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[Citadels] Changing NPC taxes

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1181 - 2016-03-16 12:26:02 UTC
Sgt Ocker wrote:
I'm really sorry to say, your narrow minded bull has worn me down.
Lol, narrow minded? Because I don't agree with you that there's nothing players can do to compete? You're suggesting that CCP are putting this change in for a single type of player. I'm the one pointing out multiple ways for people to benefit from the changes, adapt and compete. That really doesn't make me the narrow minded one. Lol

Sgt Ocker wrote:
You'll have till xmas at least (before Xlarges are released) to carry on about how only the rich deserve a place in eve.
How can I possibly "carry on" with something I've never said? It's your strawman buddy, you keep it.

Sgt Ocker wrote:
I'm out.
Hopefully you mean "... of the game" because players like you are damaging to the community. EVE is about adapting and pushing through barriers and interacting with other players, not about sitting alone crying about how you can;t accomplish anything without effort.

Sgt Ocker wrote:
History (about 2 years from now) will see how this pans out - Eve will suffer from dominating groups cornering and manipulating markets and CCP will need to step in and "fix" something that got broken because of Devs short sighted, biased designing.
I doubt it. Even if a group does dominate the market (which I can't see happening) most people will be completely unaffected by it. It's no difference to the vast majority of players who gets their brokers fees. The only thing it will guarantee is content, and has a fair change of seeing a spectacular outcome like the destruction of a major market hub and the fallout that follows. The only thing CCP need to address is he free asset recovery to the same system. This should not be free if the citadel is reinforced or destroyed, so if something like that does happen it has an impact of players who have their stuff there and thus adds a level of risk.

Sgt Ocker wrote:
If the result is anything like fozziesov, it may not take 2 years, I am being generous in that some will at least continue to try and play with domintating market driven inflation pricing them out of the game.
Hopefully the results of this system won't be a half assed structure mining system designed to give small groups of player ways to make large groups of players waste hours of their life structure mining. From the way they've described it, it looks pretty good so far.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1182 - 2016-03-16 12:30:29 UTC
Rob Kaichin wrote:
This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.
And it always will. Nothing in this change is preventing solo players from existing nor is it even preventing them from using or taking part in the ownership of citadels. By "too much" what they really mean is "more than solo players".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1183 - 2016-03-16 12:39:06 UTC
I edited the post.
Lucas Kell
Solitude Trading
S.N.O.T.
#1184 - 2016-03-16 13:19:11 UTC
Rob Kaichin wrote:
I echo this too. Previously there were sections of Eve where players couldn't compete with NPCs: this enforced equality of a kind. Players could compete within NPC controls, but not outside of them ( in NPC stations). Transferring competition outside the bounds of regulation is not traditionally a recipe for health and success, at least in the long term.

This is about players being able to group together within the equal mechanics of NPC space. This breaks that system entirely.
In the context of this change though you could compete with NPCs. I buy a fair bit through private contract and station trade windows as it allows me to save on fees while offering a competitive price. What this change does is add more choice and more chances to compete while giving players the opportunity to fulfill the roles previously held by NPCs. I honestly see no real downsides to this, just a whole bunch of fearmongering from people unwilling to adapt.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1185 - 2016-03-16 13:55:29 UTC
Remember, if *you* can't see any downsides, it *must* be fearmongering by the other side!

My point was that the market treats everyone equally (and anonymously!)
Lucas Kell
Solitude Trading
S.N.O.T.
#1186 - 2016-03-16 14:07:10 UTC
Rob Kaichin wrote:
Remember, if *you* can't see any downsides, it *must* be fearmongering by the other side!
It's not that it *must* be, but noone has yet given me a compelling reason to believe it's anything but that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1187 - 2016-03-16 14:15:55 UTC
Is this the point where I point out that no-one has raised an argument why players *must* replace NPCs beyond 'it's cool', or 'that's what CCP has always done'?

We could do circles on this!
Lucas Kell
Solitude Trading
S.N.O.T.
#1188 - 2016-03-16 14:20:27 UTC
Rob Kaichin wrote:
Is this the point where I point out that no-one has raised an argument why players *must* replace NPCs beyond 'it's cool', or 'that's what CCP has always done'?
Being that it's what CCP has always done and is their roadmap is a pretty good reason to be honest. That's like saying:
"Hey let's add more spaceships"
"But why spaceships, let's have space goats, why *must* it be spaceships"

It's up to CCP to decide what they want to put in and up to players who don't like it to give good reasons why it shouldn't be done.

But no, it's not something that *must* be done but it certainly makes the game more dynamic and adds a whole load of content. Good things.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1189 - 2016-03-16 14:42:11 UTC
What is this ephemeral content that Citadels will provide?

Is it similar to POCOs? A short, sharp flare-up in activity, followed by a speedy decline to irrelevance. Look at the non-central regions where POCOs are often fought over: there simply aren't any left. They might be erected 2 or 3 times, but the return isn't there to keep putting them up. So they don't exist.

Where they do exist, they're often 'let's have a fight' arrangers. People don't use them for the PI, they're there for fighting.

Let me point out: Player Citadels replacing NPC stations is not "their roadmap". Their roadmap is: "more structures in space which can be constructed, controlled and destroyed by players." No mention there of "replacement", or anything like that.

Let's be clear, the idea of competition is a fig leaf. If every Eve player was a 'homo economicus', the move to Citadels would be total. The safety, low risk and low cost of Citadels is designed that way. If CCP were honest, they'd replace 'compete' without 'displace'.

Anhenka
Native Freshfood
Minmatar Republic
#1190 - 2016-03-16 14:50:39 UTC  |  Edited by: Anhenka
Sgt Ocker wrote:

Quite simply, a dominating market place has no competition - CCP is removing any and all competition from Citadels and handing the wealthy a ticket to write their own wealth. When was the last time you saw a supermarket in a small town offer genuine discounts.
Market owners will base charges on competition - No competition higher charges, that's business.


I have never seen a small town supermarket give out major discounts, but I have seen tons of people from small town travel to the nearby bigger town to do large shopping trips at large discount stores who offer competitive pricing. When I lived in a small two horse college town, every two weeks we would cram all 6 (In my apartment pod) of us into a van and make the drive into a nearby major city to shop at Costco, instead of buying things at the more expensive local stores.

Of course in RL that's hindered by people having the time to travel to the next town and balanced by the cost of gas to make buying elsewhere worthwhile.

But in EVE you can buy with an alt and ship it while working on something else, or use a cheap courier company like Red Frog to deliver back to where you live.

Just like Jita or Amarr today, most people will travel to a cheap, convenient, one stop shopping location to buy anything significant. Just because some asshat puts up a Citadel with a 3% broker fee doesn't mean anyone's going to bother listing anything more expensive than ammo in it, and it's certainly not going to attract the high volume turnover trade.

Citadel owners are not just competing against those in the immediate area, they are competing with every other Citadel who their customers can easily access.
Lucas Kell
Solitude Trading
S.N.O.T.
#1191 - 2016-03-16 15:11:06 UTC  |  Edited by: Lucas Kell
Rob Kaichin wrote:
What is this ephemeral content that Citadels will provide?

Is it similar to POCOs? A short, sharp flare-up in activity, followed by a speedy decline to irrelevance. Look at the non-central regions where POCOs are often fought over: there simply aren't any left. They might be erected 2 or 3 times, but the return isn't there to keep putting them up. So they don't exist.
Competing groups fighting over market share and attacking each others citadels. POCOs didn't have it because the income from a POCO is shockingly low, like the vast majority of the one's I've been able to see figures from earn less than 100m/month.

Rob Kaichin wrote:
Let me point out: Player Citadels replacing NPC stations is not "their roadmap". Their roadmap is: "more structures in space which can be constructed, controlled and destroyed by players." No mention there of "replacement", or anything like that.
I'd have to watch the video to remind myself the wording, but I'm fairly sure when I was at fanfest that it was stated the goal was to put as much of the game into player's control as possible.

Rob Kaichin wrote:
Let's be clear, the idea of competition is a fig leaf. If every Eve player was a 'homo economicus', the move to Citadels would be total. The safety, low risk and low cost of Citadels is designed that way. If CCP were honest, they'd replace 'compete' without 'displace'.
It's only a fig leaf if you've already given up the idea of competing. That's the problem, that people don't even want to try, they just assume they won't be able to compete and complain about that assumption.

Even if the major market hubs are hijacked by massive groups in an OTEC style blob (which I doubt will happen) there's still huge amounts of isk being traded in other areas all of which will be able to be catered to by other corporations. Then there's other features like science, industry, refining, compression, office space, clone jumping, etc all that can be player provided and will need to be quite localised. No group is going to be able to build and hold thousands of citadels in all the places they are needed, so there will be plenty of space for people to give it a try. The safety features allow you to do so, offering billions in assets on sale without as much worry of a big group stomping all over it just to steal it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drago Shouna
Doomheim
#1192 - 2016-03-16 15:25:57 UTC
We *know* that Highsec players aren't as invested in the game compared t us. They're people who don't read Devblogs, Forums or the like. The majority of Highsec players aren't 'vocal' at all. They need someone to fight their corner. Don't attribute their lack of action to general acceptance and agreement with the changes: it's likely they don't even know they're coming!



WHOAA.

HS players are not invested as much as us? where did that gem come from?

I have been invested in this game and subbed for 4 years, I have been to every single EVE-NT fanfest in Nottingham, went to all the meets in Newcastle before they went private.

My Fanfest 2016 ticket was bought the day they went on sale, hotel booked, flights booked.

Just because we are after different things from LS/NS players doesn't mean we are detached from what's happening or don't read dev blogs.

I am far from the only one not happy about the Citadels, and that's players from all types of space.

The tax thing doesn't bother me over much, simply because everyone will be in the same boat. Whoever was paying the most fees due to the amount of sales they have up will still be paying the most. Prices will adjust and I'll still be doing my damndest to undercut everyone :)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Rob Kaichin
Aliastra
Gallente Federation
#1193 - 2016-03-16 15:28:20 UTC  |  Edited by: Rob Kaichin
Rob Kaichin wrote:

Highsec isn't the place for vocal players: the people advocating for Highsec, bar Gevlon and Drago?, don't spend much of their time there.


It was literally the first line of my post.

Edit: Lucas, I'm going to check some maths and get back with a response to 'thousands', which is just absurd.

Second Edit: just noticed that Eve market data has two Jitas, two Amarrs, 2 Dodixies and so on. This is a problem.

Third Edit: a whole bunch of these are repeated, and I don't know why =-/.
Lucas Kell
Solitude Trading
S.N.O.T.
#1194 - 2016-03-16 16:02:09 UTC
Rob Kaichin wrote:
Edit: Lucas, I'm going to check some maths and get back with a response to 'thousands', which is just absurd.

Second Edit: just noticed that Eve market data has two Jitas, two Amarrs, 2 Dodixies and so on. This is a problem.

Yeah, EVE market data is very broken. Pull CREST data. What math are you trying to do?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1195 - 2016-03-16 16:39:15 UTC
Trying to work out total Broker's fee incurred (given a whole bunch of presumptions) on the sell orders listed. Given the uselessness of this PC (2006 represent!), and the fact that it chugged copy/pasting data, this might be a 'give up' moment.

My aim was to compare incurred broker's fees with the cost of Citadels (it's entirely possible Gevlon's done this already), and then place exactly where a large or XL Citadel would be cost effective. Even on (knowingly inaccurate) data, there are ~5 systems where an XL citadel could earn its cost (150 bil) in broker's fees of 3.5%. (The same as the lowest station rate in future.) (Should the market be relisted in full.) (5 because Rens and Hek are kinda close.)

There are ~36 systems which will raise ~8 billion in broker's fees, hence paying for a large Citadel. There are 44 more systems which pay between ~4 and ~8 billion ISK. So I'm saying that *for market purposes*, those 80 systems are all that's worth Citadelling.

~38 of those are in empire space (bloody repeated stations mean it's probably more like ~20). They represent a large (if not controlling) proportion of all trade in Highsec. Then, I'd lay them out on an Eve map and plot where they were.

It looks like they're just the main missions hubs (or former hubs), so they're reasonably well distributed.

But yeah, anyway, there's no way there'll be "thousands" of market stations (though I realise that wasn't what you were meaning, but it looked worthwhile to explore for me). If someone or some coalition did decide to organise a Guild/whatever, 20 Citadels really isn't that hard to coordinate. Especially if you designate regions to their physically closest groups!




Lucas Kell
Solitude Trading
S.N.O.T.
#1196 - 2016-03-16 16:58:00 UTC
But then that's under the assumptions that the only reason to have a citadel is the market, and they must make their cost back in a short time. Like I said in my previous post there's a whole host of other reasons to use them too. Consider how many moons across the universe have a POS, then how many station functions could be replaced with player owned citadels instead.

Sure, 20 citadels isn't beyond reach, but 20 citadels aren't going to put every other corp out of business. That's the point I was making, that just because a smaller corp won't necessarily be able to compete with an enormous hub doesn't mean they can't be competitive elsewhere.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1197 - 2016-03-16 18:01:17 UTC
Well, I did say there were a lot of assumptions :P. In fact, I acknowledged pretty much all that you said.

I have to say, it's worth pointing out that those 25 (I counted in the end) systems are *the only ones worth Citadelling* if you want even half a return on your investment *from the market.* (Presuming all the things I mentioned earlier). If I was feeling really really peevish, (as CCP), I'd cancel all current market orders after Citadel. I'd redeem the taxes and stuff, and then get people to list them again. I'd transfer the market module to a different node to give a good reason. Then we could see exactly how the system will work.


But that's not going to happen.

Considering the lack of other attractors to Citadels, I wonder if CCP will hike the taxes at the start to get people into them, then lower them as the the other features are included..

Drago Shouna
Doomheim
#1198 - 2016-03-16 19:51:16 UTC
Lucas Kell wrote:
But then that's under the assumptions that the only reason to have a citadel is the market, and they must make their cost back in a short time. Like I said in my previous post there's a whole host of other reasons to use them too. Consider how many moons across the universe have a POS, then how many station functions could be replaced with player owned citadels instead.

Sure, 20 citadels isn't beyond reach, but 20 citadels aren't going to put every other corp out of business. That's the point I was making, that just because a smaller corp won't necessarily be able to compete with an enormous hub doesn't mean they can't be competitive elsewhere.



Just what are you incapable of understanding?

Why do you find it so difficult to understand that players have NO INTEREST in fitting modules they have 0 interest in?

Players who own a POS are 99% of the time miners/industrialists, who just want to refine and compress and manufacture.

If I bought a Citadel, I would have no interest in Clone Bays or ANYTHING ELSE.

That's our choice and it's not up to you to constantly ram it down our throat that we're ******* under utilising it, or anyone else....

Now **** off, permablocked.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

GreyGryphon
The Spartains
#1199 - 2016-03-16 20:02:20 UTC
Lucas Kell wrote:
True I suppose, but if you are making your decisions around being able to rip it down if even threatened with attack you probably shouldn't have a POS. plus you have to bes sure yu are always available to tear it down. Additionally I don;t know the rules on tearing down a citadel but I imagine it won't be impossible
Tearing down a POS in highsec is common practice if you don't have the resources to defend or if you don't have any running jobs. Particularly if you are using a small instead of a medium or a large.

Lucas Kell wrote:
A benefit is a benefit even if he chooses to not use it. He definitely has at least one, he stated as much.
I would like to make one distinction. Drago may not have the choice to use something that is a benefit because there is no opportunity given what he may be doing. You said Drago was overlooking benefits of citadels when maybe he wasn't because he couldn't take advantage of them.

Lucas Kell wrote:
Well that's just not EVE.

And no, I stated that these will obviously affect my playstyle as a trader, I'm simply willing to adapt to the changes instead of sitting around demanding things stay the same. People are welcome to their opinions, but when they are being unreasonable they can expect me to call them out on it.

No, that's not what a sandbox is. Ensuring all content is available to every player is very much a themepark ideology. A complete true sandbox would very much be the opposite as all content would be created by the players and so there would be no mechanics to protect individuals from big groups. I'm certainly not only looking at it from the alliance perspective, I'm simply looking at it from the perspective that this is a multiplayer game and if you choose to cripple yourself by playing alone you will fall behind.

I do not think we will agree on what EVE is, and I am fine with that. This is not the place for that debate.

I do not think it is "unreasonable" to say that the brokers fee is too high. Even the CSM thinks it is too high. I believe that brokers fees should rise, but this is too much.

Remember that "ensuring" content for players is very different than making content accessible. Most of the content in EVE is accessible even to single players. However, there are mechanics that reward groups so that single players can not compete in some areas. Trading is not an area that rewards playing in a group (its safer to handle all of your assets yourself). I understand your point of view, but not everyone wants to be required to join a group. Why do you feel that everyone must play according to your style in order to succeed?
GreyGryphon
The Spartains
#1200 - 2016-03-16 20:20:40 UTC
This is my second attempt.
    Maybe a second T2 rig should be added that would work for all ores and ice but at reduced efficiency.

  • Medium
  • Highsec T1-52% T2-55%(for each band) T2-53%(for all ore and ice) low/null T1-55% T2-60%(for each band) T2-57.0%(for all)

  • Large
  • Highsec T1-52% T2-55%(for each band) T2-54%(for all ore and ice) low/null T1-55% T2-60%(for each band) T2-58.5%(for all)

  • XL - already works for all ores and ice so there is no change
  • Highsec T1-52% T2-55% low/null T1-55% T2-60%