited to 1 week with a 3 week cooldown as long as the defender has not wardecced someone himself.

Something that would reduce Wardeccs would a module that destroys the whole cargo of a ship (not the ship itself). Works only in High and if you are attacked by the aggressor. That would destroy any intention to wardecc someone for legal piracy. You can still kill him for his cargo but only outside of the decc and you will have to live with the normal consequences.

BTW: is there some statistic that shows how much ore is mined in which region?
Black Pedro
Mine.
#312 - 2016-03-22 10:56:31 UTC
Geronimo McVain wrote:
The main problem with wardeccs is, that they can be prolonged indefinitely and that there is nothing the defender can do to win. He has to disrupt his playstyle to hunt the aggressor while the aggressor can simply dock. There need to be something like the POS mechnic that the aggressor has to defend something to hold on to the dec or Concord will declare the wardec void. At least a wardec should be limited to 1 week with a 3 week cooldown as long as the defender has not wardecced someone himself.
This is the point of wardecs - to "disrupt" a corporations playstyle and put them at risk to other players. Highsec is not meant to be some sort of PvP-free grinding paradise that wardecs somehow, by some mistake on CCP's part, are intruding upon. Your corporation is not suppose to be able to generate resources free of having to spend effort on your defense. This is very much intended.

Wardecs are optional to you, the player. If you don't want to accept the risks of a wardec, just forgo the rewards of being in a player corp.

Geronimo McVain wrote:
Something that would reduce Wardeccs would a module that destroys the whole cargo of a ship (not the ship itself). Works only in High and if you are attacked by the aggressor. That would destroy any intention to wardecc someone for legal piracy. You can still kill him for his cargo but only outside of the decc and you will have to live with the normal consequences.
Why should one of the major reasons to go to war be removed from the game? Shooting other players to take their stuff is at the core of much of the conflict in this game and wars are no different.

If you want to improve wars, you need ideas that don't just nerf the other guy so much there is no reason for him to attack. That will just kill wars completely. If killing wars is your goal, stop with all this pretense and just come out and ask CCP to remove wars. That is a much cleaner solution than nerfing a game mechanic so much that only the richest and most dedicated players can use it.

Geronimo McVain wrote:
BTW: is there some statistic that shows how much ore is mined in which region?
CCP Quant's devblogs have the information you are looking for.
Trevize Demerzel
#313 - 2016-03-22 11:20:05 UTC  |  Edited by: Trevize Demerzel
THIS!

Geronimo McVain wrote:
The main problem with wardeccs is, that they can be prolonged indefinitely and that there is nothing the defender can do to win. He has to disrupt his playstyle to hunt the aggressor while the aggressor can simply dock. There need to be something like the POS mechnic that the aggressor has to defend something to hold on to the dec or Concord will declare the wardec void. At least a wardec should be limited to 1 week with a 3 week cooldown as long as the defender has not wardecced someone himself.




I'm in an indi corp. Doing hisec, lowsec, and wh type "stuff". Lately, plagued with endless trade hub wardeccers. If we go after them, they dock. It's just endless meaningless war with basically no fighting at all. They (the wardeccers) just want to blow up easy targets at Amarr and Jita gates and we (for the mort part) are not stupid enough to fly there. We fleet up and go hunt them and they dock up and logoff. They obviously don't want a real fight.

I don't have a solution, but yes some way to bring the war to a head, fight and end it, is what I feel is required. I'm not much of a PVP'er, but I'd like to be. However, having war targets simply wait at hisec gates for easy prey to come along in the wrong ship/fit as an easy kill isn't exactly my idea of PVP. Our attackers know where our home is. It's in lowsec, if they want a fight they don't even have to wardec us. Just come on over and fight!

-

Geronimo McVain
The Scope
Gallente Federation
#314 - 2016-03-22 14:52:05 UTC
Black Pedro wrote:
Geronimo McVain wrote:
The main problem with wardeccs is, that they can be prolonged indefinitely and that there is nothing the defender can do to win. He has to disrupt his playstyle to hunt the aggressor while the aggressor can simply dock. There need to be something like the POS mechnic that the aggressor has to defend something to hold on to the dec or Concord will declare the wardec void. At least a wardec should be limited to 1 week with a 3 week cooldown as long as the defender has not wardecced someone himself.
This is the point of wardecs - to "disrupt" a corporations playstyle and put them at risk to other players. Highsec is not meant to be some sort of PvP-free grinding paradise that wardecs somehow, by some mistake on CCP's part, are intruding upon. Your corporation is not suppose to be able to generate resources free of having to spend effort on your defense. This is very much intended.
Right, thats why suicide ganking is possible and no it's not intended that some other Player can disrupt your way to have fun indefinitly. PvP is part of Eve but not everything that is Eve. 50% of New Eden is Free-Gank-Area with better loot, better Minerals, stronger rats etc. High is also NOT created to allow killing without consequences or else there would be no concord. The most dangerous area in New Eden is the Jita Region.....

Think about it: A minning Corps forces you into a mining contest. Your tank and weapon damage is halfed till you mine more then the other company mined yesterday. And they can keep it up indefinitly. Mining is an essential part of Eve so...... I don't think that you would find it fun to mine for month because the other corp has a grundge against you and forces you to play the game the way they think is fun. You would look for a way out, wouldn't you?


Black Pedro wrote:
Why should one of the major reasons to go to war be removed from the game? Shooting other players to take their stuff is at the core of much of the conflict in this game and wars are no different.
I thought that PvP is fleets blasting away at each other in many Wardecs it's ganking freighters in Jita. When shooting freighters is a definition of PvP then mining is too: Asteroids don't shoot back too.


Black Pedro wrote:
If you want to improve wars, you need ideas that don't just nerf the other guy so much there is no reason for him to attack. That will just kill wars completely. If killing wars is your goal, stop with all this pretense and just come out and ask CCP to remove wars. That is a much cleaner solution than nerfing a game mechanic so much that only the richest and most dedicated players can use it.
The Problem is that wardeccs aren't fair. The Defender can do nothing to stop it. He can't even bribe Concord with more Money to stop the wardec. There is no way to force the attacker to stop a wardec. Thats the problem. Docking against overwhelming odds is clever,sure, but it's abusing a game mechnic. If you start a wardec you have to stand up for it even when the odds are bad or you have to drop it. Thats the mechanic in the SOV game so why not adapt it to wardecs?
Jonah Gravenstein
Machiavellian Space Bastards
#315 - 2016-03-22 15:34:59 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
Right, thats why suicide ganking is possible and no it's not intended that some other Player can disrupt your way to have fun indefinitly.
Where is it stated that the wardecs are not intended to disrupt play indefinitley? It's not like they're hard to avoid if you really must carry on grinding, you just drop corp and go back into an NPC one.

Quote:
PvP is part of Eve but not everything that is Eve. 50% of New Eden is Free-Gank-Area with better loot, better Minerals, stronger rats etc. High is also NOT created to allow killing without consequences or else there would be no concord. The most dangerous area in New Eden is the Jita Region.....
Actually Eve is 100% PvP, I suggest you take a read of the new player FAQ, start at page 21 where CCP explicitly state (emphasis mine) "Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept. In the asteroid field you’re competing with other pilots to obtain resources; you may also have to defend against ore thieves. On the market you battle for control of the economy in certain areas; for the supply and demand of your products versus other aspiring tycoons. On the battlefield you may fight for glory, for money, or for the right to rule whole areas of space."

Quote:
Think about it: A minning Corps forces you into a mining contest. Your tank and weapon damage is halfed till you mine more then the other company mined yesterday. And they can keep it up indefinitly. Mining is an essential part of Eve so...... I don't think that you would find it fun to mine for month because the other corp has a grundge against you and forces you to play the game the way they think is fun. You would look for a way out, wouldn't you?
What is this crap? I'm not even going to bother addressing it, the idiocy speaks for itself Roll


Quote:
I thought that PvP is fleets blasting away at each other in many Wardecs it's ganking freighters in Jita. When shooting freighters is a definition of PvP then mining is too: Asteroids don't shoot back too.
According to CCP everything is PvP, so your summary is correct, mining is in fact a form of PvP because you're competing with others for limited resources. Anybody that says asteroids aren't a limited resource hasn't tried to mine within 10 jumps of Jita when the server has been up for 15+ hours; although trying to do so is a silly idea when there's plenty of untouched belts elsewhere.


Quote:
The Problem is that wardeccs aren't fair. The Defender can do nothing to stop it. He can't even bribe Concord with more Money to stop the wardec. There is no way to force the attacker to stop a wardec. Thats the problem. Docking against overwhelming odds is clever,sure, but it's abusing a game mechnic. If you start a wardec you have to stand up for it even when the odds are bad or you have to drop it. Thats the mechanic in the SOV game so why not adapt it to wardecs?
Who said anything about fair? If you find yourself in a fair fight of any kind in Eve, one or all of the involved parties has arranged it that way, or screwed up.

If you feel that people are abusing game mechanics, petition them. In the case of wardecs you may not like the answer the GM team gives you though.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NEONOVUS
Mindstar Technology
Goonswarm Federation
#316 - 2016-03-22 15:42:40 UTC
Back to the real world, welcome to colonialism and a fair number to all wars in history.

THat wars pick off the weak, the weak band together into a stronger state or die.
States exist by dint of their take over being too costly to enact, DPROK is an excellent example of this, Iraq is a grand example of it failing.

However, we're still stuck with the functional issue of what do war decs win by?
Faction warfare wins by having a total lockout, okay good.
Perhaps one solution would be to make it so war decs are damage based, punitive strikes if you would.
This could work now that CCP has fixed the code to stop the super ISK value, while still allowing if not encouraging a war dec.

Too me, the issue seems to be more that its a question of what does the war accomplish, what would be the realistic victory state for an EVE war?

Until that can be answered, there will be much arguing and faffing without an answer to what to do.
Black Pedro
Mine.
#317 - 2016-03-22 15:43:51 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
PvP is part of Eve but not everything that is Eve.
It actually is. If you actually read the New Pilot FAQ, you'll find statements like "as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept" and "there are no systems or locations in New Eden where PvP may be completely avoided".

You do not get to avoid PvP by design. That is the core game concept.


Geronimo McVain wrote:
50% of New Eden is Free-Gank-Area with better loot, better Minerals, stronger rats etc. High is also NOT created to allow killing without consequences or else there would be no concord. The most dangerous area in New Eden is the Jita Region.....
Jita is dangerous because it is the hub of trade in the game and thus much of the wealth transits through, and as we just discussed, no where is suppose to be safe. That means the pirates follow. This is not only logical, but is predictable. Highsec is every much a part of the harsh universe as anywhere else, and yes while there are consequences for aggresson, that aggression is specifically allowed to occur by CCP. Wars are absolutely necessary with the current structure mechanics to shoot a structure, otherwise CONCORD would make them invulnerable.

You do not get to have the benefits of these corporate structures while CONCORD provides you free and complete protection.

Geronimo McVain wrote:
I thought that PvP is fleets blasting away at each other in many Wardecs it's ganking freighters in Jita. When shooting freighters is a definition of PvP then mining is too: Asteroids don't shoot back too.
Why do so many carebears have difficulty with this concept. PvP stands for player vs. player. Asteroids are not run by players; they are free resources that give you an in-game benefit when harvested. Freighters are piloted by a human being who can make many choices to get their goods safely from A to B. These included undocking a triple-expanded freighter, pressing 'Autopilot' and then wandering off to make a sandwich, or alternatively, arranging for an escort, scouting the route and manually flying their tanked hauler. The outcome of the contest between the pirate and the hauler is likely to be completely different depending on what choices the hauler makes, and what choices the pirate makes.

This whole game is a competitive, single-universe sandbox where practically everything you do affects everyone else. It is PvP all the way down.

Black Pedro wrote:
The Problem is that wardeccs aren't fair. The Defender can do nothing to stop it. He can't even bribe Concord with more Money to stop the wardec. There is no way to force the attacker to stop a wardec. Thats the problem. Docking against overwhelming odds is clever,sure, but it's abusing a game mechnic. If you start a wardec you have to stand up for it even when the odds are bad or you have to drop it. Thats the mechanic in the SOV game so why not adapt it to wardecs?
Adopting the entosis mini-game to wars means wars will be useless against any group more powerful than you. If you cannot hold the grid, then you lose the ability to continue the war against your opponent meaning large entities, like Goonswarm, will be immune to wars. Guerrilla wars would be impossible, and worse, structures that belong to these large groups would be immune to attack. It is a bad idea all around.

Wars, and wars that cannot be ended early by the defender, are absolutely necessary with the current way structure bashing is set up. It will take two wardecs, and over 7 days to see a highsec citadel bash through until the end. CCP will let you see your bash through to the end so wars are not going anywhere. In fact, they will probably be many more as players start to shoot each others' citadels and the other forthcoming new structures.

Since most players agree that shooting structures is a good use of wars, while there is a strong dislike for opportunistic gate and hub campers, perhaps the solution is to make wars only possible against corporations with structures. But that solution, or one of the many alternative options like "corp lite", will have to wait until CCP gets around to looking at war and corporation mechanics in the future.

But the bottom line is wardecs aren't fair because Eve isn't fair. There is nothing CCP will change to fix that as that fact is at the very core of Eve itself.

(Damn, I knew I should have let Jonah handle this one... :))
Jonah Gravenstein
Machiavellian Space Bastards
#318 - 2016-03-22 16:02:16 UTC  |  Edited by: Jonah Gravenstein
Black Pedro wrote:
Why do so many carebears have difficulty with this concept. PvP stands for player vs. player. Asteroids are not run by players; they are free resources that give you an in-game benefit when harvested. Freighters are piloted by a human being who can make many choices to get their goods safely from A to B. These included undocking a triple-expanded freighter, pressing 'Autopilot' and then wandering off to make a sandwich, or alternatively, arranging for an escort, scouting the route and manually flying their tanked hauler. The outcome of the contest between the pirate and the hauler is likely to be completely different depending on what choices the hauler makes, and what choices the pirate makes.

This whole game is a competitive, single-universe sandbox where practically everything you do affects everyone else. It is PvP all the way down.
I think their problem is that it's not the norm, in most games the natural resources respawn pretty much instantly when they're depleted; outside of PvP servers most people are used to "competing" with other like minded groups who won't kill them where they stand to steal their stuff, if the mechanics even allow it.

To those that don't "get" Eve, you're playing on a PvP server, deal with it.

In the beginning there was nothing, which exploded.

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Black Pedro
Mine.
#319 - 2016-03-22 16:26:00 UTC
Jonah Gravenstein wrote:
Black Pedro wrote:
Why do so many carebears have difficulty with this concept. PvP stands for player vs. player. Asteroids are not run by players; they are free resources that give you an in-game benefit when harvested. Freighters are piloted by a human being who can make many choices to get their goods safely from A to B. These included undocking a triple-expanded freighter, pressing 'Autopilot' and then wandering off to make a sandwich, or alternatively, arranging for an escort, scouting the route and manually flying their tanked hauler. The outcome of the contest between the pirate and the hauler is likely to be completely different depending on what choices the hauler makes, and what choices the pirate makes.

This whole game is a competitive, single-universe sandbox where practically everything you do affects everyone else. It is PvP all the way down.
I think their problem is that it's not the norm, in most games the natural resources respawn pretty much instantly when they're depleted; outside of PvP servers most people are used to "competing" with other like minded groups who won't kill them where they stand to steal their stuff, if the mechanics even allow it.

To those that don't "get" Eve, you're playing on a PvP server, deal with it.
Yes. I agree. I think they are indeed mostly clueless to really how different Eve is as a game. Fair enough; not everyone has the interest to study the basic game design of every game before jumping in, but you think once they had that unique game play hit them in the face a few time, they would look into things. Regardless, I wish they wouldn't spout off things like "Eve is a sandbox which supports all play styles" or "Eve isn't a PvP game because it has other things than ship combat in it" as if they know what they are talking about.

Just because there is PvE in Eve does not mean you can play Eve as a PvE-only game, just like because you can pick flowers on a WoW PvP server, doesn't mean you are safe from PvP there. The PvE in Eve is specifically designed to put you at risk to other players, and the fact that other players can take your stuff means that they will often exercise that option and shoot you. That is the core concept of the game despite what some players want to believe.

CCP clearly tries to get this concept across in the new player experiences, and it is emphasized multiple times in the New Pilot FAQ that new pilots seem not to read. And you'd think that by now, well over a decade after release, word would have gotten out how unfair Eve can be. But clearly there are players that come with expectations different from the reality of the game, and when their expectations clash with the truth, you get threads like this one complaining about core game play.

Wars in a game specifically designed to put players in direct conflict and cause space wars? Crazy, I know.
Jonah Gravenstein
Machiavellian Space Bastards
#320 - 2016-03-22 16:44:24 UTC  |  Edited by: Jonah Gravenstein
Black Pedro wrote:
Just because there is PvE in Eve does not mean you can play Eve as a PvE-only game, just like because you can pick flowers on a WoW PvP server, doesn't mean you are safe from PvP there. The PvE in Eve is specifically designed to put you at risk to other players, and the fact that other players can take your stuff means that they will often exercise that option and shoot you. That is the core concept of the game despite what some players want to believe.
And this is why I play Eve; for those that don't know me I am a primarily PvE focussed player. I mission, I mine, etc. I use the resources I gather to PvP with other industrialists via the marketplace. Sometimes I give away some of the stuff I build, sponsering other to achieve a goal for me, such as removing a bunch of afk miners from my area of operation because they ain't putting any effort into competing with me for the rocks.

You can play Eve in a non combatant manner, but you certainly can't play it without PvPing.

Quote:
CCP clearly tries to get this concept across in the new player experiences, and it is emphasized multiple times in the New Pilot FAQ that new pilots seem not to read. And you'd think that by now, well over a decade after release, word would have gotten out how unfair Eve can be. But clearly there are players that come with expectations different from the reality of the game, and when their expectations clash with the truth, you get threads like this one complaining about core game play.
Mate, they could plaster a dirty great flashing pink sign on the launcher and the website saying "Eve Online is a game where murder, war, deceit, piracy, espionage, robbery, thuggery and almost all of the other nasty stuff people do to each other are considered to be both acceptable and the norm. Somebody will murder you and steal your stuff, because they can.Tread carefully", and people would still not "get" the point of the game, and continue to complain on the forums about "fairness".

FTFY Twisted

In the beginning there was nothing, which exploded.

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