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[Citadels] Changing NPC taxes

First post
Author
Rob Kaichin
Aliastra
Gallente Federation
#1261 - 2016-03-18 10:55:32 UTC  |  Edited by: Rob Kaichin
Teckos Pech wrote:

And sometimes I wonder if you continue to ignore the larger context because it suits you. When confronted with the fact that people's play styles have been affected by Dev intervention in the game you just go, "Yah, but that isn't what I'm talking about this very second." Again, you come across as intellectually dishonest with all this hand waving away of things. You basically insulate yourself from all other change that have affected players by saying, "Oh, but that doesn't pertain to this case."

No you are absolutely not talking about the fundamental nature of Eve design. You are talking about a much more limited aspect of the game, so don't hand me this nonsense about fundamental Eve design. Here let me quote you.

Quote:
This is about players being able to group together within the equal mechanics of NPC space.


That is just one aspect of the game.

And those players are here complaining because they see their way of playing as changing and they are assuming for the worse. I pointed out where such changes have happened quite a bit. I bring them up and you hand wave them away. Each and every time, even when the ****ing apply.

I already brought up PI vs. NPC sell orders. I had a number of alts living in NPC space at the time. It was something that negatively affected my game. Then they shifted over to POCOs...again, negatively affecting my game. And not just me, but lots of people. I mean look at ~all the stupid posters you could find~.

And people adapted and the economy survived.

And look, the break downs were similar to now (NS vs. HS). Many of the arguments were similar to now. I'm sorry, it is the same reaction we have seen before.

And all areas of space are not going to be the same. Just as in NS and HS where POCOs and POS can be shot, same thing with citadels. It has always been the case that when a player puts something down in space it can be shot. HS though you'll first need to war dec the corp/alliance of the citadel. And they just cannot shoot it willy nilly whenever they want. Only during windows of vulnerability. And to be honest I always felt the ability to tear down a POS before a war starts was unfortunate. Removed yet another potential conflict driver and reduced risk. Also, the costs of asset recovery will be faster and cheaper in HS. And you can get more traffic in HS. In NS it maybe hard to turn a profit with a citadel. In HS if it works out your citadel could make you some decent ISK.


I get the sense that you reply to my post as you read it. I find this frustrating because you react to it line by line, not as a whole. Thus you miss the nuance.

I addressed PI vs. NPC sell and buy orders the first time you brought it up. I accepted it was similar, but said it was irrelevant because "it was an example where players couldn't produce the items, or buy them from sell orders". (Well, technically I addressed all NPC buy and sell orders, but v0v.) Hence, no competition.

One of the tenets of Highsec space is player competition within NPC controlled systems (in more than one sense). Treating it as nonsense is equivalent to denying it. As I said previously, it's not about the players, it's about the space.

Finally, this is more philosophical, (so I expect you to rage at me for no reason at all Roll), but is Highsec really a place we want to be 100% conflict 100% of the time? There's a driving line of thought that goes "If we introduce more conflict, this will make it better". Don't we already *have* spaces for conflict, and don't they face their own issues (to do with that conflict?)
Sgt Ocker
What Corp is it
#1262 - 2016-03-18 12:59:29 UTC
Lucas Kell wrote:

I prefer tackling the points one at a time especially when I'm dealing with, should we say, people with reduced capability to put it politely. If dealing with someone quoting part of a post confuses you it's no wonder you can't figure out the market.

No as usual you prefer no-one can respond to the crap you reply with - Too many quotes - Again big surprise, the troll with all the answers has none so multi quotes - Again you didn't respond in any meaningful way - Just side stepped everything that was posed to you.


Lol the issue that you can't reply without selecting certain sentences to quote and leaving out the major part - You have no answers for the questions posed you so throw off by splitting others posts and replying to the bit that you can make up a reasonable load of shite about.
Never really addressing things put to you is a talent - One widely practiced by the best of your kind on the forums - Budding trolls use your posts as training guides.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1263 - 2016-03-18 13:28:29 UTC
Sgt Ocker wrote:
No as usual you prefer no-one can respond to the crap you reply with - Too many quotes - Again big surprise, the troll with all the answers has none so multi quotes - Again you didn't respond in any meaningful way - Just side stepped everything that was posed to you.
If you are unable to respond, that's your problem, your failing. I responded to the point you made and the questions you posed. No matter how much you pretend that's not the case it's plain for everyone to see.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1264 - 2016-03-18 13:45:49 UTC
Those sly insults and passive aggressive comments....

Could you just say what you both think without sniping at each other.

There's really no need to cram the thread with "OH BUT I DISAGREE WITH EVERY POINT AND I MUST REPEAT MY DISAGREEMENT 5 TIMES".

I mean, what exactly did those last 5 comments provide that the previous 10 didn't?
Lucas Kell
Solitude Trading
S.N.O.T.
#1265 - 2016-03-18 14:33:49 UTC
Rob Kaichin wrote:
Those sly insults and passive aggressive comments....

Could you just say what you both think without sniping at each other.

There's really no need to cram the thread with "OH BUT I DISAGREE WITH EVERY POINT AND I MUST REPEAT MY DISAGREEMENT 5 TIMES".

I mean, what exactly did those last 5 comments provide that the previous 10 didn't?
I always say what I think. Considering the heat from you and Teckos having a discussion I think we're good at the moment. P

They provided clarification that we agree that contracts are important to a market but disagree that they are the main factor to the existence of said markets, and that I believe many people haul their own goods while he believes all hauling is done on contract.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1266 - 2016-03-18 15:29:23 UTC
Sorry Lucas,

Lucas Kell wrote:

What I don't understand is why some people think mechanics should be changed to stop other people playing in a way they don't like.


:D
Lucas Kell
Solitude Trading
S.N.O.T.
#1267 - 2016-03-18 16:15:22 UTC
Rob Kaichin wrote:
Sorry Lucas,
Lucas Kell wrote:

What I don't understand is why some people think mechanics should be changed to stop other people playing in a way they don't like.
:D
Indeed, but that's not what this is doing. This doesn't stop people refining ice and ore or building fuel blocks. It simply adds cost overall and particularly to making inefficient decisions. People can still do exactly what they did if they want to. That quote you took is from the misguided idea that large groups should be targeted and crippled by mechanics to force them to stop cooperating and to instead work as individual small groups.

As an example, I would consider it bad if CCP said "highsec corporations cannot place a citadel" or "highec can only have XL citadels", as that would be heavily crippling to highsec producers and most of them would have to stop. What's actually happening though is cost all round is going up a bit with a bunch of universal benefits and people are abkle to choose between paying the lower amounts and selecting features or paying more for more features.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1268 - 2016-03-18 18:06:16 UTC  |  Edited by: Teckos Pech
Rob Kaichin wrote:

I addressed PI vs. NPC sell and buy orders the first time you brought it up. I accepted it was similar, but said it was irrelevant because "it was an example where players couldn't produce the items, or buy them from sell orders". (Well, technically I addressed all NPC buy and sell orders, but v0v.) Hence, no competition.

One of the tenets of Highsec space is player competition within NPC controlled systems (in more than one sense). Treating it as nonsense is equivalent to denying it. As I said previously, it's not about the players, it's about the space.

Finally, this is more philosophical, (so I expect you to rage at me for no reason at all Roll), but is Highsec really a place we want to be 100% conflict 100% of the time? There's a driving line of thought that goes "If we introduce more conflict, this will make it better". Don't we already *have* spaces for conflict, and don't they face their own issues (to do with that conflict?)


PI and citadels are actually quite similar you have even described it but don’t seem to realize it.

PI:
Initially little to no competition for what would become PI products. There were NPC sell orders and prices were uniform. About the only thing you could do was gank the NPC convoys and they’d drop items that are now largely the result of what is now PI. I can’t recall if you could put them on the market though, sorry I used to do that like 7 years ago and I actually didn’t sell them, I used them.

Now there is a crap ton of competition and despite claims about “breaking the economy”, etc. the economy chugged right along just fine.

NPC stations:
Now there is no competition in NPC space really. You can’t do anything about a person using an NPC station. You can’t keep them from docking, and your ability to do something about that station is non-existent. You can shoot the station, but you’ll do no damage and the sentry guns will likely drive you off the field and even if they don’t not that not doing any damage part means you’re back to doing…well nothing.

Oh, when a group in NS wanted to invade in the old days (pre-fatigue/jump nerf) you’d saddle up your carriers and other capitals and deploy to NPC stations. I have deployed to Fountain core (NPC space), Blood raider stations (NPC space), SoE stations (NPC space), and even Gruista (NPC space) stations during deployments in the past. Why? Because the people we were fighting could not flip the stations and either lock our stuff in/out. That raises another point, NPC space is not just HS, it is all types of space (except WHs). So you are not even talking about NPC space, but HS and HS alone.

And again, the primary differences will still be there: Concord, NPC stations (although less attractive), missions, and the major trade hubs. I don’t care what anyone says, the major trade hubs will still be in HS.

As for competition in HS, dude it is 100% competitive, IMO except in 2 instances. This competition is just not always with the barrel of a gun, laser, or a launcher. If two or more guys show up in a belt they are competing for the ore/ice in that belt. Same thing with trade and price competition for both buy and sell orders. Then there are the more overt forms of competition, war decs and ganking. About the only things that does not have competition are mission agents and NPC stations. Those are best categorized as public goods. My use of an agent in no way diminishes your use, and I cannot stop you from using an agent (non-rivalrous and non-excludability in consumption). One could make similar statements about NPC stations. They are public goods. As such competition for them is minimal. So this notion that there is not 100% competition in HS is the exception. There is lots of competition, but different form LS and NS. But this is the direction the game has been going since the beginning. But it will never be 100% so long as there are missions and NPC stations. There is a third case where there is little or no competition and that is when there are NPC sell orders which effectively make supply perfectly elastic--i.e. there is an infnite amount of supply which determines the price and demand alone determines the quantity, however I don't even know if there are still NPC sell orders aside from skills and a few other niche items.

And here is a thought…competition makes things better. We see it in sports. We see it in economies. Why should it not hold for an MMO? Why should it not hold for HS?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1269 - 2016-03-18 18:43:22 UTC
Rob Kaichin wrote:
Sorry Lucas,

Lucas Kell wrote:

What I don't understand is why some people think mechanics should be changed to stop other people playing in a way they don't like.


:D


Yes, I see what you are trying to do. However, it is a bit different.

1. Changing mechanics to stop a player from doing X, because player Y does not like it.
2. Changing the mechanics that affects player X.

For one going on about nuance I would have thought you'd have caught this distinction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1270 - 2016-03-18 18:46:26 UTC  |  Edited by: Rob Kaichin
That post was a joke, it's a quote from another thread he posted in :).

Edit: Teckos, I'm going to respond, but right now I'm trying to go all Homeworld on the test server and it's awesome.
Sgt Ocker
What Corp is it
#1271 - 2016-03-18 20:23:18 UTC  |  Edited by: Sgt Ocker
Lucas Kell wrote:
Sgt Ocker wrote:
No as usual you prefer no-one can respond to the crap you reply with - Too many quotes - Again big surprise, the troll with all the answers has none so multi quotes - Again you didn't respond in any meaningful way - Just side stepped everything that was posed to you.
If you are unable to respond, that's your problem, your failing. I responded to the point you made and the questions you posed. No matter how much you pretend that's not the case it's plain for everyone to see.
I think you might want to go back and check that. Much of what has been put to you is pulled apart by your multi quoting so your responses aren't accurate and often don't address a whole post..

Your responses are often out of context and so damned condescending, ie; "people will adapt".
You know (or maybe you don't) there is a point where people don't adapt and make complete change - We have seen this happen in Eve; players no longer logging in, players reducing account numbers - Players just giving up.

I know its been done to death but look at the "average online" for the same period over the last 3 years - Then tell me how well players adapt, from 40K in 2013 to 22K in 2016. In 3 years CCP has managed to see 50% of its player base adapt by not playing anymore and that does include those new coming into the game - Yes many players adapt, often by just moving on to something else.
Of course there are those like you, who have enough isk to not be bothered by punitive mechanics and can just "adapt". Unlike much of the player base who will be forced to do things CCP's way, you remain pretty much unaffected.

Lucas your a troll of the worst kind, you "think" you aren't one.


See how many times you can multi quote this one. (there is more than one type of troll, you aren't unique or clever, just another narrow minded troll)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1272 - 2016-03-18 21:27:01 UTC
Sgt Ocker wrote:
I think you might want to go back and check that. Much of what has been put to you is pulled apart by your multi quoting so your responses aren't accurate and often don't address a whole post..

Your responses are often out of context and so damned condescending, ie; "people will adapt".
You know (or maybe you don't) there is a point where people don't adapt and make complete change - We have seen this happen in Eve; players no longer logging in, players reducing account numbers - Players just giving up.

I know its been done to death but look at the "average online" for the same period over the last 3 years - Then tell me how well players adapt, from 40K in 2013 to 22K in 2016. In 3 years CCP has managed to see 50% of its player base adapt by not playing anymore and that does include those new coming into the game - Yes many players adapt, often by just moving on to something else.
Of course there are those like you, who have enough isk to not be bothered by punitive mechanics and can just "adapt". Unlike much of the player base who will be forced to do things CCP's way, you remain pretty much unaffected.

Lucas your a troll of the worst kind, you "think" you aren't one.

See how many times you can multi quote this one. (there is more than one type of troll, you aren't unique or clever, just another narrow minded troll)
Good lord, if it's going to make you so damn salty I'll post a single post for you just this once. See how well I'm adapting to other players? Good of me huh?

I don't need to go back and check anything, I know what was posted. Your point was "waah, contracts don't exist and people can't possible haul their own stuff". Everything else was just salt. You're getting upset over a change because you don't understand it, and I get that, but that doesn't mean that your panic attack is justified. Additionally you provide no solutions, you're just naysaying.

As for condescending, saying that players will adapt is not condescending, that's just a fact. That's what EVE players do. I run markets and I'll stand to lose billions to the changes in fees and will have to pricecheck thousands of orders to make sure I don't get smashed by the sale tax when people buy my orders. But I'll adapt and it will be fine. And if a player opens a citadel in a good location and reduces taxes, great, I'll ship some goods there and make some profit.

Sure, sometimes players don't adapt, and sometimes they even have a good reason for leaving when CCP makes terrible changes. Others however leave because they are upset that they have to put in a little effort, and those players will not be missed. These changes are largely beneficial to most players and certainly not out of reach of adapting with a little effort, so anyone leaving because citadels are coming will likely not be missed.

Nope, I'm not a troll. You are just one of these players who can't comprehend how players could possibly disagree with you, so when someone disagrees with you they must be trolling. The reality is we just hold different opinions.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1273 - 2016-03-18 22:51:47 UTC
Bad Bobby wrote:

You haven't given me enough data for me to answer that.

But a hypothetical from a person that is not experienced with trade is more likely to resemble a real players "first attempt" at something. That's informative, but generally players go on to refine their approach.

My perspective is that of a veteran trader. I would expect a large buy order at a non-competitive price that is placed in a station with no pre-existing traffic to take a long time to fill. I expect that your hypothetical person would also discover this. I wonder what he would do next?

Given that broker fees are the incentive for a person to install and maintain a market service module, it's likely they are going to set it to a non-zero value. We can probably assume that total game-wide broker fees are going to go up substantially. The impact of that on a players order placing behavior is going to be interesting. I'd expect it to discourage the placement of orders that don't fill.


I'm not sure the offer is not competitive.

NPC Station
300,000.00
500.00
150,000,000.00
5,250,000.00
155,250,000.00


First line is the price/unit of on the buy order.
Second line is the max quantity that will be bought.
Third line is the total amount of ISK--i.e. quantity*price
Third line is the Broker's fee at 3.5%
Last line is the total cost of setting up the buy order.
Does this look correct?

Citadel
301,000.00
500.00
150,500,000.00
2,257,500.00
152,757,500.00

Whoops, how'd that happen!?!? The Broker's fee is at 1.5%. As a bulk manufacturer, I know where I'm dropping my stuff off to meet a buy order provided it is giving me a sufficient profit. Especially if they are close by each other...and if the Citadel is actually close...why even better.

The bottom line is it seems to me that the potential difference in the Borker's fee could allow a trader in a citadel to put up a buy order at a higher price and still actually pay less for the same amount of an item as an NPC station trader.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Fayrouze
Artemis Incorporation
#1274 - 2016-03-18 23:19:54 UTC
Can the CFC just stop running around in circles and detracting from the most important part of these taxes?

Taxes and broker fees have been a reliable ISK sink. Now, brokerage fees will be paid to citadel owners.

CCP has removed a sink on an already inflating economy, and put the largest rate hike directly back into the pockets of citadel owners.

60+ pages of niggling and beating around the bush is more than enough. The tax rates and seeding and all the other fancy circular arguments that keep spawning are only here to keep people from discussing the core problem. The money from citadels will be going straight back into the pockets of the already-big, already-rich. If they are so well prepared to win the game, let them do it without the aid of CCP.

Cutting the knees out from under NPC markets specifically to "encourage" players' use of citadel markets is lunacy. Add that lunacy to the unabashed financial support citadels will be for large entities, and we really do have here the beginning of the end. Keep churning out pointless divergences from the point, if you like. Tell me to put on my tin foil. Attack everything but the point if you care to do so. Just quit acting like this is about ANYTHING besides CCP removing an ISK sink and putting that money back into the hands of the blue doughnut.
Lucas Kell
Solitude Trading
S.N.O.T.
#1275 - 2016-03-19 00:00:41 UTC
Fayrouze wrote:
Can the CFC just stop running around in circles and detracting from the most important part of these taxes?

Taxes and broker fees have been a reliable ISK sink. Now, brokerage fees will be paid to citadel owners.

CCP has removed a sink on an already inflating economy, and put the largest rate hike directly back into the pockets of citadel owners.
Nope! The reason that's not important is that while broker fees go to players, all taxes are still a sink. The increase in the tax price is set at such a level that the amount of isk removed from the system by that tax alone will be the equivalent of the old tax+brokers fee. With NPC station orders unlikely to hit zero for some time there will actually be more isk removed from the system than before.

I can confidently say you have no idea what you are talking about.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1276 - 2016-03-19 03:09:09 UTC
Lucas Kell wrote:
Sgt Ocker wrote:
I think you might want to go back and check that. Much of what has been put to you is pulled apart by your multi quoting so your responses aren't accurate and often don't address a whole post..

Your responses are often out of context and so damned condescending, ie; "people will adapt".
You know (or maybe you don't) there is a point where people don't adapt and make complete change - We have seen this happen in Eve; players no longer logging in, players reducing account numbers - Players just giving up.

I know its been done to death but look at the "average online" for the same period over the last 3 years - Then tell me how well players adapt, from 40K in 2013 to 22K in 2016. In 3 years CCP has managed to see 50% of its player base adapt by not playing anymore and that does include those new coming into the game - Yes many players adapt, often by just moving on to something else.
Of course there are those like you, who have enough isk to not be bothered by punitive mechanics and can just "adapt". Unlike much of the player base who will be forced to do things CCP's way, you remain pretty much unaffected.

Lucas your a troll of the worst kind, you "think" you aren't one.

See how many times you can multi quote this one. (there is more than one type of troll, you aren't unique or clever, just another narrow minded troll)
Good lord, if it's going to make you so damn salty I'll post a single post for you just this once. See how well I'm adapting to other players? Good of me huh?

I don't need to go back and check anything, I know what was posted. Your point was "waah, contracts don't exist and people can't possible haul their own stuff". Everything else was just salt. You're getting upset over a change because you don't understand it, and I get that, but that doesn't mean that your panic attack is justified. Additionally you provide no solutions, you're just naysaying.

As for condescending, saying that players will adapt is not condescending, that's just a fact. That's what EVE players do. I run markets and I'll stand to lose billions to the changes in fees and will have to pricecheck thousands of orders to make sure I don't get smashed by the sale tax when people buy my orders. But I'll adapt and it will be fine. And if a player opens a citadel in a good location and reduces taxes, great, I'll ship some goods there and make some profit.

Sure, sometimes players don't adapt, and sometimes they even have a good reason for leaving when CCP makes terrible changes. Others however leave because they are upset that they have to put in a little effort, and those players will not be missed. These changes are largely beneficial to most players and certainly not out of reach of adapting with a little effort, so anyone leaving because citadels are coming will likely not be missed.

Nope, I'm not a troll. You are just one of these players who can't comprehend how players could possibly disagree with you, so when someone disagrees with you they must be trolling. The reality is we just hold different opinions.

Actually I did post the perfect solution some time ago - CCP stop designing for the elitists and not release new features until they are complete.

The difference between you and I as you just pointed out - You may lose billions in fees with this change, while my whole inventory is only worth a few billion - Enough with my other isk making activities to sub a couple of accounts with plex if my trades go well for the month. These new taxes will likely see another account go inactive. No big deal to you or anyone else but it is to me, I like playing the game how I do. CCP is continually making that harder and harder to do. EG; having to let one more account go inactive adds at least 4 hours to my isk making every week as I will be down 2 cyno alts so have to move two of those I have left twice just to complete a trip.

My current goal was to get a Hell to complete my collection of Minni ships, guess that goes on hold now.
I have no aspirations to become a trillionare in Eve, I'm just not that committed to it anymore. CCP have done a pretty good job lowering my expectations of Eve and what I want to achieve in the last few years.

NB; As a player who derives isk by running courier contracts to and from markets, if citadels aren't up to scratch at release, I stand to lose a significant part of my income. A lot of the players I haul for have already indicated they will no longer be trading as they do now as it won't be profitable.

Its not that you disagree with me, you outright say I am wrong - You have no idea what it is like to have to decide whether to join a fleet (which is why I play eve) and risk losing a ship or reducing the risk by not joining it so that you can buy next months plex.
Your opinion on this whole change is based on your wallet, not that of the average player. What was the last average estimate, each player in Eve has 600 mil liquid isk?
Step back, look at your wallet (with 1 bil isk in it) as if you need to make enough isk each month to plex your accounts.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#1277 - 2016-03-19 07:03:23 UTC
Fayrouze wrote:
Can the CFC just stop running around in circles and detracting from the most important part of these taxes?

Taxes and broker fees have been a reliable ISK sink. Now, brokerage fees will be paid to citadel owners.

CCP has removed a sink on an already inflating economy, and put the largest rate hike directly back into the pockets of citadel owners.

60+ pages of niggling and beating around the bush is more than enough. The tax rates and seeding and all the other fancy circular arguments that keep spawning are only here to keep people from discussing the core problem. The money from citadels will be going straight back into the pockets of the already-big, already-rich. If they are so well prepared to win the game, let them do it without the aid of CCP.

Cutting the knees out from under NPC markets specifically to "encourage" players' use of citadel markets is lunacy. Add that lunacy to the unabashed financial support citadels will be for large entities, and we really do have here the beginning of the end. Keep churning out pointless divergences from the point, if you like. Tell me to put on my tin foil. Attack everything but the point if you care to do so. Just quit acting like this is about ANYTHING besides CCP removing an ISK sink and putting that money back into the hands of the blue doughnut.


Broker's fees were the 5th largest ISK sink or so and while that makes it sound big it isn't. While some borker's fees will go to the citadel owners some will still be in NPC stations and be sunk out of the economy, and given the substantial increase broker's fees in NPC stations it is not clear that this ISK sink will decrease or increase.

And anyone can anchor a citadel. This notion it is only for the rich is dubious. The same thing was said about POCOs and that did not work so well.

Yes, you should put on the tin foil or make an appointment with your psychiatrist or just go have a strong drink.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1278 - 2016-03-19 07:08:50 UTC
Sgt Ocker wrote:


NB; As a player who derives isk by running courier contracts to and from markets, if citadels aren't up to scratch at release, I stand to lose a significant part of my income. A lot of the players I haul for have already indicated they will no longer be trading as they do now as it won't be profitable.


Why? So taxes and fees go up and trading becomes unprofitable?

This has been said so many times with changes to the game, "Oh you just broke the economy!!!!" and yet amazingly here it is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1279 - 2016-03-19 08:55:24 UTC
Sgt Ocker wrote:
[Actually I did post the perfect solution some time ago - CCP stop designing for the elitists and not release new features until they are complete.

The difference between you and I as you just pointed out - You may lose billions in fees with this change, while my whole inventory is only worth a few billion - Enough with my other isk making activities to sub a couple of accounts with plex if my trades go well for the month. These new taxes will likely see another account go inactive. No big deal to you or anyone else but it is to me, I like playing the game how I do. CCP is continually making that harder and harder to do. EG; having to let one more account go inactive adds at least 4 hours to my isk making every week as I will be down 2 cyno alts so have to move two of those I have left twice just to complete a trip.

My current goal was to get a Hell to complete my collection of Minni ships, guess that goes on hold now.
I have no aspirations to become a trillionare in Eve, I'm just not that committed to it anymore. CCP have done a pretty good job lowering my expectations of Eve and what I want to achieve in the last few years.

NB; As a player who derives isk by running courier contracts to and from markets, if citadels aren't up to scratch at release, I stand to lose a significant part of my income. A lot of the players I haul for have already indicated they will no longer be trading as they do now as it won't be profitable.

Its not that you disagree with me, you outright say I am wrong - You have no idea what it is like to have to decide whether to join a fleet (which is why I play eve) and risk losing a ship or reducing the risk by not joining it so that you can buy next months plex.
Your opinion on this whole change is based on your wallet, not that of the average player. What was the last average estimate, each player in Eve has 600 mil liquid isk?
Step back, look at your wallet (with 1 bil isk in it) as if you need to make enough isk each month to plex your accounts.
It's a percentage change though, so you won't lose billions and neither will someone who has 600 mil. In fact if you're not actively trading you won't lose much at all. Sure, some people say now they will ragequit trading but I guarantee hauling contracts will not dry up. It's unlikely even hauling to citadels that everyone is going to haul the whole route so they will still be hauling to the nearest station.

I just think you're having a knee-jerk reaction to the proposed changes and you should see how they go. I mean the true fact is CCP aren't going to get rid citadels now, they've invested far too much in it so they are coming whether you like it or not. I keep talking about adapting and I really mean it, you just need to see how the change actually affect you (not just worst case predictions) and work out how to deal with that. I most certainly guarantee that it will always be possible to make isk.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1280 - 2016-03-19 11:43:22 UTC
Lucas Kell wrote:
Sgt Ocker wrote:
[Actually I did post the perfect solution some time ago - CCP stop designing for the elitists and not release new features until they are complete.

The difference between you and I as you just pointed out - You may lose billions in fees with this change, while my whole inventory is only worth a few billion - Enough with my other isk making activities to sub a couple of accounts with plex if my trades go well for the month. These new taxes will likely see another account go inactive. No big deal to you or anyone else but it is to me, I like playing the game how I do. CCP is continually making that harder and harder to do. EG; having to let one more account go inactive adds at least 4 hours to my isk making every week as I will be down 2 cyno alts so have to move two of those I have left twice just to complete a trip.

My current goal was to get a Hell to complete my collection of Minni ships, guess that goes on hold now.
I have no aspirations to become a trillionare in Eve, I'm just not that committed to it anymore. CCP have done a pretty good job lowering my expectations of Eve and what I want to achieve in the last few years.

NB; As a player who derives isk by running courier contracts to and from markets, if citadels aren't up to scratch at release, I stand to lose a significant part of my income. A lot of the players I haul for have already indicated they will no longer be trading as they do now as it won't be profitable.

Its not that you disagree with me, you outright say I am wrong - You have no idea what it is like to have to decide whether to join a fleet (which is why I play eve) and risk losing a ship or reducing the risk by not joining it so that you can buy next months plex.
Your opinion on this whole change is based on your wallet, not that of the average player. What was the last average estimate, each player in Eve has 600 mil liquid isk?
Step back, look at your wallet (with 1 bil isk in it) as if you need to make enough isk each month to plex your accounts.
It's a percentage change though, so you won't lose billions and neither will someone who has 600 mil. In fact if you're not actively trading you won't lose much at all. Sure, some people say now they will ragequit trading but I guarantee hauling contracts will not dry up. It's unlikely even hauling to citadels that everyone is going to haul the whole route so they will still be hauling to the nearest station.

I just think you're having a knee-jerk reaction to the proposed changes and you should see how they go. I mean the true fact is CCP aren't going to get rid citadels now, they've invested far too much in it so they are coming whether you like it or not. I keep talking about adapting and I really mean it, you just need to see how the change actually affect you (not just worst case predictions) and work out how to deal with that. I most certainly guarantee that it will always be possible to make isk.
No-one is saying they should scrap citadels, just make the benefits available to all of eve and not just particular groups. As I said in an earlier post, there is no reason a medium or large pos couldn't be used as a market hub in certain areas, other than CCP wants the large rich groups to have that monopoly.

:- Rushing to get Citadels out just because they have said they will is not a good enough reason. Delay the launch until it can be done as a complete feature. If there is a reason they can't put contracting in at release it is a reason to delay the launch.
Or at least give a timeline players can plan around.

Yes it may well be a knee jerk reaction but like many of the same before - This will again change the way I play eve. I already spend far more time doing mundane activities than I like and it seems with each new change those tasks take longer and or the reward is lowered.

Eve may still pass as a sandbox for the rich but for the average player it is becoming more and more a game of hours doing the mundane boring activities with a few minutes of fun.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.