These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Need some advice on different focused skill/career routes.

Author
Lukas Tandzi
The Scope
Gallente Federation
#1 - 2016-03-19 15:33:06 UTC  |  Edited by: Lukas Tandzi
I have a compendium of guides that I edit and add to more and more every week, and it's mostly for new players to have good links in one place.

What most people battle with most is what they want to do in eve and what route they want to take (skill wise).
So I figured I would add a few skill focused routes that new players could use or incorporate some of them into their own skill plans.

I'm looking for some advice for focused routes/plans that still offer versatility.
Knowing what you know today, what advice would you give for focused plans?
You only have to mention certain ships or ship setups, I will work out the skill plans.

Some advice on these and other routes/plans you can think of is very welcome.

1. PvP focused routes that still have some effective PvE ships in there.
2. Wormhole route that gives you good PvP ships and still be able to run sites effectively. (Gila/Tengu comes to mind)
3. Mining and manufacturing route.
RavenPaine
RaVeN Alliance
#2 - 2016-03-19 16:10:54 UTC
For myself, I started out as a PvE character. The best recommendation back then was for me to go Caldari, Missile platforms.
The PvE was supposed to help me with learning the process of targeting, flying, loading weapons, etc. etc. These same skills would also apply to PvP later. It also was a GREAT source of ISK. And provided a way for a guy to play solo within a very small corp at the time.
Some of the things that mattered back then were:
Good agents for level IV missions
Being close to a trade hub (We chose Jita)
Loyalty Point conversion
General sharing of knowledge about things that seem really basic now. That's what our corp was good with. Communicating and learning stuff.

After a year, I got a second account. That guy was strictly focused on sub-cap PvP. (the whole line of training sub-cap vs caps can easily be its own story)
My first character had trained corp management skills, cap skills, mining skills, you name it... So this second character became a better, more focused character, in a short time.

I also had a third character that was strictly opposite of all this. Even to the point of being another race, across the galaxy, I kept him separate from the corp so that I could play with some separation and privacy from the corporation. Only maybe 3 or 4 long trusted friends knew about him for many years.
That character built Gallente standings and made corporations for sale, joined corps to help adjust standings for them, created alliances, did some 3rd party transaction stuff. He can mine, manufacture, market, invent, jump freighter, Leadership, scan, etc.
All the things that the other two would never experience if they stayed true to their paths.

Feel free to ask any questions if you need.
I think the best thing you can do for newbs, is give them time saving advice when they start the game.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#3 - 2016-03-20 05:05:55 UTC
Armor. Drones. Hybrid. Gallente.

Just Add Water

Do Little
Bluenose Trading
#4 - 2016-03-23 15:53:50 UTC
As an industrial player, the most useful ships I own are my transports especially my Blockade Runners. I recommend the certificates for mastery level 4. It's a while since I trained these skills but I don't recall any wasted skills in the certificates and it didn't take long to do (other than Racial Industrial 5)
Andrew Indy
Cleaning Crew
#5 - 2016-04-20 06:38:26 UTC
How in depth do you want to go?

For PVP I would go T1 Frig through to Cruiser then pick something you like flying and specialize in that. (no point telling people to get into T2 frig if they prefer cruisers ect)

PVE (HS/NS) Frig through to BS then Pirate BS/Marauder

PVP/PVE WH , personally I would stay out until you can at least fly a cruiser (or higher)fairly well. PVE even in a C1 is really cruiser or higher (a T3D is in my mind higher) and PVP is a lot less friendly (if you get podded its a long way home and a ****** T1 frig piloted by a noob will die pretty fast)

So T1 cruiser/T3D - T2 Cruiser - T3 Cruiser - Command ship - Marauder - Capital.