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I started playing yesterday

First post
Author
Aurelion Soll
Federal Navy Academy
Gallente Federation
#1 - 2016-03-20 22:12:07 UTC
I started playing yesterday after coming across eve pvp videos on youtube. I did the military tutorials and got the ship and modules and thought I would go out and find a fight. I didn't really have any idea where I was going but I ended up getting more then I bargained for.

https://zkillboard.com/kill/52697803/

I didn't get to activate any modules haha but it was still exciting. Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.
J'Poll
Perkone
Caldari State
#2 - 2016-03-20 22:20:44 UTC
Aurelion Soll wrote:
I started playing yesterday after coming across eve pvp videos on youtube. I did the military tutorials and got the ship and modules and thought I would go out and find a fight. I didn't really have any idea where I was going but I ended up getting more then I bargained for.

https://zkillboard.com/kill/52697803/

I didn't get to activate any modules haha but it was still exciting. Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.


What skills, it kind of depends on what you will be flying.

But you can NEVER go wrong with core skills.


Core skills being skills that are useful no matter what ship you sit in:

* More capacitor
* Faster capacitor recharge
* More powergrid
* More CPU
* More armor HP amount
* More shield HP amount
* Faster natural shield regen
* Faster sub-warp velocity
* Higher agility
* "Insert the ones I missed here".


As for the rest, ship skills, tank skills and relevant gun skills. And you are golden.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

CCP Darwin
C C P
C C P Alliance
#3 - 2016-03-20 22:24:47 UTC
Aurelion Soll wrote:
Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.


That's awesome! I'd first recommend checking out the Recommended skills for new players page at the Eve University Wiki.

Also, if you're interested in PvP and not yet ready to join a player organization, there are a number of groups that run open PvP fleets, often called "NPSI" or "Not-purple-shoot-it" fleets. (Purple is the default color for members of your fleet on the overview.)

This is an old post that lists a number of groups that run NPSI fleets. A few of those groups may no longer exist, but I know a number are still active, and I recommend starting there to interact with other players who love that style of gameplay. Flying in those fleets will both help you learn game mechanics and terminology and also you might just meet some fellow players whose friendships may lead you to off-the-beaten-path places to get PvP experience.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

ShahFluffers
Ice Fire Warriors
#4 - 2016-03-20 22:31:09 UTC
Aurelion Soll wrote:
Question though is all I want to do is pvp in small groups not the big fleet fights, can anyone direct me as to what skills i need to be useful in these situations.

A lot of people have asked this question and we are all more than happy to help.

Off the top of my head, this is the last thread where someone asked such a question here: https://forums.eveonline.com/default.aspx?g=posts&m=6372972#post6372972

Pick through it. If you have more questions or want us to specify things... feel free to ask.
Aurelion Soll
Federal Navy Academy
Gallente Federation
#5 - 2016-03-20 23:54:46 UTC
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?
ShahFluffers
Ice Fire Warriors
#6 - 2016-03-21 00:16:27 UTC  |  Edited by: ShahFluffers
Aurelion Soll wrote:
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?

Okay so... a few things:

- you don't have to "GIT TAH MAX LEVAL NAO!!!" Getting the skills up to level 3 or 4 will suffice.
NOTE: understand this about the skill system; getting any skill to level 5 is an exercise in "diminishing returns." The time spent training between levels 1 to 4 is less than that between level 4 and 5. And each level generally grants a 2 to 5% bonus in a certain stat.

- you can mix in different skills according to what you want to do. Take our recommendations as "guidelines" more than anything else.
Eventually, you should (and will) max out the "core skills" (see: most skills in the Engineering Tab)... but getting them maxed out will only serve to make things a little easier in terms of ship fitting. They are no "silver bullet."

- There is more to combat than simply dealing damage. "Tackling" is the art of disabling/hindering the propulsion of a target so that friendlies can catch up and swarm it.
This is an invaluable tactic as fights can be won or lost based on mobility alone.

- I won't lie... as a newbie, you are going to die. A lot. Thus, it is important for you to treat your ship as a tool (a semi-disposable one at that) and view death as a learning experience of "what not to do."
Hell... I remember flying Frigates when I was a newbie. I dove straight into walls of death with window-licking brazen glee.
Eventually I learned the tracking mechanics and how to manually pilot my ship... which vastly improved my survival rates.

- One of the big things about this game is teamwork. You can certainly try your luck on your own (and many can give advice to help you on this), but you are making it very hard on yourself if you do.
Please note that there are a plethora of Corporations out there and that they all operate quite differently. Not everyone will demand you be on at XX time for ZZ operation or that you have AA equipment and ships. You simply have to go out find those who operate as you do.
(Personal Note: Attitude goes far. Even if a group has publicly listed "restrictions" for joining them, the Corporation Leaders can wave them if they think you are "scrappy" or have the right mentality. Those than don't are probably not the groups you want to join in the first place).


I hope this helps.
Aurelion Soll
Federal Navy Academy
Gallente Federation
#7 - 2016-03-21 00:30:07 UTC
Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well.
ShahFluffers
Ice Fire Warriors
#8 - 2016-03-21 00:40:15 UTC
Aurelion Soll wrote:
Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well.

Indeed they will (the non-**** ones that is). Just convo people after a fight and be more or less polite. You will be surprised by how candid and helpful your attackers will be if they see that you are going out of your way to improve.


And for reference; the Enyo is a mini-shotgun. A little on the slow side (relative to other Frigates), but very good if you can get at very close range. I love the damn thing. Blink
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-03-21 02:02:26 UTC
Aurelion Soll wrote:
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?

Eve is not a linear game with a set path of progression. There are no inherent shoulds or should nots. I think what J'Poll was trying to say is that what skills you need for PvP very much depends on your playstyle and your interests. Other games have a path to get to "end game" PvP. End game PvP does not exist in this game. There is no structured PvP in this game. Anything goes here in Eve, well nearly everything.

So back to what I think J'Polls point was. That is that he can recommend core skills without knowing anything about you or what your likes and tastes are. To give more specific advice he'd have to know more. He's not saying only train core skills but that he can recommend those and know for sure that you will have immediate use of them.

What I can say about Eve skills in general is that each skill level takes 5 times as long as the previous skill level to train. There fore each skill level gives you exponential less benefit per timeframe. Therefore in nearly all cases you are better off training faster training skills first.

There are apps out there like Evemon that let you make skill plans and rearrange stuff and play with attributes and implants and such however you can do what I am about to recommend with the in game skill queue once you have a full member ship and are beyond the 24 hour limitation. So what I suggest is to queue up the skills that you want to train and arrange them by shortest to train to longest to train.

If you have not seen the Eveiseasy youtube channel then here is one of my favorite links:
https://www.youtube.com/watch?v=de1hwoFYA_k

That is more to show you that you don't need to worry about so much about what skills you train and worry more about the experiences that you gain.

So just play the game and the knowledge will come and you will come to know what your skill training priorities should be. Before you get to that point don't worry too much because you'd be hard pressed to train skills that you won't use at this point.

Probably the last point that I want to make is that this game is more about match ups and counters than it is about fine tuning stats or anything like that. Knowing what fights to take and which to run from take experience. No worries however because the short term solution is just to fly with pilots that know more than you do and learn from them as you go.

TL;dr
This is not a game about skill points but your personal player skills so don't stress about the queue too much.

Want to talk? Join Cara's channel in game: House Forelli

Aurelion Soll
Federal Navy Academy
Gallente Federation
#10 - 2016-03-21 02:30:18 UTC
Thanks for that advice quite enlightening. I paid for a full subscription after I died. I didn't even get to activate a module but i was excited, heart rate up, hands shaking. Makes me want to find some where willing to teach me smaller group pvp stuff and just be a complete sponge in terms of learning everything they are willing to teach. I just don't want to jump in head first and find out i'm not the right fit.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#11 - 2016-03-21 04:50:47 UTC
From the Redemption Road Forums, this seems about right, and also we run Public NPSI/Small Gang PvP Roams

Sebastian Thielman wrote:

Below I have listed (alphabetically and including starter skills) a baseline set of skills which a brand new player can train in just over two weeks and which enables experimentation in PvP with the vast majority of tech one frigates. The total cost of the skill books required for all of these skills is 7,418,500 ISK. Note that training Cybernetics 1 allows the use of up to +3 attribute implants to speed all subsequent training.

Acceleration Control 2
Afterburner 3
Amarr Frigate 3
Armor Layering 2
Armor Rigging 2
Astronautics Rigging 2
Caldari Frigate 3
Capacitor Emission Systems 2
Capacitor Management 2
Capacitor Systems Operation 3
Controlled Bursts 3
CPU Management 4
Cybernetics 1
Drone Avionics 3
Drones 3
Electronic Superiority Rigging 2
Electronic Warfare 3
Electronics Upgrades 2
Energy Grid Upgrades 2
Energy Weapon Rigging 2
Evasive Maneuvering 2
Frequency Modulation 2
Fuel Conservation 2
Gallente Frigate 3
Gravimetric Sensor Compensation 2
Gunnery 3
High Speed Maneuvering 2
Hull Upgrades 3
Hybrid Weapon Rigging 2
Infomorph Psychology 1
Jury Rigging 3
Ladar Sensor Compensation 2
Launcher Rigging 2
Light Drone Operation 3
Light Missiles 3
Long Distance Jamming 2
Long Range Targeting 3
Magnetometric Sensor Compensation 2
Mechanics 3
Minmatar Frigate 3
Missile Bombardment 3
Missile Launcher Operation 3
Missile Projection 2
Motion Prediction 3
Navigation 3
Power Grid Management 4
Projectile Weapon Rigging 2
Propulsion Jamming 2
Radar Sensor Compensation 2
Rapid Firing 3
Rapid Launch 3
Remote Armor Repair Systems 2
Repair Systems 3
Rockets 3
Sensor Linking 2
Sharpshooter 3
Shield Emission Systems 2
Shield Management 2
Shield Operation 3
Shield Rigging 2
Shield Upgrades 3
Signature Analysis 3
Small Energy Turret 3
Small Hybrid Turret 3
Small Projectile Turret 3
Spaceship Command 3
Tactical Shield Manipulation 2
Target Management 3
Target Navigation Prediction 3
Target Painting 2
Warp Drive Operation 3
Weapon Disruption 2
Weapon Upgrades 3

If you have any questions, comments, or suggestions for improving this list, please post them below.
Aurelion Soll
Federal Navy Academy
Gallente Federation
#12 - 2016-03-21 05:24:13 UTC
That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?
Mephiztopheleze
Laphroaig Inc.
#13 - 2016-03-21 05:36:44 UTC  |  Edited by: Mephiztopheleze
Aurelion Soll wrote:
That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?


They are a source of much angst among some sections of the EVE community and a source of great rejoicing in others.

Personally, I bought a heap of them for a combination of both ISK and selling PLEX I'd purchased. Mind you, I'd also just spent 18 odd months almost exclusively flying Frigates while climbing Mount Core Skills. Knocking over a bunch of Cruiser skills and saving myself 26 days of Advanced Weapons Upgrades V was worth it, for me.

While injectors are very useful and can certainly cut down on the training time required to get through some skills, I'd be very wary about advising any newbro to shell out a big stack of readies to get them. It comes down to your personal finances. If dropping $100 on PLEX to sell is no big deal for you, then go wild. If you need that $100 for somewhat more important things (like food, rent, etc) then no.

In any case, I'd suggest you wait a little while and try out a bunch of different things before going down that path. You can 'get by' with most skills at III-IV, which is usually a pretty quick train. Save you $$$ or ISK until you have a better idea what to spend such things on.

Actual piloting knowledge and player skill (as opposed to SP skill) counts for a lot in EVE, for example, here is a 17 day old character in a Rifter (flown by an experienced player): https://www.youtube.com/watch?v=de1hwoFYA_k

There's much more to EVE than Skillpoints.

The most valuable things you can have in this game are Friends and Trust. Both of which are worth way more than any amount of ISK or SP.

edit: here's some more reading for you...
1: EVE PvP For Newbies
2: EWAR For Newbies

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

pushdogg
relocation LLC.
#14 - 2016-03-21 05:41:42 UTC
Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime!
Mephiztopheleze
Laphroaig Inc.
#15 - 2016-03-21 05:45:15 UTC
pushdogg wrote:
you have the attitude of a player I would be happy to fleet and pew with anytime!

+1. You'll do very well, and have a lot of fun, in EVE if you keep this sort of attitude.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Aurelion Soll
Federal Navy Academy
Gallente Federation
#16 - 2016-03-21 05:53:30 UTC
My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again.



Quote:
The most valuable things you can have in this game are Friends and Trust.


Quote:
Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime!


I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up.
Mephiztopheleze
Laphroaig Inc.
#17 - 2016-03-21 05:56:08 UTC
Aurelion Soll wrote:
My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again.



Quote:
The most valuable things you can have in this game are Friends and Trust.


Quote:
Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime!


I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up.


AUTZ you say? welcome mate!

I'm normally online before/after downtime too, so add my combat alt: sambo Inkura to your buddy list and I'll add you to mine.

I'll go pewpew with you!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

pushdogg
relocation LLC.
#18 - 2016-03-21 07:01:19 UTC
Aurelion Soll wrote:
My skill queue is maxed at 50 skills about 3 days worth, following that plan posted above thanks once again.



Quote:
The most valuable things you can have in this game are Friends and Trust.


Quote:
Op, you have all the necessary info above. That being said, you have the attitude of a player I would be happy to fleet and pew with anytime!


I would love to make some friends I would hopefully keep for life and I would love to fly with you, I'm in the AU tz which I have been told is a kind of dead zone but I will keep going and see where I end up.


I'm us tz but I'm a midnights worker....I'm on right before DT most nights.
gfldex
#19 - 2016-03-21 10:16:25 UTC
Aurelion Soll wrote:
do most players frown upon these,


I personally believe there is something inherently wrong with skillinjectors.

Aurelion Soll wrote:
will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?


You seam to feel the same. However, you could buy charactors with 80MSP for the last 5 years and chars with less SP for 10 years. I used to do recruitment for my corp and folk that buy chars made my life not exactly easier.

That being said, if you want to get the fitting skills done in a hurry just buy the SP early on. If you cross 5MSP you get less SP out of one injector then was put in to create one. I would even encourage you to do so, because I once gave the advice to create the account, get the basic fitting skills and don't play the char for about 3 weeks and then start playing the game because it's no fun at all not to be unable to bring a proper fitting because the game wont let you. If you however fill your head to the point where you produce amusing killmails with your 2 weeks old toon, you will look a fool.

If you take all the sand out of the box, only the cat poo will remain.

ergherhdfgh
Imperial Academy
Amarr Empire
#20 - 2016-03-21 11:37:29 UTC
Aurelion Soll wrote:
That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?

Skill injectors are very new, as in about 2 or so weeks old.

Aurelion Soll wrote:
Awesome thanks for that quick reply. I think I would like to stay small, I doubt i will ever have the in game financial freedom to replace big ship losses. I was thinking about aiming for an assault frigate and being gallente maybe the enyo and see where this leads. Thanks for the wise words so far hope some of these people that I lose ships to will give me pointers as well.

There are corps out there that will not only teach you to PvP but give you access to ( in some cases non-stop ) PvP fleets. Also many of them will either give you free ships or have a SRP ( ship replacement program ) which combine with insurance can make PvP looses not a problem and in some cases a small profit if you fit them cheaply.

Want to talk? Join Cara's channel in game: House Forelli

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