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Capital ship jump-in sphere fix

Author
SmarncaV2
Doomheim
#1 - 2016-03-19 16:23:00 UTC  |  Edited by: SmarncaV2
With all the capital changes and amazing new guns and everything I beleive it's time to fix the capital bumping on jump in.

Basically if you jump a group of capitals on to the same cyno at the same time they are always going to "land inside each other" when exiting jump tunnel and will bump apart.
That is a really big issue when you are jumping in a group of Dreadnoughts that have to enter siege and become immobile to become effecive.
With Citadel expansion we will also get Force Auxillaries which are huge! They are about 7km tall and with a tiny jump in sphere FAXes are going to bump really hard which will prevent them from refitting (I am aware of the new refitt mechanics)

I would do it this way:

Make the jump-in radius larger and get capitals to land at different ranges from the cyno (from 1000m to 10km)
With a larger sphere and random ranges capitals will have more chance of spawning apart from each other and will have less chance of bumping.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#2 - 2016-03-19 16:41:51 UTC
how about blob less you baddie
Mister Flint
Infinity Avenger
Snuffed Out
#3 - 2016-03-19 16:46:48 UTC  |  Edited by: Mister Flint
TrouserDeagle wrote:
how about blob less you baddie


Even with a limited number of capitals it is still an issue, and at the end of the day it is just increasing consistency of jumps at the cost of wider spacing. Also note it will make cynoing onto a station harder, which tbh I think is a good thing - it's way to safe as is.
Kyra Lee
Doomheim
#4 - 2016-03-20 09:40:53 UTC
What if they implemented the same mass mechanic they did on entering a wormhole?
Lugh Crow-Slave
#5 - 2016-03-20 13:03:07 UTC
Your right perhaps a better option is not to use just one cyno jfs ate hard as it is on most stations any bigger and the only option will be caldari stations